Playful activities in mathematics for the senior group of the kindergarten. Card index of didactic games with femp for preschool children Mathematical games in kindergarten

Games aimed at the mathematical development of preschoolers of the senior group

Gra "Be respectful."

Purpose: fasten and separate objects behind the color.

flat images of objects in different colors: red tomato, orange carrot, green alinka, blackberry, purple dress.

Description: Children stand near the board, where flat objects are placed. The teacher, naming the subject its color, raises his hands to the top. The children are the same. If the teacher’s color of names is incorrect, children are not to blame for raising their hands. The one who raises his hands loses a phantom. When drawing phantoms, children can be assigned a task: name the number of red objects, tell what color the objects are on the top of the shafi, etc.

Gra "Repair and refill."

Goals: develop a keen and intelligent analysis; close the statements about geometric shapes.

Game material and reference books: set of geometric shapes.

Description: two play. Skinners must carefully look at their plate with images of geometric shapes, recognize the pattern of their growing, and then fill the empty cages with a nutrition sign by putting the required shape in them. The one who gets out of trouble correctly and quickly wins. The pattern can be repeated by rearranging the figures and nutritional signs in a different way.

Gra "Refill empty cages."

Goals: close statements about geometric shapes; Develop and align two groups of figures to find noticeable signs.

: geometric figures (colas, squares, trikulets) in three colors.

Description: play two Kozhen Gravec is obliged to look at the arrangement of figures in the table, paying close attention not only to their shape, but also to their color, to recognize the pattern in their arrangement and to fill empty cells with food signs. The one who gets out of trouble correctly and quickly wins. Then the gravel can be replaced with signs. You can repeat the game, adding figures and nutritional signs to the table in a different way.

Gras "Monster Cup".

Purpose: vyvchat iznachat the place of a given object in a number series.

Gaming material and textbooks: 10 cups of yogurt, a small toy to fit in the cup.

Description: stick a number on the skin flask, select a leader, and it is your responsibility to turn away. During this hour, grab a toy with one of these glasses. The presenter turns around and guesses which bottle contains the toy. Vin asks: “Under the first bottle? Where do we go? And so on, he can’t guess. You can use hints: No, more, No, less.

Gra "Holy to the Zoo".

Purpose: Read the number and number of objects.

Gaming material and textbooks: soft toys, healing sticks (gudziki).

Description: Place the toys of the creatures in front of the child, and “enjoy” them. The trainer calls the number, and the child places the required number of sticks (gudziki) in front of the skin toy.

Gra "Dovgomir".

Purpose: cover the concepts of “length”, “width”, “height”.

Game material and reference books: smears to the paper.

Description: The teacher will think of an object (for example, a scarf) and use a thin paper coat that is the same width. To find out the answer, the child will need to equalize the width of the various objects that are in the room after a long time. Then you can guess another object that marked your height, and an upcoming one that marked your death.

Gra "Pass at the gate."

Game material and reference books: cards, “steals” from images of numbers.

Description: Children love cards with different numbers. To get to the “vorit”, everyone needs to know the pair, so that the child, the number of stakes, added to the stakes on the card, will give the number that appears on the “vorit”.

Gra "Rozmova numbers".

Purpose: close the straight and collar collar.

Game material and reference books: cards with numbers.

Description: The “number” children pick out the cards and place them one by one in order. “Number 4” is like “number 5”: “I am one smaller than you.” Why is the “number 5” similar to the “number 4”? What did the number 6 say?

Gra "Don't bother!"

Goals: Cover the known column from 1 to 10 to read and write numbers better.

Gaming material and textbooks: number cards, fanty.

Description: Children are given cards with numbers from 0 to 10. The teacher tells a fairy tale in which there are different numbers. When you guess a number that matches the numbers on the card, the child may be raised. Whoever did not experience the Swedish Vikonatiza will lose (he is guilty of giving a forfeit). For example, at the end of the game, a “buy-in” of forfeits is carried out (uncover a mystery, a fire, solve a riddle, etc.).

RUKHOVO-DIDACTIC GREES

NUMBER AND NUMERIC LINE

Gra "Innovate the digital path"

Goals : consolidate knowledge about the silhouette of the images of numbers; develop respect, flexibility, intimacy and coordination of forces, independence (initiative), and intelligently analyze images.

Materials : silhouettes of numbers, squares for laying out the track.

Rules: Increase the respect of children for the speed and correctness of the crowning tradition: cut the stripes into squares with a closed number.

Gra "B'ie Godinnik"

Goals: correct the sequence of numbers in the correct order; Read how to arrange the number of objects by number, learn the basics and rules of arrangement; develop respect, quick response to a signal, and good orientation when finding numbers.

Materials : anniversary date, daubing on a great arched paper, silhouettes of numbers, small figures (for the number of numbers on the dial).

The arrows hurry, they stand and do not command,

Respect the objects, insert numbers.

The children run around the stake and jabber loudly at the signal. The named child respects objects from that division, on the contrary, which one is stuck, following the rules of the order, looks for the required number behind the stake and places it on the objects. The game will end when all the numbers remain in their places. Rakhunok until 12.

Rules: Tell the children the rules for organizing randomly placed objects. Learn to quickly click on the signal, check the sequence of numbers in the following order.

Gra "Make peace with numbers and signs"

Goals: develop fluidity of reaction to a signal, concentration, confusion; Close the round order of objects and their relationship with the number, and align the numbers behind the “greater than” and “less than” signs.

Materials : cards with numbers and signs “>” and “

Anu, numbers, show off in a row!

Put away all the discord!

Children check with the rack the correctness of the call, naming their number, and then answer the questions, clarifying the ordinal rack and correctly naming the numbers: “Who is Vanya behind the rack? And Slava? Lisa? Nastya?".

Posted by: “Numbers, numbers, don’t be afraid! Stand up to the signs that are the brightest!” - children with numbers in their hands stand near the bet and indicate on which side of the sign drawn on the underside. Then read the original expressions.

After the war, children can paint their numbers in booths on the layout of the place, touching a number of objects with each of them.

Rules : tell the children about those who don’t need to rush around, but need to quickly find their place between the “seeds” - numbers in either of the two rows. Having joined the bet, wait, having gotten home, from which side of the sign “” the stinks stand. You know your little one, having guessed the rule for re-arranging objects.

Gra "More by one"

Goals : develop rhythmicity, plasticity, logical thinking, flexibility; straighten the ordinal order by correctly naming the numerals; seal the writing of numbers; the date of appearance for the one whose date is greater than the previous one.

Materials: cards with numbers, a card with a “+” sign and a number 1.

Ruhi : Vikonannya of any gymnastic rights for the rakhunko (for the bajans of children).

Rules: Guess the children who will then guess the number that will increase by one from the original one, and proceed to the right according to the order, and the other children will follow the correctness of their guess. Right vikonuvati actively and beautifully.

Gra "Clean up the number"

Goals: develop respect, fluidity of reaction and mentality, intimacy among the rulers; strengthen the basics of the frame, secure the gate frame - 10, the sequence of occurrences in the number series - up to 10, guide the children in the frame and in the selection of objects between the given line, expressing it with numbers and mathematical signs.

Materials : two sets of cards with numbers from 1 to 10

I am number 3. Take my “neighbors.”

I am the number 5. Take the number that is 1 more than me.

I am number 2. Take the number that goes to the team box for me (for the 1st team).

Take the "guy" number and go to the team drawer for the number 7 (for the 1st team).

1 colony will lose the numbers: 1,5,7,9,10; the 2nd has -1,3,5,7,8,9,10.

Having turned the numbers over, the children read the names of the dogs that were the first to fly into space: the first team - Bilka , friend's team- Strelka.

Rules: Sponucate children to be respectful during the Great Patriotic War: work in ranks, do not skip the numbers (numbers), and go in order; After completing the lesson by ear, formulate independent ideas about the “neighbors” of the number.

Gra "Get excited!"

Goals: develop respect, memory, understanding of children, intimacy and coordination of hands; improve your skills; close the order to 20.

Zmist : The teacher instructs the children to get in line and notice what the sailors stink. Prepare before sailing: get organized in order (finding out how many people are on the team), calling and memorizing your serial number. Next, the teacher announces the positions on the ship: No. 1 - captain; No. 15-kermovium; No. 17-boatswain; No. 5 - navigator; No. 7-mechanic; No. 20-radio operator; Other children are sailors. Name the children, write a little in advance, explain their purpose (what to do on the ship).

Rules: Increase the respect of children in activities that take place during the hour of play: promptly encourage them to independently name their serial number, do not skip the numbers so that they go in order; The roars act closely following the signal.

RAKHUNOK, PURPOSE FOR KILKISTU

Gra "Lake of Tears"

Goals: develop respect, fluidity of reaction and thought, independence (initiative); Vivchat align a number of objects for additional signs.

Materials : a dance with a row, geometric figures, figurines of creatures.

Children need to walk between the islands of geometric shapes and place the creatures on them, and then quickly stand up in a circle, grab a number of toys on the islands, align, vikorist and already familiar signs, explain do your own things. The child who represents the sign can be represented by her hand.

Rules : Increase the respect of children for the speed and correctness of the viconic task: work together again, do not fall on your knees and do not meet one on one, in any way, so that the toy does not fall. When the signs are shown, children should stand between the required islands. Other boys do the reversal, name the form of the island, and read the mathematical expression out loud.

Gra "Design a window"

Goals : develop respect, respect, speed of reaction and mental logic; fasten the tips of the kolkisny and ordinal rakhunku; You can rotate a large number of items without overwrapping.

Materials: police for placing toys, toys.

Food: how can you tell which police station has more toys? How can you earn money? ( Types of children

The teacher selects variants of testimonials that suit him, telling the children the rule of rakhunku. Children who have placed toys in a row on two sides respect their left-handedness and become equal; then arrange the toys on the upper and lower sides one by one and level them again. Next, the children are instructed to complete the leveling process with their hands: children pick up 1 police game (the girls are from the upper police, and the boys are from the lower) and follow the signal “Be in line!” So, so that a bet can be made (boy-girl).

Feeding:

Who has more toys - girls or boys? Why? ( We reject the bet. )

Is it necessary to develop a racket in which case in order to know how much more (less) it is? (НІ.)

Cheer up in order and remember your number: what kind of toy does the girl have, the third one behind the wheel?

What kind of toy does the boy have?

Children place toys on the police station one by one. The fairy rewards the children for their help and rewards the children who have been properly fed with coins.

Rules: increase the respect of children for the speed and correctness of the crown: be sure to stand in a line, following the signal (shkarpetki - evenly along the line); Carry out the steps according to the rule - from the left to the right, without skipping the numbers, so as to go in order. In case of chaotic rearrangement of objects, place them in a row and create a rearrangement, except for the same object.

Gra "Help Popelushtsi distribute products"

Goals : develop intimacy, rightfulness, respect, seriousness, memory; consolidate the skills and rules of the rakhunka, knowing what you can add and pick up new items for authorities and recognition.

Materials : kvass, peas, plates, boxes, cards with the signs "".

Zmist : The mother sizzled both kvass and peas at once, so that Popelushka had plenty of work and didn’t waste it on the ball. Children will try to pretend to be pigeons and help them sort out the products: kvass - in a plate, peas - in a box. Following the teacher's order, the black dove children take kvass, the white dove children choose peas and follow the verbal signal:

“Little doves, you don’t fly in a hurry, there’s a lot of grain in your hands”;

“Black ghouls-doves, well, arch an arc, there is a silent place above the water”;

“White ghouls-doves, spinning in a ring, like a round lake.”

After finishing the selection, a person is selected in the skin group who is responsible for stirring the quantity of kvass or peas, and then, having explained the rules of straightening, leveling them and placing them accordingly vdannya.

Feeding:

How can you put everything at once - both kvass and peas? (No, no more objects.)

Guess the rules for the arrangement of objects that are moved in a straight line. What is more - peas or kvass? How much more? How can we find out without fuss, what else? (Combine them with bets.)

Place a sign between these pieces. ("")

Rules : remind the children that they have the right to finish either at a slow or at a leisurely pace until the end of the day, they need to carefully shake hands so as not to break their ankles. Tell the children the rule for rearranging objects in a row: grab left-handed, sequentially, one by one, not missing objects, and the rule for rearranging by stake: remember the object from which one you start from, grab, not missing and not over-handling two objects h.

Geometrical phenomena

Gra “Repair the kilim-litak”

Goals: develop respect, flexibility, intimacy and coordination of forces, mental logic; Remember, however, there are new geometric forms that establish equality between them.

Materials: gymnastic kilt with openings in the appearance of geometric figures, geometric figures.

Food: name the forms you took. Why does the stench stink?

How many squares are there? (6)

What about the straight cutters? (eleven)

How many kilos? (5)

How many trikutniks? (7)

Children cover empty silhouettes of geometric shapes with daily figures that connect different parts of the body. For example, right hand-left heel, left knee-right elbow, left leg-right ear, “place” with back support, etc.

Rules: increase the respect of children to the correctness of the victorious rulers. Change the rukhs without wasting one on one. It is sometimes difficult to reach the required shape with different parts of the body, bending the back.

Gra "Charming sticks"

Goals: develop intelligence, respect, combinatorial abilities, work regularly with puzzle games, creativity before evaluating and self-evaluating your actions.

Materials : gymnastic clubs (for a number of children), cards with geometric figures depicted on them.

Zmist: The Cossack fairy asks the children to find the right enchanting wand to dress Popelushka for the ball. It’s your fault, holding gymnastic clubs in front of you, in groups, create a figure with a card - with two tights in the shape of a rhombus, connecting the ends of the clubs. Then, at the signal, two children with their wands must move to a new place so that a figure similar to the enchanting wand appears, the teacher equalizes the release of the wand with a sign and voices the group that has decided to be with right enchanting stick.

Rules : Remind the children that when you change the chains, trim them in front of you with both hands, connecting the end with the friend’s finger. At the signal, you will soon be ready to change hands, explaining your option.

Gra "Take a carriage"

Goals: develop intimacy, fluidity, orientation towards space; respect, memory, integrity; learn to create life after symbol, to solve the riddle and create an algorithm; consolidate the knowledge of volumetric geometric shapes.

Materials: geometric shapes, when folded, a carriage emerges.

Zmist: The one-year anniversary struck 12 years, and Popelushka’s carriage disintegrated into pieces. You need to get a carriage and help Popelushtsi get home. The teacher divides the children into two teams. Children look at the symbol for several seconds and memorize the formation of figures, and the symbol is taken away. Then they work to create carriages from volumetric modules, bringing them with a quick algorithm for the sequence of arrivals in the card.

Feeding:

What geometric shapes are the sporuda formed from? Name them.

Tell me about her growth.

Rules: Increase the respect of children for those who need to memorize the images, understand what figures everyday life is formed, how the smells are dissolved. For every step, select only the detail that is indicated on the step card as soon as possible. Be careful to work smoothly, place the parts carefully so that the spore does not fall apart; Turning around the team, pass the baton to the advancing graver with your big hand.

Gra "Know the trick"

Goals: develop children's mental memory, intelligence, intelligence and logic, intelligence among children; To consolidate the knowledge of geometric shapes in games, it is more logical to understand when concluding a task on the folding of a whole shape (snowflakes) from different parts (figures).

Materials: brilliant geometric shapes, hoop.

Zmist: Executor Ole-Lukoye asks the children to guess why Kai's heart became cold (the children will guess this situation - the falling of fragments of a broken mirror from the sky and the falling of a fragment in Kai's heart). Vin teaches how to create a charming Križan mirror from his tricks: children can climb into a hoop with shiny geometric shapes, apply pressure to a mirror placed on an easel, and place their shape on a suitable place. yogo silhouette. Only after the remaining gravel inserts its piece (kryzhinka) into a flat spore, children discover that one shape does not emerge, it is clear that it is similar to a rhombus.

Rules : Sponucate children to be respectful at the hour of the Crown: select a mirror from different geometric shapes, giving full coverage to the silhouette. Climb into the hoop sideways, do not shuffle and do not squeeze one another.

Expanse of space

Game “Come to the Labyrinth and Show Your Friends Off”

Goals: develop memory, respect, speed, coordination of hands, spatial orientation; to close the mind, to practically differentiate the open spaces in different departments, to understand directly the direction.

Materials Cabin: cards with numbers, cards with dots, hoops, jump ropes, cube, stakes with cardboard.

Zmist: Children will be in one or two colonies (depending on the evidence of possession and place of conduct). The teacher informs us that we need to bridge the gaps that are crossing our path in order to reach the fort, and shows us a map that the children are collapsing in, touching the ruin directly. But in order to quickly go through the maze, you need to place the dots with numbers sequentially, together with the map (the captain arranges them, the children help him with steps). The stinks will focus on them, and the captain of the group may remember the rocs to the right:

Go around the lake (great hoop) from the right side;

Vikonati Stribki straight sideways through small strings (jump ropes);

Propovzti tunnel;

Go around the evil mountain (cone);

Cross the swamp, stribayuchi buy right-handed (kolo);

Heat the mighty oak from the left side (cube).

The teacher marks the hour according to the sand year, since the children have contributed to 3 hours, and hands them another golden key.

Rules: remind the children that it is necessary to conclude whatever the roc is after the captain behind the arranged numbers, reaching out directly (right-handed or left-handed) in accordance with the plan, do not have mercy, do not bother your friends. When, at the hour of ruin, the children had mercy on their father, then the end of the day ends again, and their hour is spent.

Timely manifestations

Gra "Yesterday, today, tomorrow"

Goals: develop respect, memory, communication, communication between the rulers; stimulate the interest of children to play games, showing respect for friendly activities; consolidate the concepts of “yesterday” and “tomorrow” in ball games.

Materials: ball

Rukh: children, sitting at the stake, throw the ball one at a time and catch it.

Rules: Remind the children that throwing and catching the ball is done with two hands, trying not to let the ball go and not taking it from a friend. Make children want to guess their favorite pastimes, long-lasting phrases.

Gra "Putting the arrow correctly"

Goals : develop respect, memory, speed of reaction and thought, intimacy of spirits; Read the children and mark the hour after the arrows on the year anniversary: ​​the passage of a whole year and half of it.

Materials : anniversary dial, 2 gymnastic clubs.

Zmist: Having looked together with the children in the museum at the sight of the anniversary date, the gnome proposes with his hand to depict a false anniversary date (the anniversary date dial with arrows on the underside), standing in pairs with short and long gymnastic fingers. Children in pairs, touching the dial of the year anniversary, show the required hour according to the order, placing it correctly with a short and long stick - from the center of the stake to the number.

Zavdannya: depict Masha’s daily routine with a hand:

About the 8th birthday, Masha got up, got dressed and slept.

About 9 years old she went to the kindergarten.

I played with children for about 10 years.

About 11 years old - I was out for a walk.

About the 12th anniversary I had lunch.

About the first year I lost my sleep.

Since Masha slept for 2 years, how long did she wake up?

Masha had a good time in a year.

One year after the evening, mom took Masha from the kindergarten. How much did it become? I etc.

Rules : Increase the respect of children for the speed and correctness of the date: by moving the dial (rotated on the base), you can quickly guess what the long and short arrow of the date shows. Running with a gymnastic club in your hands, pressing it to your chest, muttering the required number (to be confirmed), calling (specifying) the hour out loud.

Gra "Shvidko pass the toy"

Goals : develop respect, memory, intelligence and mental logic; improve your skills; Instruct children to watch the stopwatch at the hour of the hour.

Materials : toys, cats for laying out toys

Zmist: The year-old gnome already loves order and values ​​time, so he tells the children to quickly finish the task: split into two teams at the signal and, standing one after another, restore order in the group room - scatter the toys on the floor above their heads oh one alone and put them together To the cat. The extinction time will become a sand year, in which the sand is consumed for 1 khvilina. After the end of the hour, the teacher starts the game with the words: “The winter has passed!” All children on the team respect the number of toys given to them in one hour.

Feeding:

How many people have given toys for a meal?

Draw this with additional symbols of leveling on the easel.

How did the team invest in the hour and win?

Rules: Increase the respect of children for speed and correctness of the ancient task: the requirement is to pass the toy over your head, without turning around to your friend, but stand behind, heeding the signal - the command. Create a rule for children to arrange randomly placed objects. You want them to work again for an hour and the number of toys given, using their phrases: “The first team gave 10 toys for 1 coin, the other for 7 coins. 10>7. Well, the first team won.”

Gra "Misyats, get out!"

Goals: develop respect, coordination and closeness of spirits, mental logic; improve the skills of the rakhunka in children in this age, adjusting it to the rakhunka up to 100 (remember); secure the names of the days of the workout and their sequence.

Zmist: The year gnome informs the children about the times that can be marked on the calendar (one of your days - day, week, month, river...). He instructs the children to guess all the days of the year and how many of them are written with numbers in their hands. Children, calling themselves the days of yuzhnya, will be in 4 columns, following the sequences, numbered up to 7, and find their place in the row.

The teacher uses a stopwatch to determine who has returned from work.

Feeding:

Call your day Tizhnya.

Do you think that the fastest thing to collapse is a fucking second?

The one-year-old gnome asks the children to count the number of strokes in 1 hour and calculate how the second hand collapses in 1 hour.

Rules: increase the respect of children for the speed and correctness of the Vikonanny factory: running, walking and walking in the colony to work quickly, without wasting one on one; When you are in the colony, the sequence of numbers is completed, taking their place in one row, quickly calling the day of the week. Encourage your children to check the correctness of the Witchcraft. Encourage children to independently select numbers, not skipping numbers, and to go in order.

VIMIRIVANNYA OF DIFFERENT VALUES, REVERSED

Gra "Brew the porridge"

Goals: develop respect, memory, mental logic (comprehension), control skills; Vivchat to revive the obsessive body, learn about the ways of vibrating the obsessiveness, show what the obsessions lie in the size of the capacity.

Materials Cabin: bags of porridge, myrrh bottle, saucepan.

The first option is to sift the porridge in a new container.

Note: measuring the volume of effervescent speech does not give an accurate result.

Another option is to call them.

Abstract: the mass of speech lies in its size.

Children in teams distribute and monitor the required quantity of porridge for the group. With a smart spoon (flask), the porridge is poured from the bag through the bag, running through it, dripping into the pan, passing on the baton.

The teacher beats up the relay bags, naming the team that won, and then all at once equalize the amount of porridge in the pan, indicating that the food is being fed:

Why did one of the teams get into trouble? (Types of children)

A summary: it is possible to revive the vag of husky bodies, vikoristic ones, however, from the world of the mind.

Rules : Increase the respect of children for the fact that it is necessary to mix them with small Swedish crumbs, so as not to dissipate instead. Bring children to the understanding that it is necessary to use new mental standards in order to keep them in check. Encourage children to figure out in what ways they can change the sibilant speeches, to demonstrate their options (ways) to the current problem in different ways.

Gra "Vahova goydalka"

Goals: develop intimacy, fluidity, intelligence, logical thinking, intelligence and alignment; Teach your child to go back to work in different situations so that a lot of products and items can be stored in their containers; secure the statement about the extinction of the dozhni and vaga for the additional assistance of the accepted approach.

Materials : plush toys (witch, squirrels, tigers), easel, olives.

Zmist : watcher at the zoo to ask the children to help him call two keeper; So how do they already love to go on horse-drawn quests, having thought of a way to excite them, and at the same time to extinguish their vagus. You can plant a bear on one side of the goydalok, and on the other, ask to move other creatures until the goydalka becomes equal. The children are divided into the squirrel team and the tiger team. After the signal, the team of squirrels with great haircuts in the afternoon, we plant the squirrels on the goydalts, and the team of tigers with the help of crustaceans - tiger cubs. The game will end when the goader is in a horizontal position, then it will start.

Feeding:

How did we kill the witches? (They respected the goydalka.)

How important is a witch to squirrels? (5)

How many tigers do they have? (3)

Which one is bigger - bears with squirrels, or bears with tigers, or 3 tigers smaller, or less than five tigers? What kind of information can you give about this supply? Why? (Riznі Mirki)

What is better than to work - to overreact on objects or to make them invisible?

What kind of darkness does it take to equalize the balance of two objects? (Identical.)

Children see the witches' waters only in whites or in tigers, compare which is bigger, and put "more" and "less" signs.

The teacher brings the children to school when they need special light, and they learn about the amount of weight taken from the drugstore - 1 kg (weights).

All children's children are recorded by the teacher on the desk or easel.

Rules : Remind the children that the rocs need to finish the shvidko, do not interfere with teammates. Finish the game, since the goydalka has assumed a horizontal position. Bring children to the understanding that the balance of two objects can only be done if they are expressed in the same light; get to know with one world the size of the vagina - a kilogram. To make it clear that it is better for a variety of objects to die on the surface than to overreact.

Gra "Vimiryai boa constrictor"

Goals: develop your mind, correct your mind, formulate, give correct thoughts; vichat vimiryuvat dovzhin objects with the help of a mental world; learn from the secretly accepted one-stop approach to vimiryuvannya dozhini – meter.

Materials : mati, rope (motuzka), gymnastic deck.

Zmist: The visual observer suggests helping you unwrap the boa constrictor burned in the ring. For which children are drawn in a row and step by step, taking the boa by the sheepskin, pull him along the entire child’s row. Then, having raised it above your head, with stretched arms, carry the boa constrictor along the deck with attached croques sideways on the kilim, trying to suppress jealousy, so that you can then kill it in different ways, like in the cartoon “38 Parrots”: with attached croques, like a parrot; with haircuts; transfers, yak Mavpa. Children match the readings with the same measurement and go back to the point where they need to be measured using the same measurement. The teacher teaches how to measure with a tape measure, the fragments of this day allow you to measure the found objects and places.

Rules: tell the children that the rocs need to be drawn out clearly, the rahunoks need to be in unison. Verify the readings of different rivers, clearly emphasizing this phrase: “The dovzhina of success is greater in crumbs, the lower dovzhina of success is in stripes, the fragments are 15 more, and the bottom is 7.” To help develop the basics of the need to live together in one world. Get children to play independently with the help of roulette, guess the rules of the game from scratch.

Gra "Hurry up, preach"

Goals: develop respect, mental logic (comprehensiveness), intimacy and coordination of the forces; expand the horizons of children; know the conceptsRukh, trajectory of Rukh;to guide the worldly and ancient way of people walking with their hands (with the walk of a crustacean, with a side step).

Materials : yellow and green motuzki (ropes), toys to mark the start and finish.

Having been properly instructed, children (all at once) demonstrate nutrition:

Who has the greatest swidness: the turtle or the goosebump?

Recognize the fluidity of your hand, the vikory signs of equalization. (Children paint the painting on an easel.)

How can you make the difference between murakhami and turtles? (Addatkom.)

Which way did the turtle collapse? Who moved there under the hour of ruin? (Along the rope - the yellow rope; from the red one back to the blue one.)

Like a freaking mess? Have you moved to another point? (Along the stake - the green rope; no, that’s why we came back to the game.)

Summary: under the hour of the collapse of the stake, the displacement reaches zero.

How can you explain the movable turn: “Weaving like a turtle”? (Collapses completely.)

Point the butts of different trajectories at the roc. What is their displacement? (Children's options.)

Rules : increase children's respect for the correctness of the ancient tradition: when walking on tall crustaceans, do not fall on your knees; Be careful about the position of your hands and n_g: this is the step-by-step krok, control your jealousy, don’t step off the rope. Spontaneously ensure the correctness of the teaching by the children themselves; be respectful of the movement and trajectory of the movement; aim the butts of such missiles, whose displacement is as low as zero.

ARITHMETICAL DIFFERENCES

Gra "Composable mathematical stories"

Goals: develop intimacy, intimacy, favorability of the rulers, rhythmicity, respect, memory, thoughtfulness; fold the notes with the “plus” sign and write them with butts, and also read them correctly.

Materials: Vorit, cards from treasures.

Vershy for vikoristannya u gri:

Two bears entered the apartment,

We wanted to try syrah,

Then the girlfriends showed up:

Three little lilac bears.

The whale slept for an hour at a time,

I don’t know about this, Benquet.

Anu tell me how old the bear is

Are there any surpluses, sire? (2+3=5.)

All the bunnies will walk along the road,

Two more are running behind them.

So how many things are there along the forest road?

Are the bunnies rushing to school in the winter? (8+2=10)

All the good little ones

Wade across the streams.

Just a little while ago,

And then I caught up with my friends.

How many good little ones

Have you crossed the Great Stream? (8 +1 = 9.)

Children follow the text, respect the characters, and look for the card with the butt.

Imitation of roaring creatures:

The bear runs behind the stake, the path at the gate, at the stake, the easy run at the stake with a peg for the signal;

Rhythmic cuts on both legs;

Walking with high knees.

Children will find out what mathematics is in Wislov and start reading this Wislav.

Rules : the teacher, reading the verses, selects children - participants in the game, sticking out their heads. Other children seem to have become more familiar with what kind of action is required to put in, and then give the correct answer by re-running. The teacher shows the children a card with a butt and trains the children to read the word correctly. While reading other chapters, children themselves look for the correct letters on the cards and read them.

When learning, children do not have to spend time one on one, but maintain distances, follow the completed text and assigned meals.

Gra "Find your carriage"

Goals: develop in mind, establish knowledge in the child, calm down, control, exercise mercy; get to know children withadded, Zi sign “+”, which means qiu diyu; secure the ordinal order, find out the place of the numbers in the series, understand the nutrition ( Who's behind the rack? ); show the principle of the creation of a natural series of numbers: after an increase by 1, the number comes out, then it will come.

Materials: cards with butts of wagon models.

Zmist : children are given cards as butts: 2+1; 3+1; 4+1; cream 1+1. They are divided into two teams of 10 individuals, they are informed by the whistle of the locomotive and go to the Land of Known. It is necessary to use a “snake” to squeeze the colored rectangular cars with numbers (cars), laid out in a row on the underside, and, having aligned your butt, find out the number of your carriage, so in the new one. When the children of both teams find their cars, the teacher asks them to name their number and checks the correctness of the solution, bringing the children to the top, so that each time the number is greater than the one in front. Children grow up in an orderly manner.

Query: which car number is left without a passenger?

Rukh: running like a “snake” between objects.

Rules: Children need to be respectful when finding the car number, to know that the number will increase by one. When running, do not bury the children, who have become their own place, work quickly; The boxes are built sequentially, telling the people: “Which is the blue carriage behind the box?” etc. With a successive changeover, one by one, you can hear by ear which car was not stolen. If the children didn’t guess, repeat the rakhunok.

Gra "Folding color"

Goals: develop flexibility of thought, thoughtfulness, intelligence, assimilation of knowledge from children, calming them down, complicating them; faith in one's strength, sensory awareness; guess and fix the color and colors of the shades; Select the task of adding the main colors to print new colors.

Materials : cards with butts, gymnastic lava, different-colored cubes.

Zmist : children are given cards in front of the butts, adding two colored spots: red + red =?; zhovtiy+chervoniy=?; yellow+blue=? You have to go through the bench, stepping over the color cubes, find yourself and take a cube of the same color that represents the solution of your butt when two color boxes are folded. Continue until the end of the avalanche, be stripped and killed. If the butt is positioned correctly, then you will not be guilty of losing an ice cube on the lava.

To find out the number of the code, you need to select the color scheme - the sequence of colors of the color, starting with red. Create a change in colors.

Rules : Remind the children that when the butt is high, they need to think carefully about what color will come out when adding two shades of colors, and take the required cube. When passing the bench, keep the balance straight, move your arms to the sides, grab the cube, and spread it easily.

Gra "Summary minus sign"

Goals : get to know children with arithmetic operations, with the minus sign; develop respect, memory, mental fluidity and intelligence, and intelligently evaluate the actions of your other children correctly.

butt: shvidky - not shvidky, but thick; old is not old, but young; fun - not fun, but summia; light - not light, but important.

When showing a card with a “+” sign, the teacher confirms, showing a card with a “-” sign, adding a piece no, name the bed, explain it.

Rules: increase the respect of children for those who are guilty of independently inventing bedsores, characterizing them with words, guessing bedsores without part no.

LOGIC, PURPOSE, ANALYSIS, COMBINATION OF MULTIPLE

Gra “Place everything in your place”

Goals: develop respect (commitment), speed of reaction and coordination of forces, mental logic; securely classify objects under one sign - appendages; guess the rule for aligning objects without rearranging.

Materials: motuzka, police for goods, toys, stationery, dummies of products (tsukerki, rolls).

Zmist: Fairy Caramel shows the children goods that must be divided into sections, corresponding to the sign-symbol. The one who completes the order correctly and best takes away the correct coin and may become the first customer at the store. You must be careful - do not waste the tricks of Senor Barberry on the approach, who pulled a skein at the entrance of the store, so as not to let anyone in there. The children are encouraged to re-select through the crossing code and distribute all the goods to the police at the store, and then turn back on their own.

Feeding:

What products have you divided?

List the names of the branches behind their symbols. (Viddil toy, confectionery, bakery, stationery etc.)

Is it possible to say without overselling a product which product has more (less) product? (Ni.)

Rules: to increase the respect of children for the speed and correctness of the ancient tradition: cut haircuts at the height with a wave of the hands, hang them in front, do not rub one on one. In order to attract children, you will quickly find a direct approach to the sign-symbol that corresponds to the object in your hands. Invite your children to check the correctness of their knowledge.

Gra "Boldly speak, proceed forward"

Goals : develop respect, intelligence, integrity; make it more difficult to work with all the mathematical tasks, logical thinking, respect; develop interest in mathematics, effortlessness, directness, mutual assistance; stimulate children's mental activity in the process of development, develop fluency in games-magazines.

Zavdannya:

How many backs do three pigs have?

How many tails do two cats have?

How many horns do two bulls have?

How much money does a horse save if it lies on the grass?

How many days have a hundred goosebumps? (one)

What kind of comb will you comb your head with? (Pivnyachiy.)

How can you bring water from the sieve? (Freeze її.)

How many hind legs will two rabbits have?

How many bellies do five hippos have?

Are you like me, am I with you? How many of us are there?

The child who wins is awarded the remaining golden key.

Rules a: Explain to the children that they need to be respectful, think and behave like a friend, trying to get ahead of their friend.

Gra "Wake up the townsfolk of the castle"

Goals : to develop children's mental memory, intelligence and logic, understanding of spirits; Secure the objects of the group under one sign, naming them (creatures, birds, people, trees, etc.).

Materials : motorcycles, pictures, toys

Zmist : the children, using their charming sticks, use the fairy tale “Sleeping Beauty” The teacher reminds the children that, having pricked the fire on the spindle, the princess fell asleep, and the whole kingdom will sleep with her. And it will last for 100 years. The children are trying to restore order to the kingdom (even in 100 years it is already overgrown and deserted) and wake up the bastards before Prince Charming wakes up the princess.

The great bushes that grew up completely blocked the road to the castle. It is necessary, having made your way through the bushes, to turn all the bags into the lock in the right place. In order to set up the Vikonati correctly, it is necessary to be very respectful, and the moor, grass, castle, and stumps will be a reference point for children.

Think about it, what are these objects? Who can procrastinate with these important objects?

Children make their way through the thicket with pictures (models of animals, toys) to hands that depict mosquitoes (blizzards, grandmothers), people (children, servants, cooks), trees (oak, maple, pea), birds (pigeons, tits).

Feeding:

Why does a castle house children, servants, and cooks? (These are the people).

Why are birds important before the gloom? I etc.

In response to nutrition, children appreciate the number of birds (pigeons-2, swallows-3, forty-3) and show that at the same time (on the easel) the task of adding (2+3+3=8), which results in the re-arrangement of all birds ahiv , reading otrimaniy viraz.

Rules : Sponukat children to be respectful under the hour of wickedness: making your way through the spools, you can hide against the support with your hands, stretching your legs, without getting lost in the skeins. To restore the respect of children in the place of starting one or another object, learn the basic instructions about folding similar objects. Encourage children to select common words for objects, formulate tasks, use mathematical signs and read the words correctly.


DIY math games for kindergarten

Author: Petrichenko Olena Mikolaivna, senior training officer of the MDBOU "DSOV No. 50" of the Novomishastivskaya station.
description of the material: Didactic board games made from cardboard for working with preschool children. They can become vikorstan teachers and fathers. Vikorist in classes to formulate elementary mathematical phenomena.
Purpose: development of elementary mathematical phenomena and logical thinking
zavdannya:
1. develop logical thinking
2. formulate and seal the concept of the multifaceted value of numbers up to 20
3. form and seal concepts<,>,=
4. fixed size is no more than 20

Gra "Feed the Penguin"

meta: twisting and securing the frame within the range of 10 to 20.
material:
cardboard penguins with numbers on their bellies, a set of cardboard fish.


Head up:
Children need to “indulge” their penguin with fish by growing the large amount of fish placed on their tummy. The one who wins is the one who does it right.

Gra "Great Chicken"

Purpose: securing the number and ordinal number from 1 to 12
Material: cardboard chicken with an end for a ruler, cardboard ruler with numbers, a set of cardboard great eggs.


Head up: At the end, a number is placed on the chicken behind the line. The child selects eggs for the chicken, as indicated at the end.

Gra "Crocodiles"

Purpose: awareness and consolidation of the concepts of “more”, “less” and “equally”
Material: cardboard cards with numbers from 1 to 10.<,>,="It looks like crocodiles.



Head up: Children are given two cards with numbers and a set of symbols<,>, =. The task is to put the required sign between the cards. The one who wins is the one who earns it correctly.


This is a possible option: children see cardboard material and are exposed to a number of left-handed and right-handed pictures (for example, 7 and 5). Next, children are encouraged to put up a sign<,>between the stoppers.

Gra "Komahi"

Purpose: formation of a logical thought, orientation on the arches, clinches.
material: empty table 4x4 panels, set of cardboard balls: flies, sunflower, bjilki, cards-schemes.


Head up: The child sees an empty sign, a diagram and a set of clumps. It is necessary to comply with the markings on the diagram to remove the coma on the empty table.
fly-black mug
bjola-zhovty mug
Sonechko - red mug
From the beginning of the child, simple schemes are used, but not the entire tablet is filled in, and the task will develop.


schemes:

Collection of mathematical games

(For children of preschool age)

Pavlodar 2016

Commander: Romanovich T.F.

whipper i/s No. 86

m. Pavlodar

Zmist

    Explanatory note……………………………………………………………..3

    Play with numbers and numbers………………………………………………………4

    Play with geometric shapes…………………………………….11

    Games by section size………………………………………………………18

    Play with logic……………………………………………………….. 20

Explanatory note

“Children want to get busy. It’s really ugly, but there’s no need to respect anyone, but it’s necessary to get used to the approaches so that the stench starts to grow.”
Komensky Ya.

Acquaintance with the wondrous light of mathematics begins with the child. Children are interested in learning about numbers, begin to operate with them, equate objects by size, learn geometric shapes and learn how to navigate space and time. Mathematics provides great opportunities for developing thinking, logic and respect.

For the successful development of knowledge from sections of the formation of elementary mathematical phenomena (FEMP), didactic games play a great role. Gra is a common type of activity for children, since the child unobtrusively acquires and successfully consolidates knowledge.

Skin development with FEMP is particularly important in the development of mathematical (quick, space, time) development in children.

Didactic games are included directly in place of FEMP as one of the ways to implement program tasks, as well as for individual work from consolidating children’s knowledge in the other half of the day. Didactic games in the structure of the lesson with FEMP are determined by the age of the children, the method, the meanings, and the place of the lesson.

I present to your respect the author's didactic games.

Play with numbers and numbers

1. Didactic game “Get the cards”

Century 5-6 rocks

Purpose: secure the storage of numbers 5, 6, 7, 8, 9, 10

Obladnannya: pellets with butts containing numbers 5, 6, 7, 8, 9, 10, middles with numbers 5, 6, 7, 8, 9, 10.

Methodology:

The caregiver instructs the children to take care of the apartment. The middles of the kvits are laid out on the tables, and the cards are lured to the children. After the signal, children can find the required middle and take the ticket. The team moves, so that you quickly pick up your daisy.


2. Didactic game “Sleigh”

Century 5-6 rocks

Purpose: secure and separate the numbers.

Obladnannya: cards- sleighs with numbers, cards with numbers.

Methodology:

The whipper recommends going for a winter walk with a sled. During the day, children choose their own cards: some with numbers, some with sleighs. After this, the teacher places the children in two lines: with sleds in one, and with numbers in another. I'm desperate to get the sleigh moving: you need to know your rider. Children respectfully look at their cards and look for their pair: the child with the missing number card. Those who have found one another make sleighs and count on all the children. How the little ones all stand in pairs, go out in a group for a winter walk, having formed a bunch, lay out the cards again on the table and play

Games can be held up to three times.


Century 5-6 rocks

Purpose: fastening the straight and turning rakhunku in the boundaries of 10.

Obladnannya: cards in the shape of peas and mushrooms with numbers from 1 to 10, two laces of different colors, a picture or a squirrel toy.

Methodology:

The whipper asks a riddle about the squirrel:

Gilt to Gilt

Can I fly?

Rudenky Khist

Don't be mean to anyone.

Kolis vlitku

Lisa has a lot of money

Treba gribi

Take it for winter.

(Bilka)

Shows a picture of a squirrel toy, ask the squirrel for help: pick peas and mushrooms. The instruction is to collect pots from one to ten, stringing them on a string, and mushrooms from 10 to one.The Viconnian verifies that she should ask the child to name the numbers in direct and reverse order.

Composed:

You can select paired and unpaired numbers in direct and reverse order.


Century 5-6 rocks

Purpose: secure the warehouse of numbers 6,7,8.

Obladnannya: three cats with middles, carrot and cabbage cards with butts for a warehouse of numbers 6,7 and 8.

Methodology:

The Whisker asks a riddle about autumn:

I bear the crops, I sow the fields again,

I send off the birds for the day, I undress the trees,

I don't hang around the pines and yalinkas, I.

(Autumn)

Conduct a conversation about the turbot of collective workers in the fields of spring.

We recommend helping you pick carrots and cabbage by properly chopping them into your cats.


Verifies the witchcraft (you can use healing sticks for verification).

Composed:

You can tell your children this question: who is the best person to get married correctly?

5.

Century 5-6 rocks

Purpose: Secure the numbers by using the greater than, less than and one signs, separate the numbers from 1 to 12.

Obladnannya: Baba Fedora's little baby, cards with pictures of dishes, small white leaves, violins, simple olives.

Methodology:

Vikhovatel will read a lesson from K. I Chukovsky’s tale “Fedora’s Grief”:

"I pan on the run

Praska screamed:

"I'm running, running, running,

I can’t get in touch! "

The axis and the kettle run after the kettle,

Chat, chatter, chatter. "

Guys, what kind of dishes are there? What happened to her? Who formed this? How can we help Fedor?

To turn the dishes, you need to arrange the signs correctly: more, less and one!

Instructs the children to carefully look at the map and the vicinity of the village.



6. Didactic game “Ribalka”

Century 5-6 rocks

Purpose: learn and consolidate the stock of numbers 6, 7 and 8.

Obladnannya: ribka cards with butts for storage of numbers 6,7 and 8; 3 cerebrae with middles.

Methodology:

The fisherman instructs the children to distribute the fishing catch among the fish.

Guys, we need your help – it’s absolutely necessary to please the water park’s squatters: the white witch eats more than 8 kg of fish, the seal – 6 kg, and the dolphin – 7 kg. It’s impossible to have mercy, be respectful.

Children choose a fish card and place it in a bucket.

The victor checks the correctness of the viconn. You can choose a captain who will check all the deposits of the fish in the bucket.

7. Didactic game “Velike prannya”

Century 5-6 rocks

Purpose: learn and consolidate the stock of numbers 8, 9 and 10.

Obladnannya: cards of speeches with butts for a warehouse of numbers 8,9 and 10; three parallel cars with middles.

Methodology:

Encourage children to place their clothes behind automatic washing machines.

Guys, the Holy 8th of Birth is approaching, in order to give mom a gift, let's help her get rid of her whiteness.


8. Didactic game “Help the poor people get home”

Century 5-6 rocks

Purpose: learn and consolidate the stock of numbers 5,6,7 and 8.

Obladnannya: bjilok cards with butts to the warehouse of numbers 5,6,7 and 8; three proofs with middles.

Methodology:

The whipper pays tribute to the little buds that are attached to the back, specifying what the stink is.

Creates a problematic situation:

The big kids need to get home, but the stinks can’t do anything, because they don’t know what kind of little thing they are.

Children ask to help, choose a tag card and put it in the required evidence.

As all children cope with assignments, the teacher checks the correctness of the assigned assignment and rewards the children for their help.

Composed:

You can ask your children to help them get home.

Payments can be made individually or in subgroups.

The reversal can be done by the child, having mastered the warehouse of numbers well.


9. Didactic game “Morska dorozh”

Century 5-6 rocks

Purpose: Secure the butts to + and – no more than 6 - 11.

Obladnannya: official cards with butts on + that – between 6-11; Chotiri moored at the middle.

Methodology:

The father-in-law instructs the children to go on the sea journey, choose their own parent, and leave as a group. Children pick up the card, walk in a group, look at it with respect, and respect their butt. Following the leader’s signal “Moor!”: Children select the required berth and moor to their boat.



The wizard checks the correctness of the witchcraft.

Play with geometric shapes

1. Didactic game "Portrait"

Century 4-5 rocks

Goals:

* Teach children to recognize familiar images from schematic depictions of objects.

* Reinforce the concept of size: great, a little less and the smallest.

* Manage geometric shapes into smart divisions.

* Develop a beginner's orientation to the arkush.

Obladnannya: “charming box” with toys or pictures: bunny, cat, bird, snowman; frames, sets of geometric figures, colo, oval, knitted piece of different sizes: large, three smaller and smallest.

Methodology:

The Whisperer shows respect for the “enchanted box.”

Today we have guests, and in order to treat them, we need to put together their portrait from geometric shapes.

Place the frame in front of you and listen respectfully:

Place a large stake in the middle of the bottom edge of the frame, place a smaller stake on the next stake, two small ovals on the next one, place the smallest stake on the right hand in front of the large stake.

Who is Viyshov?

Well done, guys, you guessed correctly - it's a bunny!

The whipper gets out of the box and shows the bunny.

The children tidy up the figures and the game continues.

The whipper instructs the children to lay out the figures.


"Bird" "Kishka"

The program can be used for individual work as part of the activity for work in subgroups.

2. Didactic game “Get a Kolobok”

Century 4-5 rocks

Goals:

* Secure and cut round shapes in vegetables, fruits and berries.

* Change the main colors into smart names.

* Develop a more logical mind.

Obladnannya: pictures - kolobok and veselka, pictures of vegetables, fruits and berries behind the colors of a round veselka.

Methodology:

Vikhovatel:

Today's guests have arrived before us, the Kazkov hero: he is round, like a grandmother's pishov. Who is this?

That's right, bun!

Places a picture of a bun on the back.

Kolobok asks you from the road. Rolling along the forest and raft, the gloom fell on the galya, and from it the charming path of different colors began to flow. What kind of track is this?

That's right, it's fun!

Puts a picture on the board: gloom and cheer.

Our little bun wanted to go for a fun walk. Having shorn the wine into a red stripe of fun and turned into a rapto.

Do you care what our little bun is on the red road? What vegetables, fruits and berries are round and red?

Tomato apple radish raspberry

Well done, boys. And our little bun rolled onto the orange blossom.

Orange persimmon watermelon tangerine

And our little bun, writhing, gave way to the fat man.

What vegetables, fruits and berries will our bun be transformed into?

Tomato apple apricot turnip

And the little bun swayed away - on which way?

Right on the green.

Let's continue with the analogy.

Green smuzhka veselki

Green apple peas kavun cabbage grapes agrus

Blue smuzhka Veselki

Chornitsya

Blue smuzhka Veselki

Blue grapes

Violet-colored Veselka

Plum cabbage potatoes

Vikhovatel:

The usefulness of our kolobok has come to an end!

3. Didactic game “Mend the cloth”

Century 5-6 rocks

Purpose:

Obladnannya: silhouettes of cloth with grain and details for making cloth.

Methodology:

The whipper proposes to help Popelushtsa provide cloth for the sisters. It is necessary to place the skin part correctly in its place. The child can be called what kind of geometric figures the cloth has favored.

Composed. You can separate the parts randomly, install them and make patches yourself.

4. Didactic game “Fix Choboti”

Century 4-5 rocks

Purpose: Please note the geometric shapes with “holes”.

Obladnannya: Silhouettes with “holes” and geometric figures: colo, square, oval, tricut, rectangular.

Methodology:

The nurse earns the children's respect for his work: the Shevtsev's help is needed, the work has run out, and their traces of goodness: find the required patch and place it on the back of the drawer.

The child takes a geometric figure, names it, chooses where to go. The victor checks the correctness of the viconn.

5. Didactic game “Rozsel guests”

Century 4-5 rocks

Purpose: secure and separate geometric shapes (colo, oval, tricutaneous, rectangular, square)

Obladnannya: card-scheme and a set of other games.

Methodology:

Vikhovatel promotes the accommodation of guests at the new booths. Children, at the request of the employer, place toys in the following positions.

For example, a toad lives in a room with square windows, a child must put a toy on a stake, etc.

6. Didactic game “Tell me what is shown in the picture”

Century 4-5 rocks

Purpose: Attach geometric shapes (colo, oval, tricut, rectangular, square) to the depicted objects for maximum effectiveness and name them.

Obladnannya: images from objects images from geometric shapes.

Methodology:

The teacher instructs the child to look at the picture and discover what is in the picture and what geometric shapes make up the object.

For example, Zhovte Sonechko is round, Khmari is oval shaped.

7. Didactic game “Pick up a pair of mittens”

Century 4-5 rocks

Purpose: Secure and separate the geometric shapes (colo, oval, tricutaneous, rectangular, square) and name them.

Obladnannya: cards-mittens, with images on them of an ornament of geometric shapes.

Methodology:

The groomer instructs the child to help him select a pair of mittens and discover what kind of stench is added to the little ones.

8. Didactic game “Khova”

Century 4-5 rocks

Goals:

*

* Develop more logical thinking, intelligent analysis.

Obladnannya: card with images; a set of geometric figures: colo, square, rectum, tricut.

Methodology:

The teacher instructs the child to look at the card and name the figures depicted on the card. It’s amazing that the geometric figures are arranged in rows, tightly knit together. The designer proposes to place geometric shapes in places.

9. Didactic game “Beautify the server”

Century 4-5 rocks

Goals:

* Secure the different geometric shapes (colo, tricut, rectangle, square) and name them.

* Develop a more logical mind, in reality.

Obladnannya: card 15x15; a set of geometric shapes: cola, squares, straight cutlets, tricutlets and oval.

Methodology:

The designer encourages the children to decorate the servers for their mothers with their geometric shapes: whatever they want. Having conquered the treasure, the child is obliged to reveal: what figures have decorated the server and where they are small.

Play by division

1. Didactic game “Choose a pyramid”

Century 4-5 rocks

Goals:

* Fasten the image of the pyramid from ovals of different sizes in the order of change.

* Specify the names of colors.

Obladnannya: Ovals of different colors and sizes.

Methodology:

The teacher asks the child to name the size of the ovals laid out on the table, their colors, and fold the pyramid.

2. Didactic game “Pick an apple”

Century 4-5 rocks

Goals:

* Direct objects of the required size into smart devices.

Obladnannya: picture of an apple tree, an apple of different sizes: large, smaller and smaller, 3 cats of different sizes.

Methodology:

The whipper asks a riddle:

Take a look at the autumn garden
It’s amazing how the balls hang.
Chervony, stigly b_k
For children's teeth.

(Yabluko)

On the table in front of the child she lays out a picture of an apple tree with apples of different sizes, which, however, indicates the size of the apple on the apple tree.

Demonstrates a baby cat, specifies the stench by size, and tries to pick an apple from a specific cat.

3. Didactic game “Get things in order in the kitchen”

Century 4-5 rocks

Goals:

* Fasten and separate the size of objects: great, small, least.

* Direct the items of evil into the smart layout to the right in the order of growth and decline.

Obladnannya: cards with images of dishes of different sizes: large, small and small.

Methodology:

The teacher instructs the children to look at the dishes that are lying on the table in front of them, specifying the name, color and size.

It is recommended to bring order to the kitchen by arranging the dishes in the order they fall, growing to the right.

Children arrange the dishes, call order change, growth.

Play with logic

1. Didactic game “Kazka according to klitins”

Century 5-6 rocks

Goals:

* Secure your focus on the arches of the paper along the claws.

Obladnannya: a card with kittens, chips - little ones with images of objects.

Methodology:

The teacher examines the child’s card, specifies the arrangement of numbers on it, and the chips with images of objects and names who is depicted on them. The teacher explains that in order for the story to come out, you need to listen carefully and place the chips on the correct square.

The vikhovatel begins to retell the tale: Once upon a time there was a girl named Masha (4.3), who went for a walk in the forest (4.2). A bird was flying high in the sky (1,2). The sun was shining tenderly (1.4). On galyavini, Masha added a garni of kviti (3.5). Nezabar Masha babbled a garniy snowstorm (2.1). Welcome to the fox.”

If the child correctly figured out the task, then it would turn out to be such a fairy tale.


There may be a lot of options for Cossacks, everything is up to you!

2. Didactic game “Fantasies”

Century 5-6 rocks

Goals:

* Attach details to the diagram behind the diagram.

*

Obladnannya: schemes, graph "Columbus Egg".

Methodology:

1 version of gr.

Vikhovatelencourages children to go on a sea voyage, but for whom they need to visit the ships for diagrams of the details of the game. The children will watch the ship's diagrams.




2nd version gr.

VikhovatelEncourages children to destroy the enchanting forest and find creatures and birds that can bother their forest with the details of the game.

Children guess the images of animals and birds.

3. Didactic game “Virostimo kviti” (Blocks of Gyenish)

Century 5-6 rocks

Goals:

* Consolidate your knowledge about geometric shapes.

* Edit inset diagrams into smart “read”.

* Develop figuratively myslennya, in reality.

Obladnannya: card-scheme – “Meadow with stems”, a set of geometric figures: cola, squares, tricuts, 5 pcs. red, blue and yellow; Schemes for the middles and pelustok kvitivs, ready-made zrazok.

Methodology:

The vikhovatel shows the galyavin diagram:
“Guys, marvel at how the flower bobble was running wildly: the evil enchantress enchanted the flowers and made them invisible.” The charming land of the term needs your help, it is necessary to disappoint the quarters.

Carefully look at the diagrams for the centers and place the required geometric shapes correctly. Now look at the diagrams for the pellets, be very respectful, and arrange the pellets with the required geometric shapes.

The proofing machine passes the finished image. He evaluates the activity of the children of the family, praising those who have completed their duties correctly. For those who did not succeed, carry out the study individually once again.

Schemes for the middle of colors.

Schemes for pellets.

Ready lesson:

4. Didactic game “Riddles and clues”

Century 5-6 rocks

Goals:

* Develop the figurative myslennya, in reality.

* Direct the objects following the diagram into smart displays from healing sticks.

Obladnannya: Rakhunkov's sticks on the skin of the child and maps-schemes.

Methodology:

The witcher reads the riddle and tells the children to work out the clue behind a map-scheme or a special idea.


Along the hvili the palace floats, I spin, I spin, I fly into the heavens.
It is up to you to spare people. (guintocryl)
(ship)

Shine near the clean river

The back is silvery.

(ribka)

5. Didactic game “Give a task”

Century 5-6 rocks

Goals:

* Develop the figurative myslennya, in reality.

* Enter numbers from kvass into smart displays.

Obladnannya: kvass in a plate for each skin.

Methodology:

The whipper proceeds to finish the work, and then place it on the table with kvass.

*** ***

As if it were night under the bush, Five crows in the villages,

Mushrooms are starting to grow. They even flew before them.

Two mushrooms, three mushrooms. Please tell me, kindly

How much will it be? Exactly...(five) How many of them have arrived? (sim)

Didactic game “Fun numbers”

"Funny numbers"

I am teaching your dear child this game for preschool children, with the help of which your child will learn to “write down” numbers, develop visual awareness and fine motor skills.
Assigned. For fathers and kindergarten owners, you can take advantage of a wide range of individual gaming activities.
Didactic department:

  • Read the number into your mind;
  • Develop visual awareness and fine motor skills of the hands;
  • Please ensure that you complete the post on the right to the end, for the sake of your success.

Material:
Cards with images of numbers (type 0 - 9); colorful mugs for placing.


Kerivnytstvo:
All children in the group can take part in this game, or at the discretion of the teacher for individual work using the method of understanding and consolidating the writing of numbers. Children look at a card with a number - a symbol, and put colored circles (you can follow the color) with them, using the method of overlaying to find the required shape. If the circles are rounded with a flat number, the design of Wikonan is correct.

Handbook for working with numbers warehouse

Description of the algorithm for preparing the manual


I am preparing a manual for working with a number warehouse.
For whom is vikoristuyu Sewn on a spring, universal servers.

I cut the sewing into three parts, first replacing the arches.
From servets I make various geometric figures.

The middle part has numbers ranging from 2 to 10, figures are glued to both sides, and in different numbers.

Zadannya, as it helps to believe this companion.
The helper can be used during the hour of teaching children medical activities, trained in numbers, during the hour of completing arithmetic tasks.

Option for additional assistance.
At the beginning stage, children practice with figures, respecting them. When folded with numbers.
This method is well suited for both individual and group work during work with a number warehouse.
This reference book also contains the names of geometric figures. You can also use it to add and extract numbers.

Didactic game “Charming puzzles”

Functions of the didactic game: It stimulates the mental activity of students, arouses a keen interest in children and helps them master basic material. Start guarding, trimming, and tidying up.

This game has geometric shapes and colors. You can also paste any other pictures as a distraction.

In this game, children’s mental processes are formed on their own, and respect and memory develop.

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