Dead space 3 rounds 9. Guiding is the main gra. Bose: Magnificent Pavukopodibny Necromorph

Fix walkthrough Dead Space 3 for two rockies to the main pod_y gris. 18 worm 2314 rush forward on the snowy planets, for this purpose, he should be aware of the onslaught by pressing "B" and crumbling directly into the blue line. Zatisnuvshis in the singing moment of Shift, robustly small trip to the broken spaceship. In front of the ship's entrance, boxes are lying around, breaking and pushing “E” objects are smashed and picked up from them. Schob penetrate the middle of the ship with a striker written on the door "zamaty klyamku", for the sake of aiming with the right button of the mish, and openly flashing LMB. For the opening of the doors of the onslaught, "E", for which a man will come at us in the back, for which a couple of monsters with such fighters will attack us, having shot the enemies, passable in the middle of the ship.

We pass by a corridor of monsters, so they can climb on us, do not get lost in picking up ammunition, as soon as we get close to the floor, see if they come to the onslaught of the “E” key. Having reached the end of the corridor, going downhill, then climb onto the descent before reaching it and pressing the "E" key. There are high open doors to the cabin of the pilot and taken from there from the container, so that the ship will fall more often and our character is wandering around, having grabbed onto the rope. Descending down the rope with a vikoristovuchi clavishi ruch, and for that purpose it is Shift. leaning against the bottom of the uglyaєmosya in the direction of the falling ulamkіv of the ship, for whom we are amazed at a small video insertion of the letter of completion as our character is guinea, ale tilki a cob of passing gri.

Wait an hour for a glance

Rozdil 1. Raptovo awakening

The upcoming steps will be seen in 200 years, near the Millennium Colony. Writing a short shape and picking up a first-aid kit from the attached first-aid kit, stuck with a “Q”, so you can take a note before you leave the room, which is a free bonus. Vyyshovshi into the corridor is turned over and passed forward until the descent, along the way down. Having opened the doors, evil goes to the street, de us already check partners. If you want to see the gate bizimo forward about the crossover, you can grab onto the yak by pulling an "X". Your employees will be in the presence of a police car, as the right-hander will stand, and it will be possible to build on the roads. Having reached the car, Bachimo yak її pіdriva one of the horns-self-pliers. Vibukhom Isaac vidkidak ubik.

Having risen to the feet of the collapse ahead of the road ahead of the road, they are coming out, going up to the end of the tunnel, up the hill along the slopes. Go away from the factory building with Norton, it is passable through the doors, through the onslaught of “E”, moving from the side, passing forward on the street, passing the road. Having reached the road with a great deal of transport, the stasi module is victorious, for the whole aim and onslaught of "C". Crossing the road before going down and coming through the doors, in front of you, having left a couple of roads below. Having walked through the corridor to open other doors, to go to Hol EskaCorp, walked through how to get to the elevator on what kind of mountainside.

When I looked at a short video, I got up on my feet and got a victorious first-aid kit, for which it was necessary to know a couple of enemies (at all times it was not the beastly people, but the necromorphs). Having passed through the unblocked doors of knowledge, having kicked the corpse with your foot, you can vibrate the corpse objects, robustly price the onslaught of the piercing. Having walked in the offensive of the suppression, drove in a few necromorphs, for which it is known to lift to the downward descent. The right-hander goes to the entrance from the elevator, there is a bonus information, it is possible to pass forward, and turning the right-hander through the doors, go to the store from which you select it on the street. On the street, a few necromorphs can be disassembled right through and right-handed to descend on some of the monsters to go down and sit down in the lift.

Having reached the Bachimo station on a lift, a carriage with a fire, standing right-handed, and livoruch go. For the help of the kinesis, go to the round platform, aiming and pulling the "F", and send the vishtovkhumo to the tunnel. I know, well, for the help of a kinesis, it is placed on the platform with a fire, so that the platform fires up, the car will aim before the train and you will need to climb onto the new one. In the course of the journey, the train is passable in the locomotive on the way along the road, having reached the head part, it is moving forward and picking up on the lithuanian device pushing "E", not without the help of Carver.

Rozdil 2. On my own

Writing a short dialogue with Carver on the cob of a viral corridor right next to the capital's town. Arriving on the place, marveling at a short video of what, our ship started to work out. Pislya rozmovi with the captain, rotated hand and passable by the corridor, our preference is in the way of our costume. After an hour of walking along the corridor, you will see the included gravitation. Having reached the suit, marveling at the yak Isaac to dress up for his wicked vikin in the unimaginable space. Having flown forward a sound module, for a complementary kinesis, there are two signals indicated by blue arrows; Flying away, following the module, fly by mines and hovering out of the way to fly with you, to accelerate the onslaught, "Shift".

Chapter 3. Abandoned flotilla

The first dolly spilled to the entrance to the gateway, above the yak є was written UD-24, then to the platform at the entrance to the onslaught Alt. To open the hatch, the vicorist Kinesis, having consumed the middle of the door, is able to open the vantage hatch, for which it is passable through the doors, in front of the yak it is so clearly Kinesis. Turning the hand, open the door of the door, behind what will be attached to the vantage hatch of the keruvannya, then open the hatch for the first time in the victorious Kinesis. For that, as a container, after seeing it, it is possible to take it on board until it is passable until it is short-cut and the virus was sent to the SOS signal.

Our offensive staff will reach the control room, pass directly by a dark corridor, leading into the ship's front, leaving the right-hander at the gate, which is visible for an additional kinesis. Having passed through to the onset of gates and emerged, they were consumed in a small area, as for a given moment, with a deaf kut. Here we have an active storage verstat in front of us, so there is a right-hander, for the whole business, a battery is needed and inserted into the slot with a quick order from a verstat. Having screwed up the verstat and opened the gate with a zombie, so in the middle of it you can climb to another level and pick up the loot to roll around there. Having walked forward through a couple of doors, as it is itself, you will see for an additional kinesis, you will be taken into the corridor, destructively a few necromorphs, with which you will be returned. Dalі passable by the corridor to the doors on the right, lined with boxes, which is necessary to destroy kіnesis. Having interrupted all necromorphs at the offensive side, it is passable by descents up the hill, and then down to the church doors. Having eaten in the offensive corridor and having interrupted in the new necromorphs a selection of first-aid kits with ammunition, in one of the chiefs there will be a supply.

Through the steps of the door, you can go to the front with the descents, go down, go down and open the doors, and go to the technical deck. For use in the non-carriage of the onslaught, Alt, forcing the collapse of the corridor, drive in necromorphs. Having reached the protylezhny end of the tunnel, you stand up on your feet and press Alt and passable at the door of evil. The offensive attaches know the text of the story, having read it all along the way. Through the steps of the door, go to the head generator, which must be started. For the whole, a generator is needed for a stake, launching through the three th parts, lowering the prism to the bottom until it stops, and then activating the valve in the center, so by itself, the procedure is repeated three times, parallel to the attacks of necromorphs. When all three parts are activated, turn until the remote control is turned on and the generator is turned on. Having interrupted all the necromorphs, it is passable to the lift, at which point it was up to the people who saw it.

Rozdil 4. Weekly history

On the cob, you can take a verstat as quickly as possible, for which it is passable to the elevator, on whatever the way down. Turning to the side of the generator, it was on a new marvelous growth through how we could not go far. I know the active part of the generator, if you do not eat before the crumbling growths, when Isaac gets hurt by the hour. You can skip or see the shots in the center of the sprout. So, when you reach the exit, you will see the door and descend down the stairs. Through the door you can go to the corridor with the fans to wrap oneself up. Onslaught of Alt flies, and to trust the shovels of the fans, they shoot through them from the stasis of the module. Having flown through the corridor, I once again stand on my feet and pass through the doors, which lead to the corridor with an included elevator. Having cleaned the corridor from the necromorphs, it is possible to reach the right-handed panel from the elevator, in order to turn on the elevator, you need to move two circles at the specified position, one key for the additional WSAD buttons, the other for the additional arrows. If the offense of the mug will be on the onset of the onslaught, E. Having served the food of the virus in the elevator.

You can pass through the elevator from the elevator corridor, send a short yak-stage, obshukuєmo obscenities, when you pick up an artifact and textual record, it is passable to the elevator and descend to the bottom. Dal is walkable by corridors through the hall in which a film will be shown (one more artifact can be seen on the screen). They sent us with the projector into the corridor with the necromrphs, having climbed past them, passable distances, turning to the room with a verstat, there Isaac zustrichaє Elle (along the road in one of the figures, you can see the armchair of the shotgun and the floor). Having talked with Elly, I’ll be sure to renew the chaplain "Croz'є". It is possible to pass through the doors through the doors from the verstat, there is a "wardrobe" - an attachment for changing costumes and reduced ІКС Gris Mass Effect 3, then the N7 suit will be available to you). You walked through the corridor and opened the doors and went to the gateway through the open space. It flew far to the chavnik, and when we arrived at the place, we took it in the middle. Go to vibir virusaєmo on Terra Novu for a bonus mission on Grilia.

Having arrived to the ship "Gril", it went to the entrance and penetrated all the way. In order to protect the gate, it will be necessary to renew the energy, for the whole descent downward by descents, opening two doors, going downward by descents, for an additional reason to start the generator. Turning up the hill with the descents and driving the thieves, it sits in the lift, on a mountainous hill. Having opened the doors, it is passable, while not in the locked doors. For this purpose, it is known that a flap from the owner is known, having shown what is needed to balance the energy, for which to change the greens, the right-handed person is left. It is necessary to change it so that the CPU scale went to the green area, and the Light scale to the bile, for which change the right-handed people are right-handed from the number 90, and on the right the outsiders are at 45, 45, 60, 60.

Having walked through the doors of the building directly, they see the necromorphs, and then they appear, passing through the gangways until the approaching doors. Having cleared out the onset of the suppression, one can know the artifact, for which, for the help of the driver, the descent downward. Having climbed out of the Chergovy necromorphs, it is passable through a couple of doors. Having known the beetles, the doors open behind the aid of an important person on the wall of the right-hander. Having consumed in the presence of the generator, one of the members of the ship's command was activated, and it was possible to reach the panel with the words "Radio". Now it’s too hard to turn around in a verstat, having interrupted all necromorphs along the way. The door handler from the verstat will be the door from the panel by activating the door open to the door and taking the code, by ourselves, having entered the door to the door. Now you can turn onto Terra Nova for an extended main walk.

Chapter 5. Ochikuvani zatrimki

Having opened the doors with a kinesis, you can go to the wardrobe, in the new one you can know the lift at any time to another level. When you turn from the lift, you can turn and turn along the descent of the door to the stepping doors, when you see it in a place similar to a ship’s place, there is a shield behind the help of some kind of evil when you step on the door. Wait an hour for an evil one to wrap it up on a count of arrows, until a blaky point appears, pressing LMB repeating two steps, for which the diagram of the Terra Nova ship appears. so it is possible to know the shortened textual record in the whole of it. If you have chosen everything you need to pass through the doors and through the corridor, you can pass through the entrance with the automatic machine and down the slopes, and then you can go down. Going down, open doors, through them, into the corridor, which will bring us to the side of the house, filled with containers.

Having experienced some necromorphs, go through the containers in which you can know the robot is picking up the corny resources for you. Having come down to the Chergovy corridor, it is possible to pass ahead of the necromorphic paths on the road (to get into other things, do not go into trouble, to turn around), opening the doors for an additional reason to use it as a new type of verstat, here I am you. Having known the monsters of Chergov, it is possible to record texts from the table and pass through the doors until the onset of the distance along the corridor;

Let's step on our staff to release a trolley, for which it is passable through the doors from the panel. Having walked down the hill into the corridor, deceasing the wicked necromorphs, it’s just that it’s important to kill him, it’s possible to kill him only when you see all the pictures, until you come to the first death, but you’re not going to die. do not worry, you will be automatically saved in front of him). After completing the corridor, we enter the elevator, at which point it is connected to the remote control. For an additional remote control, it is necessary to ring the passage for the trolley, a complete puzzle, which is "Tetris" or "Lego", the vantages of evil and on the right are required to be wrapped around their axis behind an additional PC. Having connected the slats from the vantages, you can automatically enter them from the control panel.

Now we need to turn back to the trolley, interrupting Cherg's party of necromorphs, turning it to the elevator (here you can do it as quickly as possible). Going down on the lift, it is passable to the point of the sign, orієntuyuchis for the help of the onslaught "B". On the way to the scene of a new monster, which you cannot know walkthrough Dead Space 2). Not for an hour, a new monster is galloping with a stasis, our zavdannya reaches the trolley and trim the defense until it arrives, driving in extravagant necromorphs and stagnant stasis on the one that is constantly regenerating. Having reached the trolley, one can pass through the middle and virus to the station in the center of the ship.

Chapter 6. Repair before update

Arriving at the central station, you can edit the bonus mission “Boyova's wheelhouse” for the whole need to go to the elevator. And to open the door you know the key is the card, and you can know in the primitive evil from the elevator, it’s so unblocked and the first one doesn’t go out to get the door open, changing the cola at the meaning of the moment. Having penetrated into the village, the key is taken away, so you can also quickly get a verstat for polishing or food. Turning up to the elevator and starting the hiring to the top, the exit from the elevator is passable by the corridor to the door, which is consumed in a small area, having come down to another level of protection against the visibility of the door in the control room. interrupting those who know it is necessary to go to the door and seemingly angry the panel with an important voice.

After completing the wheelhouse, the sound is consumed in the vicinity of the doors from which it will be partitioned with an electric arc of the connection; In addition, as you open the doors in the onset of the encroachment, I know from all the slides the necromorphs will crawl, interrupting some of the Chergov's electric arc, which once the box in which it is necessary is to be on the right. Having seen the gatherings, I saw on the wall in front of us the Chergovian box, turned up in the way of opening the arc of evil towards us. Passable forward and turn on the door step, first go down on the knight from the left side, pick up the right-hander from the doors. Having settled down below, an attack of necromorphs is seen, for whom it is passable right and right-handed to the approaching doors. Having driven in the chagov necromorph in the offensive side, the doors are open and the distance is passable.

Let us block the driveway from the pasta, turn it on and off, it’s necessary to get the livelihood, for this descent downhill we can pass to the coming doors, here you can also quickly go by the verstat. At the offensive side of the road, going down the hill and interrupting all the necromorphs in the turn of the Chergov arc (the box in which it is necessary to be installed is on the wall of the right-handed corridor). Having passed forward the descent with descents downward, turning on the arc of the church and driving in the necromorph, it is passable in the offensive of suppression through the doors of evil. The distance along the corridor is consumed in the machine, where you can find an artifact of the KSSK. In addition, as soon as I try to wicklice lift, I’ll start quarantine and start crawling necromorphs, interrupting any descent by descents to the lower part of the site. Here it is known to attach the valves to the valve, as it is necessary to wrap up for an additional kinesis and vistavity, so that among them there was a scry, a whole quarantine and an unblocking lift.

Having moved in the lift to the top at the side of the generator, then turn on the stasis with the module at the fan, for an additional reason, there are three batteries. We turn it to the lift of the way up to whatever it’s blocking in the fire, on the whole lift it goes to the other on top, picking up the brown objects, I know it’s on the third top. Here it is known a corpse near a christian and an audio recording that can be heard, then it’s possible to listen to it, then it’s passable at the pride of the schevishcha denotes richly corny speeches, for which there’s a bonus mission “Boy's wheelhouse” will be won. Now, to get lost in the country music, turn to the trolley, interrupting all the necromorphs on the way.

Now it is possible to continue the passage of the main plot, sit at the trolley that is right at the stern of the ship. Arriving on a vehicle, it is passable to the elevator, sending a wicker who does not appear to be driven in by a creature, victorious on a monster of a rhinestone, or if all pictures are added to the elevator, it is possible to descend downward. Here we will need to take the remote launch control, for which it is necessary to know three parts behind the help of which on the verstat you can take the instructions in the remote control. The first part for the remote control can be found right there, for the whole it is necessary to go down to the bedside down, taking it from the rack to the lower level; Dali wiklikєmo overshoot the platform, on the way to the іnshiy bіk of the chaplain. Descent to the knight on the lower level, immediately at the exit from the knight, a detail for the remote control is known to another, but if you go up to the third.

Having interrupted the necromorphs, they showed up, turning to the knight on the top to the top to the verstat. Having chosen the remote launch remote control, I know it before the sunshine platforms, at the same time, up to the nose of the chapel, the hatch is displayed and inserted into the remote control. When we turn around on a side by side, then we go down to the bottom of the walker, we pass through the door from the walker through the right-handed door and walk up the hill. Having given the attack of the monsters to the Chergov, it is passable to the knight, on what seems to be heaped up in the abyss, I am actively firing the nozzle, as it is necessary to insert it into the neck for the help of the kinesis, if you want someone to be honored. From now on, refueling starts moving from the necromorphs to the next step, and after the end of the turn in the priming and turning on the spray nozzle.

It is necessary to turn around to the shuttle when you are moving from Ellia, when you do not use the engine halfway through the engine and stop the necromarf with a stasis, for this regeneration, for that purpose, I need to look through the eyes of the cuddly ruffling buttons. Having reached the overseas platforms, ferrying across the road to the іnshy bik by the road, having removed the new factory - unblocked the mechanism, which opened the gate of the chavnik's parking lot. Having arrived at the place of descent to the knight down and far left to the elevator, it is possible to use the turret and the mechanism for cleaning the smitty. Smittyam will be red barrels as they need to shoot from the turrets, so at the same time it is necessary to drive in necromorphs in order to be created. Isaac's answer to the vikine at the entrance to space, for whom it will be necessary to turn to the chapel for the help of which I change between ships and viruses on the C.M.S. Greely.

Rozdil 7. Chaos

Arriving at the place in front of the virus right next to the motor for the chaplain, having taken it in is necessary for an additional approach, by the way, from the body. In front of it is the part of the body, and then the bismuth and the dvigun itself. On the way to the staff will be picking up three recorders from the ship's modules, which are similar to companions and from sleepyach batteries. Directly benefit from the onslaught of the "B" clavies, having found the vityaguyah companions from them, the recorders, at the same time, it was impossible to shoot all the way around and drive in necromorphs, as it was an hour to an hour. Having chosen all three recorders, they can be put into a sticky gateway, and it is passable in a straight line with a folding verstat. Having chosen a user of the institute, the space turned around at the entrance and installed in the nose of the man, having opened the hatch in front of the additional kinesis.

For that, the robot will be finished by entering the ship through the hatch on the side of the ship. Having talked with Ellie, it is necessary to put the pumps on the spot in the back of the cabin, and it’s necessary to start the pumping process for an additional reason, if you insert the pumps into the slots, you will need to work all that same pump. now it’s too much to go to the panel and start the engine (for the cooperative mode there is another bonus mission on the ships "Brusilov", so if you start with a partner in front of the drive, you can visit it). Sows in the river and, having started moving the keruєmo as a chapel, wriggled out to the ulamkiv the course and the progress of the minis, and at the same time there was a great deal of smitty. Entering the atmosphere will not be meek, that fire pump will still catch fire, it will be necessary to go to them and quench half of it, having altered all three to help the kinesis. Turning to the steering wheel, prodovzhuєmo keruvati as a man, shaved in health, shaved on the road. It’s a vain chapel to fall apart і falling into the planet, Isaac has already fallen asleep himself.

Rozdil 8. Nemaє zvyazku

Throwing and standing on the feet of the collapsing forward, shifting from one bagatty to the next picking up stocks, the costume of the poles is so easy to get into the fire. Our zavdannya on this stage of the passage of the gray know quietly, hto see, descending down the slope until the imperceptibly healthy shmat of the ship and then fall on Isaac. Hanging on the skeleton, the onslaught of "E" is all our character is destroying himself. Prodovzhumo descend downward with a grabber, it’s not beaten up on another great shmat of the ship in which a corpse will appear and a video record in which Elle has been sent to Isaac. Leave as a healthy monster, do not throw us off. Dalі passable to buds orієntuyuchis on the fires picking up the hillsides. Having passed the three steps forward, it is evidently attached in the way of looking for an additional approach, all the while by the very way of starting the generator, the "F" is pushing forward. here you can change the temperature, speed up the verstat, and also feel unsettled radio talk quietly, hto see.

Vyyshovshi through the doors of a verstat of descent to the knight down, far away into a round tunnel, on the cob of which you can take a polish. Before the hour of the tunnel, a healthy monster will appear again, but not on the road, going down and driving a sprinkle of necromorphs, you can go downhill, where you can know an artifact. Having gone down, it is passable until the onset of the buds, having driven in a couple of necromorphs and entering the entrance, we enter the middle, opening the doors with a kinesis. In general, there is also a generator that needs to be started, in addition, here you can know the text about and listen to the recording of the station "Aloha"). You will be named through the doors in the order with a bulo of text, as soon as you know it has been destroyed by the feathers of resinous monsters, so that you can drive from the snig. Having reached the offensive change in temperature, it was a pity for us not to miss the security system, saying that a thermal suit was needed for the trip. Going back and turning back a little bit to the right of that moment, the stars came, the doors appeared with the written S.C.A.F. Having driven in a sprinkle of necromorphs, we go into the middle of the deceased Bakle, for a short rosm and that in the world, having risen to the opening, so that the thermal suit can be known in the doorway.

Rozdil 9. Forward

Our offensive staff will know the wardrobe at the front door, for which we will need to start the generator, which is located in the side room. So, from this point of view, it is necessary to take one of the gears to the wall and to put it into the mechanism, as a result of the elevator robot. Having gone down on the elevator, it is passable forward by the corridor to the door, the hand is passed through the door, the hand is turned, and it is passed through the front, similar to a freezer. At the offensive side, they interrupted the necromorphs and took stocks of the coming doors. Having walked through the corridor and opened the doors to the onset of the room, when an attack of necromorphs is encountered, in the vicinity you can know the polish. Through the steps of the door you will be smashed into the corridor, at the inception of the gate, evil will be bursting like a monster, ale the beasts, I respect you for nothing. And the axis of the evil one can know the artifact. Passing through the corridor to the end, right-handed doors open through the doors to the hall with mechanisms.

Going down the stairs, I pick up two "puzzles", whistling the wheels in this order, and between them, the skry appeared, sending the active "Pump station 1" what we tried through the tunnel until the end of the day. Here we are checking another puzzle of three folds, ale the principle of the same picking up the active "Pump station 2" for which an attack of necromorphs is likely to occur. Having ordered another piston, we tried it through the tunnel until the end of the day. Pidnimaєmosya by gatherings and passable in the concourse above the machine room, in which it is possible to open the "key of the base of the provision", which is known in the bonus of the mission "Provide the base of the provision". Having walked through the door, walked through the wardrobes, we needed to know when we changed into an arctic suit. It is necessary to reach the burr, as it is seen to be scanned and passed on the lift to the surface.

Povertaєmosya in primischennya, yak would not go through because of the scanner, at all times with the suit all garazd and we can go through the distance. Rukhaєmosya forward orієntuyuchis on the navigator (onslaught B). Having reached the poultry and having killed all the necromorphs, pick up the stocks, letting someone come down the hill. Walking forward to the bulldozer, you will feel like a scene from the first fall in which you will need to press the "W" and "E" buttons (if you do not, you will not press the "pierced" buttons). Having vibrated from the car, scho falls, prodovzhuєmo collapse, orієntuyuchsya along the navigator, going downhill along the grab, going through the cave, go to wake up on some of the Carver's, let’s move and go through the door. there will be verstat i. In order to wydemo back to the street, speed up as a knight, protest at once you can’t drink too much, Isaac is attacked by a majestic neromorph, like a scorpion or a pawuk.

In a battle with the enemy, in front of it, it is necessary to shoot growths on its back, for a certain amount of growth in the midst of a growth, for a given growth to appear at a new society so it is very easy to achieve I repeat to the shooter along the spikes on the back and in the middle of a monstrous spike, once you kill him, you won't be killed like a monster will give you a pass in the end, for one thing, he brought us a path to the mountain, to replace the broken hero. Likewise, in the process of battle, the varto will be able to get away from the attacks of the enemy. Having gone up the hill, it is passable to the entrance to the village, going through the yake to get to the knight, on the way down to the street. It was far away from the territory to the entrance to the "headquarters of complex 1" de і known to Elle and іnshikh.

Wait an hour for a glance video passage Dead Space 3 To switch between rollers, playlist tab at the bottom of the screen.

Bonus message: Base of posting

As soon as you go through the bonus mission in a whole lot of distribution, you go to the street from the neighborhood, in which you know an arctic suit, you can turn right-handed and pass through the wake up until the gate is closed. Check out the required key - the card you knew earlier. The victorious card on the panel of evil is open to the gate behind the additional kinesis; buttons "E" (if arrow with a number of blue). Through the wicked doors you go to the corridor, the first one to leave the house is to go by gatherings and take stock from the top. The next step will be on the corridor, with the same price, so that a spike of necromorphs will attack you. Having walked to the end of the corridor, turn right to the door, right-handed people, through it and another couple of corridors, it is possible to get around with a rose on the wall by people walking down the hill until the coming doors, having triggered the signal of a trifle. For some of them to crawl from the drowning monsters, having interrupted them, you can go through the locked earlier doors.

Go uphill by descents and to the right through the gate, which leads to the offensive approach, in a way descending by descents. Imagining the attack of the church game of necromorphs, it will be necessary to open the doors in the offensive, for the whole business, a battery from the commercially available in front of the computer terminal is inserted into the slot of the handbook because of the need for the door. There is one more gateway, as it is possible to see the additional battery given, the stench leads to the comoros with supplies and a pair of necromorphs. Having opened the required doors and passed through the Chergovy corridor, consumed in the presence of a knight, which is required to be angry, wrapped a shot on a stake. Having gone to the top and having interrupted all the enemies, it is possible to pass in the offensive with a verstat of texts about and with various supplies. Having passed in the onset of primacy, it will be necessary to lower the raised place, the control panel is located on the opposite side, so it is victoriously kinesis. As soon as you drop the place from your sides, crawl the necromorphs, take up the defenses and build. After crossing the place, it is passable into the corridor through the gates of evil, for example, the corridor, opening the doors in the offensive route, descending down the slopes.

Rukhaemosya forward along a corridor from a number of doors, it is not possible to go to a pair of necromorphs and descents, but to drive up the hill, having gone up, it is passable to the elevator, on what the hill is going to. Vyyshovshi from the elevator and drove a couple of necromorphs, it is passable in the vicinity of the verstat through a small hall with an elevator in the center, such as with our endless mark, victories of the hero of the defense and other great attacks. At the primitive stand there are red barrels stacked three by three, if you wake up in them, you can drive in all the enemies at once, so there is a handrail. For that, you can stop all the evil spirits down and you can take all the stocks to lie on the new one. In general, you can know the artifact yourself. Now zalishaєtsya turn on the surface, then continue the passage of the main plot (ask for help navigator "B").

Rozdil 10. Now I know

Having talked nicely with them, having seen a lot of people, you can listen to the audio recording and speed up the verstat. Having finished the list of names and went to the members of the command, they saw. Isaac's vibuhu went down and lost alone again. Zanyavshi ukrittya, vіdbivamo attack, many times zvychaykh soldiers, for whom it is passable forward to the entrance in the offensive primіshennya. Viyshovshi nadvir is approached to the knight on the way down. Before the bridge, a group of soldiers and a group of necromorphs entered the battle. Overriding places and reducing the surplus of enemies, passable in the offensive of primacy. In the middle it is possible to speed up the wardrobe and verstat, for the entry you will have to unlock the doors behind the additional kinesis, filled with boxes. On the street, there is still little restructuring for the participation of soldiers and necromorphs, far away from a tunnel with slats.

Having reached the offensive attachment, we go into the middle, driving the necromorph into the head, sending down the descent down the descents and going to the street. Here we are already being checked by the soldiers of the enemy, having climbed out of the way forward until the offensive approach. In the middle, the corpses of the soldiers, which, before our arrival, will be transformed into necromorphs. Zenischiv all evil spirits znahodimo on the street, de bachimo majestic frozen monster. Having known a new party of necromorphs, it is possible to pass forward and to the right until Chergov's day, however, once in a while, if you have to spend in the middle, you will be able to destroy the castle by changing a couple of keys to the designated points. Having penetrated in the middle of finding on the drilling platform, going downstairs, start the generator, sending it to the platform itself and for an additional reason, the drill is released, for which a pair of valves is rotated and the right-handed person is from the drill.

In order to unblock the storm, the fun itself will be felt, the necromorphs will crawl from the droids, and the boer itself will be gigantic and bewildered to beat us. They are being built from food to stasis on the storm and namagamosya to shoot a new color in the central part of the city. A polamati drill will hit the backwoods for the third time, with a new skin launch of the drill, new necromorphs will appear, ahead of them more beautifully. Having finished with the borer and the monsters, they have picked up the reserves and have been holed up through the doors above the yachts on the cob of oars. When you walk in the cavern, come on a lift to the surface, which is passable until awakening with the words “Zone NX-03”, in the middle of the known majestic frozen “Nexus”, for which we will accept the new factory.

Rozdil 11. Poluvannya behind the signal

The writing is short and passable forward and is taken to the boiler room with the audio recording of Dr. Erl Serrano, through the door steps to the wardrobe, a new suit will appear, and the archaeologist's suit itself. Dalі pіdnіmaєmos on the lift to the surface. The right-hander from the elevator will need to knock out the battery and bring it to the heat generator, so it will not be possible to kill the necromorphs at once. The doors to the generator will be halfway open, so after pushing in the battery, turn it backwards and turn it back and forth by descending the door from the lift, having consumed the heat generator in this order. Having installed the battery in the vimikєmo generator, having shot the necromorph, we turned to the elevator, on the way down, we would freeze "Nexus" back near the hall. Here, it will be necessary to freeze the heating system, for which the active panel is written in front of someone by the kinesis one of the valves is wrapped. Any valve that needs to be wrapped can be seen behind the digit, which lit up above it. Having turned the valves in this way and adjusted the system to get to Santos, for which it is necessary to go to the lift. Hanging Santos can be recognized from the seat of a sensor (a probe for folding pictures of nerve canals), which is more similar to a zombie, for its folding it is necessary to know three details, but we can know it at one of the warehouses, whatever.

Sidaymo back at the elevator and descending on a new downward path de vyhodimo from the entrance through the entrance to the elevator, going through the street to the knight on the way down. They went through the gates to the side of the boring platforms, smacking the suicide of the soldiers, dropping them up the hill to the Chergov gates. On the street it is passable straight and to the right to the closed doors, which can now be opened by the right-hand side panel. In the middle it is passable by a corridor lіvoruch to the elevator, on a kind of floor on the surface (in front of the elevator, you can know the text of the post). Far passable ahead of the dying necromorphs, descending downward with a grab forward, and then uphill to the barracks. You can know two texts about the occasion and about the things of the reserve. When you wake up, you go to the “Domozhniy Maidanchik” filled with boxes, interrupting all the necromotions, it is passable to the offensive entrance to the wake-up call, if you open the doors you need to break the lock, you can knock the number down to the desired point ( . і navskіs, but, for example, I had a wicked feeling of lack of handiness, for the first time I didn’t go in with evil, that and from the other, it’s possible to make it sound like a video)).

Bonus Misia: Arsenal

If you decide to go through the bonus mission "Arsenal", then you will need to turn to the additional maydan and go through the doors of the bile of what kind of signal resins, or to close the mission from the menu of the grill). In the midst of a mountain, an artifact is picked up and on the lift of the descent down, at the closest room of the wardrobe and verstat there will be another lift, for we and need to be quick. Behind the additional lift, the descent is still lower in the surroundings littered with corpses and feathers with resin. Through the steps of the door, I’ll be thrown into the room with resin chips and a pair of necromorphs, as only when you see the fire, there are monsters who are passable to the elevator, on which descent is even lower.

Far through a small corridor and a couple of doors, it is possible to go to the neighborhood with necromorphs, rebuilding what is passable to the locked doors, you can open the door by breaking the lock, changing a couple of keys at the designated point. At the offensive side, the right-hander is turned and through the gate, he is falling into the hall of the round form, in which the necromorphs attack us at once. Through the steps of the door, it is possible to enter the corridor, and if you pass through the door, you can go through the door of the "pasta", as the substitution of the one that appears, is almost an attack of necromorphs. Having interrupted the attackers, open the gates, and I will write over them, I will lead to "Battle Vezha 02". Chergov is rounded by a single memory of what will be a necromorph, who has fallen into and broken to death from above. Through the stepping gates, we go to the room with an audio recording, polls, locked doors and an elevator, on what we come across in the offensive, in which we find ourselves as people are so necromorphic, not in those who are not quiet.

Having known all the magic items, descending down to the pidyomnik, here, besides the boxes with supplies, you can know the audio recording and the key to the arsenal. For that, when you take the key, you will know again an attack of necromorphs, which have destroyed those that are passable to the knight, on which one goes back to the top. Turning to the elevator, you turn until the doors are locked out of the locked doors, opening them quickly into a round tunnel of stuffing with boxes and trolleys behind you, and you want to see a sprinkle of "miserable" monsters. Having passed all the thresholds, it is passable to the opening of the doors, it is possible to break through the castle, to the evils of the simpler to wrap the shots on the stake and the onslaught of "E" if offenses are made blue. At the offensive side, the necromorphs enter Cherg, leaving the doors, open the doors and passable by the corridor to the lift, on the way, at the beginning of the onslaught. The door handler from the elevator will be locked doors, from which we now have a key, opening the door to the construction of a number of warrior soldiers and passable until the next door.

There was a Chergovy corridor with feathers of resin in the end that there will be a lift on any given moment in the offensive of our suppression, as the warriors of the soldiers are so necromorphic, and one can say exactly not one of them without a fight. Having left the gate in the central room, the arsenal was whispered, taking it away can be lifted onto the surface for the continuation of the main plot. So, there will be transport in itself, although it will not go to a new place at once.

Rozdil 12. Roztin

Turning around at the side of the de earlier, Santos gave you a zeal, the hand and the right hand from the gigantic frozen part stand to take the harpoons, you need to cleanse the skin, and send the harpoon on the harpoon. When we turn to Santos and Norton, we go into the cell at Yak Norton to let us down at the gut of the monster. In the middle, having become aware of the sensor, you will need to know three nerve clusters and vistries in them; Every team gets to see the attacks of necromorphs. Having discovered all three nerve clusters, and having woken up in them, it turned up to the cell, so that Norton, after all, would protest to vipuskati from the cell.

Lying alone, the doors of the rooms were opened behind the additional science, turning the importance of the blue signals on the control panel. Vyyshovshi from the clitini passable livoruch to the lift, on how to lower the floor to the level from the heating system, how to regulate in the last break, tried on her way to the entrance to the boiler room. You can pass through the little doorway, through the doors with the words “call access” to the exit from the alarm. The name of Isaac is quickly disinfected and delivered to the colony, marveling at the short cut-scene, knowing that Norton is healthy. Vistachaєmo zbro and enter into battle iz by the soldiers of the enemy, until the majestic beauty does not appear.

Fight with a gigantic monster will take shape in several phases: in the first place, you will be able to see you in the middle, at the same moment there will be some growths in a new person, if you won’t be struck by your breasts miraculously, And the monster is in some viplyovuvatime other necromorphs, їkh so it is very vіdstrіluvati (more beautiful on the cob, if it stinks in the pouches of the same slime). With Isaac's vindication, nevertheless, smacked into the middle of the monstrosity, shoot at the same sprouts in its slunk, as it will appear through three bulges, while trying to get away from the objects, which are at the same time shooting. For this purpose, as you deny all the goals, the monster will attack a boredom, so you name it. When you vibrate, I know Norton’s device, which you can shoot by pressing the “E” button.

Rozdil 13. Torknutsya heaven

It is passable forward until the right-handed person wakes up, the doors to the yak are opened for additional kinesis, all the while it is necessary to start the generator, and you can also speed up the verstat. Viyshovshi of budіvlі passable Vgoru on stezhtsі, Pokey is not zustrіnemosya of Ellі that іnshimi vizhilimi, pіslya korotkoї Rozmova pіdhodimo to vityagu i vistrіlivshi harpoon pochinaєmo pіdnіmatisya on Motuzko Highlands for Ruhu vikoristovuєmo klavіshі WSAD, and Yakscho wants vіdpustiti Motuzko tisnіt the Shift, so needless pіdyomu namagaєmosya get out of the way of the stone. Having reached the ledge, the button “E” is embossed, so that it grows up the hill. There is another check on us here. Having poured over the straight wall with stones, it falls, falling back on the ledge, it is passable in the right direction designated by the navigator (button “B”). Having reached the top of the sun, they wrap the valve with kinesis. picking up by descents into the cave, in which the frame is marked and stored natrapimo for necromrphia. Having degraded all the monsters, collapsing before the entrance from the oven.

Having walked the trochs along the ledge, we stumbled upon a pidyomny cat, who got stuck, zunuvshi kinesis the beam with the gear above it. We will come to the staff of the elevator control panel, pushing the troches forward, an attack of the mobile necromorphs is readily apparent, for which it is passable in the stove with the advancing addendum. For an hour, go to the nekomorph above you, and to push through the hill through the troughs, then the right-hander is pushing Shift. Having grown up on the mountain, it is passable to the Chergov kryzhanu cave, having made a round of necromorphs on the way. When you come from the stove, we stumble upon one more point of the driver's seat, the winch is not visible, the right-hander can be found verstat, and the order of it is pyloriz. As soon as we pass through the gate from the gate, we know for another one more prone, before the hour comes upon us there will be great boulders falling over the first shaved stasis. A friend's shave is so stagnant by stasis that we move to the other side. Dal to get lost in the cabin of a pedagogue, so to go, її is so beautiful with a stasis for a safe podyomu (re-handed and right-handed so it’s just like and before pushing Shift).

Having gone up the hill, it is passable for the vkazivnik, who know all the necromorphs on the way, go up to the Chergovy downhill descents, and go down the hill over them, and the winder appears. To start up the generator, during the process of burning out, you will need to try out the lamps. For many people on the temple near and open an electrical shield. In order to re-generate the power, the switch is 50 left, and the switch is written 70 to the right. Let me turn it to the winch and give it to me. There is no reason for a hefty monster to appear, for which Carver will overrun the cable, so that the elevator cabin will be cleaned, Santos, because it will be in the middle, sorry, the guinea. Ala, it’s a miracle that Isaac doesn’t go out of his way, and it’s falling.

Throwing passably forward to the nearest knight, the protest of blockages and then a miracle appeared, which brought down the elevator cabin (a splinter of development was already fighting with it, a little bit of it was constantly hitting). Every once in a while you can’t climb to the entrance, but it’s possible to get started. In order to destroy the monster, you need to activate one of the two harpoons beforehand, to stand nearby (by turning the valve with the help of the kinesis), and then lure the monstrosity from the harpoon, so you can take a closer look at the beast with the help of the laser. In order to fire the harpoon bizimo to the control panel, it’s worthwhile to use another harpoon and turn the knock on a new valve, so that the monster was nailed. For someone it is necessary to go to an additional attachment and to an additional mountain.

Rozdil 14. Usiyu svoє m_sce


It is passable forward before being on the slopes of the mountains and starting with the descent, so that Isaac going down the Ellie will give you information on the ІKS behind the ground route. Pressing the button "B", we go to the indicated route, which is a corridor near the skeletons. Having lived along the road, a few necromorphs got to the point of being written PA-29, fled through the broken red gates, drove up the hill to the entrance to the village, and passed through the yake again on the street, de Bachimo ship. Dalі pіdnіmaєmosya up the hill with a grab to the door with the written "Biolaboratoriya". Evil gate is the wraparound of the arrow in three fingers and the pressure of the LMB or the "E" if and when the arrow turns blue. Move all the way to the middle, go to the corridor, which before you need to clean up all the young necromorphs, so here you can know the "wardrobe" and "verstat". You walked through the corridor to the right of the wiklikamo lift "on the lower rivni". On the lift you get to the Chergovy corridor, and if you walk to the end, you can get to the Rosetti laboratory, de installation from Elle.

At the laboratory, there is a storage station, our staff will take Rosetta into pieces. Dekilka shmatkiv will also be at the warehouse station, another one can be found right there in the laboratory, having shown him for an additional knowledge, the shmatt is transferred to the part of the laboratory and is inserted into the special panel of no one for the purpose. You need to take two shmatki from the laboratory of biology, two from the laboratory of planetology and one from the laboratory of geology. For that, Yak Elle give you the key to admit the virusmo shukati reshtu Rosetti. Turning around the corridor with a tank and a wardrobe, it is passable to the third prototype end to the opening of the doors, which can now be seen. Through the doorway to the krylo biologicheskikh doslidzhen corridor is all overgrown with water, passable to the last protylezhny kintz, znischuyuyu pastki.

On the corridor, there will be a sterilization system with a control panel, the protector system is shut off, you need to turn on the gas pump. For the whole it is passable at the door with the inscription “Pump” on the way to the entrance to the priming of the sterilization system. Behind the door, there is a shortcut and a text message, there will be a lift on a certain descent downward, having cleaned the installation at the bottom of the start of gas pumps, for which on the panel there is a change of 70, 90 and 70 PLN, 50, 70 and 50 right-handers, the remote control of the system is turned її. Having cleaned out the corridor of the frozen growths, it is passable along the new one to the middle and zgortaimo to the door from the right side. Through her, you will be able to write "Neurology", except for a necromorph at the wall, audio recording and an planetary artifact, here you can know and Chergov's part of Rosetti. Having pulled Rosetti’s shmats from one box into the active panel with the help of the kinesis, they brought it to the laboratory for folding in such a rank.

Turning at the clearing, the corridor is passable to the elevator, on a mountainous hill, through the doors with the words "access to the paleontology" is passable into the corridor. Having deserved all the necromorphs, it is passable forward and through the doors is efficient to the path of paleontology. Stepping doors are visible behind the auxiliary valve, which is located in the panel, right-handed from the doors. At the naval rooms, the key is known to the barracks of the Reapers, which provides access to one bonus mission. So there will be doors itself, which are opened by a torso shaft and lift yakim on and it is necessary to speed up for a second pass. Vyyshovshi from the lift, there is all the necromorphs, who sent them down to the bottom. In general, there will be a Chergov part of Rosetti, but by the way, you need to show a small puzzle, and you can play it on all three 0-degree displays on all three 0-degree displays. so the most primitive will have an audio recording.

If you go to the end of the corridor, it’s possible to go to another corridor, but it’s like a biological guide, so it’s necessary to go to the end of the corridor, and you’ll go to the end of the corridor, and there you’re a panel on the active side (who’s been busy with nimoses). In order to make the sterilization procedure more efficient and we need to quickly make our way through the corridor near the control panel and activate it (as I am for the first time). For sterilization, you can go through the doors on the right wall, as you go to the laboratory with Rosetti's little chick. When we enter from the laboratory, necromorphs will attack us again, interrupting them through a corridor to the entrance to the street. Dalі pіdnіmaєmosya up the hill with a grab to the entrance to the offensive wake up, firing from the ship along the way of Isaac. Having walked through Chergov, the familiarity goes to the streets and the ruins, we know the way to wake up to the laboratory of Rosetti, although it’s true that we’ll be able to build on necromorphs.

Uvіyshshi to the primacy of the biological laboratory, it is passable through the corridor to the gate with the words "access to the geology". Vyyshovshi on the street is passable to the knight, having interrupted the spike of necromorphs along the way. Having gone up the hill, before entering the wake-ups, all evil spirits are dear. Having penetrated at the "Viddil Geology", it falls off at the depraved from the frozen monsters and a verstat for crumbling. Having walked through the door, consumed in the room, you can know the key from the disposal, you can see the access to the same bonus message. so there will be doors to the side itself, to open up behind the auxiliary torso shaft. Through the steps of the door, you can go to the chapel with Rosetti's chickweed, so that you can go to the new and rukhaymo for an additional health block, meanings with arrows. Behind the aid of the block, there is a partition, so that we can pass through. Having taken the Chergov part of Rosetti to the laboratory and turned them around, they made all the paths on the way.


For an hour to glance at the video of Dead Space 3, for mixing between the rollers, play the "Playlist" tab at the bottom of the screen.

Bonus message: Widgets of utilization


If you don’t want to know the input at the disposal, then you can go through the bonus message by logging in at the load of the menu with the selection of items. It is passable in the vicinity of the street, above the door there will be written "Disposal services", going down the lift, go to the side of the wardrobe and verstat, there will also be a lift, for whoever you need to descend, so far down. Passing through the corridor, we enter the door with the written "Mysternya", having passed through the necromorphs of descent downward by descents, when the text is received, when right-handed people come from the descent, and it is passable at the gate of evil from her. The distance is passable to the end of the corridor, and through the door from the left side, you can go to the elevator until the end of the day. Vyyshovshi from the elevator and degrading the gum of necromorphs, going up the hill by the descents, passing through a couple of doors and being consumed into the control center of the entrances. In general, it is necessary to screw up the input from a smittєpidyomnik, the procedure for an evil person is to wrap up shots on a stake. At the offensive side of the door, which leads to the appearance of the smitty-vidalennya, passing through it, to the side of the bridge. In order to lead the place of descent down the descents and in the process of creating a puzzle with the children, so that the contacts between them were screamed from the warehouse, they activated the right-handed panel (during the process of initiating an attack of necromorphs) from the ventilators.

Pereyshshi through the place of the virus on the lift until the onset of the attack. Vyyshovshi from the elevator, descending downwards by descents, having made the Chrgov party a chudovisk, pass through the entrance gates and corridors to the entrance to the hall of the alarm vidsik. far up along the gatherings and through a couple of doors it is possible to go to the side of the bridge, at all times without any puzzles, just for an additional kinesis rukhaєmo important on the prototype of the bridge. After moving through the place and having tried to open the attack doors, which appear blocked for an hour, take over the defense and are susceptible to attacks of necromorphs. Having known all the thresholds, it is passable in the offensive of the city with a verstat and a gate, which leads to the central entrance. At the offensive end of the descent down the descents, there is a lot of necromorphs and passable at the door with the words "Hall of the central workshop". At the offensive side, you can know the text of the occasion, the doors for opening any required torsion shaft and lift, for which we need a system. Viyshovshi from the lift, it is passable through the doors with the words “Access to the security system”. Having cleared out the necromorphs on the offensive of the primacy, it is passable in the battle wheelhouse. Having picked up Chergov's text through the doors, it is possible to enter the elevator, having clicked on something to start the necromorphs, so that they can step on. After the end of the attack, the lift goes down at once from the box from the "gift". having taken all the bonuses, turning on the surface, the bonus of the Viconan's "Vidsik utilizatsiyi" mission.

Bonus Misia: Barracks of Reapers


Rozblokuєmo lift with the written "Barracks" and descent to the new barracks of the 163rd corral. From the elevator to the corridor with the grateful doors in front of you you can know the text of the story. When you see the grates and pass the distance, you can know more about one of the texts when you look at it. one at a time from the front embossing which is necessary to ensure the stasis the beginning of the primacy, there will be a meta of our rise - "screening of the new belongings", having gone down that you can turn around until the main plot is passed, for this purpose, you will vibrate in the middle of the day the key of an officer of the woman, as you yourself can know in the whole prince.

Rozdil 15. Primhi doli


Arrived before the laboratoryRosetti, before you need it, take away some of the gimmicks from the surrounding parts you have known before. It is possible to change the price for an additional education by rearranging the eye in the required mission, as it is possible to remember it, so that the first and last mind to stand on their distant minds, which need to use the same time Yak tse zrobiti can be poured at the video passed through. In addition, as the collection will be completed correctly, all the time will be taken care of, and we will need to go to the control panel and activation panel. Marveling at the short video, we opened the room for bangs and obelisks, for Danik to appear and take away the "key" from us and the "code". At the last moment, Isaac will not turn on the sterilization of primacy, because it will be necessary to quickly vibrate from ny, for the sake of trying to go down by descents, it will turn up and down the road, and we have already gone by the top of the doors from the laboratory. gas).

The doors of the laboratory are locked, unblocked and unlocked, Ellia wants to wait herself until she goes out, opening the doors to the laboratory against the pressures of the "E" button. Bizimo by a corridor, scho zapovnyutsya gas to the elevator, at once with Carver virushaєmo in pursuit of Danik. Viyshovshi of lіfta passable corridor to Perche turn lіvoruch to vihodu of budіvlі (entire road bude pіdsvіchena pen Smoloskyp. Viyshovshi on vulitsyu virushaєmo to the mine orієntuyuchis locator i rozkidanimi Smoloskyp, roads znischuєmo yak poslіdovnikіv Danіka so i nekromorfіv. Mine potrіbno Buda rozkriti zablokovanі dverі peresuvayuchi two stakes at the indicated point, ale in front of the cim it is necessary to clean up the maidan in front of the entrance, then attack you through the door, like people, and necromorphs, who have killed and quietly, and those who attacked the door before the evil door was opened. ...

Rozdil 16. Prikhovane below


Having penetrated into the encirclement of the mine, start to descend downward, for the victoriously already familiar pristriy, only once will the coal of the mine be let down. On the way down, you will get a couple of holes for a big onslaught, just the Shift button, so you will get a couple of holes in the necromorphs. Having reached the maidan at the bottom, stamped "E", go down on it, having made a small piece of food, it is passable to lift a livoruch, on how to descend to Platform 1 (I will write about it). Vyishovshi from the lift, passable to Chergovy knights, on one of the lower slopes, more glibshe. In the process of descent, there is a lot of friends Danika. Going down to Chergovy maydanchik and having cleared one of the roads, it is passable to the onset point of the descent, for which it will be necessary to open the locked doors, changing the stake to the specified position. here we can trim access to an elite costume. On the cherg descent, it will be possible to get stuck not only with the bewitching warriors, but with the necromorphs. Having cleaned the Chergov platform, it is passable to the door, and then you can go to the next ramp downhill. All the evil spirits descend on their way, in the end of which we are checked by a fan, which will be needed if there is a need for additional stasis. As soon as you go through, Isaac grows up and we wind up the fan again by embossing the fan and depressing the "E" button.

Rozdil 17. Divne Misto


Get on your feet persh for all the start-up of the generator, right-handed from the doors into the yaku potim and passable. At the offensive side, when trying to open the door, the projector will start up, and then wondering at the video it is necessary to open the door, for which there are three symbols on the panel, right-handed. Correct consistency can be hit on the monitor with a projector (by the way, it will be my word from the planets, which means “Vidkriti”). Walked through the corridor and doors, where you could feel stasis, you could have a "car" near the majestic hall. Writing a short break with Carver razdilyaemosya, Carver on the road lіvoruch, and Isaac will have a chance to pass the right-hander. Going downstairs, you can open a box and open a rectangular panel with a distaumo kinesis; Passing a little forward, no less than a couple of warriors' battles, for which you will get a couple of transitions from stones. With the rest of the vibuch, Isaac falls down at once with Carver, taking the way to Danik's “code”.

Now our zavdannya deliver the “code” to the car, moving forward, flying along the locator, and flying on the way of all necromorphs. Having passed the three steps forward, you can turn to the locked lift, and I will record the audio, if you unblock the lift behind the additional panel to the evil one, then take away the bonus to the "Shepherd of artifacts" mission. Having reached the round doors, they see the last of the symbols, as they did before. Starting the generator in an offensive environment, turn on the zero gravity prism, pushing the Alt spill until the next round doors are displayed on the locator. Doors can also be displayed after three symbols. In the offensive side of the road, having passed the trochs forward, they stumbled upon a stake on the pidlosis, standing on the yak for the auxiliary kinesis, it is possible to ruffle especially massive ob'ykti (yakraz so how to block the way for us). Having gone down, the generator appears, which must be started, so there will be a wardrobe and verstats, well, a lift to the top to which we need to go.

The mountain will be a maidanchik from a chotirma with bent columns and a stake on the pidloz, which is due to stasis and kinesis. Standing up on a colossal side on the wall of two pictures in a pictorial way to depict the curvature of the columns, which once we need to display it is shown on the image of evil (von mehtytime). The shape of the columns can be changed by collapsing by the kinesis of blue coulis on the basis of it. The whistled colonies are shown on the image to lose the activating panel, which appeared behind them, in order to see the passage to the "Machine" itself. Having gone down on the lifts and having lowered necromorphs, it is passable on a colo in pidlosis, which is located on the cob of the passage, sending Isaac down the open passage forward. The user can maneuver for the additional WSAD but do not get lost. Having landed, it is passable until the approaching round doors, the last symbol of the necessary for the opening will be indicated above the door. for cleaning offensive attachment it is more beautiful to stand in stakes on pidlosis, stasis and kinesis, which pidsilyut. Having reached the door of the church, there is a clear need for symbols and passable in the onset of primacy.

Bonus Misia: Artifact Shelter


And so you got access to the elevator, you can get a bonus on the new visit to the "Shepherd of artifacts" mission. You have gone from the lift and you have been connected with the verstat and the wardrobe of the door at the next steps, as is known in the text of the story, so here you can listen to the audio recording. We went through the corridor into the vicinity of zero gravity, pressing Alt, descending down to the front doors along the road, destroying a couple of great necromorphs. Through the doors through the corridor we can pass through one another with zero gravity, here we need to press Alt to go down. Before the hour of the descent the namagaєmosya is not changing the exchange of pastes, but more beautifully destructive. At the bottom of the bar, at the onset of the war, you can know the text of the occasion. The offensive attachment will have a computer, which will show the symbols that mean the word "War". Passing through the doorway, you can enter the tunnel at a small number of creatures and a bet of the doors of a different city. go to the door with the written “Back Hall”, it is possible to go to the room with a computer, showing the written word “Ostanniy”.

The offensive primitive knowledge will have zero gravity of that little paste, as well as the little bit of necromorphs. Having cleaned out the dirt on the mountain, de us check the locked doors. The system for an evil price is a displacement of two kilos at the designated point. You can also find an alien artifact on the mountains. Once the gates are closed, it is passable through the courtyard with a verstat, so it is also possible to give a polite. Through the steps of the door, you will be taken at the sight of a bonus, the missus will be a viconan, you can pick up everything in the background, so here you can know the computer, showing the symbols that mean the word “Sacrifice”, sending someone through the gate with the help of the virus ... To know the way to the primacy de prodovzhennya to the main plot of the story is not in the warehouse, only a few of the regenerating necromorphs will be the only transition. It’s more beautiful not to clatter with creatures, push forward to collapse forward, vikoristovuchi on the road to stasis. Especially the brown stasis will be in front of the locked doors, the opening can only be left of all the monsters of mischief.

Rozdil 18. Kill or be killed


Having penetrated in the offensive of the suppression, right-handed and starting the generator are passable, and the necromorphs have been attached along the road, so here itself you can know the text of the report. Then we go to the left side of the entrance, de and open the door, having played three signs on the switch (the required signs are numbered on the door in front of the door). Let us step on, as it is necessary to go through, if there is a great hall, of being made with stone blocks and obelisks, in order to rebuild all the monsters, then you can find an artifact. Opening the front doors in the same known way, picking up the symbols on the floor is passable in the offensive, by standing on the stake in the floor, apparently Isaac in the policy. Having reached the moment of descent downward, it is passable through a labyrinth of growths and blocks, teeming with necromorphs. Go to the generator, start it up and start it on the lift, we will need to raise the health of the green colonies one to one, so that there is a vipromyuvannya between them. The robots need to be standing in the outskirts on pidlozi, as to enforce your stasis and kinesis, between the knowledge of necromorphism and growths, to wiggle around to wander from the ground. For this, it will end and behind the words of Carver "twisted place into a ram's rig", descending on a lift back to the portal.

Turning to the front of the room, they walked through the central entrance and fought back to the portal, which they crawled at the front door (as if they were standing in front of the necromorph). For example, help the portal turn up to the platforms on the yak viginal chotiri colonies in the front section. Having known all the enemies, we went to the lift to the platform of the first developed colony, as shown on the right little one, who knows the active console behind the columns. Having gone down to the portal, I turned around to the preoccupation with which the head was repaired, having learned along the way, but Ellia still saw, ale and drowned at the full Danik. Turning back, there are known three orange sockets in which you need to shove three green batteries, which are roasted under the statues of bullets. It is necessary to install the batteries in the singular order, there will be signs on the skin from them, and the last of the signs on the central statue. In addition, as everything is crumbling, it is correct to see the doors to the center of the “code” management. Having walked through the passage, when you see it, it can be consumed by a small mechanism behind the addition of some kind of drive up the hill, moving along the path of the majestic gears and moving to the right as you go to the right. Having grown up on the mountain, we marveled at the yak-scene as a result of how old the "machine" was switched on and Danik's death. Having brought Elle to Isaac's chapel, to start activating the "Car".

Rozdil 19. Kinets


Around us all run up, bizimo uphill on the road, how to get out of trouble, problems with problems are innocently blamed on the mountain all alone, otherwise you can press the "B" button. It’s on the road to all the necromorphs, if you’re not zupinyatisya, you will be ruinuvatisya. Having reached a deaf cut from the growths, two growths were created, and, more precisely, there were growths on them. Having zvіlnivshih shlyah bіzhimo dalі to the portal so start Isaac at the side of the "machine" and "misyatsya" misyatsya. In the process, the use of namagaєmos is managed from the majestic stone, so it is possible to build it in the hung necromorphs. Having landed, we pushed forward, shot some necromorphs and a sprout with a growth, so that we could go. When you reach your home, you can go beyond the verstat and wardrobe to kill the last of the warriors of the character's name that was adjusted to the battle before the final battle. Having tried to see the doors of Isaac's wikid, they fly away from the ulamk, the tentacles of that mottle.

Having landed on the maidan, I got up in a colossal kinesis and stasis. One of the obelisks and the zhburlya is attracted to the eye of the monstrosity to wash in the month. On the eyes of the skin building, a few other necromorphs fly onto the platform, which would require two tentacles to be seen, then they clutched onto the platform, in order to repeat the situation in the methane A sinister monster will try to prokovtnut "machine", vikoristyєmo kinesis standing in the amount of strength, schob virvati pristіy from the "gut". Re-distribution on a platform with a car and embossing. Either climb onto it, and we will be amazed by the final video, the whole passage of Dead Space 3 will be over. Well, if you can read the patience, you can look up the titre to the end, for we check, there is a residual finish, well, anyway, there’s an expectation of a continuation.

Artifacts: 4
recording: 10
parts of the building: 9
Armchair: 2
Lantsyug Modernization: 10
Chapter 11 - Respect in a Moment, If You Have Done ZONE NX-03". Having consumed the right-handed man, Bachimo Verstat, until the end, and the hand-handed man, that our way lay on the new one.
Specialist schodennik
Zavdannya: Restart the heating system.
We will not launch the probe near the quisto, as long as the won is frozen. Here the handrail is equipped with a heating system.

I’m sure it’s necessary, I’m going to the Station and I’m going to see it all the time. Before " Boiler room»Dobiraєmosya without fit і battles. At the "Koteln", lіvoruch on the table, audio recording « Serrano will discuss the first complex". Record to finish tsіkaviy, necromorphs appear not just throw themselves and attack everything that breaks in, but they htos keruє.

The offensive attorney has a wardrobe with a new suit, and the right-hander is on a screen with lance of modernization « +2 Clip -1 Strilian's Temp". Gaderobi has a new zagisny costume Archaeologist”, If I don’t have mercy, I don’t have any positives, except for the most inviting view. Meni Isaac at a complete suit of Sema Fischer's nagadu;)

Having dressed up " Sem FisherІdemo until the lift і pіdnіmaєmosya up the hill. Yeah, if I don’t have mercy, then there was a mistake in the video de showing a bug Lifts and Doors».

Our way to lie on the opposite side of the awakening. It is possible to eat in the new one through the upper passage, there it is visible, but the battery is required. Bizimo to lift, right-handed panel from batteries. We are taking the battery and we are already asleep from the radio screams " Stribun"That" Chorniy Rozchlenuvach". A bug with Lift pratsyuє, varto zrobiti kіlka crokіv that, as necromorphs run for rіg. Dispatching from the usim, the battery is reported and thrown away at the window. Bizimo to the descent, through the top you can eat at the commissary. Insert a battery and in case of ventilation in a vacuum. Rozchlenyuvach", In the same place near the ventilation on the wall a box with lance of modernization « +2 Striljanin's Tempo -1 Clip". Having taken everything that is rotten to lie, straight back.

Specialist schodennik
Zavdannya: Probe the eye and the data
With a skin crocus, the planet has become divine. The experiment of the KSBK, which I would like to repeat - the one that leads to the Machine - is still going on until the giant frozen essence is open. Mabut, the end of the nerves adjusted to the signal of the Machine. As soon as you can see it, it’s possible to see it, where it’s going to collapse.

Zvorotny shlyakh, wonderfully quiet. Dіyshshi to the frozen іstoti, s'yasovumo, but the whole system will heat the frozen and the need to blow the pipes.
Specialist schodennik
Zavdannya: Adjust the heating
It’s wonderful to hear 200 rockets, it’s wonderful, because the system is starting to work. Ale persh nіzh magatisya vіdіgrіti іstotu, it will happen with the valves of the heat pipe.

The active panel and the micro unit require 10% of the rose color up to 100%. Є two options are correct and not correct. The first option is incorrect, after the activation of the magamosis, the knobs are unscrewed by the kinesis in order, repaired from 1 number, then 2, and then the unit starts up. You can try it indefinitely, you can’t run it. The other option is correct, given the activation, we wonder what number of messages (call me to repair from 4), it’s unscrewed by its kinesis, we wondered at what kind of offensive flared up, it’s up to 100%. the dermal handle is twisted up to 10%. If it is heated up to 100%, it is necessary to reach the panel and blow it on.
Specialist schodennik
Zavdannya: Set up from Santos
We can take everything to the whole mission. If not from the hands of people Danica and the tentacles of necromorphs, then from the anger and apathy that hunted our team. I am encouraged that we still know how to update the Car from us. Leave only Santos alone know how robiti. It is necessary to know.

Іdemo to Santos, to the oglyadovy maidanchik, until you can go to the lift bilya verstat. Santos has given us the armchair that key, which can be taken to the warehouse.
Specialist schodennik
Zavdannya: Download probe details (0/3)
KSSK vikoristovuvali probe, then put a map of the nerve canals of the body. As soon as I know the details, for which it is possible to take a similar attachment, we can successfully repeat the experiment.

Virushaєmo shukati warehouse. Our way lies on top. Leave any call, descend on the lift down. Eat in the presence of the de mi fought against the storm in front of the front and sposter a wondrous rite of youth. We are not attacked, but all are dead, it is similar to a ritual group suicide, and soon bring new necromorphs ...

It is passable through the connivance and once again, on the wind, now directly and on the go. The axis of the door for any required key. In the middle, the spritny necromorph that has pounded us, is visible and tikku, not far beyond the breed. Our way lies behind him, there are no fragments of our way, a lift to " Lower Rivne»Is blocked. Turn it over, just lie down povidomlennya text « Hitka Rivnovaga»

KSSK-TVA-30915 Sound about robots
Type: Srzh-Pk Lamli
To: Gen S. Mahadu
This year, the First Complex has become a serious NP. As a result, 23 robots lost their lives, 2 tractors were involved and 3 unsuccessful buddies.
Pochatkovy doslіdzhennya, according to the attributions of the protocol, were carried out behind the addition of metric probes, they did not reveal unstable crooked mass.
The waste of the possession of that work force or in the region negatively signifies on the graph of the work of the expedition.

On the lifts, we go to the street, in order of the lifts, the curves of the tripals, go to the unsettledness and build up straight along our route. More beautiful than trimaty ready. I shave off, three new spritne necromorphs are coming to a junior scientist, then I’m fast going from far away. If you go not for them, but in the іnshy bik through the gorge it is possible to go to the galyavin, the resource bot is guilty of taking away a lot of rіdkіsnyh resources. It’s not easy to do it by launching the bot, turning it to the remains of the yotologist and identifying it with the locator.

Our tripal friends checked the boxes for us. It looks like I'm attacking the stink. To change to fill up quickly, to play the roasted ostriches.

The statistic theory failed for the attacking boxes, attacking the stench one by one, seeing to finish off a thick scream. For the description go to " Stalkeriv».

Ostriches-stalkers are being built and delivered " Delta Barracks", Ale bigti in the middle it is not possible to change the standard knickers on the kutah budіvel. On the right - empty, and the handler behind the ventilation shaft is a pair of boxes with loot and an artifact of a junior scientist.

Artifact of the Yunitologist 02
Osyannya of the day: Jacob Danik
Until me, our brothers and sisters are martyred, who gave a thrash to beat the zhakhiv, which was happening on the great Maydan Obelisk. "How can I help Obelisks, if the stench is a lot of pain and citizenship ?!" - To feed the stench.
Ale hto having stayed with the guide, the copy, am I putting on the power supply?
Lyudin.
Obelisk - such is the very part of nature, like a tree, like a blaky sky and like an ocean, like a patch.
Ale nature, if you accept it, is good enough to correct the pardons. As only they are, those who are in the cholovik, the obelisk's reference plan will be developed again.
Infected only one person is good for us - Isaac Clarke. The first obelisk of justice originated here, our obedience to Clark's zupiniti, which will block our order.

Іdemo in the middle. At the side of some, surrounded by the wager of corpses. Let's go straight, lie on the police povidomlennya text « Service note».
Service note
KSSK-ANS-30904
View: General Spencer Mahad
Respect to all the staff: The situation of the fifth row is overwhelmed. Effortless flights are skewed. Do not get angry with the fleet. Beat to your officers for the orders given. 100-vidsotkovy vikonannya є obov'yazkovim. Tse not vchennya.
Lord, hide the colonies.

Evil from the entrance doors on the tables with the same containers povidomlennya text « Dalnya: Records of the e-mail»
Dalnya: Records of the e-mail
Having violated to the Arsenal, then take a pistol and a hand on a skin soldier - three like an aspen leaf. The officer has kept the form and supplied it without needing a copy. They laughed. We lit up a cigarette for two, and talked about the sixth I had lost at home, and about the planned release. Let's get it out of the box and power it up, I don’t want to help him. I am vibrating for those who have become such an important lad, and having asked how to surrender, to bring them down - to all of them. The spatka me was hunted by the zbenzhennya. Ale vin quietly siv at the little one, but then I got a sleeping bag, after reading a short prayer and putting my hands on myself. I have packed yo tilo and picking up those when I come back. My jittery proishov. I think I am no longer afraid of death, and check on her for impatience.

The most atmosphere of zhahu in Dead space 3 It’s not monsters who shoot, but they’re cutting off from behind the horn, but also some notes ...

At the room there is more than a little clown dumbbell, like the shafoks and the closed doors, which can be seen. torsion shaft... The shaft at me is hungry for supplies, so you must open the door.

Go to the door at the scaffold on the wall lanceug modernization « +2 Striljanin's Pace -1 Vrata". Angry on the police part of the zbroi « Modulatorі Trochi loot in boxes. Virushaєmo distant dark corridors, following the orders of the locator.

The corridor was small and grafted to the door, leading to the street. There are plenty of boxes, and I have grown up (why should I be so built) quiet.

Silence and in truth grew a little bit older, as only after us the doors were conceived from behind the boxes began to look and squeal. Stalkeri". Good, come on, attack the stink one at a time. The minus is that the door is not far away a place for defense, I will not look around, I will not want to look around, and attack the stench of stench. Get to stand and spin on all sides.

On the maidan, it was ordered to fill up a lot of boxes with loot and having finished Stalkers»Engaging in the collection of resources. Let our walk lie until the locked doors and panels. Electrical engineering interface", I know a puzzle. Many times the puzzle was accelerated by diagonal transitions and the building was passed the hour afterwards. Walk away from the fourth try.

Enter in " Zone NX-02". At the warehouse, right-handed from the doors on the wall of the shafka z lance of modernization « +2 Shooting rate -1 Reload". From the side of the door pass through to shave, or a couple of boxes, which lie there, can be attracted by kinesis. There is a large beam with gears, which can be turned with a kinesis and hang on a cable like a keyline. The clitine will have a glimpse of the artifact and the text of the story. About all kinds of vipadoks, it looks like we know it. At the top of the road there is no more descent downward. Leave the descent start, grati, as if the music is unhealthy ...

At the bottom, there are three possible roads, before the end of the road. Right-handed person to lay a box with loot і one s part of the probe - varіator... Let's get to the cell, as they did it, to build up, there is not an artifact, but a part of a probe. So, there is a boola - probe frame... Right-hander from the descent, on the table himself probeі handing over a first aid kit і clips, so generosity inviting you to end up with a non-acidic essence of necromorphs.

Specialist schodennik
Zavdannya: Encourage that to arrange the probe, then turn around at the wake up at a glance
Yaksho Santos is right, the nerves of the channel and the right to guide us to the car. Ale, behind the records of the KSBK, there is only one way to directly connect the channels - to launch the probe probes into them. Santos vvazhaє, so I can pick it up from the details that are missing from the abandoned place of artwork.

We get to the street without any use. And the axis on the street is not sharp, the crab-like necromorph - barefoot from the front of the ryvnya. I know I will be able to see the mastery of the government, I will be able to see it. Behind the boxes it’s not easy to hang around, it’s easy to cry. Vistachaєmo shotgun and narіzaєmo cola near the central one buy boxes, it looks like the stench is too tough for you (or claws). So, it’s not forgotten innocently that shooters. If there is still a “schoos”, it’s okay to light up, it’s in the wilderness and awkwardly to cling to the horizon.

Writing to dialogue for races otrimuєmo bonus mission "Arsenal".

Specialist schodennik
Bonus Misia: Clean up the zbroi warehouse.
When Danika arrived on the planet, if the stench knows the warehouses with the KSRK reserves, we are finished. It is not possible to let the stench go away, the stench gets left in the warehouse.

First, pick up the probe, you can drop in to the Arsenal and prepare it with a probe that is capable of being destroyed. Іdemo locator. Near the barracks, there is no doorway. Here we have a surprise. Headless yunitologists z " Heads keruyuchy corpses. A probe of the scourge, pinning to the boxes and the earth, everything is about to collapse. Bizimo dal. At the onset of awakening, we will descend at the lift Norton will propel one of the ships Danika and name the stars. Idea is good, Ale Isaac, yak will, against.

Before " Rozkopok zones»Getting there without battles. At the mісці burіnnya, de fought with a storm, the youthologists have become " Dividing»And a couple of colleagues came to them for help with ventilation. The probe is a good thing, but it’s not done by hand.

On the upper Maydan bilya " Zone NX-03"Check the number of dead youths from" Heads i pair " Blyovuniv". Cleansing out all the middle and middle of the road on the lift to the oglyadovy maydanchik.

I have seen the probe from the left, the panel is active and the handle of the probe is turned by kinesis. So similar is not the probe, but the harpoon, like the trim "Istota". Bizimo to another harpoon and so very active yogo. Otrimuєmo new zavdannya.

Specialist schodennik
Zavdannya: Penetrate the empty space
The frequency of the crack. I don’t get angry anymore - I’ll get to climb into the middle of the new one to launch a probe.

On the lift, the descent is at the top.
Specialist schodennik
Zavdannya: Know the synapse
The aiming system of the probe is aligned with the bioelectric signals of the synapses. It is necessary to know the number of such synapses and to launch probes in them, to correct the map of the nerve canals of the whole creature.

Pishov is livoruch, he doesn’t know anything, deaf kut. The right to see the cells is in order. We know a couple of synapses and start-up probes ... About every kind of vipadok go down to the bone, from each side there are chorny creatures. Having risen from them prodovzhuєmo poluvannya on the synapse.

Judging by the sound, it is now needed in the central tunnel. The stink axis is three synapses. I shoot and big to the stick. Ale shouldn't come. Signal є, slightly weak, requires a group of synapses. It looks like it can be done in the middle of two - the central or right tunnel. The synapse is here in the middle. Great Hall with synapses on steles and steles. Strіlyaєmo, Isaac is not sickly nakryvaє.


Bizimo to klitini, judging by usyogo, it will be fun at the same time. It looks like a lot of creatures not less than a dozen. Pictures do not appear, it is more beautiful to shoot at the head and not to launch them at the cell. It looks like the need for a brother to assault a gvint in a pair with a probe bulo is lighter, but he can handle it with plasmoriz.

Done, let's go up the mountain. Here we have a surprise check, Norton, having closed the cell and yelled, until you buy the signal to jam, you need to vibrate.

Specialist schodennik
Zavdannya: Know the way near the Doslidnytskyi complex.
The results of the last minute brought us to the final stage of our mandate - to the center of the KSBK, which rose high above us. Get there to get there on the skeleton. Ale is one angry croc, and all the corpses. You need to know a safe way for Santos and Elle.

Kinesom turns the handle on the panel of the cabin, de bouve Norton. The doors opened. Descent down on the lift. Looks like our way to lie through Boiler room". Only if you name it not through the vantazhny lift, but through the earlier locked doors. New access". There are plenty of loot boxes outside the door. There is Verstat in front of the entrance.

On the street we are being taught by junior scientists, Danik and novina about those who Norton gave us to you. Moreover, the price of both people and vaccinations. The shooter should be repaired. Before Danik, a pidmog arrived, leave the boss-necromorph with them.

Yak beckon to everyone who is hanging around, including those who are vin viplyovu. I do not forget to shoot on the great badge, how to light up, at the new one on the breasts anyway. If we saw everything to you, how could it be more wonderful ... Win smacking us in the middle ...

Do you want to go through Dead Space 3, without any problems overpower all the necromorphs, know all the artifacts, all the belongings of Peng? Do you want to miss anything important in Isaac Clark's new appearances and in all the audios of the texts? Read on for Dead Space 3! At the end of the post - the passage of plot distributions from 8 to 11.

Dead Space 3 - Rozdil 8


The vi and i axis landed (more precisely, fell) on the planet Tau Volantis. Your suit is not in the nicest stanі, that more beautifully trimatis closer to the heat dzherel (fire, etc.). Do not go far to bag as you go forward. You reach the ship, you see, protest, you see, you don’t put it on. Go ahead, don't hit the docks with the sleeper.


Go to the water, the docks will not derail you from the skeletons. Navigate through the fire, move it along the fires, do not go to the docks, in which you can get together. Come in at the door and pick the kinesis, then turn on the generator. Here є texts and audio magazines, change them, and then again go to the street. Sell ​​it with sleepers as you go. See it and go by the gatherings.


Mount on you check another lane, you can get it. Move the generator, and then move to the back doors. Come before her and the distance - before the vantage lift. Go downstairs. Walk along the road ahead, until you reach the great trumpet. You will know the upgrade for it. Move forward, the docks will not attack you. Go from monsters and go to the great station. Vaughn closed, required key. Turn around and follow the gatherings right in front of you. Here you have a checkє KSSK artifact.


Go back down the stairs, now go right-handed, come out of the distance, the stars come. There is another branch here іf we take a warm generator in the middle. Come in the middle and get ready. There is also a text magazine. Now go over the door and make your way forward. Continue these distances, until you reach the great ventilation doors. Come in the middle.

Dead Space 3 - Rozdil 9


Having learned about polar suits, like, you can, є in the front door, take a look around and turn on the generator. Skoristayte verstat, if you need a snake. Take the blue gear to the normal wall for additional knowledge and carry it to the life. Putting it on a blisky blakitne ring is a zapratsyu lift. Now go downstairs.


Go forward, then at the door livoruch. At the same primitive, similar to the kitchen, a motorized necromorph checks on you. Do not be impatient, win vteche (leave). Surprise at the police right-hander from you there є an upgrade of the zbroi. Now go through the corridor, kudi vіk necromorph. Go ahead, don't rub the docks on a group of monsters. The stinks are similar to living skeletons, and they are hateful to everything, even the most hungry sportsmen of the station. Kill їkh and move forward. Anti cich creatures are more beautiful than stasis and faster. One is weak, but if it’s rich, the stench can go around you from the flanks, so don’t let them come close!


The room is approaching - another corridor, ale є audio magazine. At the offensive room, it is easy to attack you with some skeletal-like monsters. Have fun їх, then look around the room - here є an upgrade. There is a room for the next day. At the bichniy room є KSSK artifact hapati yogo. Dal, the offensive room is even larger. Go down the stairs and open the first doors. Vikoristovyte kіnesis on the castle, scribbled all the information of the central stake. After opening the doors, you activate the first pump on the pump station.


Leave the window go backwards, go forward through the tunnel and through the doorways, right-handed. Then, if all are navpaki, whisk and pick it up on the pump stasis. Try to make the floor, so you wake it up to the end of the tunnel and whisk it in front of you (vikhid livoruch). Reload the stasis, then bring the attacking castle with your own rank. Now activate your friend pumping station and turn to the wall. A horde of monsters will swoop down on you - the stench to claw out of the wall, so get ready to go.

Having tried the vorogiv, wonder at the door and pick up the stasis on another pump. Go through the pipe and go from your left side. Go ahead and visit the control center. Here is a detail of the item and the key for the pre-order mission "Warehouse for production". Now go to the door. Here is a kit with an arctic suit. Now you can safely go to the street! Buy whatever is the upgrade, as you need it, then move it forward. It is necessary that the scanner on the door has scanned you. Listen to the audio magazine, and then learn again on the lift. Now calmly walk over to the new suit. Go to the parkan. Now go in at the door of the door. Here you can see the detail of the item, the high camera will scan you. Now enter through the doors, but not long ago you entered.


Go ahead along the snow, as long as you don’t know a dispute, I’ll go to the tunnel. Go to new, necromorphs attack you. Prodovzhite go ahead, you will know the ovens, in which, in general, all sorts of relish, as well as thresholds. Beat їkh and grab everything you need. Then go down the hillsides. Go ahead, there is little of you in the building of the excavator. Having completed the povz unfailingly roztashovanie wake-up call, straight into the cave in front. You will come right in front of the magnificent booth. Ob_idit navkolo, and beat the hatinka right-handed. Get the kinesis on the generator victorious, so that you can start it again. Now speed up the lift with the order of the hatchinoyu. Oops, looks like a boss!

Tsey majestic monster will attack you with three tentacles, how to curl up, as there will be virostati from his head. Let the monster show you three tentacles at once from the company. Have some fun їkh, shchob, nareshty, I want to make a shit like a Skoda. There is a demand in the zhovty area, how to curl up, on the tentacles.


Soundly, easier to say, less zrobiti. Head, do not go too close to this. Win stribatime, so pushing two buttons on the big button, see Isaac move back to Russia. Take advantage of such methods of attacks, shooting at the monster for the whole hour. Shoot two tentacles out of the company, and the monster in the flow. Walk down the hill and go forward, then go to the middle of the base. Look around the room and go by the gatherings - there is nothing more tricky here. Now go to the vantage lift. Go through the courtyard and enter before the next day. A video clip for the participation of your friends is on you.

Dead Space 3 - Rozdil 10: "Now we know"


Go ahead to the end of the operational point. Here є doors, which can be seen behind the help of your tungsten torso shaft, which can be read on a verstat. In the middle you will know a fragment of a ton of ammunition. On the right є a storage verstat, if you need a file.


Now go to the door of the door, from the verstat and the distance, you will see the docks. Go to friends. It looks like you were attacked as people, as you were seen. Hit a few soldiers here, and then move on to collapse one by one. Here є ammunition. Through the opening doors, you will enter the name. Go down the lift and get ready to attack. Make your way through the gap and go until the next day. Here є a fragment of zbroї, a station for upgrading a suit and deyakі ammunition.


Go to the distant doors and fix the route through the roads. Follow the snow until the next day and go in the middle. Having opened the doors, go to the next room with a creature that hangs from the stele. Going down the gatherings, marvel at it - you will swing a sprinkle of blinking points. Vikoristovyte kіnesis on them - voila, you knew a new part of the zbroi.

Get out at the front door. Make your way through the distance, and then go in at the exit door. With the help of coolers, lay some paths at the onset of the room, the yak is similar to the place of digging. Here a new thief will appear - a dribble creature, yak in the head that zavolodivє people. Make your way through them and go to the door. Here it can be done, beat in your mustache. The steps of the door are required to be found behind the additional mini-game.


Go through the doors, as you see, you will come to the drilling platform. Go right-handed - you know a part of the zbroi. Move the generator, open the gate to the next location, and also open the workbench on your behalf. Your way to the partitionє magnificent dril.

Vikoristovyte kіnesis, so as to lower the zapobіzhny stіni, tse prodril into the arena, where you are. Victory the kinesis on the drill, and then shoot the big lamp in the middle. Vibuhnuvshi pershu light bulb, zupinit the drill for a few seconds, and then start again. Dril will become mischievous. Having hung up two bulbs, the drill will stop for a few seconds, and then it will start from the side. Whole by hand, schob vikoristovuvati stasis, and then pidirvati offended light bulbs, scho became obsolete, at once.


Zupinivshi dril, go out. Having settled on the street, look behind the boxes right-handed - there є KSSK artifact behind the column. Come in through the doors before the next day. There comrades check on you as if there was no planetary crap, "Nexus".

Dead Space 3 - Chapter 11: "Poluvannya behind the signal"


It looks like you need to turn on the scorching one, so that the probe can help you to see the known nonsense. The options are not large - go to name, listen to the audio for the price of evil. Zayshovshi before the offensive prim_shennya, Vy rozblokute the Archaeologist's Suit. There є deyakі stocks. Go over the door.


Having settled on the street, turn the right-hander and see a small one. To go for the supplementary business unit of living and deliver to the generator. You cannot go through the Vee, but from throwing a living block there is easy. Trap to the side of the generator - you need to go over the top: be safe, there is a strong wind and a bit of necromorphs. Go down the stairs to the side of the generator. Having settled down on the m_sci, stand up at the nest. Now you can turn on the boiler room generator.


The hour has come to turn around to friends, at the majestic hangar with an alien. Now turn off the remote control. It is getting warm as soon as possible, it is necessary to blow through the valve. A trick in that, which you need for an additional kinesis of interaction with one of the chotiroh attachments. Scho twist - marvel at the board of the boiler room and talk to the numbers. You will need to charge all three valves to 100% by activating the settings.


Now go to the lift and go up the hill. Draw out the new coordinates from friends, the probe diagram and go back down. You will come out at the door, and then you will lead to the grained drill bit and go down to the vantage lift. Go through the side of the drilling rig, then to the street, then to the right-hander. Before the speech, you can start a sound robot at the tunnel.


If you open the doors before they are locked, you can go to the warehouse. Having passed this, having gone to the street, and after reaching the door of the church, do not be quick to enter it: instead of turning the hand (as if to stand before the entrance). There are a couple of boxes near the corner planetary artifact... At the offensive side (with a projector) there will be closed doors to the warehouse - if you have a torso shaft - pick it up, there you can profit from it. Afterwards, the price of attracting you away from the projector. You will see an additional maidanchik.

Here you will be checked against a whole lot of other enemies, similar to dinosaurs, only grown up with people. There are only one of the most popular roads in the country. Stink attack the flanks, shoot at you, beat you and hurt you a lot. If you are not fast-firing, then as soon as you get up, leave to aim - a thief in the course. So do not go far from the doors and take them one at a time. Naykrashcha tactics - stasis with a rapid fire.

Having risen from the enemies, shoo the appetite for boxes from the orderly and collapse the distant ones. Step doors will be required to check for additional mini-games. You will find yourself in a magnificent warehouse, which was whirled around like a giant, along the way, having broken all the do-it-yourselfers. Right-handed at the box on the wall є lancjug modernizatsii, pidberit yogo. Turn the handles of the doors and go through the small windows to the end - there are two boxes, which can be fed by the knives.

Now go down the metal paths down (tse right-handed from the doors). Opinivshis unizu, you can drink right-handed, lіvoruch chi directly. Kudi b We didn’t go - You will know the probe details you need. Take everything you know, and you can also use a robot here (not far from the repair station).

Having taken all the necessary, go back. Surprise! Check on you, that very creature, yaku V did not finish off - instruct the hour to pinch. Ale if you see three tentacles, I'll know it in the future.


Now you have the opportunity to go through the bonus mission from the warehouses, do not hesitate at this opportunity.

Turn back to the warehouse. On the way through the open space You can start the robot again, if necessary. Once you reach the warehouse, speed up your workbench to pick up the pristy you need. Yak tilki Win zrobit - you will be attacked by NATO necromorphs, be ready to go. Make your way to the control panels of the keruvannya, where you roztashovani from the opposite side of you, then pick up the panels, then launch the probe at the giant monster. Vikoristovyte k_nesis, just turn the wheels and turn the wheels. Now turn to the front part of the warehouse and go into the booth to see the monster's filling.

Aim from the probe when you hear a sound signal. The more often the signals are lunar, the closer V is to the nerve cluster, which is necessary for the visibility. As soon as you know the point, turn to her and get ready: you will be attacked by a number of skeletal-like monsters.


Deal with them and joke another cluster. Pislya built in new on you nіkhto not attack. Ale on the third nervous buyout, a lot of "skeletons" will fall on you. Go to the booth and pick it up like a pasta, go to the gate quickly. You will have a short journey from Santos, and you will have a short call. For additional information, select from the booth.


On the lift, go downstairs and go to the wardrobe, or instead of going to the vantage lift, turn the handle until the doors that were closed earlier. Behind the doors, there is a great number of stocks and verstats for you. If you finish everything right, go back. Looks like Norto is not just an asshole, but a spooky one. Kill the junior scientist and get ready for the battle with the boss.


A majestic monster, like Wee froze, whisk that attack on you (well, what would be summed up). Vikoristovyte your towel and shoot in the zhovtі zbroi, how to shine, on the teli of the monster. When you have built some of them, get everything wet. Shoot through the cracks! If you have drunk it, then the stench will become worms, and not chews. In order to make sure that the regions become worms, shoot at the heart. The chapter is finished.

Of the dead Space 3. Pokrokova instructions

Chapter 16. "Hooked below"

We go to the mine bay, bachimo, yak Danik go down on the lift. We select boxes of resources, small on the balcony of the kinesis. Mi vikoristovuєmo verstat.

Accessible to the panel with keys, descending along the vertical wall. Yak vidkriti Vidchinyaєmo closed lock VAZ 2114, 2115, vazi doors cannot be opened. Mi strebaєmo on the first platform. Mi b'єmosya with necromorphs on a new one. Whistled at the cylinders - the doors opened. Yak drive the leader in 15 passages Dead Space 2 Art (Foldable. Yak drive the car at a drop, Yak drive the car without the simplest way to open the hood. We lower the lift onto the lower platform).

On the right-handed boxes, part of the KSSK Heavy Bed gun is known

Descent with a vertical wall is lower. Mi strіlyaєmo in chervonі tanks, schob pіdіrvati fanatics, scho firing. Mi pіdrivaєmo mіst vdovzh road.

On the right fragment of the hanging bridge there is a part of the electromagnet prikoruvach, mi yogo for an additional kinesis.

Stribaєmo on the platform, just to the door of the "Gidravlichne possession".

The police know the part of the gun "Zakhisny Chokhol"

Unlock a puzzle with a one-hour collapse of 2 kilos, exit at the open door. In the middle є the machine of the shaf, de nova white suit.

On the table, the sound of "Connected" is heard. Persh nіzh zalishiti kіmnatu lіvoruch u shafі, vizmemo lance of modernization "2 vtrati, 1 klip"

Mi zalishaєmo іnshy bіk of the mine.

Descent along the steep wall. On the way there are small vibuhovs of graces, and then a great monster. The first such monster can be frozen by a path of stagnation and bypass.

Going down to the site, driving fanatics into that other great monster.

On the turn to the right codend, next to the counter you can see the picture "Dartikomet", passable distances, on the boxes there is a part of the zbroya "Vazhke standard lizhko"

A couple of rooms are passable, it is known that the mine is not very large, it goes down near it. Beetles and monsters are driven along the way. There is a fan in the end of the shaft, how to wrap around, trusting in the stasis and descent lower. The hanger is drawn in by the fan, and the hanger is pulled down and down.

Chapter 17. "Wonderful Misto"

Going down, we pick up boxes of resources, vikoristovuchi kinesis, start the generator, so you could open the doors and vikoristovuvati car.

Evil, behind the great necromorphic til at the box, the captures of the planetary artifact 05 Entered before the coming room, the right-handed person knows the text of the title "Sounds of Music"

Mi namagaєmosya go to a small room, ale doors blocked by someone else's code. Wondering about video on projectors. By watching the video on the small screen on the other side, the correct code will be shown on the record ( the planetary word "vidkritiy") We come to the panel, if you want to enter the code, enter those that were displayed on the screen, ale tilki navpaki (on the right hand side).

We go to the underground place of the wimerlich aliens. Our companion Carver is going down the road and going down to the bottom of the river.

Descend, we turn right-handed. On the other side of the island, the right-handed person is to lay a lance of modernization "2 hovering, 1 pockennya"

Go to the attachment of the right-hander, push the button, for additional kinesis we know the panel and move forward to the vibuhoi block. The panel was used for the yak vibukhovy timer, the vibrating unit, for the moment.

The evil artifact UNITOLOGIST 06 (if you haven't missed the new artifact, now I’ll give you a new collection of UNITOLOGIST artifacts.

Then, suddenly, we know the panel itself is inserted into the first vibukhovy attachment. Before that, I'll add it, I'll take the third panel, it's a detonating block.

Padinnya, taking the code from Danik, falls below.

A labyrinth is passable from a red stone with veins. Turn the hand over the urozdrib. Blazing the doors, schob open Artifact Pritulok Bonus Misia.

Bilya stiini right-handed people hearing

At the crossroads, go right-handed. To open three doors, enter the word "open" (it will be shown at the bottom of the screen). We go in the middle, start the generator, adjust the unattended connections. Evil from the Earth (Alt Key) and Evil.

On the stele of the other on top in the codend, we know the modernization of the hedge "2 speed, 1 Skoda"

We fly to the locator, fly at a small pass, and fly over another over the top. Landing for another trikutnoy door, re-entering the alien's code, entering at the door.

We are known on the road, standing at the edge of the light (tse zbіlshu kіnesis). Stand on a stake, turn the hand, vicoristovuchi kіnesis for the creation of the great stone blocks. Іdemo gave along the cleared way.

On the way we go down we will grab the little children. Descending, marveling at the dots, we know there modernization"2 re-zapping, 2 klipi", we will receive a bonus through kinesis.

Mi perezhzhaemo on іgrovy maidanchik, de є the car of that boss. We start the generator, turn everything off.

The screen has a standard compact sled.

Mi viklikamo lift

On the upper platform, there is a marvelous sculpture made of chotiroh tentacles. Do not open the rear doors. I deprive the first VAZ-2114 to be found on the panel of attachments. Іdemo dalі, we marvel at the picture on the wall. We need a tentacle like it is shown on the livi baby.

Mi Hearing Audio Hieroglyphics 1

Stand on the number of lights on the podloz, turn up to the tentacles, re-sue the light bulbs for an additional kinesis. In the two central tentacles, there are bags at the middle level, in the two tentacles, there are bags at the upper position.

We pass the puzzle, we go to the panel with tentacles and put on it the code. Pass to the car will be shown in front. When you open doors, as soon as you can Keruvati Isaac, Dead Space 3 and Strider will be transferred to PS Plus. Descending on a lift, entering the passage, flying to the іnshy bіk.

before vidkrito Three doors, enter the code of the planetary (there are spellings above the three doors; the windows are also displayed at the lower part of the screen, if you are on the screen).

At the right side of the entrance, you can place the resource bot. It is passable to the center of the building, on one of the stones there is a lance of modernization "2 re-entrants, 2 poles"

We are switching to the first bik awake. Every single door is open for an additional earth code. We go to the salon of the car.

Bonus Misia Zberigannya Artifacts

Vibuhayuchi places and falling with a code, we go ahead, until the first crack, turn the hand. motika Doors We'll be drunk in the bonus mission.

We go to the room. Є car that wardrobe.

Below, on the tables, there is an audiorecording “The Value of Volodinnya”. In front of the door of the family room on pidlozi we know the text of the story "Svidki Pravdi"

We go to the onset of the room, bachimo, there is no way there. We see it from pidlogi (Alt key) and fly to the mine.

On the third over the top of the bridge, the text "Frozen realism"

We land on the fourth bridge, enter at the door.

We go to the іnshoi mine, there is also no gravity. Go over the bridge and fly down.

At the room there is a livoruch from the original bridge є nastinna shafa modernization"2 rewiring, 2 clues" On the lower bridge

From the lower bridge we enter to the room. Wondering at the video of the appearance, the devil of the image the planetary word "war"... like opening the door of the audi 80 on the gears, yak at the back, it looks like. Let's go forward, pass three trumpets, enter the "Back Hall". Here we are amazed at one more video when I see it, show the planetary word "ostanniy".

Passage of Dead Space 3. Part 1. Raptovo awakening of New Horizons

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Walkthrough Dead Space 3 (Chapter 17)

Mi prodovzhuєmo vivchati іstorіyu Іsaka. Pokrokove Kerivnistvo Dead space 3 with Arthur's comments. Do not forget.

It is possible to reach the third mine with a nevagomistu. From the lower bridge, we fly to the upper bridge, we’ll go out of the laser pastes and necromorphs, and then we’ll start shouting.

On the rivni of the upper bridge, we fly near the bichnu room, we know an alien artifact 09

We land on the upper bridge. Yak open the hood of the brand Yak open the hood when the doors open c. Break the doors, come in. You can choose to drive the car in the middle.

Lantsyuzhok upgrades "2 shots, 2 bugs"

We go to the next room. Wondering at the video of the appearance, the devil of the image planetary word "sacrifice"... On one of the boxes, we take the theme “ Manifest to Artifact“(Dodatkovo zavdannya vikonano). Here we know a screen for a zberigannya.

In the middle there is a box with spare parts, a lance of upgrades "2 restarts, 2 cuts", a lance of upgrades "2 speeds of fire, 2 clicks"

We see through the doors below. Along the way, sticks out from two non-vibrating monsters, and in one room you need to open doors. So as not to zapazate the monsters, we are lured to the entrance doors, there are my shots in the hurt legs, because of the stagnation and quickly to the evil panel, the docks of the monsters will not be renewed.

Bilya of the opening doors descended at a small pit. There, at the bichniy station of the shafi, there is a lanceyug "2 restarts, 1 rate of fire"

I go to the first mine with a nevagomistu.

On the rivna of the original bridge, we fly to the outskirts of the bichnu room, which is known to be a part of the zebra stasis shell

We are flying to find the bridge, we land, we enter at the door. Dead Space 3 Early Access copy license fee: Affectionately requested until now. At the cobblers' rooms, the monsters flowed in. Mi bizimo because of them and add a bonus message.

Rozdil 18. "Drive in chi butti drive in"

A small selection is located on the right side, near the codeb there is a part of the Acid Bath, a part of the Electroshock module

Mi ydemo uphill, mi ydemo right handed. We drive in a couple of necromorphs. The generator was started, and the car was victoriously hindered.

Instrument from the machine to vibrate the theory to the text

I know I’m going to the upper road, and I’ll go straight to the end. See the doors, see the room.

It is passable through the hall, driving in a lot of necromorphs, so there are, in the open, summery doors, vikoristovuchi someone else's code.

Evil from the doors, from the door to the exit, there is an alien artifact 08

At the onset of the room, do the demo to the generator, turn it off.

Mi hearing "Pivnich" audio

Mi pіdnіmaєmos on lіftі.

Behind the boxes lіvoruch mi we know lantsyuzhok polіpshen "2 speeds, 2 vtrati". Go ahead. On the lіvіy road behind the tentacle there is a barrel with an alien artifact 07, so take it, let's go to the smallest way.

Itself here we drive in necromorphs (it is more beautiful to stand in a circle of strength and for an additional knowledge of the knowledge of enemies, but it is not vitriolic). We stand in as much force, behind the additional kinesis, the central statue is wrapped around and three statues navkolo, and the smell of the same little cakes stinks.

If the riddle is viral, get in the stars. We turn to the statue of the tentacles.

Come to the statue. Now we need to turn the tentacles, the yak is shown on the correct baby. For a whole lot of energy, a lot of forces, for an additional kinesis, change the blue. In the two central tentacles, there are bags on the upper ryven, in the two extreme tentacles, there are bags in the middle ryven.

Having completed the puzzle, we turn to the central structure of the machine. Mi bachimo a column, scho to go, and three roses below. 3 columns for the additional kinesis know the block, how to light up, insert it into the central rose. For two other blocks, you will need to have a hand and a right hand, as the colonies have grown too. Yak open the hood when you break it, stop the car from the villains, please in the process. The fanatics are sure to get us. All three blocks are inserted into the sockets, the doors are connected from the front.

We go in the middle of the central bashty of the car.

In the middle we know the audio of the title "The Remains of Serrano's Words"

It’s possible to get to the alpine order, but it’s just a hitch. We'll go to hell. If the lamps on the wall fall asleep, they come in, so they do not burn. We trustworthy wrapped up mechanics and quickly do it.

We found ourselves on the tops of vezha props. Ale Danich also appears here from Elly, as if he saw, an Aleksandr. Danik is on the go, I live on the planet, from which Misyats comes to life in orbit! Misyats startє smoktati all dovkola.

Rozdil 19. "Kinets"

Mi bizimo forward and not zupinyaєmos. As soon as you are standing on the site, then the "whirlwind of convergence" is not destined for us, and it is mittєvo evil. We can reach a mission, de shlakh is more blocked. It needs a great tentacle, for the whole world to shoot in this world.

If we are bachimo tentacles, we can turn our hands, bizimo into a small deaf kut, it is known an alien artifact 10 (all artifacts of an alien are selected. Access for modification up to 3 views).

We land on the small earth, just as far away, as one tentacle. We go into the room with the car and wardrobe, we go to the left barefoot, we go outside the door.

We are in the process of flowing and transferred directly to the month. Along the way, we drove away from the majestic metal ulamki and stone.

Bose: Crooked month

We are known on a small round platform before the main life process of Misyatsya. The process overpowers us with the cocoons of the platforms, from which the development of necromorphs appears. Yak open doors, scho jammed, for Audi 80 b3. On the very cob, they only took a drawing, you need to open the doors by letting the darts. There are doors, here dude falls, and I can't go far at the door openings, if I'm spiraling onto the texture. In addition, one can win the platform with two tentacles, and at the same time we will recognize the heat of the tentacles.

Schob nishchiti barefoot, mi padaєmo at the vlada, for additional kinesis Visit the obelisk and throw it at everyone's boss. Everything you need to correct in three eyes.

Shchoino is the boss from the field of the zoru, the vin kovtaє will be the top of the planetary machine. We are worth a stake, for the additional kinesis the detail is changed, how to light up, in the middle of the boss, when we go up the hill. If there is a call, we are bizimo forward and streaming on a new one, a partner will help us.

Have smitty activuvati code and pіdіrvati Misyats. The gra is over.

Power supply. відповіді (FAQ)

Power supply: yak drive pawuk?(In Dead Space 3)

View: On the first two beasts with a pavuk, there is a sure stasis, all three tentacles can be seen hanging from above. Pavuk attacking a ram nearby, sending someone just bizimo backwards, he is right-handed. Decilka has developed all the tentacles, we can barely manage it. How to open doors? Distributed Audi Repair 80, 90, 100, 200: Right Right! not AUDI 100 (44 body robots). Before the hour of our last show with a pavuk (Chapter 13), we do not respect the boss, but just before the generator. Two harpoons with laser sights can be heard from the generator. We are luring the pavuk in the blue zone, shooting at the tentacle, winking at the mischief, chekayuchi, leave the harpoons to shoot at the pavuk. If the harpoons are hit by the boss, we can go to a small square installation with a laser, and if it is installed, we can turn the valve and zupinyaєmosya, as long as the pavuk does not split into pieces. (For a detailed description of the tactics of the Great Arachnid Necromorph here).

Power supply: how to drive in the monster, why bring to life?(In Dead Space 3)

Suggestion: it is absolutely unwise to beat him in. You can only trust him, if he is, he will be able to hand that legs for a while, and then again.

Power supply: yak otrimati dril? (how can we go to the right at section 10?)(In Dead Space 3)

View: We will be able to see the train, fly along the roads, and will be detected, if necessary. Our head meta is training. Necromorphs are only used for small cartridges to end the stench. Mi vikoristovuєmo stasi for trust to the right, in all hours I know the part of the center. After a few steps in the distance, the train was built for the last hour to start, but then again, to turn around. Progress Dead Space 3 repairs open doors about those that insert pumps. It is necessary to have two more confidence in the knowledge of the part of the sivalka, so that it will be appreciated.

Power supply: How to open doors without a rotator? (Can't open doors)(u grі Deadspot 3)

Look: The winder doors are automatically displayed or manually (use the key "F", activate the "Kinesis", then again press the "F", just turn the importance of the doors). Ale doors, as you don’t obscure the rotator. To open the doors in the Karty corridor, like all of the Dead Space's cover instructions. before vidkrito Such a set of doors should be installed on the verstat "Tungsten shaft for peat" (it is necessary to go to the rear of the machine, select the 4th point "Set of objects", open "Torsion shaft" for 20 tungsten and 100 brutes) It is necessary to go to the closed doors, insert the torso shaft, and then twist and twist for additional kinesis. Doors see.

Power supply: how do you hide the subtitles?(In Dead Space 3)

Subtitle: Subtitles included before the main menu of the grid. Go to the section "Nalashtuvannya", "Sound", set the value "Uvimk." For the last row of subtitles.

Power supply: Yak change the socket?(In Dead Space 3)

Suggestion: At Rosetti's laboratory room (Chapter 15), we need to take all the selected images into one planetary space. It is necessary to reach the capsule in the center, the vicorist kinesis, and the blue rectum in them. The eye-hand and the right-hand hand are already on the mission, and there is no need to change them. If everything is right, the eye will be taken from the center. (Yak viglyadaє Rozzet at the selected viglyadі, you can wonder here).

Power supply: now my bot?(In Dead Space 3)

Suggestion: the robot's sound system can pick up resources independently. Win not picking up resources, as grave can pick up. The robot just brings a whole lot of resources from the beginning. There are a lot of launches, whether or not it has been developed for a long time; Alle, vipadki is trapped, if the bot brings more resources on the way, it’s not so fussy. Hit "3", go through the locator before the start, get a signal, put the bot and forget about it. Yak open the door of the car with the lock VAZ 2108-2115, which is jammed. We select resources and are automatically delivered to the nearest vehicle.

Power supply: are we looking for artifacts?(u grі Deadspot 3)

Appearance: Artefacts may be the same, like new texts, but only from one view. You will see all the artifacts of the singing type (EarthGov, KCCK, Unity, Props), all the selected artifacts will be reimagined on the shortened lance of the modification (3, 3 from the look of the zombie).

Power supply: Need a picture?(In Dead Space 3)

Suggestion: Maps, transferred to the remaining low resources, necessary for accessing game items in an Electronic Arts office store. In the whole shop you can add unique costumes, a whole range of spare parts for them. At the store, there is a lot of talk in a picture, as well as real pennies. Currency rate: 1 card = 2.5 rubles.

Power supply: How can you see the costumes?(In Dead Space 3)

Suggestion: Most of the costumes are available at most every hour. Deyaki special costumes can be found at the Electronic Arts official store. To get rid of the secret N7 suit, you just need to put it on your computer, be it a part of the Mass Effect gri.

Peredistorya.

300 years ago, an alien artifact - Chorniy Obelisk - was discovered in the Mexican zatotsi. People encouraged the common know-it-all to remember their indispensable energy consumption. Protest, everything, having presented the Obelisk - all the zhakhliv transformations of death, which will eventually spawn necromorphs. The order tried to grasp all the details about the Obelisk under the heading "tamno", but he was a little bit memorable, and about the post of one of Michael Altman's memories of the new cult. Zagadkov's death of Altman transformed him into a martyr, which allowed Yunitology to become a new, leading relіgієya, as a pro- Young scientists should look at the divine day of the Obelisk and check for a day, if all people become one mind, a peace and a soul.

Through the generation of a catastrophe at Obelisk, people stumbled into a crisis of resources. At the rozpachi uryad zazhiv at the repetition of the old-time experiment, virvati from the Obelisk the secret of non-viable energy. Dani about that era super-verbose, protest vidomo, that people in the distance of the obelisk, ale the price of success was unbearable. All copies of the bullets are poured in skovanki throughout all kind of Vsesvit, de von mali would be lost until the end of the hour.

However, after 200 rocky, after an hour of illegal marketing of nadr Egidi VII, a ship of the "Planetary Ripper" class, the USG "Ishimura" revealed one of the copies - Chervoniy Obelisk, as it provoked a new trend of the necromorph epidemic. Engineer Isaac Clarke is the key to the disaster. Obelisk contacting from him, having lost the gift of non-promulgation: a mental projection. A row of spymav Isaac і, having seen all the secrets about the Obelisks with torments, having awakened a new copy of the artifact. Once upon a time - at the very center of the densely populated station Sprol, prompted into orbit by Titan. Jahlivi inherited from the experiment didn’t bother checking, Ale Isaac didn’t zoom in and out at the last moment. From the station, both from and from Egidi VII, there were no more zhayugidni ulamki. In that hour of the crisis, the Obelisks began to stagger on the skin day. Isaac Clarke, the idea of ​​some kind of insight into information about those who will be able to create the Obelisks, and those who are ready to go to the Obelisks and everything that is tied to them. Ale to visit the most recent soulful hour and miss a dream of hope. Two years ago, on one distant planet, there are some known ways of zupinite Obeliski. And now our maybutn lie in the past.

Prologue.

18 worms 2314 RUB

Introductory video marvels. Graєmo for the young soldier Tim, who has become overwhelmed by the stormy weather. It was announced by the commander of Serrano and additional information about the situation. Orієntuvatsya in snow storms in addition to the special pristіy, the button is jammed and spontaneously behind the blue skin, as you will order the correct way. Getting to the ship, having conceived a catastrophe. Bіlya at the entrance of the davimo boxes and pіdbiraєmo ammunition, scho vip from them. Recharging, strilayamo on the zhovt_y klyamts_ on the doors. It’s necessary to see it. In the middle, the enemies are violated, we are fired at the legs, and hopefully. Ale for the repeated destruction of the enemy, it is necessary to separate the kilka of kitsivoks. We enter the middle, we need to know the cylindrical attachment. Mostly collapsing in a corridor, knocking in flickers, scho z'yavayutsya.

... Kick the corpses, you can get the corny objects

On the corridor you will go down and lead the hill. Having come, the central doors are opened and taken away. The cabin of the pilot has begun to collapse. An extraordinary ship was sent and descended down the motorway, passing over the crossroads. Viconuєmo stribki in front of small breaks. If there is an ulamok at the top of the valley, it’s going to burn, it’s swiftly going to the left side and by the very unique flow of fire. Going down to the bottom, prodovzhumo wagging on the ground. We'll also skip over to the left side, skip through the krill. General Mahad appears. It’s not a slave to the plan of the people’s order, that Tim becomes a sacrifice, and the tribute in the Code is hopelessly seen.

Rozdil 1. Raptovo awakening.

The thousandth colony "New Horizons".

200 rock by volume.

Pookie Isaac, having heard about the news from Elle, came to the apartment and asked for help for them. Before entering, you can listen to one record and write the text of the message. We go into the corridor, right-handed bіlya doors lay a first aid kit. Let's go through the hand, vibration is called. It is necessary to go to the door, if the stench comes through, we can go straight to the ukrittiv and come after them. Razstrіluєmo vorogіv, who roztashuvalis on that bіk. Oh, there is no end to the number of things, after having tried it three times, go to the police car right-handed.
Vibukh kamikadze drove us far down. Shvidko prygaєmo forward, schob do not appear in sight of the sled of snipers. Pick up ammunition, drive in enemies. Above, there is a kamikadze, striking in a new direction, the docks are not close to us. It is passable until awakening, pidnimaamosya uphill with right-handed gatherings. Spilkuumos from Norton with video link. Collected items are taken from the shafok. Vikhodimo named, because of the horn, only a woman appears. Aim, passable one hand and two, one unizu, one of the mountains. I am going to sell it on a high school, as long as there is no more one, there will be no more shooting. Potency on the main line does not allow to pass, that due to the onslaught, a button for stasis stasis is presented. Charge to stasis, cross the road and go by descents.

... Artifact: turn over the hand, go down the road, save the hand over the hand and into the code of the hand Eaath Gov.

You can cross the bridge and take the ammunition. Passable by the hall, filled with corpses. For example, there will be a lift, on a kind of mountain. Danika's people are shooting with us, but don't drive them into Happiness. Writing a short dialogue to Isaac, I know to experience death.

Throwing on the mountains of corpses, they came across the slope. More trifles and the stench to break through. Tom quickly chooses first aid kits from pidlogi and znischuєmo creatures. Through the corridor it is possible to wait until the onset of the attack. Rukhaєmos from protection, bіlya reception to revive one of three opponents. On the lifts pidnimaєmosya go up.

... Vyyshovshi from the lift, the right-handed person on the table is an artifact of a junior specialist.

Vibermozya to the store row, turn right-handed and accept up to one of the stores. Іdemo name, de check bіy s bezlіchchyu vorogіv. Wait until wake up and go down. Going forward with a couple of monsters. On the lift, there is a pull, as if you need to take it. Cycle into the locomotive, the onslaught will open a button for storing the kinesis. It is painful to go to the center until the next moment. If you turn around at ninety degrees, I know you’re going to go to the tunnel. Now analogous diy robimo with a fire cistern. Trohi chekaєmo that stribєmo at the tail part. Every door and, if you make a trip to the cellar, prodovzhumo rukh to the locomotive, which is inevitably worthwhile. Stamped on transport, quickly and often embossed a button to show up.

Rozdil 2. By itself.

U.S.M. "Evdora".

Having thrown over, spilkuєmosya with Carver. Pravoruch audible audio recording. Let's go straight, let's go down. Povertaєmo right-handed and prodovzhuєmo collapse by the corridor. At the captain's place there is a creation from Norton. When the hyperstribo has died, the ship appears to be flooded with mines. There is a lot of places for hospitality and, after spending time with the staff, we pass through the entire corridor. An odd suit, caught by the Sholem, is still worn out in the middle of the world.
Flying straight, stagnant kinesis on the blue arrows and on the opposite sides. At the center there is a keruvannya panel, active її. Quickly flying forward, adjusting from the min and the transitional code.

Rozdil 3. Roanoke.

Flying after Norton to the vantage dock. Vantage doors of initiation, ale right-handed є інshiy input. We landed on the big door, the door to the business, and again the pressure was on the key to the business, to turn the key. It is entered into the gateway, three checks and similarly to the front doors. Outside the corridor there is a beastly hand, you can see it in the room of the keruvannya, and there is a lockdown on the keruvannya panel, which opens the doors. Enter the corridor, pass through the side doors. Z'yasovuєmo at the partner coordinates Elli. Іdemo right-handed, open doors kіnesis. Opinamosya in a deaf kuti, then a battery in the kutku for an additional kinesis and it is locked in the rose of a verstat.

... The right-hander from the projection screen picks up an artifact of the KSBK.

I go through the corridor, cleaning up from monsters. On the last corridor there are boxes, in the middle of one of them the text of the message appears. Vidchinyaєmo doors zlyva, we lead to the technical deck. Descending downward, crashing along the non-carriageway, simultaneously driving in thresholds, clinging to the wall. Having moved to the іnshy bіk, it is possible to enter to the rack and pick up the texts of the present. It’s growing up and down at the head generator. Before the lowering of the window for an additional kinesis at the skin of three generators (designated by arrows). Then the mountains will come to know the doors of the mechanism. Press the button until you open it again. Yakshcho everything was done correctly, to appear necroform. For activation of all three generators, it is necessary to access the control panel and turn it on. Right-handed and right-handed go right-handed lift. Let's go to the allies - Elle, Austin Buckle and Jennifer Santos.

Chapter 4. Vіdlunnya іstorії.

The headquarters of the admiral.

Pidbiraєmo text of the occasion, back down to the main generator. There is a great monster roasting. For a zvilnennya shlyah, zasuvaєmo vіkonnitsі and rozkruchumo їkh. The tentacles are also nimble, striking at the incisive mice - worm-like roundness. Zastosovuєmo stasis for the trusting. Having left the road, the descent by the descent and turned around the nevagomist. Wrap up the shovel with stasis. Having moved to the іnshy bіk, pіdnіmaєmosya nagora. Іdemo directly, having driven in the threshold, vmikєmo control panel. Changing skin from sticks (misha and buttons to ruhu) to two alternatives and physical. Prodovzhumo viconuvati tsyu diyu, docks are not active in all commerce in the field. The handler will come across a pidyomnik, on what a lot of people.

Vivchaumo wondrous little ones on the wall. The admiral wanted to know the key, which is the sign of the obelisk for the machine. At the kutku kimnati, there is an audio recording, order from the sofa, the texts are heard.

... Book police lie artifact Eaath Gov.

Descending the lift on the lift, vibrating from the beginning, turn the hand and pass through the presentation hall. We cleaned up the corridor from the roads and got to Ella. Іdemo through the door of the handrail іf verstat. At the wardrobe, you can modify a costume, improve health indicators, armor, and a supply of clothing. Leave the ruins by the corridor, splice with Norton. The team members will be asked to fail, and will be skeptically put before the plan for the inclusion of all Obeliskivs. Before you win, you want to save Elle, as you can easily get to the bottom of truth. It is passable through the gateway and vibrate at the nevagomist. For an additional kinesis, you can attract baloni and store a supply of sourness. It was flying to the chavnik, the way to the new one was hanging.

Dosliditi "Gril" (pre-installation).

At the chavny, it arrives to Gril and pidlitamo to the door. Uvіyshovshi in the middle, it is passable directly and descending downward by descents. Having driven in the adversary, the descent is much lower. The generator is started, having entered its k_nesis and pressed the button. Having rode through the doors, on the lift, the sound will rise to the edge. Balanced supply of energy through the flap. The right-hander may be all numbers, crim 90. Vibiraєmos at the smut of primacy. There is a lot of necrophysiology, at the vibuhoneless enemies, there are shots in Yaskravo in the orange region. Іdemo in the offensive of the primacy, cleanup і on the knight's descent downwards. Until the end of an ultraviolet lamp, an alien artifact can be added. Vbivamo opponents, passable by a corridor. Do not become particularly polluted with dust paws. It’s easy to scold yourself, I quickly press the button, as if the stench stuck with a rapt. Opening the door, having pressed the button with the kinesis. Kinesis vismikuєmo flap at the center and check, as long as you don’t lean on the electric power. Zastosovuєmo kinesis on the panel of keruvannya and audible audio recording. To the right, lay the key to the cabinet of Engstrom. Turning around in the head of the haunted, at the same time distributing from the necromorphs and not getting caught in the fire pastries. At the office, the encryption code is encrypted and transmitted to Ellie. Zalishaumo Grilі.

Chapter 5. Ochikuvani zatrimki.

Doc ekіpazhu Terra Noviy.

Prybuvaєmo to Terra Nova, passable through a gateway, opening doors with a kinesis. On a lift, it’s on top of another. It is passable to the place, the right-handed person has an audio recording, and the cruise of the pilot has an artifact of the KSSK. Pidnimaєmosya vishche, de instructed from the ground to lay the text of the post. Zlamuєmo control panel, twist the stick, the docks are not fixed to the blue area. At the same position, the onslaught will open the button. Shukaye both regions and ends with evil. The circuitry has grown zerous, so we need to take it to the stern. Rushaєmosya corridors, vinychuyuchi vorogіv. Vyavlyaєmo old robot. Yogo can be trimati in rutsi yak zbroyu. When targeted, a radar will be indicated from the designated path to resources. As soon as you put the robot on the ground, then you will need to do it yourself and lock everything you know to a verstat. Other things to settle in the corpses and chew them, that is why it is easier to manage with them. At the reception from the verstat, from the table, there is a selection of texts. We got to the front station and cleaned it up and down the road.

Trying to wicker the trolley, protest inequality, scho winikla, do not allow the death. The order to go through the doors, passable far and go up the hill. On the wall of the corridor there is a great amount of space. If you just go through the distance, then check for death. Vіdstrіluєmo tentacles for increased destruction of the enemy. A box of spare parts can be found in a box of spare parts, to avenge resources and spare parts. On the lift, you will turn right-handed and listened to the audio recording once. Descending lower, more than three times we look around and the text is readily available when it comes to shafok. Vzaєmodієmo from the central panel. Then there are two vantages at the start of the puzzle, placing them one by one behind the viginas on the side. It’s hard to drive and descend on a lift.

Viyshovshi z lift, audible audio recording right-handed. It is passable through the doors of the evil, by going down and getting to the warehouse. The great necromorph is virivated from the container. It is possible to kill him for as long as an hour, then after a couple of tens of seconds he will be renewed in the form. Until then, for yogi trust, bazhano vikoristovuvati stasis. We secretly turned to the station and familiar with the wicker trolley. On the wall is the device for renewing the stasis, often charging and streaming the onslaught of enemies. As soon as the trolley arrives, it will climb all the way to the central part.

Rozdil 6. Repair before revision.

Khvostov part C.M.S. Terra Nova.

At the central station, there is a handrail from the doors є a keruvannya panel, which needs to be screwed up. In the middle, the key of the battle-house is taken away and audible audio recording. On the carriage of the virus to the stern of the ship. Arriving at the station, wiklikamo lift and live, the docks will not arrive. Handrail є dzherelo stasi, yak can help you stream immortal creatures.

Going down on the lift, I fix the joke and the ringing of the remote control modules. One of them is located on both sides in the lower part of the rack. Pidnimaєmosya on the mountain, wiklikєmo gondola, on yak we move to the іnshy bіk. Descending down to the walk-down panel and immediately from the navpaki panel, a part of the remote control is taken away to a friend. Turn right, by the upper path and from the analogous panel, a third will be taken. You can buy all parts at the verstat. Now, on the gondola, we move to the center and, having opened the hatch with a kinesis, insert the remote control.

At the chapel there is no fire, so the right-handed gondola can be replaced. Going down to the pidyomnik and turn right-handed. Avoid to the attention, accompanied by gatherings. Rukhaєmos down the road and on the pіdnіmіsya up the hill. Including fill the nozzle. Come closer to the right-hander, and I will hand over the nozzle to the chapel for an additional benefit. While refueling is being carried out, there is a lot of traffic, and it’s coming. Vimikaєmo nozzle, Elle will try to start the engine. It’s not like that, and the whole station slept at the door.
Going down and turn right-handed. Rukhaumosya is protected, so from the turbines and іnshіlins periodically ooze into the fire. Orієntuєmosya to Isaac's agent, press the button. Getting to the descent and descent by her. Not spishaєmo vikhoditi, checkamo at the pinnacle in the fire. A vicliko vityag i, as soon as he arrives, is seen from the necromorph. Having come, turned right-handed. Wicked a gondola and a check on her, stasis stasis against two immortal enemies at once. Changed to the center, then to the іnshy bіk. Descending on the pidyomnik, having violated it, didn’t manage to get away with it, so it could seep into the fire from pidlogi. Vidchinyaєmo doors іnіzisom, enters in the middle, but again, it’s not possible to get it. Check out the check for the extinguishment in the fire. Bizimo to lift, go to hell. The right-hander of disassembling the machine gun, slowly and quickly stuck baloni on the mechanisms, and at the same time, at the same time.

Vileted into unawareness, directly to allies. Chasno vіdstrіluєmo mini. Sounds like chuєmo, so often, tse mean, that mini quickly come close to us and it is necessary to develop them. Zalitamo below, going up the hill. At the chapel of the virus to Gril.

Know Edwards (additional information).

At the central station, there is a clear access to the elevator with an additional key, and it will go up the hill. Clean up the corridor, passable to the offensive attachment. Pidnimaєmosya on the mountain, ale in front of tim yak to touch the door, take all the stocks. When you try to open the door, the stench will be blocked and there will be a great number of enemies in the vicinity. Having knocked in їх, lіvoruch from the doors to see the keruvannya panel. Evil її that is passable. The skin electric paste can be used for the control panel (orange shield), which can be used in it and the paste is used. Above, the panel will be lіvoruch, suddenly - right-handed. Second on the far side of the right-hander. Go down to the knight, clean up the corridor. Another pasta, you can't go around at once.

Descending by descents, then at the side of the room, there is a hill. The control panel is from the fourth electric paste on the opposite wall, right-handed. Descending by descents, spread the control panel directly through the Karati to the wall. We get to the lift, before starting the launch, take care of the ammunition to the side. I know we will have a vijivati. Having driven in all the enemies, descending lower and for an additional kinesis, there are many mechanisms in the correct order. Two central guards are taken from the suspension on the stalt tip. It is more correct to know without interruption. Having come to the lift, I trust the majestic fan with a stasis and a shimmery bob on the shovels of the kinesis. Now we can turn around until the moment, before the start of the gravitational curve and on the lifts we go to the place. Proslukhovuєmo audio recording, written by chhogo pіdnіmaєmosya on a bichu knight to komori. The doors are invented, to that on the lift of the descent into the living room. The key is taken away and the text is presented. We'll turn around until we come to grips with everything that we can lie in. From the music and vibuhi we quickly turned to the station.

Rozdil 7. Chaos.

C.M.S. Grilі.

Fly to dvigun from navigation. Vismicuєmo three plates, and s-pіd dermal їх hapаєmo і wrapped in a kinesis of additional changes. Let the vistachaєmo move itself and the vitiaguєmo kinesis. Turnedmosya to the chapel and virusmo to Roanoke. Directly to the first companion, one is taken from three restaurants with navigational data. Most of the time, the sour balloon has gone out of the way, so that the selection of reestrators will have a stock. It’s just as fast as mini. Companions can easily be covered with green vogniks in the center.
Get to the nearest verstat, vikoristovuchi showman. The selection of the restaurant is in a single module, sometimes it is named and inserted into the chapel. You will enter aboard at once from the command of the Gotuєmos before being sent to the Obelisk planet. The pumps are newly sealed. Inserted two elements, scho vipali, і kinesis vikruchuєmo їх 180 degrees. Іdemo to the helm і virusєmo on the road. Trimaєmosya correct course, do not go outside the squares, which step by step change. Also, there is a limit to the thresholds and the knowledge of them with one click. Turning until the sour pumps will be installed at the correct position. Prodovzhuєmo policy, now it’s already in place.

Rozdil 8. No sound.

Tau Volantis.

The collapse broke us apart from Elle and from the strong command. Virushaєmo for fun is quiet, hto vizhiv, orієntuyuchis on the fire. On the back there is a camp of warmth, like and at the bottom of a stock of sourness. Pick up ammunition and first aid kits. Having reached the fire, the chapel will collapse more often. Shvidko and often onslaught a button to show up on Isaac's back.

Having agreed, prodovzhuєmo walk along the fire, until a part of the chapel is visible to a friend. Dal, directly on the signal lights. The majestic necromorph will transfer us to the іnshy bіk. We got to the bridge and went to the mountain. Povertamo lіvoruch, passable in the middle. The generator can be readily heard and heard from Elle. Vibiraєmos called from the іnshy side, descending downward to the pidyomnik. But even lower, it is based on the snowy ground. Navigation yak didn’t boom, so it’s dumb, neat, there were enemies. Getting there to the onset of the day, go to the bridge. A generator can be set up, audible audio recordings and written texts are generated. Vikhodimo nazovni, rozstrіluєmo vorogіv, scho coming up. Let's go straight and get to the signal fire. Now, the ruckus lіvoruch and іvіyavlyaєm one more checker, the order from which it will be entered before waking up. Zustrichaєmo Bakla, she’s frozen.

Rozdil 9. Forward.

Transit station.

Pislya not so long spilkuvannya, Backl residually frozenє. Іdemo lіvoruch, passable to the room with a generator і startable. Viymaєmo from one of the gears and inserted into the mechanism of the hand from Baklom. Viklikaimo lift Turned over and over and over with the new creature. What a special thing is that you don’t smell a stench, but you do well to react to the sound and light. Likewise, if you look at one of them, then ten crowds will scream at the noise. Tom, if you want to eat the creatures, you need to get ready. Yak the city otrimaєmo abundant reserves, scho vip from a skin corpse. Іdemo in the onset of primacy, similarly to clean up my thirteenth century.

Vibiraєmos have a great attachment, they can go down and go down. Zamikaєmo lantsyug, wrap the locks and place them behind the tips. The mechanism is launched from thorns. Chekaєmo on the yogo rod and bizimo follow him to the distant passage. Doubtlessly with stasis, press iz thorns, sob to wake up to go to the onset zone and do not appear flattened. I know the tips, now already from six locks. Shvidko tikaєmo in the offensive zone, or with a sprinkle of all the enemies that have appeared. Hopefully press, if it’s on the left side, go into the tunnel and, turning the right-hander, bizimo to the aisle. Pidnimaєmosya uphill by gatherings and getting to the wardrobe. Converted into an arctic suit. Navigation pratsyu, now we can vikoristovuvati її to guide the correct way.

On the lifts pidnimaєmosya go up. Іdemo name and fall straight. We pass through the attachment and we get to the oven. Gathering up the hill. Dobigaemo to the tap, which will soon collapse. We will clear the button, then quickly and often embossed the button, which will appear on the screen. I repeat it again and again and again. We get to the furnace, we pass through it. On the other side of the carver's vision. As soon as all of them are going to the command post. Pidyomnik zestrumeny, that is included in the operation of the right-hander and start-up generator. Having gone up the hill, we attack the majestic necromorph. The hour has come to beat him. Vіdstrіluєmo of all yogo kіntsіvki on tіlі. If there is a ramming attack on us, we will quickly move over and over. For tsiy embossed button directly (livoruch or right-handed) + shvidke pod_yne pressure of the button accelerated. Some of the development of the firing patterns, the enemy to enter and at once to the path. For the vazivnik we get to the allies.

Rozdil 10. Now I know.

The headquarters of the team for the digging.

Vikhodimo named and dobіgaєmo to the town. Danik's people attacked us, and I knew that they were allies. Vikoristovuєmo ukrittya and rozstrіlyuєmo vorogіv. Leave in us mini, it is possible to seize kinesis and metati in enemies. All the distant and the distant pass through, show yourself. In essence, there are people who are necromorphs, bazhano vichikuvati, leave alone to kill them, with the help of economy of ammunition. We get to the drilling holes and doors through the control panel. It is entered in the middle, if it is right-handed and the generator is started. The drilling platform has been swapped out, having lost the need to clean up the pereshkodi. Vistachaєmo kіnesisom locks і utrimmo іvіdpovіdnu button, to prikhovati zagorozhennya. Naygolovn_she do not waste on the drilling machine. Big on the bordering of the territory, trusting the Burmese with stasis and construction on the inside of the inner life of the heart. At breaks, there is always a lot of stasis. Having left the zhakhlivim annex, it is passable through the passage, which is seen.

Rozdil 11. Polyuvannya behind the signal.

Budivlya for entertainment.

Pidnimaєmosya on the pidyomnik. We got to the heat exchangers, de spilkuumosya from Ellі. Іdemo lіvoruch, passable into the boiler room. Go to the nursery by choosing a name. Immediately the right-hander can be turned, into the system and the battery. Impossibly right, until the coming wake up. There is a lot of enemies, so they start up, then throw away the battery all the way through the hole. Turning backwards and going down the hill. We got to awake, descend down and put up the battery at the top of the rose. Launching a cauldron.

Turning the heat up to heat exchangers and sending the heat from the Ellen vise. With a handful of charging from the central panel, we can also use the knowledge of the importance that is said to be true. Above one of the heat exchangers, a number will light up, and the button will appear quickly. Vіdregululyuvshi vise, pіdnіmaєmos on the oglyadovy maidanchik. Zustrіchaєmos іz Santos і pick up armchair of the probe. Virus is sent to a warehouse in the іnshiy kіntsі camp and all the necessary parts for the sensor are needed. Vibrating from the drilling platforms and video doors of the current state of the art. Pidnimaumos on lifts and calls. New creatures love rapta atacuwati. The stench of ramming us briskly and bustling.

You get to the barracks, you enter all the way through the middle, and you can go to the additional maidanchik. Vinischuєmo vorogiv, checking the attack of the door. Then we can fire the door, unlock the door, harassing the keruvannya panel. Vibiraєmosya from the іnshiy side and ruhaєmosya right-handed to the deaf kut. Turning around the hand and, having zahopiiv the gear, coolly, leave the window not to go to the required level. Now we go down and take care of all the necessary details - the variable (right-handed), the probe (from the table) and the frame (from the cells). Povertaєmosya to the pre-house maidan, fighting with the majestic creature. Yak and last time I saw the pictures on the tiles and all the way, or just tikamo, if you wanna attack us.
Turned around by the path itself to the allies, along the way, destroying the enemies. The same known modules on the verstat and will be recognized by a new zbroy - a probe.

Rozdil 12. Roztin.

Hangar for anatomy.

Pidnimaєmosya on the mountain, turn right-handed and go through to the harpoon. Including yogo, at the same time, with the help of the process and wrapped around, press the button. It is similarly repaired with a harpoon from the side. Zalizaemo in the cell and descend at the very bottom. Move forward, aim from the probe. The sensor is installed on the zone, as often as possible, part of the signal, if it is interrupted by the hand from the nerve cluster. With a probe wrist at the brown synapse and check for the emergence of the horns. There are still two synapses, driving in the enemies and turning the mountain.
Norton has violated the virus for Elle. The mandate є important management, hapaєmo yogo kіnesis і obertaєmo. Getting to the boiler room and calling it. Norton showed himself a spy, he himself told Dannyk about our mission. Picked up the moment, virivaemosya from the gateways, krystyuchis ukrittyami, drove in just a few of them. The beauty appears, it came to life, in the middle of which they were literally a little sick of that. Uhilyaєmos of blows, as it is easy to recognize, forgive looking at the mountain. The cocoons are known to become obscene, and other things were not thrown from them. Ale naygolovnishhe - demands to shoot the substance on the ground. Todi win will try to gnaw us. Leave us more than us to our pasch, the construction of the zhovty region. Having ended up with them, we will no longer be able to get rid of the uncleanness.

Being in the middle, there are three sprouts in three mice. Gradually wiggle from the side to the bik, do not cut off the shkodi from the hearts of the hearts. Dal, vibraєmos called and opinyaєmosya ordered from the allies. Norton promotes, and we don’t have a choice, just to aim, quickly pushing the button to show up on the screen, and build it.

Rozdil 13. Touch the heavens.

Skeli Volantis.

Nazdoganyemo team that пов, Robert Norton. There were four of us, and in front of us there was a lot of robots and a lot of people. Vikoristovuchi automatic hooks, l_zemo on the skeels. Moving from side to side, schob will unite zitknennya with landslides. For an additional kіnesis, go down and go to the oven. Famous enemies, who often come to the back. Vibrate from the lower side and tidy up with the way of the small cat, having saved the upper mechanism of the kinesis and finally press the button. Prosuvaєmosya before the onset of the pyre, it is inevitable that they are covered with the shvidnyh thieves. Vikoristovuєmo gaki and lіzemo nagoru. Crafted creatures that stuck to the skeleton. Change from the side to the side, press the button to the hand, or right-handed + one push of the accelerated button.

The offensive stage of the skeleton is at the one who was reliant on shaving with stasis. We started to fight on the right side, trustingly shaved and quickly moved to the left side. I trust my friend shaved and my friend, who will wag, if he has taken to the region itself. If necessary, trust again, the docks are not moved to the right bik. Until then, it is important to climb up the hill more than three times, so that the person does not break us. Having seen, I sent you out of the way out of the doorway to the entrance to the cave. It is entered in the middle, openly go down and go to see it. Vyavlyamo winch, start-up generator. Feel good, protesting wine is not trivial. Pidbiraєmos on the hump in front of and an adjustable grip through the flap. Overkill livoruch 50, and right hander - 70. The result lіvoruch lost the numbers 90, 90 and 50. The allies were on fire, protest Santos didn’t stand up to vibrate from the knight, and Carver was impressed by the rope. Not much helped the child’s sounding, unsuccessful and self-deprecated at the bottom of the day.

Bizimo straight, leave unstoppable with the majestic necromorph. Having come an hour once, and choose to travel from him. We pass the distance and get to the generator. It is triggered by the fact that the harpoons are activated. I got over the blue lasers and lured the enemy. If it will be spiymano, quickly to the control panel, right-handed, to the door like a lock. A quick and easy way to a new business and quickly and often embossed the button to open the grip of the harpoon and release the gate. Turning around to the hook, but before that it wasn’t successful, but we were growing over the hill.

Rozdil 14. Usya has his own misce.

Pre-Slidnitsky Center.

Pidnimaєmosya up and down, ale on the pіvdorozі bears down. Vikoristovuchi is a showcaster, moving along a new route. It is passable through a small awakening, if there’s some distance from the laboratory, it’s possible to eat it in front of the evil control panel. Having made it all the way around, right away the food was shot, and the stench did not smell. Having cleaned out the corridor, the right-handed man is turned and the elevator is passable, on what it’s going to climb up to the allies. Having spent time from Elle, he got a part of Rosetti from this chamber, right-handed. Inevitably, on the other side, it is inserted into the pocketbook when it goes down. It is necessary to know the parts of the whole complex. The key is taken to the access and the descent back to the lower level.

Along the corridor, there are doors and collapses in a corridor that will fill with contagion. I will beat the creatures, as they vivergayut the bombs. Construction-wise, the stench can be on the podloz, so on the walls. On the last corner of the corridor it is possible to pass through the doors of the right-hander and the descent down to the pidyomnik. There is a high level of traffic, an open flap and a delivery to the lift that pump. Evil may be the numbers 70, 90, 70, and the right-hander - 50, 70, 50. Turning the hill and in the prospect of launching the gas. If the infection will be weighed down, there will be knights available approximately in the center of the corridor. Pidnimaєmosya overgrown, collapsed by a bridge. The enemies will turn us off, letting us go forward, constructing them. Then we’re getting out of the way and we’re doing it quietly, so we’ve gotten lost.

In the case of paleontology, a vityaguєmo flap is right-handed from the doors and the lock is wrapped with a kinesis. Pіdnіmaєmos on lіftі, here it is virіshuєmo self-reliantly - children quietly drive all the sleep. As soon as one collapses behind the guard, if one does not make a noise, one can do without a fight. Going downstairs, you see it in three different directions. There are screens on the face side, in which the degree is displayed, before which there is an open opening in the middle of the annex. To the side є locks for flooding by kinesis. Turned right, as long as the degree on the extreme right of the screen would not be 0. Turned on the right, as long as the degree on the far right would not be 0, but the central one - 150. I’ll wrap around the left, until the degree didn’t fold the edge of the screen, and the central one was 90. right lock, leave the indicator in our warehouse on all screens 0 degrees. Actively control panel and by ourselves a part of Rosetti. Viymaєmo її from the іnshy side і is inserted into the camera right-handed. We go into the corridor, there is a lot of creatures on the walls. On the іnshіy side of the vismikєmo, the flap is right-handed, the lock is wrapped and quickly turned to the zakisnoy booth, the gas is de-energized. The central doors zvilnilsya, passable through it.

Having improved the great appetite, I know the work with one of two methods. Vistachaєmo part of Rosetti from above lіvoruch and zashtovhuєmo її to the camera in the distant codend of the right-hander. As soon as they violated the actions aggressively, then the most beautiful thing is that the right-hander and the control over the dinner are most likely to come around.
Vibrate, we are called, hovering behind the skeletons, we get to the onset of awakening. Zishtovkhuumosya with shy vorogami. Against them bazhano vikoristovuvati stasis. Getting to the biological laboratory, it is passable through it and vibrating from the side. Called zishtovkhuumos iz rapt attacking opponents. Having straightened out with them, pіdnіmaєmosya pile up on the knights. Rozdіlyaєmosya with the roads and it is included in the form of geology. We get to the primacy with lasers. At the center of the sewing is a block, which is attracted to us near to us, to block the laser. The stench is to shine from one side, to the one from the right side, then from the left side. After transferring to the іnshy bik, the vital part of Rosetti is transferred through lasers. I know the laser is passed and the capsule is inserted into the chamber. Now is the hour to turn around in the biological laboratory. On the way there is a small group of people Danika and vb'єmo їkh.
Vikoristovuєmo showcase and get to the required view. The knowledge of the gateway to the wall at the beginning of the primacy. The guard is from them to the part of Rosetti and delivered to the chamber of the door. That was the rest of the part, now we can turn to allies.

Chapter 15. Primhi of the valley.

Laboratory Rosette.

Then, all parts are placed in the center in the correct order. Yak can be poured, we can move all parts, except for the first and the rest. Vidshtovkhuєmos from them: marveling from the wide side and setting parts of the resulting elements. Completed folding, it is necessary to go to the control panel and carried out by the initialization. Isaac blunders at the bachelor's and thunderstorms. Tim for an hour, Elle and Carver were seized by Danik's people. Having scorned the moment, the allies drive in їх. We don't die, but we got used to the pastz. Yak tilki will be considered a keruvannya character, just once before entering the zone, as it is not yet covered with gas, so roz'ydaє. If you don’t wake up to vryatuvatisya, that goes into the corridor and quickly behind Carver. According to the signal lights, the name is vibrated. People Danika vikoristovuyut grenade launchers. Not standing on the spot, but steadily shifting from side to side, so I don’t lean on the sights of the thresholds. We got to the knight and went to the mountain. Hospitality right before the coming day, the ship's ship of the enemies of us. In a couple of vorogiv that pass through the awakening.

Rozdіlyaєmosya with the necromorphs, together with the people of Danika. Right before the coming wake up, and when the necromorphs arrive, the grenade launchers are in the upper positions. Resist their vicious stasis. Zlamuєmo control panel that is included in the middle.

Rozdil 16. Prikhovane below.

Descent to the ground.

Bazhano beat and beat the adversary on a vantage lift, and when you descend, you do not get into a new one. It’s just as good a thing as it’s on the way down for an hour. Tikati from them is not good, because the stench below is all one thing to catch up with us. On the lift we go down and get to the hook. Prodovzhuєmo move to the bottom. On the constructions one can see red vibuhone-safe baloni. Strellyaimo on them, so that there are enemies. Being below, the construction of the thresholds on the protylezhny boat. Passable until the onset of the awakening, evil control panel. Vibiraєmos called from the іnshy side і prodovzhumo descent. Ukrivayuchis behind the skeletons, construction of the enemies. Vibuhone-insecure creatures, as well as the great representative of necromorphs, are on the way. For the bazhannya, you can not enter the battle, but pass the threat with razgonisty stribki. Stop descent at the very bottom - reliably fan with stasis. The button is quickly embossed to show itself on the screen, and then to look down.

Rozdil 17. Wonderful place.

Planetary Ruins.

After playing with Carver, starting the generator and switching to the onslaught of the encroachment. Trying to see the doors - not letting go. The power to turn on the projector and repair the movement. The transfer panel will be available for the film. Lіvoruch vіdnіtіs hіnsha іnsha panel. Includes audible planetary transmission. Vibudovuєmo symbols on the bend in the ringing order. Vibiraєmos called і creation with Carver. Win pide livoruch, and we go down from the right. On razdorіzhzhі turn the right-hander і vityagnemo kіnesis timer for vibrating from the annex. It’s unimportant until the passage of the hand is inserted into the open rose. It is necessary to give and send a vibuhu, passable forward. I will install a few timers, for which I will fall down.

Getting to the crossroads, it’s worth the money. The subtitles have signs that are entered at the pristines. The offensive start has a generator and a lot of damage. Orієntuєmosya for the vkazіvnik, schob, the transfer is in progress. It is possible to enter characters that are displayed in subtitles. It’s an area of ​​zero gravity and right up to round platforms, so you can see it. Standing on it and tidying up the crossroads by the kinesis. Go ahead, start the generator. Having risen to the threshold, pidnimaєmosya up on the pidyomnik. We stand on the platform, which is driven by the power of the kinesis-module. Nawpaki bachimo two babies. The one who is lіvoruch - to turn up. It means that we must serve the model, as it is necessary to do it from the lanterns behind us. The skin lance has three types, which can be used to replace the blue kulu. Roztashuvannya kul zlyva to the right or the right-handed person (іnіyakoі): above, at the center, at the center, above. In front of the emerging mechanism, it is necessary to be closer to it in conjunction with it.

Descent down and straight to the bridge. Before the tsim, three great enemies can be wounded. Strіlyaєmo їkh with screaming feet. You stand on the platform, as you can, and transfer to the іnshiy bіk, you will find the transfer code. Establishment of the last of the signs, as well as the subtitles. Passable in wakeup and stand on the platform If you are overwhelmed on niy, vicoristovuvati kinesis against the enemies, then the stench will be on top of it before perebuvati at the general camp. All other enemies are known, then stand on another platform and build up with big creatures.

Chapter 18. Kill or be killed.

The machine of the Planets.

Vidchinyaєmo doors for additional transfer. Pidnimaєmosya vishche that ydemo is right-handed, if there is a generator that needs to be started. Then we can change the door and see the door for additional transfer. It is passable in the great primitiveness, as it is cleaned out from the fearful thieves. Vidchinyaєmo close doors, stand on the platform and transfer to the іnshy bіk.

Safely peresuvaєmo offensive zone. Vіdstrіluєmo tvarin, scho stuck to the stand. It is also not a bar to be scared creatures, we go back, so we don’t come out of it. Getting to the knight, launching the generator of evil from the new and growing up. For the ear pierced throughout the territory. There is ammunition and a destructive tentacle that appears from below. Then we stand on one of the platforms and the vicorist kinesis, the wrapped column, the tip with the raised tip on the central statue. I will vibrate with a twist of position, so that we cannot be removed, and we are guided from us by the enemies, which have appeared from the minks. Prodovzhuєmo spin the statues. For the cob, the central statue is rotated by one position, and only then all the other statues are seen to be placed next to it. Bilya knight see the term of activation. It is necessary that together with him.

Turning up to the moment, they put the lancers all over the place with the little one on the wall. Now viginaєmo їkh for the images of the right-hander. Roztashuvannya kul zlyva to the right or right-hander in the right direction (rіznitsі nіyakoї): near the center, upland, upland, near the center. Actively the panel, descending downward and transferring to the other side, standing in front of the platform. Entering into the wake and knowledge of the necrophoros, and depriving the people of Danika. We got to the Machine, a vityaguєmo of greenery, an element of kinesis and inserting it into a red rose. Інші two elements are known from the right and left side. Having installed all the elements, a passage is seen at the center. Vikoristovuєmo how and starting to fight hard. At the center, right-handed and livoruch periodically there are sleepers. Osterigaєmosya їkh, the moment is especially right, if only the central road is available. Likewise, when you see everything and everything, you need to go through the majestic mechanics. I trust you for additional stasis.

Zustrichaymo Carver, walkable to the panel of keruvannya. Danik and Elle appear. Carver pіd vise vіrіshu wіddaty The Code of Conduct and That One Way To Activate The Machine.

Rozdil 19. Kinets.

Vikhor Skhodzhennya.

Bizimo forward along the territory, how to roll out. It is obvious that the roads are built and you get to the platforms. Transferred to the іnshiy bіk, change the code. Having fallen asleep at the snowy masses, prodovzhuєmo rukh. At the end of the day, permission is not possible, because it is not necessary for us and in the future. On the move, drive in vorog_v and dushe shvidko pick up ammunition. The schob sticks out the distance, the right-handed tentacle is shot. Getting to the endless zone, you can quickly get it back with a verstat and wardrobe.

Visiting doors and opening doors in the wilderness. A low pereskod is required. Landing on the island and attacking before the battle with a hundred of the name's size. Stand on the central platform, attracted by the obelisk and metaєmo at the eye of the adversary. We will reward the change of the island with the fortune-teller. Having finished with them, I once again stood in the center, shards and more quickly emerged from the island's singing part, and by themselves the sound of space. At the time of the development of the orange regions on the hands of the enemy. Yak tilki come to another eye, metaєmo chergovy obelisk. Znischuєmo vorogіv, standing in the center and enemy resting eye. For the most part, the green platform was cut by removing Carver. I know I stand in the center of the vityaguєmo for the help of kinesis, right through the intestines of the enemy. Moving to Carver, quickly and often pushing a button to show up on the screen. We marvel at the conclusion of the video.

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