Dishonored 2 required key from the provinces

Have Dishonored 2 Passage to repent for the Empress Emilia Kolduin. Go to the place and develop the father of the main hero - Corvo Attano. Possibly small navchannya, before the hour when there is an important plot of the story. You will need to go through a number of lessons: a lesson in spritosity, a lesson in a secret movement, a lesson in shooting and a lesson in fencing. Nichogo collapsible, smut to catch the cues of Corvo and cues on the screen.

Happy Day at Danwalle's

Now the days of the green are going to go through 15 years of coming to the original. Behind the plot, Danualla showed up a maniac on the prisvisko "Korolivsky vbivtsya", which drove in all the thresholds of the Empress. Meta vbivtsi - courtesy of Corvo Attano.

To obey the important visit, the dedication to the fate of the mother of the empress. The Duke of Sirkonos arrives at the guest's place to guard the mechanical wars. With a little bit of luck, I bring the elder sister of the murdered Empress Dalila to the house of the children. Brigmorska saw Dalila saw a ritual, like the last Daud for the plot of the DLC from the first part. Now the plan is to seize possession, having seen the throne as a lawful decline. They also drive in all the guards. The results will become alive without Emilia and Corvo. At the most important moment, you will have to appreciate the more important decision, kim wee gratimete dal:

  • First option - Corvo... Vibravshy character, Dalila transformed Emilia into a gray statue, and from the head, the mite of the Alien, by himself letting the hero all the spell. For example, Corvo is quiet at Danuall's vezhi.
  • Other option - Emіlі... At the end of the day, turn the statue into Corvo, and Emil to correct the decay at the vezha. The main idea of ​​†‹вЂ‹ between two characters is to play only in three different spells, but not more.

In any vipadku, a vibrant character prowls through the middle of an unidentified closed room. On the table lie a small number of notes from the empress. Then vibrate the name, see the window and move through the window to the order, as you know to the queen's rest.

The wounded captain has a blade. Take a look at the specialties of the room - the shafakhs can have a troch of gold. From the bathroom, you can listen to the audio recording from Emilia. The offensive side of the house walks by self-reliance - to strangle him and lift from the belt the keys to the king's chambers. Get down on top of the bottom. Sink into the corridors of the guard and through the front doors turn back to the throne room.

When you hear it, you see that Captain Mortimer Ramzi (who has spared you) bazha obshukati the queen's belongings. The handrail is worthy of the guard. Follow the captain inconspicuously, and if you get overwhelmed by yourself, strangle him in the back. From the corpse of Ramzi take obovyazkovo signet ring... Go straight to the storehouse. The secret doors can be seen earlier by taking the ring (insert the ring at the rhombus on the wall).

In the middle you can read a few books, take a mask and another gun. At the safes there are golden brews - take them back too. The corpse of Mortimer Ramzi was going to tighten in the middle and close the doors. Go out from the storeroom slid through the doors and from the same lock at the viglyadi of the rhombus.

In a small room, a figurine of Samuel's chavna (from the first part) is a precious ring object, which is needed to be taken for gain. We have a picture of the three Pedleton brothers - and then take it back. So chi inakshe, ale through the room, will need to go to the balcony. Dakhami go down to the street down from the right side. There will be guards on the streets, joking about your character. Bilya great vorits are worth five soldiers - they must go around. Right-handed is the barracks, but you don’t know anything central.

From the left side there is a passage to the booth (I will write "For Rent"). There will be one guard in the middle of a small house - strangle him. Above the stone hangs a picture of Ledi Boyle. There is a picture taken the code for the safe is "451"... In the middle lie the cartridges and middle brews. Nadvorі directly from the zalіznitsyu if there are a lot of guards. On the right side there is a budіvl named "Boyle" (there are two guards and a couple of corny speeches).

If you collapse three miles along the road, go to the checkpoint, through which it is not possible to pass the inhabitants of the locals, you need to bypass them: turn to the left, take a band of droplets on the territory, fly to the water. On the ship in the device Megana (captain). Take the lead hero (heroine) from Danuolu.

At the edge of the light

Now Dishonored 2 Gris is going to fix up in a dream. Get out of the cabin and find yourself in the absence of one. The character is rubbing against the Alien. Win proponu know to accept yogo mіtku.

  • First option - Take a mint... The character will have access to all supernatural health benefits.
  • Other option - View from mikki... The whole mode є we will speed up the passage, for that it will not be possible to use magic.

For the help of a streak, teleport to the offensive small islands. Speak from the spirit of the slain Empress - from her and take away the mechanical heart, as you can help with the sound of runes. Dalіdіdіt to Dalіli, yak otchit with its own posіpakami. Directly behind it, there will be a small island that will be broken, and it will be possible to take two runes.

Let the character be fair to the cabin. Handrail to hold two amulets. Take the crossbow and go to the captain of the ship. Here's a message about the drug on the name of Anton Sokolov. On the ships you can know more music and audio recordings. Before that, when you sit in the choven, you will be bound by the water and at the bottom you will know one more rune. When you want to turn on the deck, go to the chapel and captain to ferry the hero to the shore.

Collapse to the left along the road, do not hit the docks on the wall with a sign, which is a sign of a traffic market. On the market you can buy mixturi, ammunition and shrinking. Go to the 2nd top. In vіknі stand the name of the divine, yak zzivatime character. Through the windows, see if you want. Vaughn to introduce yourself and say, maybe you can help make your way to the Addermirskiy Institute, if you want to exchange it for her, if you need it. The required corpse is located in the middle of the outpost of the guesses.

Go through the doors and go by the provinces. For the first turn, there is a problem zone. Shlyakh partitionedzhuvatime svitlova paste. You can go through this pasta in a number of ways. For example, if you wake up the windshield, or you will go around the wall through the booths of the handrail.

Move to the top, go up the hill and enjoy the importance. Writing can be spontaneously destroyed. Collapse straight and at the first time, climb onto the wall from your left side. Kill the guards, walk through the sleeping guard and walk through the gate.

Practically, right away you will need to turn on the left side right to the backs of the smithyam. From the baky to the smithy, go to the food. Get over the parkan. Electricity on the wheels will be connected, so there will be no more docks with them, do not mess with the docks on the train, but go to the Addermir Institute. If you do the guards, take it out.

Dobriy Likar

Pislya arriving at the island of the university, you will need to know an old friend - Anton Sokolova... Go through the head entrance from the right side. Having settled down at the lobby, look out for us. Teleport to the wall for an additional streak to the wall of the distance and the wall of the light, move to the tank with the security, how to clean the electrics. Now, do your best to the moment, if the respect of the guard (at the red-haired one) will be opened, if you can go through the wall next. Vivchit respectfully the card of the institute. Good for the card, office of doctor Hepathy sewing on the 4th version. Then get into the lift and select the number "4". Before Tim, how to go down to the top of the required one, grab hold of it, so that you can not get it. Listen to the dialogue with the guards, for whom you can vibrate the one who has become overwhelmed by the message.

Make your way uncomfortably to the cabinet of Hypatiya, and in the middle, pick up the key of the likar. Descend to the 3rd on top and see at the sight, which is meant for the patients, to oduyuyut, speeding up the front with the key. To go through the hall of cadaverous wasps - at the end of the passage you can help teleportation of stribki. At the onset of the room, know Oleksandr Hipate and talk from her. See her and know that Sokolov took Kirin Jindosh with him.

Now it is necessary to get rid of obshukuvati rooms for those who are quiet. On one of the slopes you can know Vasco. Tsya lyudina raspovist about those who for the best reason the king's vbivtsya - tse doctor Gipatiya. If I want to get out of it, Alesyrovatka helped me to change my mind. Vasco stverdzhu, so її can be vryatuvati, if you need it to the safe in the clinic, de everything is necessary. On the last bit of life, say the code of your safe.

Turn back to the descent and go down on top of the bottom. Turn the door at the door. Pick up two people from the road. Open the doors, see the room and open the safe deposit box. Safe code - "551"... Go to the middle and go next to the room with a syringe. People want to go to the room, remove the corpse axes and collect contaminated shelter from the whole family. With blood to turn back to the laboratory open the anti-root: turn on the dressing gown; check, if ridina is poured into a container; draw into the syringe and turn to the drug. For the assistance of a teleportation streak, streak up to her behind her back and hit the anti-root. At the result, the car will turn at its own colossal camp.

Now you can turn around at the lobby and go back to the backyard. Go around the guard, carefully change your clothes to the top, tidy up the other two on the way and fit the tank with the uvirvannyam. Writing Megan Foster You can get to the institute of three neighbors, who can pick you up.

Mechanical mansion

Go to the mansion to guard the soldiers. Drinking in the middle can be less likely in ek_pazhі. Pass until ekіpazhu will be overlapped with a glass paste. Vibrate from the channel and teleport up the hill closer to the place. With the balconies of the budinks from the right side, move closer to the slats.

Now go to the light paste. Transfer to the booth in the booth and get ready, if you’re okay, if you’re standing there, go closer to the fence, then you can go viral without problems. Then you can quickly re-install the panel, and then you can go all the way through.

Behind the station, there is a svitlov paste, go to the warehouse and move to the dakhs. Through vіkna trokhi vishche can be consumed one time at the warehouse, which is to transport the character at the Verkhnya Aventa.

The gate to the mansion will be built. Then pass the code. However, it’s a good idea: you can teleport with small spikes, or just for a cob you can turn on the Chergovy svitlov paste by hand from a bucket. You can also go through the provinces, if you need a key from the gate, which is a trim when the soldiers are sent to the rest of the booth.

Sit in the wagon. Having reached the mansion, go through the middle through the main entrance. At the lobby there is an audio recording. Go to the main hall and enjoy the new important. Go ahead and check the moment, if the doors between two slopes are accessible. Come in the middle. Open the door and make your way through the window from the left side. Go straight. Go around and on the billiard table to move up the hill. Go to the right bik. Walk around the hall to find the charging station. Be aware of the three obvious ones and put down the guards. Let's take one more step. As soon as you will sink into two guards at once, you will not be able to get over it before the old one.

At the room, turn the right-hander and go to the rest of Kirin. Make sure not to make a lot of noise, and don't get some cooking. You can walk through the room to Jindosh. Smack up the importance. Go through the bedrooms. Go to the hatch of the main base and go to the rest of the lift.

Go on a lift on top of it with the name "Cabinet". You know, you can go through the location by a path of burning corpses, or by a path of unburned usunenny and secret relocation. Tom, as soon as you pass the tsiu dilyanka, go down to the laboratory. In the middle there will be two platforms from the raised ones. On one platform select "Anatomical stand", on the other - "Optical stand". In order to put Jindosh on an electric shock machine (in a crystal). Won’t destroy your misery, that memory, that you’ll be able to use it.

Now I want to know Sokolov. Virus before testing. Speed ​​up the lift. Come along and go forward by the corridor. Attach the guard. Make your way to the entrance that is important, which is based on the configuration. In the middle they walk about the okhoronets. Stand on the button, on pidloz and as soon as the wall goes down, quickly teleport to the side of the hand. Then go straight, lam the boards on the bottom and close the order button. Know, put that check, if you omit it. It is necessary to move quickly to the hill, and then at the room to Sokolov. Pick up a friend and follow the same way.

Go to the gatherings. Teleport to the pipe, roztashovanu on the wall. Go through the pipe to the lift. Go to the hatch (elevator), drive it and make your way to the middle. Go to the mountain. Highlight the booths through the window. Behind the walls, make your way to the windows along the path. Zalishit Sokolov and make your way to the door. When doors are pulled it is important, change the configuration and turn for the wall. Take Sokolov's knowledge and crash down the road, the yak is laid out perpendicular to the corridor. Strike through the lowered walls and squeeze the chergovy importance. Leave the platform on pidlozi to descend, move to it and teleport next to the hill - to the head of the hall closer to the exit. Dale teleport to the door from the booth, then vibrate.

Now choose the option "Virus until Lower Aventi" and send it to the station. To get too lazy to turn on the boat and climb into the place.

Korolivska Kunstkamera

Enter the middle of the Kunstkamera will be guarded by soldiers. Megan will propose a sprinkle of glimpses to the point of view - Birnu. Birn, with her guard, is leading the guard here for Yeshworth from her own outpost.

Vibrate on the doorstep and go through the glass wall. If it’s right-handed, there’s a guardian pist, ale from the distance through the pipes, booths and dahahs, you can reach the wake of the red ring. Know the doors on the door. Come on in. In the middle, go down the slopes on top of the bottom and go to the room by the handrail. From the room, vibrate to the balcony. Go along the balcony to the entrance (go against the entrance to the entrance, and through the new entrance to the balcony, on the opposite side).

In front of you are now knocked down on the fence doors - climb on it and teleport next to the tower behind the searchlight. Become aware of the spotlight and go down. Quiet, just lead the darts out of the paste, turn on the darts. Pislya tsiy can be passed through the central entrance.

For the light wall, turn to the left side and, for example, climb onto the ledge, wrap up on the wake-up call. Walk along the ledge to the head start and see a window from the right side. Move along the balconies and chandeliers on the doors. On the dakha, an inner courtyard will be torn apart. Teleport to the pipe in order and make your way to the middle. So find yourself in the middle of the Kunstkameri. Now get lost in the plot of the video from Briannu.

Virus shukati old linzi. Go to one on top of the tree and go through the corridor right up to the window, through which you will need to teleport to the dakh. Make your way through the footsteps of the midst of the midst, de lie old lines for the oracle. Brianny's office is located on the opposite side. Rotate the Oracle, then install the link.

Now visit the obshukati office of Brianni. There are papyr on the table. Go right to the elevator in the very end room and break the boards at the gatherings, as you walk by the front doors. At the bottom it is necessary to see the shafu bilya stiini. This is how the mysterious passage is seen. Pass through the door and the distance along the channels to fill the cabinet of curiosities. Get back to the boat to find the location.

Saw quarter

Behind the plot of Aramis Stilton, I have myself as an important housewife Delaily, as it is necessary to do it, more, you can, you know, as it is so nice. However, the maotoks of Aramis will be closed on the arc of the cunning of the Jindosh castle. The castle is not visible, so Megan knows, well, know how you can spend in the middle.

Exit the canalization and go to the entrance to the Pilovy Quarter. Go behind the tank in front of you, so that you can move all the way to the middle of your seat on the left side. Gatherings go to the dakh. As soon as you turn around on the wall, hit it up - just one more way on the dakh. The guards are standing on the dakha. Check, if there is a storm, so it’s easier to make your way into the distance. Hit the guard and turn on the jumper. Go from dakha to the officer at the red suit. From the left side, go to the svitlovoy pasta, as it will be blasted. Move as the guard and go to wake up to see Megan.

Yakshho put down now one of the leader of the hostile sides (Paolo abo Birna), so the enemies can help you get into the mansion. Enter the mansion, de nichiyni earth. For a number of reasons, be it under control of the territory. Get to the gate of the mansion. Take away from the right side Jindosh's riddle... Oskіlki schorazu tsya a riddle to generate vipadkovo, more precisely, the decision to navіt poshukovik not give. That її will be violated either by himself, or by himself, or will be turned to the leaders quietly by the ugrupovans.

Get to the entrance, which leads to the territory of predictions. From the left side, go to the doors and teleport next to the balcony. From the balcony on the lіkhtarі. Dalі on the stile and trees lіsi bіlya wоdіvlі. Now you will be able to find the way to see and see. So find yourself in Birna's office. Check out the moment, if the supreme guess is lost alone, if you want to strangle him, then take it away from you at once. Go through those windows, for the help of which you have penetrated into the middle and go to Paolo. For the corpse of his competitor, he must pass the solution to the puzzle. Now go to the castle of Jindosh, set up a combination of ice and speed up to Paolo.

Tricity at svitobudov

Three fatefuls to that in the mansion of Aramis Stylton, a ritual was carried out, of tying with Delilah; Rіven is a primitive tim, but on a new one it is not possible to be cried with goodness, for that, all spiritual energy is due to the vitality.

Enter the middle through the central gate. Go to the 2nd on top and turn one way to the left. Walking three steps forward, at the first time turn the right-hander and fall down the corridor all the way to Stilton's bedroom. There is a dirka on the floor in the room - go down through it. Sidite Stilton grand piano. Try to talk to him before the alien arrives, and Stilton is stuck at the clock. So we will take off the analogue of the car for an hour.

Look at the mirror and wonder how it was in the past. There will be a wart at the door - listen to the rozmov and listen to the moment if the stench is blowing. Move around the clock. Now you need to know account code, which is located at Stilton. Go outside the lobby and turn around at once. The right-hander from the descent to find the doors - go to them and turn in the past. So, take a new clue. Turn back in the Danish hour and go down the stairs to the 2nd top. Go up to the door from the right side. Go through the doors, turn back at the past. Go through the doors to the very end by the corridor. Outside the fence on the 1st verse there will be a doorway. Turn back to the present hour and strip to the 1st top. Go to the style for an additional mirror to know the style of the key. Turn back at the past, take the key and go from the table to the screen. If there is no order, turn around and turn back at a given hour.

Climb to the fence and look around. Turn around at once and get two dogs. Go to the gazebo. Strike on her back (on a tree structure with corpse wasps) and decrease the hour immediately. Check out the moment, if Stilton enters, then strip into the alcove that sticks Aramis, then take the code. Moreover, immediately you need to remember the hour for the day. The right-hander would turn around in the middle of the booth. Take food to the cabinet. At the same time, change the hour and enter the code on the special panel. Come in the middle of the cabinet.

The writing of the most recent dialogues can be surpassed by the mansion. On the way out, you will take you to Bezodny, having walked through the islands and having heard the Alien, you will again turn back through the portal at a given hour.

Great palace

Another henchman of Delilie, Luca Abele, who would also need to be driven in, ale maє dvіynik. The dvіynika vіn zavіv in order to get it out of the way. Tim doesn’t mean, he’s from the original.

If you reach the pier, go down the stairs. Collapse between the booths and rest yourselves at the enemies' zone without a bar. Go along the straight and come with small descents, so that you can go to the metal maidan of a tree. In the edge, carefully move to the balcony, which is located in the middle of the day, with a unique searchlight, protect order. Go through the rooms all the way to the balcony on the protylezhny boat. Move for the help of a streak on a cherry, use a handout from the electricians, and by the way, a tank with uvirvannyam. When I walk through, teleport to the balcony and let the corpse axes go. Slowly smash all the boards on the doors and go to the gateway. Go along with the gatherings and vibrate on the dakh. You can make your way through the middle through a window into the wall, or through a window, like being on a dakha. In the middle, have fun with all the guards. Smile for the importance, what a virubati Chergovy vryak and let yourself liven up the life of the paste. The handguard is also located in a small shop, so there will be some papyrets who can help you to use the slats. Tsimi reiki can be reached directly to the palace.

Having heard the rosm, see that the key from the belongings is taken from the duke. Teleport to the lіkhtarі and along them reach the dakhu palace. On the day you know, you know, you lead the lift to the mine. Go down to the bottom, wick the lift and go to the new one on top of the duke's rest. If the enemies didn’t bother you, climb into the hatch and, with such a rank, show either Luka himself, or his dvidnik. Do not forget that you are smoking, so follow respectfully for me. If a cholovik doesn’t smoke, he’s a good duke, that will need to be seen.

There is a dvіynik on the left side of a spherical bathhouse (on the maidan tricut form). Here, too, there is a separate stop, which must be turned on before killing. Get hold of the wires. For example, there is a flap, which leads to the bottom, there is a flap. Take in the whole tank from the list and go back up the hill. Teleport to the tree dakh and go to the end of the tricut dakhu. Now, watch out for the door. It’s the singing moment to ask the guard to override him, that would be a miraculous moment to drive in. You can knock in the duke, or you can vibrate the option with a double, throwing off the duke. This kind of keruvatime has a dvіynik. You will become the most beautiful ruler. However, for tsiogo get a medallion of the Duke of honor. For the sake of knowing it, make your way into the special house of Luke's resting place, take him down and take the key from the storeroom. Tilo conduct on lіzhko.

Pislya tsyogo to become deprived of knowing the soul of Delilie. Come out with the peace of the duke and know go down, as you lead down. Get down to the very bottom of the paddle. There will be two goodies at the bottom, so put it in order to know the button on the bottom. Press the button and open the door. For an additional key, see the doors from the storeroom. In the middle there will be a difference - you can calmly omit it. You can also just move one at a time to the statue of Delilah and try to rectify the Soul. Now it’s too late to leave the place. Get to Megan and leave the palace on the boat.

Death of the Empress

Oskilki soul Delilie now with you, it is necessary to unite the soul at once from til, but the result of the child has become mortal. Collapse to the pier and teleport to the billboard. Behind him I wake up from the left side and walk along the paths. Move to the balcony outside. Walk along the balcony to the structure of the tree. Neutralize yourself and get down to the ground to help the dogs. Bіzhіt to the entrance at the gate. Have a singing moment vie natrapite on a napivzhivogo visualization. From now on you know that the gate was conceived, that will happen to make his way along the dakh to the palace. Travel along the road with everything. For example, you will need to penetrate the middle of the century for the help of the fungus.

Otzhe, now you need to go to the throne. For all the right-handers to go to the lift. On the way, rub on a note. From the note, you see that Delilah punished you to switch on the harchuvannya in the room, protect it, the lift is not right. So it’s possible to turn back to the door in the middle of the tower, letting go through the heaps of openings.

Come out of the chapel and collapse to the door on the way. At the call, it’s like a wart goes there, it’s necessary to teleport to the pipe, because there’s a hill (there’s a distance from the sensors). Yak only vartoviy go, go straight to the door and go down next to the guard room. To renew the energy, you need to know the tank with blubber. The tank is located at the distributor. For the supply of energy, go to the throne room on the lift. At the room next to the arrival you see - you will need to go around and make your way to the mountain. Teleport to the pipe and fall down the corridor to the left side. Get to the end of the corridor.

Doors, for example, will be blocked. Go downstairs and walk behind the back to the rest of the accessible doors. In the kitchen, turn the hand and stride down the shaft. Now go through the canalization to the door, which leads to the head hall. Teleport to the 2nd on top, and then to the chandelier and go through the opening, such as the heaps of the corridor, before the lift is removed. Viklikayte lift and check on yogo arrival, perebuyuchi on boxes from the right side. Kill all in the middle of the lift, if you want to go through the middle, then select the "Throne Room" button.

Having reached the dakh, go to the entrance. Enter if you are hammered with wooden planks, so destroy the countryside. Take your heart from your hand and carefully wade back to Delilah, your soul turned to the ground. At the result, the picture is charming. The same will happen to the virus for her. If Delilah's help arrives, quickly teleport to the kam'yan structure with the columns and strip up to the village. It’s too late to take it until it turns to the picture. Come in, put tilo on the throne. At the moment Gris Dishonored 2 dobigak kіntsya.

Dishonored 2 Pictures

There will be an epilogue, which will be divided into a number of parts. At the skin part, you can pat the inheritance of all the works. Have Dishonored 2 pictures presented itself to such a viewer. For the endurance result, the share of Serkonos, the share of Dalili, the share of Sokolov and the share of Bili Lerk are added.

Video

Rooney- subject collection, like yes to heroes one point of a napkin in RPG. If you take enough runes and eyepieces, then you can paint that chi іnshu building of the hero. It is not easy to know the runes on your own; The bottom of the report is discernible, De Rooney is at Mission 4 Mechanical Mansion Dishonored 2.

Zagalom at the fourth mission is 6 runes, more on the vintars of 2 pcs.

Know all the runes in the mission Dishonored 2 Mechanical Mansion

As soon as you go out of the channel, turn the hand and go around the booths. Nawpaki vi beat A small booth with a KEEP OUT poster! Go downstairs and go to the distant end. Come to the very top through the great number of blood-soaked nests. If you reach the closed doors, brutalize respect for a small "kvatirka" in order. For the help of the postponed, sprawl through the middle of the room and beat here the door and door.



Evil from the entrance from the channel є map of the place and provinces... Walk on the new and turn the right-hander. There will be bandits, ale in the distance in the bedside table there is a rune.



Swim in the black market, and you can see it behind the plot. There is a right-hander at the exit from the channel and the ear of the mission.

A part of the mission is approaching, the transfer of the hero to the Verkhniy Avent. Yak, turn up, brutalize respect for the booths of evil. You need a balcony on the distant chervono-biloma. For additional help, you can go to the balcony and go to the apartment. Don’t kill yourself on the baggage, but go through the corridor to the room of evil. The bedside tables will have a rune.



Rune on a different version of Aramis Stylton's mansion in the past (35)

The last rune in the mansion of Aramis Stilton is located in a different way of the past. In the past, go through the entrance to the mansion forward to the tree, then go down the stairs behind the tree, and turn the right-hander, and again the right-hander. Walk the other one over the top right up to the church book and protection of the uninstalled or broken window. Vyrubaite їkh or vbiyte, then transfer to Denmark and go through the big ticket behind the window to another right-hander.

Uvіyshshi to the room, transfer to the past, but beware of the guards. You will know the rune on the thumbs up from the mannequins.

Mission of runes: Mission "Great Palace"

Walking through the "Great Palace" will take you to the Palace Quarter, the Grand Palace of the Duke. On the territory of the quarter, you will see 3 runes and more 2 runes beside the Great Palace. Zagalom: for the "Great Palace" you can pick a maximum of 5 runes.

The rune at the baths of the apartment building with a vatryak (36)

Know a large apartment booth with a jig on the dakha. Winning rags near the Winslow store, go right-handed along the street, and then stand to the store. Climb onto the balcony of the other on top, which is just a razstashovaniye by a cracker, vikoristovuyu mozhlivosti. Keep the booths teeming with bloody flies. Know the bathroom in the apartment and take the rune from the sink.

Rooney on Alien's vivtari (37-38)

Near the Palace Quarter є Vivtar of the Alien, on which you will know two runi. How can you go to the new one? Know the Winslow store. Go to the livoruch of the city, but beware of the new enemies. Get to the group of townspeople, as they selected the school of musicians. Behind them you will swing the stone wall with the railings of the hill. Climb through the boxes right-handed and know the barricades with wooden planks of passage. Zlamayte pereshkoda and take away the doors of the rune from the Alien's vvtar.

You can also go to the Winslow store and edit the code from the gate to the provinces, right to the end of the street. When you go to the store, turn the hand and go to the first passage through the store, next to the poster "SEIZED!" Enter the otrimanny code, go through the gates to the adjoining shop, and then climb onto the fence, or wake up the right-handed person from the shop. Walk the grass to the fence, at the bottom you poke the area with musicians, and know the way to the veterinarian.

Rune at the flooded corridor of the Great Palace (39)

Virushaєmo on the trick of the offensive rune. The third, roztashano on the first surface, go at the passages, which is on the opposite side of the lift, right-handed, if you stand with your back to the lift. Go by gatherings and see at the door right-handed. For her, you know, go down, and lead the hill down. Go downstairs at the section with the words “Personnel Only”. Go ahead to Shafi in the form of pivkola. A handler is on the go, and a hand is on the aisle of the shelves, and on the policeman's eyes, just remember the little button. Press on her for a moment, walk at the passage and turn the hand at the room with the Duke's assistant. There you will see a small window as big as a pidlog, in which you will need to crawl. Drink according to the primitiveness, in which they opin, and then drink in the passage, de water syagaє.

Having finished up to the end, see the rune. Take a look and quickly turn back, the docks did not start to get lost.

Rune at the Guardian safe at the Great Palace (40)

The rune is to lie at the safe on the first surface. A little bit of a copy of the code from the safe to lie on the table in the Duke's office. To get to the office, go to the third on top of the lift ("Office and guest rooms"). Escape at the door of the right-handed man, between two statues of the left. Stil stood at the far codend right-handed.

Having taken the code, go down on lift to the first one on top ("Priymalna ta adalnya"). Vyyshovshi from the lift, go right-handed at the door between two left, then again the right-hander go down the stairs and go to the cabin of Capitan. Go ahead, as long as you don’t shake the letter style and the Guardian safe at the codend behind it. Open the safe, having entered the code, the knowledge from the Duke's office, and take the rune.

Mission of runes: Mission "Death of the Empress"

The final mission "The Death of the Empress" will take you back to Danwall, on the streets of what may have been runes. In all you can know 3 runes on the streets of Danwall and 2 runes on the territory of Bashti Danwall and in the very Vezha. At once: 5 runes.

Rune in Danuall's Lavi (41)

You can buy the first rune from Danwall's lavas for 400 coins. From the moment you arrive on the first go to the first wake up the right-hander, there you will know the black market.

Rooney on Alien's visit to Danualli (42-43)

You will also know the doors of the runi on the alien's vivtar. Before you get there, walk through the small shop in the place of the railroad, as you go on top, be a handy way for you. When I shave off the slats, look around at the pock of the balcony shown in the screenshot below. Climb onto a new, vicious building. Attraction of those suspended rooms and balconies in order to get to what is needed.

Go to the apartment and walk to another room with a great painting. On the right, the barometer is important, speed it up to see the doors. Behind her, you and I know the Vivtar of the Alien from two runes.

Rune of the pumping station of Bilya Bashti Dunwall (44)

If you reach the inner courtyard at the entrance to the Bashtu Danuall and the Altanka, de bulo hammered by the Empress Jessamina, go all the way to the entrance to the Bashtu and go down into a small lowland. The order from the beginning you will know the entrance to the pumping station. You can also eat there through the window at the dakha, and you can go to see easier if you hit it in the middle.

Go to the metal tower above the pipes, know the openings between the wall and the platform and the strip near the new one. There you will know the rune, blowing the trumpets to the wall.

Rune in the room guard at Vezha Danuall (45)

The last rune is located in the room of the guard, kudi and guilty to drink for the staff, to turn on the life of Bashti Danwall and drink in the throne room to drive Dalili. The fleece lies on the pipes, passing through the stele.

Accept you the light runes!

-1) (_uWnd.alert ("You have already evaluated the material!", "Pomilka", (w: 270, h: 60, t: 8000)); $ ("# rating_os"). Css ("cursor", "help"). attr ("title", "See also rated material"); $ ("# rating_os"). attr ("id", "rating_dis");) else (_uWnd.alert ("Awesome for rating ! "," We've made your request ", (w: 270, h: 60, t: 8000)); var rating = parseInt ($ (" # rating_p "). Html ()); rating = rating + 1; $ ("#rating_p"). html (rating); $ ("# rating_os"). css ("cursor", "help"). attr ("title", "See also rated material"); $ ("# rating_os "). attr (" id "," rating_dis ");)));"> Become me 12

Have a tsomu guidі mi rozberemosya z paint amulets... To get rid of the stench for the polish as well as the critique of the hero's health, overpowering him with new passive clues, and the nobility for imposing penalties before the attack, oversubscribing too much. We should be able to pick up about six dozen bryazkaltsov, as they stand at the same time, who took the mite of the Alien, and so, who said to Volodar Bezodnі is firm "ni". On the vidminu from the runes, vidma from the magical health is not attached to the amulets. The truth is, for a hero without magic, the part of them will simply become irrelevant.

59 amulets have been taken over the codend and nooks of Karnak and Danwall, and more than two can be reimbursed as a bonus for an earlier replacement of gris. Shukati magic fintiflyushki for us to watch for help Sertsya- So, so, the very one who bulo at Korvo in the first place. Schob amulet after the day, you need to get it. With a handful of our hero, there is a possibility to draw on himself only five small baubles, ale from the bunnies at the peddling shops of some pre-existing stores, the maximum number of amulets, which can be brought in a particular one, can be up to ten. Іnshі, unconstrained, mystical kіstyanі things spokіynіsіnko lie at Inventary, at ідділенні Amulets, check for a moment, if you see them quickly. Be sure, even if you know the amulets will be by hand: unused knowledge, necessary clothing and prodigious far to cleanse the streets of Karnak from the people of Dalili. Yak Bachimo, Dishonored 2 game mechanics tied with amulets practically did not change in the first part of the game.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Well, the newcomer in the sequel has also appeared. Perche, before we see the simple classes that are desecrated (for the first time to be seen in the DLC "Brigmorski Vidmi"), there is still one amulets - black ones. For the quiet, who are not in the course of remembering, I will explain why the class is seen one way of one.

  • Simple amulets give a small positive effect.
  • Desecrated amulets In addition to the positive effect, the strong one, not in the case of simple amulets, the hero must be brought up with a negative effect.
  • Black amulets give a strong, not simple amulets, a positive effect and do not conceal negative effects.

In a different way, the number of potentially available amulets is still growing. The first group has 35 bulo (plus 12 more from the Void Walker's Arsenal DLC), the sequel has 83 (54 simple, 12 defiled and 17 black ones). Apparently, the average number of skin rashes has increased. amulets in locations lost coli: for a rare blame, there is a lack of a sense of being and class, but not specifically naming and an effect that is bestowed on a home. for whatever the best amulets are less, none of them are hungry among the others - 38 (+2) simple, 7 defiled and 14 black ones.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

With the increase in the number of amulets in the country, the increase and development of the versatility. The deyakі from them go to Korvo more, like Emіli; one will be corny when stealthy passing, and one will be corny when there is an emergency. For the sake of speed, I will bring the transformation of the amulets from the sequel, smashing them behind the classes.

Naymenuvannya

Efect

Flooding Bezodnya

Від Hypnosis(Health Emails) The enemies sometimes consume the testimony.

Vitrivals allies

Dv_ynik

Stiyki allies

Dark Zir renewed health.

Mitsna will

Universe(Zdatnist Korvo) are better.

Zruchny nose

Universe the stars (Korvo's health) are better than trochas.

Ob_ymi tіnі

Easy tin(Health Emily) are better.

Zlagojena playing

Poklikanі schurі zgraї(Zdatn_st Korvo) do better.

Acrobat

We climb trohi shvidshe.

Shvidka tin

You collapse in a secret mode of Troja shvidshe.

Shvidkiy slidopit

With the tidied up, you see trohi shvidshe.

Trunar

You are falling apart with a corpse in your hands.

Kovzannya

The speed of the increase in the number of copies.

Strength of business

Renewal of the fall to the trocha shvidshe.

Great legends

You can drink more water.

Water day

The swiftness of the trocha is increased.

Rozum of Leviathan

Perebuvannya pіd water pіdvischuє manu.

Spiritually richness

Inodi Elixir Mana will update all mana.

Spirituality

Elixiri introduce three more money.

Forteza

Elixiri bring three more health.

Spiritual reserve

Mana renews trochi shvidshe.

Lead spirit

Water from the fountains of the new manu.

Vologue

Water from the fountains is for good health.

Healthy appetite

I will renew more health.

Grace of Bezodnі

I do not waste mana in the supra-nature.

Lucky vbivtsya

The zv'yaztsi can have a +1 crossbow bolt.

Fired

Your pomegranates will make a few more pomegranates.

Hot cocktail

Vibuh of the dance is hostile to a larger radius.

Shrill scream

The wall bolts are better, the better.

Paliy

The radius of the ignition bolt of the trocha is larger.

Dance climbed

The springs can be used to protect them.

Miracle golka

A small chance to turn the darts, scho bite.

Electric vibuch

Zone of training of deafening mines.

Success to the duelant

The box can have a +1 cooler.

Sturbovana meta

Inodi thieves throw pomegranates and smittya sobіn legs.

Timchasova's cunning

Vorozhі pomegranates vibuyut trochi more.

An unsteady hand

Unhappy robot

Divination pomegranates are not spratsovuyu.

Stability to vibuhiv

Vibuhi howl you less shkodi.

Vikhor

The speed of attacks against the onslaught of a troch of ills.

Mіtsnі hands

You will strangle the enemies of Trocha shvidshe.

Maintainability for a duelant

Your coolers will make a few more money.

Gostre Oko

Your crossbow bolts will make a few more dollars.

Padajucha zirka

Vbivstva in padіnnі give mana.

Hijij ptah

Vbivstva at the padіnnі give health.

Swordsman

Get out of the way from the key point of the game.

Gliboka grave

The grave hound can be zagyuti, tilki-but-vinikshi.

Problems with postponed

You can get into a little bit of a magical transfer.

Albinos

The zgrayah have more bilih schurіv.

Girka roof

The corpse axes are trimmed closer to the nests.

Spiritual sacrifice

Driving shchurіv or corpse wasps renew manu.

Crooked victim

Driving shchurіv or corpse wasps renewed health.

Bouquet by the ditch

Z'yivshi beliy shchur, you will get rid of mana.

Naymenuvannya

Positive effect

Negative effect

Whiskey vise

More shkodi from vibuchiv pomegranates, bakery from blubber and dance.

Radius battle at the pomegranates, the tank is the smallest.

Zephyr

Your speed of walking and big gain.

You will take more of it.

Shkira vidmi

Otrimana Skoda vitrachaє manu, better health.

Your Mana is not new.

Lightness

Padinnya zavadayut you less shkodi.

Health is updated more and more.

Non-robbery vbivtsya

The invisibility is short when a strangled enemy is driven in.

You see, if you make noise or look around.

Fuzzy silhouette

Vorogi often miss the mark in a distant battle.

The enemies can see you more beautifully.

Non-baked block

Block with a sword in close combat to kill the enemy from nig.

Wi otrimte Skoda, put blocks.

Hard blow

Apply more shkodi with a sword.

Give your sword attacks.

Steel sheets

You deny it less than a second.

Your performance is reduced.

Stolen dikhannya

Attraction Vorogiv (Emily's building) go out and quietly.

Heavy(Health Emilia) be the head of vitrachak more money.

Screaming bolty

Your bolts are making more shkodi.

The bolts will start to break before the impact.

Clear month

Your dvіynik(Building of Emil) the plant is bigger than shkodi.

Hour of life dvіynika(Health Emilia) will change as soon as possible.

Naymenuvannya

Efect

Alchemy of corpse wasps

The first projectile, which can fly from you, will be transformed into corpse wasps.

Big rozumu

Nose can be robust.

Great spirit

The maximum point of money is increased.

Obladunok Bezodnі

If you lose more points, you will be found out.

Dikhannya Leviafana

If you do not want to lose your vitrachak manu and if you lose it, you will be healthy.

Zalizne root

You are more important than to beat you from nig.

Zvir drive

Low health is strongly increased skoda, which is applied.

Know the smell

Vovkodavi can't see you.

Minlivi zviri

Bily vowkodavi fight on your boat.

Ship battle

The zebra is not exposed to the ruch.

Invisible thread

Heavy(Health Emily) rob you invisible before the hour of ruin.

Stability

The maximum health point has been increased.

Firm ground

When falling, you will be hit with shock on the most difficult paths and objects.

Extinguishing light

I take a second to drive Heavy(Health Emily) that Postponed(Zdatnist Korvo) do not turn money.

Hit the bloodsucker

When you strike with a sword, or in vbivvstvie, you will cut off your health.

I gave it up

The fortune-tellers will have a chance of getting caught.

Uzi life

If you are healthy, I will move and have your dviynikiv(Health Emily).

By-tertє Know amulets є dzherelom effects for amulets, as grave can craft independently. Falling from the level of pumping in the middle of the opening of the magic objects, we will allow the brush to be installed from two houses, three or more to wind the house with different effects, as well as with one effect, we will make the maximum at least once. Well, craft is all about the history, and let's turn to the amulets, how to know, and try to see, de ive shukati.
МІСІЯ № 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

The first one has no amulets, so our protagonist of the amulets is Sertsya... Yogo vin otrima vid someone else’s deprived of another on the cob.

МІСІЯ № 2

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Number of simple amulets: 5 + 2

: 1

Number of black amulets: -

Amulets with DLC "Imperial Assassin's Set"- "Grace of Bezodni" and "Good luck of the duelant", offense of simplicity

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: "Paliy dim", the hero's cabin, on a box on a table

A handful of boules amulets with one of the bonuses in advance. With a stretch of two rockies at the moment of the arrival the stench became inaccessible for the quiet, but for an hour without resigning it. However, in the chest 2018 p. There was another opportunity to live with a couple of bonus amulets. Їx now you can edit the skin from the main menu of the grid on be-like platforms, go to your local record on bethesda.net (pop up a button, click in the lower left corner of the screen). If you still have no account there, you will have to open it. PROOF

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 1. Amulet from the infected booth- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: booths between the embankment and the Canal area, infections with cadaverous wasps, the other on top.

Infections of the booths of the racking of the handrail from the pediatric shop. On a new one, hang a banner from a worm-name written SEIZED (burials, tobto infections [wasps]). You can eat all the way through the top of the top, which can be used to wash the corpse of one of the lasting bags.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Climbing all the way, the hand behind the bar style is known to the door to the gateway, when we go to the top of the vishche, we go into the apartment and into the distant corner of the foreground, the aspen's nest, where a worm is going to roll. I wiggle, the amulet is kept right in the new - a sword, a grenade, a bolt, scho pidpalyu, or a mikhur z mitsnim piylom to you for help.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 2. Amulet from the apartment of Amadeo Monta- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: booths bilya svitlovoi stini, another on top, an apartment with a friend of the Alien.

We need a room between the area of ​​the Canal and the embankment, before passing through the whole channel and before the establishment of the winds, so that we can live the light. At Amadeo’s apartment, it’s simpler to drink from the side of the embankment, through the balcony of the other on top (or through the road, as you see the crossing, see the gift of the Alien), below the side of the square.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

The amulet was earlier taken from the storehouse under the parquet floor at the entrance to the living room, even if you guessed it, they came with a shell, opened the door, and now the other person is actually lying on the surface. The handler from him, frankly, is stupid one from the guesswork, ale to tighten the fence, not disturbing him, all is one chance. Don't make noise :)))

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 3. Amulet from dahu- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: go to the booth, go to the embankment, to the tapchany of the corpse.

If I want a house, an amulet is lying on the dakha, standing on the embankments, wading through there along the dakhas of a wake-up call, walking to the Canal square. The consumer booth is connected to the booth, Amadeo Mont is still alive.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Going forward to the tapchany, having fallen asleep in an everlasting sleep of the one who became an incubator for cadaverous wasps. Stink th at a time swarm over him. Viroblyaєmo disinsection and taking away the amulet.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 4. Amulet from the area to the Channel- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: area for the Canal, a table for the entrance to the outpost

The outpost of the doglyadachiv - the center of the budivlya with a banner, has a front façade up to the canal and the Canal area. Whisk the amulet on the table at the entrance to the outpost.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

At the entrance to their office, they were looking forward to imposing improvisations from the boards, from which stench they conducted rose-ensuing propaganda lectures for the Karnak upholstery. There is a university style on the platform, and an amulet, as well as a rune that is not crushed of a whale cyst. Raju brothers usi.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Nayvidchayushnіshі can try to pull together the artifacts right from the nose to see what kind of penetrating prominence.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 5. Amulet from extra food- Desecration

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: the outpost of the look-up, the quarters on top, the supplementary food, on the table of the wall.

Dopitna is closed, protest it is awkward. You have a number of options on your vibe: 1) place the key in a visual way, for a little bit of extra food; 2) open doors; 3) break through the partition, so that the Kremlin will end up supplementing it from the side of the house; a vikon at an additional

6. Amulet from the store of the company "Safe Winslow"- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: the Winslow Safe Company safe store, peering over the top, at the great safe by the gatherings.

The company’s store "Safe Winslow" is retrofitted to the station "Addermir".

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

The safe with the amulet and the іnshim "gusto" hides before the gatherings, leading to the upper tier of the trading floor, and the papier with the code of the given lie in the cashier’s drawer of the device. The cash register itself is on the counter at the entrance.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Report about those who open the safe, div. have a guide with a safe deposit box.

МІСІЯ № 3

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Number of simple amulets: 3

Number of defiled amulets: 1

Number of black amulets: 1

1. Amulet on the platform of the railroad- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: before the boardwalk with platforms

The whole amulet is taken to the ear of the mission, we do not need to visit the institute. On the other side, de Vilamana, a part of the fence, we descend closer to the water and take away the flooring. Leave the kimos amulet to roll in a broken chapel, in a box.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 2. Amulet at the foy institute- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: at the foyer on the first side, at the old chest of drawers at the head entrance

Evil from the central aisle, literally behind a few crocs from the main entrance there is a pile of furniture, boxes and one large-sized mottle, in the middle - a chest of drawers with outer doors. I have an amulet at my side.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 3. Amulet from dahu- black

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: dakh vezhі, scho hang over the lift shaft.

Vikoristovuchi Postponed abo Heavy, teleport to the top of the VIP chambers (the fourth is the fourth on top), then to the dim pipes to erase from it, and from them there are no more. The amulet is known to be in the bird's nest - it was not the raven who took it. :)

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 4. The amulet from the admission for the living- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: third on top, displayed for clothes, okremiy box, on the mattress.

At the sight for quiet, hto oduzhuє, we can be consumed in whatever way, if Dr.

The list of inputs is closed, and the key is on the table in the Hypatian office on the fourth version of the Institute. Positively, judging by the name, the name of the species is the kingdom of corpse wasps, and there were more than one nest of them. Naturally, before you happen to be hit with aggressive comas (sword, fired arrows, grenades and / or dancing with alcoholic drinks to your aid), and then you can also drink. Whisk the amulet in front of the city out of the open space of boxing, you can drink as much as possible through the solarium capsule.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

However, persh, below you will reach for a brush with a fist, it would not be rotten to spread one more aspen nest.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 5. Amulet from the office before the hour of operation- Desecration

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: viddilennya for health, office at operations.

As soon as you know it, there is no reason to see it for quietly, if you see it and de shukati Hipate, or if you know it, then you will not have any problems with shocking this amulet. I lie on the table of the audiographer in the office before the hour of the operation (more, of course, it looks like an anatomical).

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1
МІСІЯ № 4

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Number of simple amulets: 5

Number of defiled amulets: 1

Number of black amulets: 2

1. Amulet from Major Bonville's apartment- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Nizhnia Aventa, booths opposite the station "Aventa", apartment on the third side.

You can go to the whole apartment through the balcony. The amulet will be kept in the sideboard, and by the way you will be able to beat the sklo.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 2. Amulet from Corre Brockburn's apartment- black

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Nizhnya Aventa, booths, scho є susіdom to the station "Aventa", an apartment on the third verse.

Penetrate into the life of Mister Brockburn, simply through the balcony, from the entrance to the high school passage, from the view of the Kremlin windows to the side facade of the station. Whisper the amulet at a distant entrance to the balcony of the kitchen, to the table, before the glass flask.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 3. Amulet from the station "Aventa"- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Nizhnya Aventa, station "Aventa", showroom in a different way, for purchased luggage

4. Amulet from the outpost of the guard of Sirkonos- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Verkhnya Aventa, outpost of the Serkonos guard, another on top, office.

The outpost of the guards primeda to the station of the railroad ekipazhiv. We go all the way and go to the other on top. We need doors with the written RECORDS (office), behind the yak, I move ahead, not only the amulet, but the two guards.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 5. Amulet from the artistic master, infected with corpse wasps- Desecration

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Verkhnya Aventa, booths behind the light wall, covering it with a cloth with red letters SEIZED (infected) and KEEP OUT (trimmed).

You can eat into the abandoned main house, either from the side of a small area, through a window through the other on top, or through the other window, to go to the big maidan with a vantage crane (who found the location of the Verkhnya Aventa location). The amulet is lying on a stool with an empty canvas.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 6. Amulet from the corpse from the Mechanic mansion- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: A mechanical mansion, a technical space between the lines of the first on top and on the floor, before the hall is cleaned up.

Let's go to the amulet for me almost from the holu in front of the elevator - as they didn’t bloody apart, you’re unlikely to miss someone.

The right-hander from the elevator (as if to stand up to new accusations) repaired the corridor until the room was cleaned up (she herself, de two aristocratic individuals, lady and pan, check not to be scared of Jindosh). Іdemo tudi.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

One wall of the corridor is deaf, and the other is drawn to the window, which gives you the opportunity to eat for the wall. As soon as it is close to the elevator, it’s clear and bachimo in front of me there is a frown between the space with a very frequent slope, in which, however, is a hatch. Oh "kay, speed by it.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

At the bottom of us is a check of technical space between the crossbars. Looking around і rushimo tudi, kudi wede a pipe.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Literally in a couple of crocs I will feel zhzhzhzh, Yake, yak vi rosumієte, as much as nіyak is not trivial, but nezobachimo a corpse with wasps to swarm over it. Usi have come. Wake up the coma and you can take the amulet.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Є, before the speech, the first way to eat at the space we need is between the crossbars - from the door, from the gallery, from the door to the test, through the hatch to the glass over the configuration.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 7. Amulet from pidvalu- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Mechanical mansion, pidval. Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Mechanical mansion, the third on top, the rest of Jindosh, shelving at the laboratory of silver-printing.

At the chambers of Pan the Great Vinahidnik there is a balcony with a wonderful view of Karnak. And on that balcony is the importance of the configuration, which is a keru rukhom room. With this activation and the joke of this amulet will be sprinkled.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Smikєmo important, shvidenko vbіgaєmo back to the room and sposter the process of transformation of space. For an empty rose behind a low photophone, there is one more attraction - the laboratory of silver-printing.

Uvaga. Then you will get rid of the amulet and bring the ruhati room to the mansion. If you go through stealth (without revealing) and save the achievement / trophy "Tisha", if you want to do something else, if you want to neutralize Jindosh. It is also not possible to start a "podbati" about a war soldier (or to visit two), who until the first hour peacefully sleep in the chambers of the ruler of the mansion, but then win without burning you as if it was unsuccessful to call you.
МІСІЯ № 5

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

Number of simple amulets: 4

Number of defiled amulets: 1

Number of black amulets: 4

1. Amulet from the bar- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Sadi Kirii, bar (chervona waking up for the first svitlovaya st_noyu, huh sit iz waking, infected with cadaverous wasps), in the hall on a different way, on the table.

It is simpler, slyly, to penetrate into the bar from the rear bank, to the street, where to enter the front facade, it is possible to protect oneself. As soon as you grate with the low level of chaos, get ready to be evident in the bar of people. If you have a high level of chaos, then there will be no more corpses in the middle.
Guide to the trick of the amulets at Dishonored 2. Part 1

Roztashuvannya: infected with cadaverous wasps of Budivlya (located between the bar and the area in front of the Kunstkamera), not far from the safe and portrait of Brianny Yeshworth, on pidloz.

Nayzruchnishe make your way to the whole garden of nasty comas at the dakha bar. And be safe, it’s not only bloodthirsty arthropods that are checking on you, but the guardian of the nests.

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1 8. Lefty amulet- Simple

Guide to the trick of the amulets at Dishonored 2. Part 1


Guide to the trick of the amulets at Dishonored 2. Part 1

M_sceznakhodzhennya: Kunstkamera, third on top, laboratory with a board.

From the side of the descent cells, like from the side of the third gallery on top, make your way to the room you need, the corpse axes rang on the steps to its bezel-less nests. Nabagato simpler (yaksho, slyly, your hero has accepted the Alien's mint and the health granted to him) teleportation here from the rooms of the private zone on a different way, for example, from this, there is a corpse. Guide to the trick of the amulets at Dishonored 2. Part 1

It’s going to get to the kid's virob, and there’s some noise.

Like in the front part, in Dishonored there are 2 gravitas you can take care of the shots of hand amulets - special artifacts that were fenced in until they were stuck in the Bagatoh powers before the threat of death. Quite a few things can be reduced (and increased), health, and power of the main heroes. It is possible to know the unique speech in the small cuts of the game light, or to set it up independently. Citizens of amulets are most often used by those who have been brought up, and it is even more problematic for those who have seen them.

How can you know the amulets in Dishonored 2?

Most often, objects lie at the booths, they linger around, as they hang around at the supernatural force or constantly ask them for help. Bagatim podbnі "іgrashki" do not care, and even the smell so can otrimat everything you want. For a reason, you can respectfully look at the old and ruined awakenings, the wandering of the vagabonds and the chaplains, how to stand on the pier.

It is possible to know a few amulets among people who are overwhelmed by the occult sciences. The stench call out to "hang around" for the so-called "churches". Obviously introduce all the relevant issues and reliably overturn the colonies of the paraffians.

Varto also does not forget to vikoristovuvati "Heart", please put it directly in which there is a rune or an amulet. Naturally, the whole artifact will not show you the exact shape of the object; To be surprised at the point - what is more, you know more about it before you need it.

Wonderful visit

You will know a couple of small amulets on the ships near my cabin. Pislya the first scene from the Alien, you turn to the cabin. The handrail from the table can be seen at once two artifacts, captured in the box.

At the edge of the light

1) The amulet is located near the awakening, on which a great poster hangs from the writing "SEIZED!" і as roztashovane between the offices of the minds and the black market. Make your way into the new one through the window (you will know the corpse in the room), and then go through the bar and go down to the top on top. Beware of the bloodthirsty nests. The amulet will be kept in the middle. Znischiti gn_zho behind the help of the fire.

2) Lie at the safe, which can be seen across the road from the Addermirskaya station (pivdenno-zadny kut karty). It is necessary to go to the store, rank Winslow (Winslow). You can see the scheme, roztashovane on the first version, next to the code, which is located in the cash register, which can be found in the shop.

3) Not far from awake, the yak is infected, є a great expanse of spores. Here, the lyudin called out to the people before the revolution. Be safeguard, if you see a lyudin, then allies will attack you. The amulet to lie on the table with fanatics.

4) At the awakening, as there is a third amulet, on the last version you can know a room for finishing. To go through here, it is necessary to steal the key from the guard, to be on the same platform. Kystyaniy amulet of curses.

5) On the main square, there are booths from the poster "Cullero cigars". Climb onto the dakhi and eat at the back of the shop. There you can shake the open balcony. Strike at a new one, and then look around the room - and remember the amulet of the hand, so that you lie not far from the enemy. Put down the gate and see the artifact.

6) I know that I’m going to visit you with a poster. Іdemo forward along the dakhs and the ukrittya is not great. A new person can know the corpse of that hand amulet.

Dobriy Likar

1) Shukaєmo in the cob part of the ryvnya. Іdemo a lot of gatherings, and then turn right-handed. Safely, here we will have a chance to get stuck with a lot of people. The amulet is to lie behind the cymbal by the guards of the boxes, spread out on the podloz.

2) Another amulet can be known on the cob. It is possible to reach the sea coast and go downhill. It is known to be well and good to look around yogo.

3) Directly on the cover of one of the buys. Pidnimaєmosya on the mountain, we made our way for the help of the dimar to the arch, and we know a little thing there.

4) Shukaєmo is a necessary subject for the primitive, which is located on the 3rd verse. We pass to the other apartment block, turnable and passable through the corridor from the same walls. The artifact is lying at the room, made up at the zhovtenkiy colir.

5) Closer to the last stage of the project, we will get to see the door, which leads to the morgue. Pobachiti, de lay the amulet, you can on the screen shot.

Mechanical mansion

1) Going to the top of the city, standing in the middle of the high street, on the cob. Stribaєmo through a couple of balconies, which were opened on the other side of the day, and we took it in the middle of the day. The object we need is to lie at the head of the bed.

2) Turning backwards and climbing onto the cover of the station from the left side. Ydemo by her, as long as it is not possible to reach the balcony. The amulet is to lie on the floor in one of the rooms.

3) Turned on the cover of the station. Іdemo right on її middle and shukaєmo wicked I'll skip the socket. In the middle of the patrol, it’s safe to watch.

4) Straight to the top of the cob, and then tumble forward. Pidnimaєmosya descends uphill and goes to the side. The axis here is the amulet we need.

5) It is necessary to have chervonia of the house and look around the first rivn. Please see the message at the end. It was taken from the room and from the room and from the keys.

6) For the help of the lift, we go to the upper level of the wondrous mansion. Vikhodimo, turn right-handed, passable three-ruble steps forward, and then turn right-handed. Get to the kitchen and directly right to the stone. We are astonished at the hand and the great importance. It’s painful yogo, I’m going to change my buddie’s room. Rukhaєmos aheaded without zupinok. Bachimo generator and svitlovu wall from the right side. Turned over and taken away artifact from the table.

7) Іdemo back to the lift and descentєmos near the front door (onslaught on 0). Look around and also the hatch on the elevator stele. There are 2 hatches on the doorstep and there are 2 hatches. From the top of them, turn the hand and go forward by the corridor. Here we know an artifact.

8) The managers of the elevator are operating on the 2nd surface, in the territory, to be protected. Directly lіvoruch and go to the room with a vajel. It is painful two times for turning the room into a cob mill, and it is necessary to go into it at that moment, if there are any changes. Check for 3-4 seconds, and then an amulet.


Korolivska Kunstkamera

1) The amulet is to lie at the equipped yaskravo-chervony kolor, which stands through the road at the main entrance to the conservatory. We know the artifact in one of the pubs. Bin lie on the table near the entrance doors.

2) Pidnimaєmos on the doorstep put a red colorah and prolasimo in the openings. The axis is here і shukaєmo amulet.

3) It is entered at the office, which stands through the road to another entrance to the conservatory. Pidnimaєmosya is full of gatherings in the apartment. Looked at a table at the great priest.


4) You can enter the Royal Conservatory through your child's entrance. Іdemo to a small office, roztashovany in livіy part of budіvli. Here we know the amulet of the hand.


5) Іdemo on top of the spacious hall, the owls were depleted. Moving from the balcony to one from the ports and prolapsing to the ventilation openings. Known amulet in the middle.

6) Standing on the top, turning at the opposite side and passable through the end. There is a door on the right side of that known amulet.

7) Directly to another level and from the point of view of the drab. With her we go into the room for lectures with a small board, so we can light up in blue color. Place the amulet on the frontal part.


8) To remove the 2 remaining artifacts in the given plant, you will have to beat or knock in one of the characters. The screenshot shows who needs to be put down.

Saw quarter

1) It is passable through the rear doors to the salon and can be turned right-handed. It is necessary until the end of that trim of the right side. Come to the alley. It is known not to fail and we go to the door. There is an amulet on the table.

2) We know Paolo ta zneshkojєmo yogo. Looked at once and for all at once in 3 cities of amulets.

3) We go over the paths and we can reach the awakenings. On the one hand, we know to see it at the end. We take it in the middle and turn it around. The amulet will appear right in front of us.

4) The amulet will be seen from the base of the guesses. Walking on top of another and passable by the great corridor. Then it can be turned right-handed and passable in a new room. We need to lie with the shafi.

5) For otrimannya offensive artifact happen before taking Durant's key. Tsia korisna rich lie on the table next to the rest of the amulet of the church of the mission. As soon as we had already gone into the distance, then we turned to the rear doors, which led to the salon, we could pass a lot on top of and open doors to Durant's room.

6) The amulet is to lie at the merchant market. For yogo otrimannya we have to loot a shop. We go first for the day and for the lama's woodwork, for the blocking of the doors. Zastosovuєmo pistol and strіlyaєmo through the end. It is passable all the way through the middle to another level. It is well known that the apartments are very well served by people who are very friendly. The calendar is viewed on the wall and the note. The door code is for the day that is the month of fun for young people. Іdemo before the closed doors and is introduced by a combination.

Tricity at svitobudov

1) Directly in the boiler room. Also, the doors of the safe, which lie on the floor, will not be safe until the end of the day. Virushaєmo in the past, hapaєmo vovkodava and kidaєmo yogo in pich. It will be consumed in Danish hour and I will repeat the version of the code. I know that the combination is being introduced.

2) Іdemo on the other on top of the saddle and it will change at the fact that the efforts of the important roztashovalis so by itself, as on the screen shot. Come to the rest of the chandelier and change at our hour. It is taken away on a mountain і it is known an amulet.

3) The artifact is lying at the lift, which is stuck at our hour. Virushaєmo in the past and kataєmos on a new mіzh with the first on top of that pіdval. Will be consumed in the daytime, if the camp is in need of us.

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