Dishonored 2 Rooney and Amulets Mechanic Mansion

Introductory video marvels. 15 years have passed since the day of the inauguration of the Empress Jesamina Kolduin. The guests from the last few days of the Empire arrived before Danulovo's last day.

The passage is written in a stealth mode.

1 - Happy Day at Danwalle's

We are beaten up at the chambers of the Empress, and I want to deliver us at the Coldridge Vyaznitsa. Try to fill the room through the doors. Vaughn is closed. In such a case, there is a clear right in the room and it is possible to move to the middle. Looked at by Captain Meikh'yu. On the last chill of his life, it’s as if the captain of the ship whispered to us, such as Megan Foster.

The hour is vibrated from the tower. It’s out of the way and freeing up the protection. The keys to the royal chambers are taken away. Descending by descents on top of the bottom and tidying up another guard. It is entered before the throne room. And so, the goal can be driven in or stunned. We'll go to another way. Chekaymo, leave the door before the exit, follow it and clean it up quietly back. The ring is taken away. Now, straight to the belongings, in which our friend is deprived, fortunately, there is a lot of supplies. Visiting the door behind the helper person, it is brought in just and not forgotten to close in the middle. The non-lethal usunenny is successful viconano. At the skarbnytsya, you know, trochas of gold in the safes. They take away their order and they go.

Vibiraєmos on dakh і angrily down. The fall from a small height does not mean you can not be considered healthy. There will be a path from below. Stribaєmo on a new basis and onslaught; The distance required for the ship to travel through the place. It spreads down, the hatch opens and descends to the ground. On the left side, protection is required. At the wake-up call, on either side, you can find a safe, the code of what kind of anchoring is on the picture on the wall. I've got a 451.

Dalі dear hovaєmosya lіvoruch behind the walls of the roads. For the bramah we go to the pub and go through the Chorniy hіd. There are two guards at the bottom and at the mooring at the water. Plivemo to the ship. We got on board the ship and talk to the captain. Vaughn can help you leave Dunwall.

2 - Divny Visit

Prokidaєmosya and tryєmo go. Doors have been fixed. Turned and spastered, scho at the wall there is a passage. I go through a new cabin. Along the wide islands the reach of the marker, de zustrіchaєmo Alien. You can vibrate if you want to move, take it all the way, or just vibrate the way "Without a mind". For additional building Transfer of teleportation to our platform. Dal I take the heart and for the help I know I’m going to rune.

2 - Zanepaliy booths

We look around the cabin, take the amulets from the table that straight to the exit. On the doors of us check a gift from Sokolov - a crossbow. Vihodimo that we put on the table a list of references. Tse vidkrynove zavdannya.

On the deck, at the bow of the ship, there is a hatch, descending to where we can see Sokolov's room.

Come on to Megan Foster and move around with her. Sokolova vikrav Korolivsky vbivtsyu. Megan followed them to the Addermir Institute. You need to try to get the Korolivsky down and learn about Sokolov.

Pidnimaєmos on deck to Megan's boat and virusaєmo to start.

2 - On the edge of the light

Foster will take us to the pier. Now the food is moving. Іdemo lіvoruch dear і we know the sign on the wall, which means іdpіlniy market. On the market, you can add bopripasi, mixtury, small kind of polypshennya tosho. Pіdnіmaєmos on the other on top of the awakening, one at the wіknі of every other child, as a call to us. Reclasable through the window and the knowledge, which is required. Look to introduce yourself as Mindi Blanchard and even if it’s okay for us - you might as well make your way to the Addermir Institute. In exchange of demand, by the way, it is just for her. You can know him at the outposts of guesswork.

I go through the doors and go straight into the provinces. At the bends, turn off the enemy zone. Shlyakh partition, svitlova stina is not an unbeatable prist_y, how to protect yourself, how to burn if a foreigner will sing. It is possible to pass the її in a new way. It’s worth living for the rakhunok vіtryaka. Incidentally, it’s safe to do so. Besides, you can bypass the wall through the booths, with alternative routes.

Changing to the windmill, taking a load and smokymo for importance. Now you can go through the edge of the wall without fail. Іdemo directly і picked up on the wall lіvoruch. There, one guard is tidied up and a passable guard is walking outside the gate.

Enlist a message from Mind (optional)

The bilya of the blyachy guard is transferred to the balcony near the middle of the day. It is passable from one side to the other. I will change to the next day I wake up. You can also get to the outpost in the same way - through the head doors, or by climbing on the overhangs, through the window immediately to the top of the required one. On a new one, two people are tidied up, and the key from the room is taken away in one of them. Through the slope you can slap the corpse we need on the stile. I will finish the meal that is taken away. Zalishaєmo booths through the window, directly on the hinges of the right-handers. On a rose wake up the descent at the pedal and the construction from the Mind. Put the corpse by the pit. Natomist otrimuєmo service - won’t ruled the reiki. Leave the springs dumb, you can walk on them and get lured. Tse miraculous way make your way to the station in the detour of the guard.


Immediately after the turn, the hand is turned up to see the tanks and on the wall. Re-distribution of parkan. Electricity on the highways is connected, by them before, as we know, go to the Addermir Institute. The guard, who is worth the order of luggage, can be stunned for consumption.

3 - Dobriy Likar

Prybuvaєmo on the islands of the Addermirskiy University. Here you need to know the old ally of Anton Sokolov. Singingly, we can talk about the head of the institute, Oleksandr Gipatiy.

We enter the right-hander through the head entrance. Eat at the lobby and on the left side you need to walk around. Teleporting to the wall in front of the wall of light, moving to the tank with the blubber, then vmknut the flow of the stream. Chekaєmo, leave the respect of the lads in a heart of hearts, it is doorway and passable for the wall. Vivchaymo card to the institute. Right next to her, doctor Gapati's office is on the fourth version. We go into the lift and select the desired number. At the lift, I’ll come on top, hovaєmosya from the left side, I’m going to uniqnuti zayvoy uvagi varti. Hearing dialogue, for which one of the guards, was lost.

We go to the office and on the table we take the key of Dr. Hipatija. Descent to the third on top of and we go at the entrance for quiet, hto oduzhuє, speeding with a key. It is passable through the hall with cadaverous wasps, which can be carried forward. Oleksandriy Hipatiy is known to the offensive attachment, and he speaks to her. The news about Sokolov didn’t care about the diva’s actions in behavior, taking Kirin Dzhindosh up to him.

Іdemo obshukuvati wards for quiet, hto oduzhuє. On one of the slopes, Vasco is known. Win raspovidan to us, scho korolivsky vbivtsya - professor Gipatiya. Vaughn is not in her own way, ale sirovatka changed her mind. Vasco, it’s possible to vryatuvati. You have a safe in the classroom є all you need to do is to protect it. On the last bit of life, there is also the code of the safe.
Turned to descend and descend on top of the bottom. Turned at the front door. Two people are taken away. Vidchinyaєmo doors that are known in the room are a safe. Vikoristovuєmo code 551 on the safe. Vasco is taken away directly to the room with a syringe. When someone is sent to the room with cadaverous wasps, shelter is collected from the infected body. Turning it over to laboratory and then starting against it. Including a bathing suit and a check, leave the ridin to put in a container. Drawn into a syringe and i demo to a drug. Teleportєmosya to her behind her back and stake against the root. Likar to turn around at his beastly viglyad.

Turned at the lobby up to the elevator and went to the back entrance. It is necessary to have guards, let it go to the end. Take away two more vyshki and viymaєmo tank from uvirvannyam. Now Megan Foster can drive closer to drive us from the island.

4 - Zanepaliy booths

Yak zyasuvalosya, Sokolova dumped another wine-dweller on the name of Kirin Dzhindosh. Winning Karnak with mechanical warriors, as they are not finesse for killing Karnak battles.

Proceed to your cabin. Zustrіchaєmos іz Megan Foster. Vaughn please to talk from Gipatyuyu, as you decided to live on the ships.

Іdemo to Megan beating the boat і virusєmo to Sokolov's appearance at the hands of Kirin Dzhindosh.

4 - Mechanical mansion

Pass to the booth of Jindosh to be guarded by soldiers and you can eat there in ekіpazhі. Ale prokid until the eclipse of the overlap with a svitlovy murk.

Vibrating from channelization and teleporting up to the mountain. On the balconies of the budink_v right-handed, we pass closer to the slats.

Now it is viral until the light of day. Transferred to the goat, the handler from the panel, readjustment and check, leave the soldiers, stand by the hand, go to the fence, so that you can be stunned. Robimo tset re-adjusting the panel. Now we can go through the middle, without being afraid to hit us with a lethal charge.

You can also go through the long light paths and go around through two booths. At the back of the station, the light wall was removed, it was taken to the warehouse and moved to the houses. Through the windows of the hills, we will go to the warehouse, which will take us to the Verkhnyaya Aventi.

The gate to the Jindosh mansion will be repaired. Proceed as soon as possible, a special code is required. First way, penetrate the territory of the mansion, displaced by the help of the transferred small island. But for all it is necessary to turn on the light wall of the wake up or to go by the way at the provinces, or for the latter to know the key from the gate, which is located at the end of the battle on the other side of the awakening.


Send someone to the wagon and go to the meti mansion. Shlyakh in the middle of the mansion itself is one - through the head entrance.
At the lobby there is an audiograph included, so you can learn from the "safety technology". Entering the main hall і smikєmo for the importance of the configuration. If you want, you can і not smack for a new one, but simply wickedly from above and climb. Immediately in front of the checkbox, if there are doors in the middle of the two exits. Enter before her. Vidchinyaєmo close doors that climb at the window of evil. Behind the walls is a vast expanse. Demo straight, roughly right parallel to the corridor of the wicked one was drunk by the wall. It is necessary to have a dose and on a billiard table, which can be carried over the hill. Іdemo right-handed, bypassing the hall with a charger. One of the three windows is shown and learned for the help of a dart, which is hovering, the lady-guard. Let's use another construction of the man. As soon as possible, as soon as possible, it is not worth mentioning that. Inakshe dodatkovuyu webbing buda warts soldier. At the room, the right-hander is turned to the rest of Kirin. Namagaєmosya does not make noise, all the middle is a warrior's soldier. Through the room it is possible to immediately go to Jindosh, having subdued the importance of the configuration; Smell the stench even better, you can't smell it. Passable from the bedrooms to the distant and sposterigamo stupid land on Karnak. Changing to the hatch of the base of the vezh and it is used in the lift.

Pidnimaєmos on the other side of the "Cabinet". Well, I know, grasping vibir: kill or know this safe way of usunenny. Because we pass in secret mode, it will be easy to know the tsikave. Yogo is guarded by two warrior soldiers. Vimanyuєmo one to a lift that is learned. With a chunk of backward stribaєmo on a new і it is worn out to the head, then another blow, it finishes it off. So the usunennya does not vvazatimetsya vvazitnaya statisticі. Let's take away the other. Teleportmozya behind Jindoshu і with a blanket or fired with a dart, scho whispering. Descend to the labi. There є two platforms iz nalashtuvannymi. One vibrating anatomical stand and another optical stand. Sadimo Jindosha at the electric shock car near the church. Launched їmo її. Wonderful memory of that mission. For the charge, the strum can be neutralized.

Now I lost my knowledge of Sokolov. Jindosh to promote, de yogo trim - at the hall of approbation. Yes, before the lift and descend to the test run by pressing the button. Vihodimo that ydemo by the corridor. Vimikaєmo svitlovu stein. safe, because there is a guard to walk and it is necessary to mark it, but the wall is turned on. I’ll go back and forth and go to the back. We go to the entrance and the configuration is very important. Tse of the room-puzzle. All the middle soldiers walk around. It’s time to press the button on the food and as soon as you go down, teleporting to the room alone. We put the lamas of the boards on the podloz directly and close the button. It’s old and cheekamo, leave the room to sink downward, at once induced by the transferred up the hill, and then moved to the room from Sokolov. It’s taken away and it’s so easy.

Pidnimaєmosya by gatherings and teleportumo on the pipe on the wall. Passable by her to the lift. Moving up to the hatch at the top of the elevator, you can see it all the way through. Onslaught of the button of the upper available on top and on top of the room in the room, they tidied up two varietal beads at the entrance to the room of Kirin Dzhindosh. We go through the windows and behind the walls we make our way back to the windows. When Sokolov got there, having climbed through the window, before the door, until they hit the very cob of ryvnya, if they had changed the configuration for the first time. For her, it was painfully important to change and turn around the walls, go by Sokolov and go by way, perpendicular to the corridor, and which was consumed for the windows. There, streaming through one lowered wall and a smoky onset of importance. Leave the platform, go down, climb onto the teleportation, so it’s up to the head, it’s closer to the entrance. With the advancing collapse of teleportation, we are all the way to the doors of the mansion and it’s overwhelmed, but we weren’t overtaken by the mechanical war.

Vibiraєmo "Drive to Lower Aventi" and go to the station. When it is stuck, turn to Foster's boat and climb into the stars. Pick-up from Sokolov's trip and carried to the station. From the left side, we descend to the goat and by a roundabout path, we made our way to the balconies on the wake-up call. Descent down to the canalization and put Sokolov into the boat.

5 - Another wonderful visit

I know that we are in the cabin with wonderful views. Vihodimo from the cabin. I know Bezodnya, ale now, іnsha. The last time we were hailed by Delilah's syudi. Idemo without days and glance in the past through living pictures. Delilah appears for an hour, and she raises the issue of dignity herself. When the portal appears from the gateway from the Bezodni.

5 - Zanepaliy booths

Prokidaєmosya and Bachimo the soul of Jesamini. We go from our cabins and directly discuss the details of the plans with Sokolov and Foster. We have a lot of knowledge, but one of Delailie's comrades-in-arms, Brianna Yeshworth. Її slid put down.

Virushaєmo to the boat with Megan, then go to the offensive.

5 - Korolivska Kunstkamera

Enter the cabinet of curiosities to be guarded by soldiers. Megan please visit Birn's visibility. Win secretly behind Yeshworth from the outpost.

Z'yasuvati, who knows the messenger Birn (neobov'yazkovo)
Bilya descends from the mountain and penetrates directly from the booths, onto the balcony. Znogo shchevische on the dakh, and then on the stepping balcony. There are three guards on the dakhu. Two at the fence are tidied up. One can be shoved with a detached dart, the other can be stripped from the top and stunned in the bottom. The third one is worth near, that teleportation is going to the back and it’s just as silent. On the dakhu є vіdkryte vіkno, downstairs to sleep on the look-out, that is deafeningly transferred to that. The price can be hit with a dart, so it’s whispering, or you can launch the audiograph that we need, and if you think about it, you can move it behind your back and stun it. Having listened to the record, a hundred zrozulylo, that the messenger Birn pidozryu, that Yeshworth liz before the order of the Oracles.

We vibrate back on the dach and ydemo for svitlovu wall. Bilya svitlovoy stini is portable right-handed to the guard post, from far away from the booths through the pipes and the days of the journey until the red wake. On the dakha we enter at the door, descending by descents on top of the lower one, we enter into the interior. We vibrated on the balcony. We pass by the balcony to the іnshu wake up - navpaki, we go at the entrance to the room, through it we go to the balcony from the іnshy side. There the doors will be knocked down on the fence. We are taken to the new and teleportated to the top with a searchlight. There is no sign of the descent downward. Having stitched, kudi lead the darts out of the light wall, the key is passed through the main entrance to the territory of the Kunstkamera. Immediately after the light wall, the hand is rotated and, for example, taken to the ledge on the wake-up call. It is passable on a new one to the head entrance, which is known to be shown on the right-hander. On the balconies and chandeliers vibrated on the doors. On one you can poke the inner courtyard below, on the other on top, you can see it. We teleport to the chimney and climb in the middle. We penetrated into the middle of the Kunstkameri. It’s too late to know Brianna.

Іdemo shukati old linzi. We climb onto the top of the vishche and pass through the corridor to the window, through the yake teleportuimosya on the dakh. There it is clambered at the onset of the viscera, de old lines for the oracle. Brianny's office and she herself, vlasne, is on top of the bottom. We will turn to the Oracle that will restore the old linzi. To start the car and marvel at how Brianna loses strength. Ob'єkt is usuned.


Obshukati її cabinet has gone too far. On the table, papyr is taken away, from any house, it seems, she has tidied up the old audiograms to the archives. Іdemo, before the lift, they poured that lamaєmo of the boards at the gatherings near the pidval. At the bottom, there is a vidsuvaєmo shafu bilya stini that is known to be a secret passage from a primitive with an audiogram. Hearing and entering through a series of doors, channelization is used by the cabinet of curiosities. We went out of the way, we turned on the watchman. So it turned itself around to Megan Foster's boat, and we went to the Cabinet of Curiosities.

6 - Zanepaliy booths

Prokidaєmosya and іdemo negotiate plans іf allies. Megan went to the place, also instructed by Sokolov. Near the powdered quarter, through which we will get to sneak, go to the mansion of Aramis Stilton, go to the two factions - Stintels on the cholas of Paolo and visually from the capital of Birna. Insult I want to hurt one one. Kozhen because of them it is innocuous to attack us on their territory, even if they are brought in because of them, the stench will take us like a native.

Virushaєmo to the boat, and it’s only once with Anton Sokolov on the job.

6 - Saw Quarter

Aramis Stilton is very important to the staff of Delaily. It is possible, we nareshty diznaєmos, yak overmogti її. Yogo mothers of closure on the cunning of the Jindosh castle, which hardly can be rozkriti. Right before Megan Foster, the yaka came up with a yak to eat in the middle.

We go from the canalization to the entrance to the Pilovy quarter. Hovayuchis behind the tank, change from the awakening of evil. Gatherings pidnimaumosya on the dakh. In addition, if you wrap yourself up on the wall, you can take a quick note of the path on the dakh. There are two guards on the dakhu. Chekaєmo in the storm, like trohi will help us to be uncomfortable. Two guys are taken away and the key is turned on. Z dakhu stribaєmo to the officer at the chervonomu, who helped us by ourselves. Wickedness pidbiraєmosya until the light of day, as it is already ruddy. Teleportmosya poz guard for her. Zustrіchaєmos at Budіvlі z Megan.

We can take care of one of the leaders of the enemy sides, for Paolo, or Birna, they help us to eat at the mansion of Aramis Stilton. Vihodimo from waking up. There are no lands here. Dal ide rozpodil in the control areas. Come to the door of the mansion. The right-hander takes the Jindosh riddle. It is not possible to generate a skin campaign and to know the type on Google. The same will happen to you yourself. Abo to be brutalized before the leaders are ugrupovan.

We got to the entrance to the territory of the predictions. Zliva is taken on the doors and teleports to the balcony. It’s worthwhile for the lіkhtar, so it’s worth the charge, then for the style and the trees, the bіlya woke up to complete our journey at the jokes of the supreme visibility. It is taken away at the top of the window. You can see it immediately to the office of Birna. At the moment, if the supreme guesses are lost in one or only posture, the zone of visibility of those guesses, stifled and taken away from oneself. Vyhodimo through those very vіknо and directly to Paolo. Win natomist for Tilo Birn, give us a clue to the lock at the door at the Stilton mansion. Now, right across the land, fear nothing, to the Jindosh castle. An unalterable combination of ice and objects according to Paolo's suggestion.

7 - Tricity at svitobudov

Closely three years ago, a magical ritual of bandaging from Delilah Copperspoon was held in the mansion of Aramis Stilton. Need to know more about Delilie's secrets. At the Stilton's mother, we can’t be victorious in our strength, but we can’t be victorious in spiritual energy.

It is entered before awakening through the main doors. In the middle, you can feel the sound of voices. Tse Stilton. Pidnimaєmos on top of and turn over to the other. Three of them were already turned right-handed, and by the corridor right up to Stilton's bedroom. At the pidlozi there will be a dirka, through the yak stribaєmo down, the beat of the piano is familiar to Stilton. Namagaєmos speak to him. At the tsei moment the Alien appears, and it seems that Stilton was stuck at the clock. Infectious vіn perebuvaє, as three fate that that evening. Someone else gives us an adjunct - I'll free the car for an hour, yaka turned us around.

Onslaught [F], you can see the mirror and wonder how it was at last in the Danish moment. Behind the doors there is a wart. Hearing to rozmov and chekaєmo, leave the stench to leave the place. Onslaught [RMB], go to the clock. There is a note hanging on the door from the calling side, de yogo shukati. It’s about those who have the code from the office in their possession, and Stilton himself is in the backyard at once. Walking by the lobby, passing by the present hour. Right-hander from the head descents є doors. It’s coming to it and it’s turned around. There will be a note on the door. It is meant for them that access to the congregation is through the arrival of the duke. The key is to be found at the captain, as if at the same time at the lady. To go through, be-like a mansion, to get a universal key. Povertaєmosya known in the season and pіdnіmaєmosya descents on top of another. Having fallen on the hill, the right-hander is at the door. Schob go to her, once again turning for an aid compass at the past. It is passable behind it by the corridor to the end. Behind the fence on the first surface, you can poke a small room. I know it’s turned on top of the first one. It is possible to change the style for an additional mirror, it is known on the style key. We pass to the last, take away the key and pass it from the table closer to the windows. If there will be no order of "walking nig", we will be able to go to the table and quickly turn around at the building of the mansion.


Rotatable by 180 and passable in the openings, rotated right-handed and known to open the doors of the mains. There є haunted passages, ale yogo partition, a statue. Transferred in the past, the statue is already roasted in the іnshomu mіsci. B'єmo on the red part of the knight and the statue in the fall. Now we have turned back to the present hour and we are already lying on the whole place, deceased. Passable through a dirka in the wall and reach the doors, as with an openly universal key. Behind her, the hand is turned behind the horn and taken from the elevator shaft. Behind the aid of a compass, the virus is at the end of the day and it goes up to the other on top. Vikhodimo znogo through the hatch of the mine and demo lіvoruch. I know at least one hour, I don’t waste it on my guard’s eyes. For an hour, we will have one mourner, like a blukatime b_lya nest of cadaverous wasps. It is more beautiful to stun him in the back and give yourself some trouble for the consequences, if the price rises in an hour. It’s easy to wake up guarding the doors to the entrance to the back yard. The last hour, with a blow of the sword against the wall, we pass to the present day. Cheka, if the stench is dispersed, and one at a time, go over in the past.

Climb on the fence that will look around. Two stray dogs can be passed over at once and hoarsely with darts. Іdemo to the gazebo. Stribaєmo back to the tree structure with corpse wasps і minyaєmo hour. Chekaymo for a moment, if Stilton enters, stribaumo into the altanka is learned by the suffocating reception of Aramis and the code is taken away. Immediately there is every hour for the day. The right-hander of the building was turned to the booth. Pidnimaєmosya head to the office, do not be afraid of the revelation of the rest of those people. An hour passed, having passed over, but a little by now, a code is entered on the panel. It is entered before the cabinet and sposterіgaєmo behind the scenes of Duke Abele and his allies. Here it is spontaneous to cross over, here it is to overflow in two hours at once. Having listened to the rozmovu, we pass to the іnshiy supplication, we will see a spiritual session.

Now the soul of Delilie has been housed at a special storehouse, yak guarding Luke Abele. Vona became immortal.
Straight to the entrance to the Stilton mansion. At the entrance, you will be able to enjoy it until your day. Having walked through the islands and having heard the Alien, we were once again turned through the portal at the spraying. Shove Delilah, you need to know your soul, like you won’t be in a special show.

8 - Zanepaliy booths

Prokidaєmosya and once again put the image of Jesamini in front of him. Vibiraєmos on deck through an open hatch. Razmovlyaєmo from allies, to which Aramis Stilton himself has already joined. Seemingly, make your way to awake, de roztashuvsya Luca Abele, if it does not matter, if you are in a comor, go to the duke's belongings. As soon as it’s win and it’s priceless, it’s just there, well for everything, Delainy’s soul is captured there. Sidaymo at Megan Foster's lifeboat.

8 - Great Palace

Duke Luke Abele has a dvіynik. Vіn is necessary in order to get lost. On the right in that, scho dv_ynik can be addicted to kurinnya - the way to recognize the spirited duke.


Bіlya to the pier pіdnіmaєmosya by descents. Іdemo mіzh booths. Entering the zone. Directly from the small descents and picking up the metal maidan near a tree. Gently moving onto the balcony of a subdued awakening, a unique searchlight of a security guard. Through the rooms all the way to the balcony. Transferred to the tower and the key is to feed the strum when the tank is removed from the system. Minayuchi teleportumosya on the balcony, de lingering corpse axes. As soon as we get bite, the chance of being bitten will decrease significantly. Lomaєmo boards on the door and climb up to the descent plate. Pidnimaєmosya by descents up the hill and out on the doorstep. You can also make your way through the window to the wall or through the window to the dakha. Amusing two guards in a way. I shot one off with a dart, knocked down the other from above, stunning them. Smikєmo for the importance, the switch is included, which gives the string to the light. The handler is located in a small shop, so you can buy one papier, who are responsible for making the slats for us. They can go straight to the palace. We made our way to the entrance to the Great Palace.


Teleportumosya on the slats and they are accessible to the palace Abele. Having heard not far from the house of two, I know that the key is from the belongings of the Duke of Trima in his presence. Teleportumos on the visokі lіkhtarі, on them we pass to the dakh palace. On nіy known vіkno, scho lead to the lift shaft. Descending to the duke, wiklikamo lift and demo on top of the duke's chambers. Let’s go into the hatch, so we don’t have to mention an unacceptable moment, it’s known to Luke who’s yogi. Zgaduєmo, how to burn the dvіynik. Sposterіgaєmo for the price. My vipadku is not smoking. Tom, the boy and the good Duke of Abele. Well, now you need to know the dv_ynik.


You can know it if you go from a spherical dome, to a tricot one near the plan of a maidan. There is a cost-effective store, the same for a cob of an inclusive one. Directly along the wires and it is known that there are descents, which lead down the flap. There is a viluchaum tank with an update and a rise in the mountain. Teleportumosya on trees dakh і ydemo in kynets to the gosty kut tricut dakhu. Sposterіgaєmo behind him. Ask to leave him alone for protection. It’s a wonderful moment to talk from a dvіynik. Otryu with a dart the dog order and go to the new on the rozmova. Vibiraєmo option iz dvіynikom. We can knock down the duke, do not drive him in, drink a peaceful way, but for all the help of the dvіynik is needed. The plan is for everyone to change over, that the dvіynik і the dignified duke, and the duke Luca Abele is the impostor. Such a way to rule will have a dvіynik. The most beautiful emperor. Dvіynik vivchi the role of the duke to perfection. Ale zasobom razp_znavannya є medallion, like a great duke of honor.

I know my way to the rest of Luca Abele. Whenever you come, take away the key from the skarbnytsi. We take it so that it can be borne on it. Marveling at the cut-scene, de Spazzhny Duke Veda Vartu. Luca Abele can be respected by us.

It’s too late to know Delilie’s soul. At the chambers you go to the descent, you go down. Descending at the pedals to the very bottom. There are two guards blundering, you know the button on the police. Onslaught and doors come. The key is to open the doors of the skhovishcha. All the middle guarding the entire right of the warrior soldier. It is possible to predict and quickly change to the Delilie image and immediately interchange. Pislya tsyo mekhanichesky war will automatically be made. Pidnimaєmosya descends to the ryven vishche and goes to the black doors. Onslaught on the button that check. We go immediately to the right-hander to see the electrician at the outlet. Going downhill to drive that ydemo to Megan Foster. Chekaєmo on the arrival of the boats and the Great Palace.

9 - Zanepaliy booths

Prokidamosya і ydemo for a start-up іf Sokolov and Foster, just talk about the turn to Danwall. A handful of razmovlyaєmo iz Sokolov, then animals on the deck to Megan. Wonder if it’s not Megan, but Billy Lerk. 15 times that the gang has got it. Vatazhkom bouv Daud. Vona helped you beat Empress Jessamin. We take the boat and go to Dunwall.


Dishonored 2 (2016). Passed gris

Dishonored 2. Passed Gris (4)

  • General information.

    4. The Clockwork Mansion

    On ships spilkuumosya with Megan.

    When they hid Hypatiya, we go to it, we’ll get back to us.

    Protiotruta(Counter-serum)
    Talk to Gipatina on “Palom Budinka”.
    At the third level, it is necessary to have it from the living.

    Nizhnya Aventa
    Dishonored 2 Walkthrough. Aventa district


    Visadzhuєmos near the underground catacombs, on the streets. Directly against the entrance of the guardhouse, that pair of guardians can lure them down and out there.

    From the top of the booth can be re-rammed on the 1st top, with pipes up the hill and behind the kut, up to the balcony on the 3rd top. It is entered in the vicinity of the room, here the guards were killed, a note, an amulet (1/8), a painting (1/6).

    Go to the balcony, teleport to the lichtar in the middle of the road, and then at the exit window on the 3rd side to the "Keep Out" booth. Vseredinі vіvtar Alien and dvі runi (1 and 2/6). Descending downward, two surfaces are passable, reminiscent of wasps and wuliks.


    It is entered at the provinces from the railway station. There are people sitting here, on the wake-up call "For Rent" is written. Do not open all doors through the main entrance. Zastribuєmo on the bichnu cover the 1st on top, from her to the balcony of the third on top. All the middle axes, black amulet (2/8), painting (2/6). Descending on top of the other, we know the code safe. A handwritten note, the code is here at the room. The right-hander looks around the projector screen, tidies up the dances, behind them on the back are written two numbers to the code, the third can be easily edited independently.

    Іdemo on a small area behind the railway station. There are a couple of guards at the center, two more to stand at the entrances at the provinces. At the center lies a broken carriage, in the rune (3/6), armchair "distillation of mercury bet" (1/5).



    Pidpilna shop... At the right-hander, go to the station є enter to the front of the store. Spilkuumos from the saleswoman, just ask for a shot. The bandit Paolo came to see the policemen behind the column. If the bandits are firing, they can buy. At the store є 4 chairs, rune (4/6), key from the ticket box... Obov'yazkovo kupuєmo assembly tool, schob zlamati the wall of light at the entrances to the zaliznichny railway station.

    Viyshovshi from the store, bachimo, the bandits should stand order by the provulok. You can listen to їхnyu rozmov, the stench is to grab the black rinok. For all of them, a tank is required from uvirvannyam. Having subdued the bandits and vikonavshi the plan, perhaps you can get a lot of gold from the back room of the store.


    Come to the awakening station "Aventa". It is possible to penetrate from above through the dakh, ale for tsiogo need to be angry, scho vicliche trivogue. It is more beautiful to get to the panel for the entrance, there is no installation tool, so that it’s a matter of light to take care of the green light, and it’s possible painlessly passes through it.

    Inturі stantsії on the 1st version in the vicinity of the room armchair "piroacoustic pokrittya" (2/5)... On the other side there is 2 ohorontsi, learned їkh, on the bedside tables with confiscated speeches there is an amulet (3/8). Sidamo in ekіpazh, slats pіdnіmaєmosya uphill.

    Verkhnya Aventa
    Dishonored 2 Walkthrough Upper Aventa District


    There are 2 beautiful booths on the street. Protect the right-handed booths, let's go there. On the 1st version, 2 ohoronts, teleportation povz visually with them, we go right-handed, gigolomshuєmo vorogiv. On the 2nd version, lay the amulet (4/8). On the 3rd version, one sleeping guard, hand armchair "polarization to metal" (3/5)... The room has a code from the door - 753 .

    Already we can get away, but a little bit of vivchimo woke up, scho have become overwhelmed. Malice on the street pіdnіmaєmosya until the great gates, there are 2 guards, another 1 to walk three miles. They know the key, which is an open grate on another parallel street.

    At the crossroads of infections of the booths, we teleport to the temple, and then to the balcony of the booth. In the middle on the upper surface there is an amulet of curses (5/8), the order is picture (3/6). Teleporting to the balcony of the middle of the day, in the bedside table we take a rune (5/6).

    Turn to the zaliznytsia, until the entrance to the mansion. (If not, you can reach the new and lush, as with the lower supports and teleport through the path).

    Mechanical mansion
    Dishonored 2 The Clockwork Mansion

    In the mansion of Jindosh, there are pershі kіmnati deserted. For the entrance there is a style from an audiographer. At the offensive room there is a deaf kut, ale as if there is a special importance, the room will be overused. (Change of room can get you lost, but everything is not so foldable, the skin room changes from time to time, and can change everything in two modes).



    The moment the normal hallway appears in front of the corridor and descends on top of another. There is a smart robot, but here it is not guilty to attack us.

    Robots start and go back and forth. Ale the back camera they have three vyshche, like in the distance, they can beat us, or they teleport right behind our backs, which are uncomfortable. In close combat, robots are not safe, the stench can kill us with one swoop, or cut our head with a blow from a great swing. If you want to kill them with a sword, you need to knock off the upper armor, and then damage all the brightly colored elements: 4 on the hands, 1 on the head, 1 on the tulubs, so it’s better not to bring the right to close combat. Robots can be easily driven in with a single spring-loaded minus and reprogrammed with an assembly tool.

    On the other side of the closed circuit, in the middle of the windows one can know the corny objects. We descend on the first on top, on the wall of the corridor, wondering mansion map... At the offensive rooms, we will begin to usuvate the okhoronts.


    Room with waterfall

    If you lower the bedside room to the waterfall, then on the table you will know armchair "wire fibers" (4/5)... Do not go far, turn around the corridor between the hallway and the room, through the windows vilazimo near the households, where you can see the options for the rooms.



    Room for drivers

    Behind the technical corridors, we pick up on dakh rooms with two buyers. The third mischief is the best amulet, descended near the deaf kut, we know the corpse of the villain with a note, taken from the new amulet (6/8). The handrail can be used to remove the tank from the security, to turn on the lift.


    Through the shaft of the lift, the descent is at the pedal. Here on the maidan there are 2 ohorontsi. It’s as if it’s important, we’ll go down in a room with two buyers, and it’s perhaps uncomfortable to put it down, strangling it in the back.

    The kitchen is right-handed, two servants walk in the middle, and it’s more beautiful than food.

    Іdemo dear right-hander see the great sklyanoi pidlogi. On the way 1 guard. The right-hander is closed the wall of the light. The evil is attached to the generator, the glass is looking around, the top left drawer has an amulet (7/8).



    Hall of approbation

    Turning up to the great scrying pidlogy is a whole labyrinth, where Sokolov got stuck in Jindash. Іdemo into the kut at the side lift, descending downhill to the bottom on top. Onslaught is very important, to see the entrance to the labyrinth.

    Onslaught, I press the button on the floor, see half of the labyrinth. There is a robot patrolling here, so you can be aware of it by pressing the key. Onslaught is the 2nd button in the no-go right-hander. Push button 3, leave the room to wake up, quickly teleport to Sokolov's room.

    Sokolov told us about his own science of Jindash, but all the words do not come up and take in evidence. The handrail is taking the picture (4/6). On the pidlozі the boards are smashed, under which one more onslaught of the slab was added. We took tilo Sokolov, at the onslaught of the button. Vikhodimo from the labyrinth, pushing the buttons at the ringing order.

    Three new guards appeared, bilya lift, a handful of usuvamo їkh, instead of vinosimo Sokolov. Yogo tilo need to convey to the entrance to the mansion.


    Specials of the rest of Jindash

    On the lift, it’s on top of the top, it’s going to the living rooms. On the way to the road, there are guards and a smart robot. All the notes in the room of Jindash will be looked at, knowing about this electroshock machine for torture - a non-lethal way to put the head down.

    We go into a kitchen-type kitchen, at the onset of a red button, to replace the front doors, the chief appears, in them to lie on the police. black amulet (8/8).

    Standing in a round room, the onslaught is very important and efficient on the first bik of primacy. We know the picture (5/6). Here we can see the road to the cold. Through the lіvy corridor we can pass to the laboratory.



    Laboratory

    Consume up to a round two-topped attachment. Kirin Jindosh walk over the top, guarding two old robots at once. To the side є lift, it’s uncomfortable to grow up the mountain. You can lure the robots to yourself and put on the road to the razrivnі mini. The most drunk is inconceivably pricked behind. On the upper side of the work table, there is a picture (6/6) and an armchair (5/5).

    Yak stick Jindosh don't stick it in:

    Descending to the bottom on top, sadimo Jindosha at the wheel of the electric shock machine. The handguard is in the middle of the switch, and we don’t need to give up the energy to strike with the strum. Pidlog in the center is divided into sectors, so you can drive two cars from the car. Leave the sector wandering, we can go down to the bottom on top, there is a rune on one table (6/6).

    We need to clean up from the top of the sector, so that we can use a lot of energy, and replace them with less cost. Wondering at the screen of the projector, a handful of words is written on it, which sector of energy I live. We need vibrati sectors on the outbuildings: Anatomy - 1. Optics - 3.

    When the knowledge goes down, the switch is lowered, the electric shock machine spratsovuє, Jindosh engages its own genial mind, we are still alive. You can go to the mansion.


    Zvorotniy shlyakh

    Delivered tilo Sokolov to ekіpazh, along the zaliznitsі turn on the lower street. Ale here is not a good time to sleep, new enemies appeared on the streets - brigmorski vіdmi. Stench to sit at the entrance to the catacomb, where we need to turn around. Something uncomfortable is learned in every way, only when Sokolov’s unmistakably doesn’t exist.

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    8. The Grand Palace
    9. Death to the Empress
    Dosyagnennya. Nutritional information.
    + Dodati comment
Vi - Emili Kolduin, ruler of the Empire of the Empire, and you have no friends. Your daddy - Corvo Attano, the conscientious objector, crown that head of the service. For the fateful days of your coronation, Korvo has assigned the most hour of your visit to the mystery of battle that secret change.

Fall forward and go down the stairs. Go to life by pressing the Shift key. Go down, drive C and pass the distance. Perestribnі through a pereskoda, vicoristovuchi "Probіl". Rise and pull C, then at the bottom of the slide slide down the gate, then go down.

Emily Kolduin and Corvo Attano.


It will be necessary to re-mark the transition from the gate and go to the gate. Drink on the water, stream on the dakhah, then complete the first stage of the day.

Learn more about the screening mode. Clutch the key C and creep back to Corvo. Use CTRL to make sure you get it right. One step at a time go to Corvo and steal the key from a new key, pressing on F. In the same manner, go to the door, retrieve the key and open it.

Take the crossbow and shoot. Vistrіlіt at the mіshenі (dance), and later - at the gwint's z'єdnannya. Go through the doors in the kitchen to finish the shooting.

There will be a lesson in sword fighting. Attack Corvo Trichi by pressing the Misha button to the left. Put the block, tightening CTRL, and render three types of gate. It will be necessary to put a three block at the moment the enemy hits the strike, then the vibration will start. When you put the block on, then vibrate the gate from the start, immediately before starting and press CTRL again. So vie get down to smothering the super guy.

MISSIA 1. A LONG DAY AT DANUOLI

You can know from the first mission:

- Pictures - 2.

This year it will be 15 years from the day of the inception of the Empress Jesamina Kolduin. The guests from the successful holidays of the Island of the Empire arrived at the time of the day to Vezha Danuall.

Ear of ear "Dovgy Day at Danualli's".


Take a look at the introductory video. For example, you will have a chance to vibrate, for whom it is difficult - for Corvo Attano or for your daughter, Emily Kolduin. Our past vicarists have Emilia, miraculously brought up to a secret change.

For a cob, you will need to vibrate from Bashti Dunwall. On the table in the cabinet, delineated by Emil, there is a sheet of Helmswater radar (sorcerers) and the ceremony of launching the ship into the water (sorcerers). Go to the table from the pidlogs to pick a plan in advance of the month of the day (saints). A sheet from the Tiviy trade mission (sorcerers) to lie on a small table with a hand from a small person, de you there are, right at the door.

Now vibrate through the window in the middle of the room (not the ones who were charged with the work table). Walk the right-hander on the parapet, until the trumpet. Climb into the royal chambers through the first window and go to the wounded captain Oleksi Meikh. At the sideboards and chests of drawers you can know two light hamants. Take a look at the corpse of Oleksi and tell me about the audition (sorcerers).

Go forward by the corridor, near the bathroom, to know the typewriter with the first audiographer - "Vazhki chasi". Turn back, closer to the corpse of Oleksi, go through the doors and turn the door or knock in the door. For the whole uncomfortable go to the new one, pushing the C in front of the front. Press the Misha button on the left to kill the spy, or press CTRL to stun him.

On the shop floor there is a book - “Records about the ranks and post - additional. Zakhisnik crown "(іstorії). Behind the horn there is a curbstone, on which there is a wall. You can start a їkh, you can screw up the respect of the enemy, and you can kill him silently.

Go downstairs and go down to the gatherings, on the table know the newspaper - "Korolivsky Vbivtsya will strike again!" (sorceresses). Go to the throne room and check out, if Ramz goes to the storeroom. Admit it, you win. Throw in yogo in the middle of nowhere, as all the enemies in front of you will bully foreigners. Take the emperor's ring from the seal (objects).

Imperial ring, seen from Ramz.


For bazhannyam you can open two enemies at the throne room. Go ahead and go up the hill. Open the storage bin, bring it up to it and start the door. A special stage has been awarded - "Bagatstvo Ramzi". Go down the stairs and from the table to pick up the best of Sokolov. Read “Amulets. Urivok from the book about the traditions of seafaring and about the development of the fortress "(history) and" The king's drive will strike again! " (sorceresses). Remaining rich, we could have known earlier.

Take the eyepiece and revolver from the box. Cartridges for a gun are also placed on the table. Read one more entry to lie on the couch against the table - Corvo Attano, Crown Zakhisnik at our hour. Chastina 02 "(іstorії). Go to the descent, which is where they went down. Lіvoruch from her є a small pedestal with a table lamp. There is another book on the curbstone - Barnoli Mulan. "Shepit Bezodni" "(history). On the pidlozi order rolls іnsha part - Barnoli Mulanі. "Shepit Bezodni" "(history). There is a box of cartridges for a pistol at the tombi zlyva with attachments.

Take a look at the rostashovana order of a small room, de Corvo Attano is lying on the sideboard, Zakhisnik crown at our hour. Chastina 01 "(іstorії). On the right-handed person's sled lie a sheet of Viman's (sorceress). The Sus_dn_y Room has two safes. The stench is visible. In the middle of one of them, you can know the gold bullion. Having taken the yogo, you will unblock a special diyu - Imperska coin. Close the booths through the indicated doors.

Call from the police at once from the left side "Pidruchnik from old history. Chapter 12: The Whale's Promise ”(history). Walk into the corridor and start painting a picture - Castes, Morgan and the child of postulates. Walk three distant corridors, two books on the walls - Basht Danualla. Urivok from the beginning of the history of Bashti Danwall "(history) and" The Empress Jessamin Kolduin. Urivok from the book about leaving the empress "(history).

Go down the dahah. Shlyakh is here alone, and take you to the first place below. Take out and press the Misha button or CTRL to kill the enemy's foreign code. Go down even lower to the metal point of caution. Not far from there will be a small number of okhoronts, as they already know about the flow of Emilia. On the dakhu є hatch. Skip through a new one to the cabin and from the table to pick up the note "Be ready" (sorcerers).

Have fun with it, it’s worth going down, if two of them go. Deal with them. Bazhano perchim prygolomshiti distant from them. Stand up to the accusers to the point. Lіvoruch is a metal cabin with a hatch. Three miles away from the left side of you and you can know the rental about the poshuk vbivtsi (WANTED). More for new and thin doors, which are open. To pass through it into the side of the enemy and into the room of evil. Your first safe will be here. The code from the safe is located behind another picture at the group - "The argument of the minimization of Ledi Boyle". In the middle of the safe, there are two middle brews and centuries-old drinks. A special project has been awarded - "Doctor Galvania's Safe".

On the table in the most primitive one know "Doctor Galvana's friend. Another Day, Month of the Earth, 1852 "(history). At the box of the family room є Sokolov's bestseller. Go to the street, turn to the metal booth. Turn to the other side of her bik by going one by one. The right-hander will be metal doors. Look at that one gateway. On the table, right-handed at the entrance, lay a note - "Order the captain Ramzi" (sorcerers). Walk through the streets. It will be necessary to have 5-6 opponents. The guardian will have the right-handed newspaper "Korolivskiy vbivtsya znova zavdaє blow!" Trokhs dal є turn right-handed, de at the gatherings to sit vusaty cholovik. On the wall there is a map "Bashti District".

Go to the head street and from your side know the arched passage. Go there. Livoruch will be a cholovik at gatherings. Let go of the right-hander and go to the top on top, if necessary, there will be two thresholds. On one of the three tables from the drukarian typewriters know the "Note from the editor-in-chief" (sorcerers). On the distant table, go to the police to lay the newspaper - "Neschastya fell on Danwall" (sorcerers).

Speak from a journalist. You deserve a special stage - "Freedom to a friend".

I know to go by the provinces, there was a map on the wall. Turn over the cob and go down the slopes. Leave at wake up and in a different way go to the descent, go down to the bottom. The handguard іz vіknom, still on a different surface, є style wіth "Leaf Laura" (sorcerers). Go downstairs and walk to the side of the window behind the windows. Beat two enemies and look at Boyle's body. Not far from the box is to know "To the right of Ichavoda Boyle - a svidchennya svidka" (saints).

МІСІЯ 2. ON THE EDGE OF SVITLA

Wonderful visit

It’s not like that. Try to see how you see it.

Go to the door and try to see. Turn around and hit the ship in ships. Touch the Paruchikh islands, while you don’t end up with the Alien. Speak with him and be virgin, and grate with the memories (Accept Alien's mite), for without them.

Our vibir: vminnya. When you move to the other side, pick the right button for a hard time. Stiffen up and aim, and then let it fly. Move around the locations, vikoristovuchi in minnya, and then see the heart. Hit the markings on the map. It will take a lot of time to grow up.

Rooney # 1 and # 2... To take away from someone else's first runi - one that is.

Ship "Zanepaliy dim"

Get in touch with Megan Foster, negotiate a plan with her, and then fly on the boat to Karnaca.

Send the cat-stage go to the table in the cabin and pick up the Emily (sorcerer) sheets. Outside the door, evil sign the crossbow and the note "Intercourse zasobi" (sorceresses).

See the name and turn the right-hander. Beforehand, on the table there is a note - "List of references" (sorcerers). Go right-handers to the top and on the pedestals to see the book "Accountant Zanepalogo Budinku" (history).

Megan Foster, Captain of the Zanepaliy Dim ship.


Turn around before the month, you know the note with the list of references. Handrail є small doors in the comora, try її ї ї ї ї і ідкрти. You will need to see if the door is closed in the middle, and you are guilty of how to find it. To go to the deck, having risen one tier by descents. Go to the side where there is a comor. Scroll down, schob through the window of the luminaire, climb into the middle of the neighborhood. Here you will know a number of brown objects, including "Spogad about the way to the Pandus" (history). For the help of the sword, zammete a wooden beam on the doors, through which it was uncomfortably buzzed.

Go to the bik of the main marker, but do not go to the name. Go down the stairs lіvoruch. Turn the handlebar into the codend, on the adjoining panel to the codend, know the note "Repair of an additional engine" (sorcerers).

Walk through the doors to Captain Megan Foster. Don't sleep with her and talk to her. On the table, right-handed people know the book by Emory Klipsvitch “Gift of Shindeiri. Doslidzhennya "(history). Go through the three miles of Megan and marvel at the right-hander. On the stile is the book Krov to Abele's booth. Chapter Four "(іstorії). Go to the distant side, see more one door and find yourself in the second room. On the table, the right-handed person knows "Help about the road to the Ramp" (history).

Trochi lіvoruch lie Sokolov's notes "Vivchennya corpse wasps" (sorcerers). Listen to the help of an audiographer to Chergov's audiogram - Vikradennya Anton Sokolov. Pick up a trip Notes of Anton Sokolov about the investigation (history). Go to the deck through any doors, like є at the gatherings, and lead a lot of people (here and there already). At the nasal part on the boxes lie the book "Help about the way to the Ramp" (іstorії).

Before speaking, you can know from another mission:

- Rooney - 10.

- Vivtari Alien - 2.

- Amulets - 6.

- Armchair - 2.

- Pictures - 4.

Talk to Megan Foster and learn more about Anton Sokolov. Effort to prove to lead to the Addermir Institute. You need to get into the boat, ale ...

Rune number 3... Pass to the boat and stride by the water, right-handed out. In front of you, you can, by the way, by the way, you can more accurately rostashuvannya runes near the water. Drink at the very bottom, so you know Cherg's rune there.

At the edge of the light

Know the station "Addermir" and go to the Addermir Institute in Egypt. Itself also leads the way of the Korolivsky vbivtsi.

Rune number 4... Pislya come crashing down to the left side of the shore, do not hit the docks with the great shark. We are guilty of the new rune by the way.

Painting number 1... Turn around to the pier. Navproti mіstsya, the girls moored on the boat, є a wooden stand with a map of the shipyard. Take away її. To marvel at the mountain at the booth, then to paint a magnificent poster from the distance over the open balcony. You will need to go to the balcony, teleportation victoriously, and see the first portrait "Isometric of Campbell's supreme visibility". Shoot to the balcony, it is necessary to go to the goat below, then to the metal pristriy right-hander, and then to the balcony itself. All to rob for the help of the message "Attraction".

At the same apartment on the bedside tables, there is a "Schodennik vidmi" (іstorії).

Armchair number 1... Take a look at the middle of the day. On the other, on top of one of them, you can drink it, you can see the balcony. Go through there and know the safe. You won't get angry, but in the middle of the chair is that statue of a whale. On the table you can see the sheet of Rebecca Fletcher (sorceress).

Collapse into the street (livoruch bridle the coast), do not shake the passage at the pedal. Tse pіdpіlna kramnitsya. As soon as you bazhate viconati, by and large, then on the upper tier of the "food shop" through the end, marvel at the street, and sit Mindi Blanchard. Vibrate through the window and talk to her. Vona є vatazhkom bandits. Be guilty to steal the corpse of the enchanter for a glance.

Place the booth on the top surface, so that you know the window with grates. Tse і є Chorniy Rinok. Chat with the seller about everything. If you attack someone with a rapt, then the merchant will get out, and if you cannot, you will not be able to vikupiti all the necessary comrades. Dishonored 2 Prodovzhumo Passage on the Site

Pidpilna kramnytsya trader on the Chorny market.


Rune number 5... All items you can buy from a merchant in the Black Market for 400 gold.

Prydbayte at the seller on the "Chornyi Rinka" suvіy, in which it is said the time of roztashuvannya smugglers sank (Poshuk sunk stocks). The parity of the suvoy becomes 250 gold. If you know the smuggling, you will be guilty, and you will go out to the sea. Wash the majestic metal beams that pass the slats. Bilya pershoi є buoy. The sunken chaven is in the center of the city itself. Pour on the amount of water and pick up the ammunition from the box. Watch out for the ribs floating here.

Go back to the entrance to the entrance. Vicon the right-hander at the bik vuzky aisle mіzh booths. Infection can either rise up the mountain by gatherings, before waking up with infection, on which hangs a vivisk with a crooked writing, or go through a long vuzy passage, which leads to the light wall.

A lot of people get used to gathering money and pick it up on the fence. At the booth in front of the right-hander є vіdchinene vіkno. Be guilty of pawing a corpse to lie on the door. Know, well, know the note "Cleaning the nests of corpse wasps" (sorceresses). Zal_zte all the middle of the booth through the whole window and find the ruinuvati vuliks are quiet coma, but the stench did not appear all the time. Vikoristovyte either nіzh, or dances with alcohol (just take it from your hand and throw it from the wolves, and the stench will automatically light up). Pidberit Bilya Mistya, de bouv vulik, "Serkonski Narodni Pisni" (History).

Amulet number 1... All the middle wakes up to the mountain. On top of the other, and in the mix, if there is one of the vuliks, know the first amulet under the name "Hot cocktail".

Five amulets can be victorious at once. "Hot cocktail", the radius hit the dance, it vibrated.

I dare, you rest on the balconies, which lead to the іnshu square (you will need to break the boards on the door).

Dosyagnennya "Fighting with the black market"... Loot the black rinok. Well, you need to get rid of the infections of the booths, so you know the key to see the back doors to the Black Market. For everyone in the room, there is a grand piano (on the upper surface), instructing him to know the barricaded doors. There is a small hole in the mountains of the shafi. Get through there. At the corpse of evil, you can give a leaf to susidam (sorcerers). Go up the hill, know one vulik and varti nests. In front of the room there is aquarelle from the rest of the vulik. All the middle of the watercolors lie down the required key Take it away.

Having broken the tse, turn to the adversary. Touch the song, de boula Mindi Blanchard, on the sofa. Open the doors, go to the door, carefully go to the dealer "Chornoi Rinku" and know it. So you can take absolutely all items for free, including that rune itself.

If you didn’t eat through the infection of the booths, then we didn’t get stuck in the light. At the time of distribution, play two enemies, for which you need to go. Shlyakh dal will be partitions with a wall of light, when the head hero passes through the yak with live bait. That will happen to vimknuti the wall.

Dosyagnennya "So far skasovuatsya"... Do not let the guards shtovhnut the people at the svitlovu wall. We are guilty of children shvidko. Wake up, as the guards climb to throw one of the robots on the wall of the light. Spat opponents, vikoristovuchi darts. So vi y vryatuєte bidolakhu!

Go to the wall and know the red cable. Enjoy, in a bik vin id. Climb up the hill from the right side and hit the jack. Vikoristovyte teleportation, trapiti on the platform vishche (on the vіtryaku). Schob vimknuti prist_y, pull on the importance. The wall of light of the foreigner!

Take a look around from the built-in annex and shake the open balcony. Get in there and look out for a glimpse, like a noise on the police with books. Know yo, just know the secret leaf of brothers Harold (sorceresses).

Amulet No. 2, runes No. 6 and No. 7, painting No. 2... At the room at the side of the vivtar of the Alien. Here you will know the painting "Alien in dreaming", two runi. Also, you will beat the messenger of the Alien. A handler from a misce, de buv guessing (bilya bookish shafi) at the podlozi evil know the schilin. In the middle you know the amulet "Spiritual wealth". Vipadkovo elixir money will take over the entire supply of money.

Here on the hill you can know the leaves of the Mind (sorcerers).

Turn until the light is in place.

Channel

Zvernit respect for the wall, roztashovanu lіvoruch. There is a map hanging here. Look at it її, you won’t be safe from your magazine, as you didn’t shy away from it before. Go down by the water in the canals, right-handed and fall into the distant end, livoruch. There will be grati, a rune is visible behind the yaks.

Rune number 8... Climb to the rune you will not give in. To lift the crossbow to the hands and whistle at the tree below. So you can make a dough that will be drained before being cleaned. The water is pouring down, and the rune itself must change because of the krat.

On the side of the channel is the kilka vorogiv. One of them is folded onto the balconies of the other on top of the awakening, which is standing there. Until the day of awakening, you can go by gatherings. So and grow up. Go through the middle of awakening through the head doors, on the other hand.

Rune number 9, amulet number 3... Go to the door. You will feel that as one of two thresholds, they are sluggish about history. You will need to see both of them, or just go to the balcony and move the gate from above. Strike down, pick up the rune and amulet from the wooden table, and then fill it in a quick way (teleportation). The amulet is called "Spokiyna meta". In some cases, opponents will be kidachi on the legs of the grenade or in the smittya.

Outpost of the look-out (Enclave of Karnak)

Go to the consumer's wake up, then lean on the first version. That day, on the balconies like a boulevard.

Armchair number 2... Go to the third on top, scrapes on the other side, everything is closed. Choose from three opponents. It’s better to go through the double doors and znaskoditi with a dart, so it’s hoarse, the gate at the table. You can play with another opponent, the roasted table. The third threshold is overwhelmed by the middle room - it is worth praying and praying. On the table, at the one sitting one of the guesses, know the armchair "Garth".

You know from the distant side safe, scho closed with a password. The code of the safe must be written in the note, so that you can lie on the table, standing one from the gate in order. The note is called "Fence, save you". The record has three fences (vipadkovo). Right-handed from the safe, on the bench is the book "Sem Zaboron". Write in the record of the fence with your ordinal values ​​in the book. You deny the three-digit code. Skin penetration will be healthy.

Rune number 10... In the middle of the safe, you can find the rest of the rune on the flow line.

Painting number 3... Know the third on top, just know Chergov's picture. Vona is called the Logic predicates of the messenger. Hang a picture on the wall of the room with a table, at a sitting seat and on a chair.

On the fourth version, you will know two guesses that you need to stick to. Know both guesses and in one of them know the key from the room for additional drinking.

Amulet number 4... Go to the room to finish drinking and beat the corpse from the left side, which you will need for this side quest of Mind. Leave the corpse, or take the amulet on the table. We call it "Shkira vidmi". You otriman Skoda Vitracatime is not healthy, but mana. With a lot of mana, you can’t get overwhelmed. Yak only mana end, Skoda vidnimatime eyepieces of health.

Amulet number 5... Vibrate the booth and beat the two enemies. Having chosen them, perebribnit on the days of midday wake up and go to the sea. On the last booth, you will stab the corpse of a man, and an amulet will lie there. Drive the wasps in front of the front. The amulet is called "Benquet at the ditch". For that, as Emilia is a little boy, mana will be renewed.

Go back to the room to finish drinking and take away the corpse of Chaklun. It will only be necessary to bring it to the door to the office of the tooth-grader. Just go down and go out of the wake. Go bridging the right-hander. Right-handed bet marker with dotted line. You shake the descent at the pedal. Go there and throw it into the hole, as if to ask Mindi.

Mindi Blanchard.


Dosyagnennya "Pathological villain"... Steal a corpse for Mindi Blanchard. Vische is described, yak tse zavdannya.

Station "Addermir"

Dosyagnennya "Pisni Sirkonos"... Know and hear three musical duets in Karnats. Come out from the door and play two musicians in front of you. Listen to this whistle until the very end.

Amulet number 6... Walk through the middle of the store and stun the master with the mint. Go ahead and find out the great safe of a round shape. Password required. Take a look at the cashier's apartment nearby, where the right-hand man is located at the entrance to the store. You will know the password. On the other hand, open the safe, take away the items, including the amulet. Vin is called "Deadly Pidyom". Vikoristovuchi yogo, see your healthier writing more meaningfully.

Painting number 4... Take a look at the safety deposit box (far part) and go through the upper tier. Take a look at the large doors leading to the apartment of Hypatiya. You can see the key from the apartment in the offensive distribution, but you can still eat in it.

Handrail є doors, which lead over the doors. Go and shoot through the fence right-handed to the bottom, to the metal door. Go ahead. The pipe is installed on the right hand side. Use the pipes to climb onto the balcony and go to the apartment of Gipatiya. Take away the painting "Projectively looking at the Hipatia", and hang on the wall.

You can go to the balcony and move to the halls of the zaliznichnoy station. The mountains will be three opponents. If you collapse down with a grabber, then you won't be able to come through. Vikoristovyte teleportation, then lean on the dakha over the ekipage. To be astonished down, use a dart to latch on the gate and set it in the carriage, so that it stands on the rails. So check with the institute.

МІСІЯ 3. GOOD DOCTOR

Put down the Korolivsky vbivtsyu - the one who knocked your enemies in, then compromise you. I know your old ally, Anton Sokolov, who was restored to the Addermir Institute. Oleksandriya Gipatiya, yaka ocholyu institut, melodiously, can you tell me about it.

At the third mission you can know:

- Rooney - 6.

- Vivtari Alien - 1.

- Amulets - 5.

- Armchair - 2.

- Pictures - 3.

Addermirsky Institute

Amulet number 1... If you go to the railway station to the institute, fill in the report and look at the right-hander. Know the evil handrails and shoot through them onto the pipe. Go down on the skeli and pass the right-hander so that you can rest before the trip. Know the amulet, how to lie in the chapel, and move back, and teleportation. The amulet is called "Timchasova cunning". Vorozhі pomegranates vibuhatymut trochi more.

To eat up the hill, go to the hands and walk on the stone, like on the gatherings. Before you happen to get stuck with three opponents. Check it out, if two of them are flying at the sides. At the same time, the third thief will be lost. Get it out of the skin, do not get the docks out.

Lobby

Amulet number 2... When you enter, before waking up, pick up your bags with speeches. Before I lay on the policemen a new amulet called "Spiritual Reserve". Mana renews trochi shvidshe.

Collapse lіvoruch, іnakše the enemy will beat you. Deal with him and find the gateway to sit at the table. Give way to the partition wall of the wall of light. You will be able to take the wall, blame the vicarists for teleportation and move to the right part of the other on top. Take out the required tank.

Map of the Addermirsky Institute.


Painting number 1... On the right side, from the light wall, see a picture of the Rivnya - "The Peace of Duke Abele".

Opponents will check on you. If you get closer to the elevator, you will be able to get a delivery, on which there is a map of the local location.

At the left part of the first tier, there is a restaurant and cuisine. In the bay you will know who your opponents are. There are also two opponents in the kitchen. Come from usim one at a time, it’s important that it’s unhappy. Pick the sticky darts

Rune number 1... The first rune can be seen on the colonies, in tarils, hanging, roasting in the hall, handing it with a table in the center. Tse lіvoruch vіd lift.

At the table, the right-handers come from the elevator to the garden. You can beat the slope, so that the psyche gets in the way of all the opponents, as you listen to the cry of the guards near the corridor. In the first place, to sneak out of the gate of a rock, a splinter of something like that, that can fall into the whole slope and bend it.

Another on top

Go back to the lobby. Vikoristovyte teleportation, then lean on another tier right-handed, as they were trying to connect the light wall. Collapse to the door at the distant part, see it and go to the end of the corridor. In the room, you will wick the dead. Tse Chergova is a victim of the Korolivsky vbivtsi.

Armchair number 1... Not far from the headless room є a safe, to display a code. Turn around and go to the old days. On the table there is a note with the code of the safe. In the middle of the safe, you will know the recipe for a battle dart that will snarl.

Visit the lift and descend to another tier. There are two opponents here. At the farthest part of you, you can find the locked doors. Having smashed її, you can live with gold. It is not possible to open the doors from the left side of the elevator from the outside - the required Hipathia key.

Third on top

Collapse to the third tier. On the descent maydan, you will see two thresholds. The right-hander from the lift is located on the side of the terrace (table EAST TERRACE). Vicon through the doors. Surprise the right-hander and beat the enemy who can be foreign. Three paths at the farthest part can be ignored.

Quarters on top

On the fourth surface there will be two opponents - one is sitting at the table, and the other is worth a lot. Make your way through them, go to the office of Hypatiya. Take away the notes, audiogram and the key of Hipathia on the right table.

Go on top of that and go through the doors with the writing PRIVATE ROOM. Wee lean on the dakha. Know the entrance in the middle of awakening on the day that ...

Rooney # 2, # 3, vivtar Chuzhogo # 1... At the central awakening on the day of the day, there will be a vivtar of the Alien from two runes.

Gorische

Rune number 4... Otzhe, if you enter through the doors of the fourth on top of the dakh, then you can beat the pipe with dirkami, from which there is steam. Vikoristovuchi teleportation, climb to the dakhs of the central alarm, de vie knew vivtar. Surprise at the booths that you have come from, you can beat the round openings. Vikoristovuyu teleportation, go to the mountain and from the table, you can pick up the rune.

Respect, there’s a button on the top of the є red. Vibrate through the window and change teleportation on the sidewalk.

Amulet number 3... You will need to eat on the days of the day, de roztashovane mountain. Well, it’s worth it, you need to climb to the top of the closest chotir pipes of suspension. Take a teleportation sound and move to the houses of the necessary awakening and in the nest to know the amulet "Vdala Osichka". The chance of the lucky ones to grow.

Dosyagnennya "Smiliviy stribok"... Zistribnit from the best point of Addermir, driving the gate into the fall. Know the adversary, roztasovany on the moorings from the sea, from the side. Strike down, directly at the new, and beat the opponent.

How can I go to see the sorcerers?

Go down, go a quarter on top, in the middle. Viklichte lift and see to it. Look around, you see, there are no buttons "-1" (pidval) here. The pidloga of the first is crammed with planks on top, so if you lean on the bottom, you will have a chance to throw off the lift. But for a cob, it’s necessary to know all the opponents, but they didn’t flow into the galas.

Overloading in the lift, turn around through the hatch on the doors and press on the button of the red color (on the lift itself). So you have to find a position. Vibrate on the hill and marvel at the lift. Vikoristovuchi nіzh, pererezhte two cables, the lift swayed down. Climb into the mine and strip along the boxes on the walls, go down to the bottom, at the pedal.

Rune number 5, painting number 2... Shoot the pidval, pick up the rune and the painting "Anton Sokolov at the subtractive collar".

To overshoot the place, go to the lift when it collapses, and click on the buttons from the right side of the first one on top. So see the doors on the first tier.

Hamilton's Porker

Otzhe, kіlka khilin that we took away the key of Gipatija. Place the other on top and open the locked doors. Get out with two opponents, leave tі didn’t stand up to beat Hamilton. Enjoy from the cholovik. The handcuff is located in the presence of evil. And then trim off Hamilton's key, shoo the box behind it.

Joe Hamilton.


Armchair number 3... Viconize the hill, go to the fourth tier along the descents and open the closed doors, de bula pastka. Take away small items, including the "Distillation of mercury bet" chair.

Poshuk Gipatiya

Rune number 6... With the Hipathia key, go to the third tier and open the doors from the right side. Attached to cadaveric wasps. Pick up the wolves and pick up the rune on the cob.

Amulet number 4... At the center of the krill in the center, the primacy is blocked. Zliva roztashovani three booths for smacking. One of them is admitted to the very same primacy. Make your way there and pick up the "Spirituality" amulet, which is a larger number of money, to be renewed by elixirs.

Vikoristovuchi distant doors in the corridor, you rest at the high hall. At the lower part of the laboratory is located, one can know and the very Hipathia. Go down and get along.

Amulet No. 5, painting No. 3... Walk through the woman and in the middle of the hand know the picture, how to hang "I give it, all the middle and the call" Also take away the amulet "Zephyr" from the table that has been roasted here. An amulet of a zbitki, if you take it off, I will further your speed of walking and bigu.

Go to the prototype part of the flood, to smack the ice of the living Dr. Vasco, and lie on the couchetz. Be aware that the king's driving is the same as Gipatiya. At night, it will be re-created on the hot stem through the inlet to screw it off. Vasco has a recipe for countering it, you need to inject Hypatiya, but she stopped re-transforming it on the monster. Would you like to get ready! See the code of the safe. Hipathia attack Vasco and vb'є yogo. Vaughn almost shukati you. If you forget the code of the safe, then good. Shoot Vasco's corpse in іnshomu vipadk, so you know the note with the code combination.

Tilo likar Vasco.


Є two options - either to beat in Hipatiya, or to know the antiotrut. The other is necessary for that vipad, if you go through the grudge without spilled blood. Darts and mini for sticking marni against Gipatija. Close the hall, not get caught in the eyes of the monster.

Preparing syrovatki

Go down the stairs to another tier and open the doors from the left side, like the boules close. You are still malignant, if you played with Hamilton. Get down to the crows or go through the presence of corpse wasps right-handed. Go to the safe in a distant neighborhood and see yo. In the middle, you will know the recipe for Vasco's antiotruti and the key from your laboratory. Before the speech, the laboratory is known to be a right-handed person from the safe, as if wondering at the new one.

Prepare some anti-root juice, go like this:

- Go to the side of the right-hander (Vasco laboratory) and know the syringe from the base of the syringe.

- Go to the third on top of and go right-handed, at the bik of the laboratory of Hypathy. In the first, de bulo bezlich corpse wasps, know only the infected. Suck up a syringe, scrub off the blood of the infected.

- Turn to the room the right-handed person from the safe, go to the table, do the sewing here, and put the cover of the syringe into the flask. That style, on which the first syringe is the base of the syrovatka.

- Activate the pallet under the central flask.

- Take away the liquors from the small flask, which is roasted from the right side.

Proceed with the task of going to the laboratory of Hypathy. Suck the syringe until it is back. Go to Hipate and ask for a ship.

Oleksandriya Gipatiya.


Vimknennya oglyadova vezha

Crumble down the descents onto the first tier. Open the doors, open the door behind the lift. The back podvir'ya zapovnenie vorogami. Make your way to the left side of them. If you go through the beginning of the gate, see if you are right-handed and teleport through it, over the gate. Get out with two roads and get over a tower, just a tank.

Go down the bottom of the rostashovany here lantsyug. Get two roadsters on the berth, go to the boat and drive to your ship.

МІСІЯ 4. THE HOUSEKEEPER'S HOUSE

Negotiate with Megan Foster, as you can get to the booth of Kirin Jindosh, the Great Winner of the Duke of Serkonos, more beautifully.

At the fourth mission, you will have a chance to go to the track of Kirin Dzhindosh, the winners of the clockwork soldiers and people, who will fill Anton Sokolov. If you are guilty, you should penetrate into the hand of the year and come with him.

- Rooney - 6.

- Vivtari Alien - 1.

- Amulets - 8.

- Armchair - 4.

- Pictures - 6.

Ship "Zanepaliy dim"

Turning to the ship, you can make a note of the chargium to the magazine for a trip. In addition, if you hid Hipatiy, Korolivskyy vbivtsyu, then Megan will give you a note and a sprinkle of gold coins.

Call Megan Persh, not out of the way. Well, I know, if you hid Hipathia, then you will have the power of virushity to the woman who has grown up with her. Reverse the new list of references on the table of Captain Megan Foster. Yak appeared, your help is needed at the boiler room.

Drink up with a liquor, if you can. Vona will be clear to you and tell you briefly about the maybutty of the message. You can take back the little mani, you can take back the little ones.

First go to deck, go to Captain Foster's cabin. Go to the main house (distant room) and take the red valve from the table. Know go down to the bottom of the boiler room. There is a right-hander from the entrance to the mains. Go downstairs and brutalize respect, but in the pipes lіvoruch є trіschina. Freeze the wheel on it, and then turn on the water supply. Roboti viconano!

Go to Megan, yak check on you for a boat. The hour has come to bring Jindosh to the mansion.

Mechanical mansion

Anton Sokolov is trimmed into the mansion of Kirin Jindosh, the court wine-in-law of the duke and the creator of the war soldiers. Make your way through the middle, hide Sokolov and put down Jindosh, leaving that without destroying the whole army of war soldiers.

Come out and go up the hill, down the hill. You will beat the soldiers, as you will shoo the huge fellows.

Nizhnya Aventa

Amulet No. 1, painting No. 1... Standing bіlya hvіrtki, marvel at the booths right-handed. Get your head up the hill and shake the balconies. Climb onto the nearest balcony, vikoristovuchi parkan livoruch. In the middle of the booth you will know the amulet "Padak zirok". When you drive in the enemies, you will take away mana. Hanging on the wall is the painting "Stochastic Eyes of Ramz".

Go to the balcony and look around. Before the svitlovoyu wall there are three opponents. Quarter thresholds are located at the guard posts on the side of the street. Evil from the light, you can see the location map.

Rune number 1... Go downstairs, try to get out of the way of all the enemies. See the picture on the wall to go by the lanes. You whack, yak yak yakas divchina for you. Tse pasta. Having chosen from the bandits, in the middle of the chest of drawers, know the rune.

Vіvtar Chuzhogo, runi №2 and №3... Turn around to the light. Zliva, yak vidomo, є map that provulok. Ales shche lіvoruch spreading infections in the store. Know at the far codend behind the baricades of the entrance and go to the top on top. There will be locked doors. Right-handed corner from doors є vіkontse. Make your way through the new one into the room, and the right-handed person knows the Alien with two runes. Prodovzhuєmo passes Dishonored 2 on the portal site

Safe I know how to walk by the provinces and from the light style. You will shake the pendulum of the transient livoruch. Here you can find the entrance at the booths. Go to the other on top and in one of the offices know the safe. Requires a code combination. Go out from the outside, out of the safe and on the wall in front of you, beat the black board. The lower codend has three digits. At the same time, the remaining figure is smeared. Vistavte on the safes two first digits, for whom to accept the remainder.

Amulet number 2... Go to the third on top of the awakening cycle. Behind the closed doors є an amulet. Ale zvidsi do not have to eat. Come out of wake up and immediately know the goats by the provinces. Climb onto the new one. From the goat, teleportation vicoristovuyu, you need to climb to the days of the awakening. Then wake up and go to the third on top, in the room, where there is an amulet "Great Spirit", which will move the maximum supply of mani.

Painting number 2... At the same time, they knew the amulet, on the wall hangs the picture "The axis of the asymmetry of the head spigun."

Rune number 4... Pidpilna kramnitsa. Go to the square with a light wall. Know the descent at the pedal and talk to the merchant. Confess, and then beware of the bandits - Paolo and two rushniks. If you can talk to a merchant and buy an assembly tool from her. Do not forget to add the rune. You can also buy a key from a ticket box.

Dosyagnennya "Three Deaths"... As soon as you grate, drive in the enemies, then get out with the opponents, who turned up, on the choli from Paolo. Tse one in three battles, for the completion of which you will take away the tse of reaching.

Station "Aventa"

Turn to the light and fix the installation tool on the panel.

Amulet number 3... Go through the wall and go to another tier, having gone out of the way. Take the "Wonderful Golka" amulet from the pedestal to the side, which is a small chance to turn the darts, scho to bite.

On the first version of the Zliv station there is a Kvitkova Kasa. Please see that you bought a key and shoo it.

Armchair number 1... In the middle of the ticket box on the table, the right-handed person knows the armchair "Piroakustichne pokrittya".

Verkhnya Aventa

Vorogiv at the location is rich. As you go forward and with a grab to the right, then you run into the light wall. You need to include a list of these. Stand with your back to the ekipage, they have arrived. Right-hander є vіdkritiye budinok.

Amulet number 4... To go to the heart of awakening, to go to another on top and on the table to know the amulet "Unsteady hand", which will give you a chance to miss the enemies in a distant battle.

Armchair number 3... Go to the third on top and drive the gate in front of the office. On one of the tables there is an armchair "Polarization to metal".

Go down to the other on top, know the shield, open it and turn the tank from the security.

Amulet number 5... Go through the wall. Go ahead, wake up evil. Turn for the kut. Know on the whole booth on the screen. Take it through the middle, take two walks and pick up the amulet.

Painting number 3... The next picture is located near the room. Vaughn is called "Jindosh obmirkovuє unpaired obschlyuvach."

Rune number 5... In the middle of the booth on a different surface є the rune. Take a drink here, and be guilty from the yard to one or two balconies. Vikoristovyte vminnya "Attraction".

Mechanical mansion

Enter the mechanical mansion.


Go through the doors of the right-hander and pull on the importance of the configuration. Walk by gatherings and talk with Jindosh, but stand in front of him. Nevdovzi demand will destroy two war soldiers. Vikoristovyte pomegranates, into the grenade. Having broken the tse, brutalize respect for the light wall in the corridor to the side. It’s important to know that it’s important to let go of it, to change the room.

Go downstairs and open the doors between the exits. Vivchit the card on the wall in advance. Walk the distance, see the road outside the corridor. If you are in the room with the piano, be safe. Just pull on the importance, and start the reconfiguration of the room. Replace the piano with an electric bomb, like the main character, if there’s order.

Jindosh teachings pranks.


As soon as you received a quick start, then don't think about it before you go. Vb'є once. At the room there is a livoruch є wikna. See and vibrate from the vastness behind the walls. Go right handed and play the billiard style. The handler is important for the configuration. Pull for a new one and vibrate to the midst. Immediately launch the most important thing. Strike down, if there is an opening at the mice, de bouv is a billiard chi common style. Go coal, kill the enemies and find yourself in the hall of testing.

Hall of approbation

Don't be quick to go downstairs.

Amulet number 6... Take off on the scrying labyrinth and go right-handed. Climb onto the railing and go into a distant room, driving in the guard. In the middle of the shuhlyadi table evil know the amulet "Lead Spirit". The water from the fountains is brought to the attention of the manu.

Go down to the sklyanny labyrinth, along the metal paths. Print a note on the table so that you know the best way of usuning Kirin Jindosh. You will need to know the electric shock machine, just stick it out.

Pull for the important and follow the labyrinth. There are square buttons on the bottom. If you get up on them, then the room will be snarled. Worse the wart soldier. On the far side of the part, you know the button for a message. Attack on her. The walls have gone down, follow the marker, go back to the room with Sokolov.

Painting number 4... There are pictures "Curved topology Zliy Alex" hanging in the room at the shop. Rip the boards on the podlozі, go up to Anton's hands and push the button far away. Stand on the button at the center of the labyrinth. Dal, stand on the button from the entrance to the labyrinth. To get around the wall and stand on the button directly to the entrance to the labyrinth. So, you will fill the price.

Down the gates descend, as they climbed the elevator. Having chosen from them, at once from the Sokolovs to climb up the hill.

Pick up the room with the billiard table, walk behind the walls and grab onto the rack (as if you were activating in front of the hall with the piano). Zalishit Sokolov here close and go to the exit. There will be a need to kill some of the warrior soldiers. You can place it according to your choice. If you will be finished with the roads, go back, take Sokolov and leave the place. Alone is a visonan.

Visit Jindosh

Turn around to the booth.

Armchair number 4... From the hall with a high speed I walk to the room of the right-hander. Here є hall ochіkuvannya, de stand two individuals. The order of the sewing is important. Pull down, pull down the ochіkuvannya hall. Replace the new office. On the table of the office there is a chair "Providnі fiber".

Amulet number 7... Go down the lift to the bottom, to the labyrinth, you know Sokolov. You will be in the labyrinth. Know the importance of the wall. Pull for a new one, like a mandate from an important metal wall. So let down the bottom of the room with the two check-in people of Jindosh. Open the room on the stele. Bachite? Vikoristovyte teleportation, trap the hill. One more prikhovani pass before the end of the day. Know the corpse and take the amulet "Vologa's Living". Now the water from the fountain is healthy.

Immediately there is a flap, which is needed by the way for the tank from the security, by the same time they themselves have cleared the storage space.

Take a room to the room for one level from the hall, if there is a grand piano or a single stop. Climb through the stele heap of the room, and then go right-handed to find out the Jindosh's bedroom.

In the bedroom, hit the robot and pull on the importance. Go to a distant part and pull on the importance. Do not go to sleep. Pull again for the whole important and quickly move behind the screen to the big doors, as the axis-axis will be captured.

If you go through the doors, then you will find yourself in the laboratory of Jindosh. Ale do not sleep.

Painting number 5... I know to pull for importance, but not to go. Inter'єr change and go to the doors, to lead to the laboratory of Jindosh, on the wall there is the picture "I Spasterauchi Behind the Craftsman".

Laboratory

Rune number 6... Go to the laboratory and go outside the door and know the lift. Viklichte yogo. Go down on top of the bottom, at the technical side. Doors to technical facilities are closed. Right-handed є small hatch. Bring and vibrate this name. The hatch will need to be seen. Call on the table between the pipes and the hand know the key from the technical note. Look for the other two doors, go through the hand and pick up the rune from the table.

Turn to the tier from the laboratory. Go to the center and learn robots. Go to the mountain and take Jindosh. Having sneaked behind. Let him go down and sit him on the arm of the electric shock machine. Now you need to start up її. At the bottom, right-handed and left-handed from the side of the electric shock machine є two remote controls. Vibrate the stand so that the consoles on the consoles bulo yaknaimenshe chervonykh smug. For example, it is possible to vibrate an optical stand, and the right-hander is anatomical. Chim more bilih smug on the spinal annex, tim more beautiful. If there is enough energy, then Emily (Korvo) say about it. Pull for the importance of Jindosh's culture.

Painting number 6... Go to the mountain, de buv Dzhindosh. At the table, pick up the painting "Light on the Inverted Curves".

Armchair number 5... Shoe the Jindosh's style, there was a picture behind the yakim. On the front part there is a small chest of drawers. On the right side of them, you will see the armchair "Shutter, cut out the core."

Amulet number 8... Turn to Jindosh's bedroom. Vicorize your heart, then kick the amulet with your feet. Remember that you must be in the room with small outbuildings for photography. There are three cases on the table. Pull for the importance and life of the room. Vaughn go down, and you can take the amulet "Hit the Blood Drinker" from the police. When you strike with a sword, or in vbivvstvie, you will cut off your health.

Take it to the place, take Sokolov to the boat and go straight to the ship.

МІСІЯ 5. KOROLIVSKA KUNSTKAMERA

Another wonderful visit

We have propelled over to the wondrous view.

At the p'yatiy mission you can know:

- Rooney - 6.

- Vivtari Alien - 1.

- Amulets - 9.

- Armchair - 3.

- Pictures - 3.

Collapse from marker to marker, peering back.

Ship "Zanepaliy dim"

Settle up with Megan Foster and Anton Sokolov: discuss how the Duke of Serkonos will get on and knock Dalila down.

Make a new note before the magazine goes up and read Megan's note. You can sleep with Gipate, if you have hidden it, but you haven't driven it in. Go to the captain's cabin, talk to Anton and Megan. Go to the boat and work with it.

Korolivska Kunstkamera

Polonya Anton Sokolov knows that she is one of Dalia's comrades-in-arms, Brianna Yeshworth. Same Yeshworth broke the plan for a coup at Dunwall. Vona may be, a lot of tamnits. Vona get to set up for Dalili, a wondrous pristіy. Briannu Yeshworth slid usunuti.

Sadi Kiriya

Rune number 1... Choose from the opponents of the call. Try not to make a noise, as the robots will switch on before the battle. Go up the hill with gatherings. I’ll go to the svitlova wall. Turn the hand over to her, follow the sign to order to the front bench. Go downstairs and talk to the seller. You can deny all the necessary data. Bathe the merchant for the first rune that code for the safe that you want to know.

Vibrate stars and come down. Avoid waking up right-handed. Go to another tier. There will be doors built. Viconize more and more and go to the dakh. Get down to the three right-handed leaders and know on the day of the month, you can get down, at the side. Deafen the visual and obshukayte primischennya. There will be an audiographer on the table. See if Birn herself is thinking about Briana. Ale is not enough for everyone.

On the daku є vіtryak. Vimknit yogo vazhelem, shob zeshkoditi svitlovu stein. Before you speak, you can buy a mounting kit from a seller on the Chorny Market, so you can turn on the light wall behind an additional panel. Go through the wall through the gate.

Amulet number 1... Immediately get on the object of evil and go teleportation to the balcony awake the right-handed person. Having opened the doors, go to the room and pick up the "Electric vibuh" amulet from the table. Zone of training of deafening mines.

To the side є whistup, which you can do. So and grow up. Victory teleportation, then move along diagonal to a different view. You can see and get to the required open balcony.

Vіvtar Chuzhogo, runi №2 and №3... Look out for a sprinkle of pasta at the time of your awakening, climb up the hill along the beams and pick up the doors of the rune from the Alien's votary.

Amulet number 2... Know to be on that same day. The right-hand man knows the place, the stars can be stripped to the clogged balcony of the awakening. Shoot, shake up the doughs and eat the sprouts of the wolves, as well as the cadaverous wasps. Take away the amulet "Visokiy vise", which changes the radius of the battle of pomegranates, tanks and dances, and a little more from the vibuhs of the same objects.

If you bought the code of the safe from the merchant, then open it, and you will be right-handed from the amulet. In the middle there will be specific objects.

Painting number 1... From the walls in the same room, you know the safe and the amulet, know the picture "Yeshworth in the Existential Symbol".

Shlyakh at the cabinet of curiosities, partition wall of svitlova stin. The mandate is worth oglyadova vezha. If you have a meal, then you will be pissed off in a few seconds. To go down and go out of the light wall, and I watch so that the stench is lost all over the place. For example, the right-hander will enter the office you need, de baguch comrade of the pedagogical seller.

Amulet No. 3 and armchair No. 1... There will be three enemies of evil, but it is not necessary to drive them in. Go up the hill, re-rip through the tree crossroad at the gatherings. You will know the amulet "Dance climbed", which gives you the power of springy minischuvati, as well as a note from one seller. You can continue the side quest. It will be necessary to steal a prototype of Roseburrow, which will be shown at the Kunstkamera. Immediately know the chair. Beastly respect, that on the stand you can know and save the map of the King's Cabinet of Curiosities.

Korolivska Kunstkamera

Optional connection to the light wall. As soon as you know it, as a trader in a small shop, you know it with a view of the Cabinet of Curiosities. Vibrate through the sky and through the chimneys fall down to the skeli right-handed. You rest on the parapets of the Cabinet of Curiosities. Know the window and get in the middle.

Korolivska Kunstkamera.


Rune number 4... Kill two people from the left side of the bile to buy know the rune.

Go downstairs, at the head hall, the stars can go out at the doors with a light murmur. Know at the bottom of the descent at the pedal. Follow that and beat the dog. Yogo the skull of the treba will be rocked, inakshe vvkodav vidrozhuvatimetsya. Walk to the middle room and beat it in two. Doors to the front of the room. Having known the vuliki, go right-handed through the locked doors and turn the hand. Zliva is below є openings. Bring and play the book on the books at the door, then see the book's head. Look in the middle and listen to Brianny's audiogram to finish one of the buildings.

Rune number 5... The order from the audiographer is the Chergov rune.

Painting number 2... Beast of respect, for the audiographer, for the krats, a part of the great picture. Scoop drink there, pereribnit through the shafu livoruch chi right-handed. Take away the painting "I nibbled my heart in the Hell".

Armchair number 2... Go to one on top of the mountain, not necessarily on the lift. Beat in the main line of evil, on one of the tables know the armchair "Chutta Obolonka".

Go ahead, beat the enemies and right-handers, see the wondrous pristriy Yeshworth. Look around the attachment from the lenses and read the note of the right-handed person. Zavdannya to update. It is necessary to know the old linzi.

Pristriy Yeshworth for a call from Bezodney.


Amulet number 4... Go to the upper tier. Leave to the room livoruch. Collapse the corridor and know the surroundings with the board. There is an amulet "Maysternity to a duelant" on the back. Your coolers will make a few more money.

Amulet number 5... On the upper surface, the wiklichte lift. Escape from the new one and climb on the doors through the hatch above. Shoot on the side and pick up the "Zbroya Bezodni" amulet, which is a point from the scale of the mani at the time the shkodi is applied to you.

To the side є pass. Get and vibrate name. You can collapse the bridle of the wall to the opposite part of the awakening. Climb up to the top of the Yeshworth apartments. Know old linzi on the table. Turn around to the outbuilding, interact with it, replace the linzi. Launch the pristіy for the help of the vazhelya right-hander. Yeshworth now has no great strength.

Painting number 3... Go to Yeshworth's office, go for one time and see the picture "My fire burns at the blood of Brianny".

Amulet number 6... Having seen the sight, see the doors of evil, at a small room. Take the amulet "Leviathan's Spirit" from the table beforehand. If you swim under the water, then if there is a lack of success, the eyepieces will be destroyed, and even if you are healthy.

Rune number 6... Turn around and go through the door right-handed. The name of the sofa is that in the fire I know the end of the rune.

Amulet number 7... The rest of the amulet is required for all the same ones. Yakshcho vi did not break the price before. Turn around until it's cold and go down at the pedal. The right-hand man is the quartermaster's room. Doors have been fixed. Zliva roztashovane vіkno. Vibrate through a new name and immediately know the right way. So find yourself in the room, you can know the amulet "Fencing", which will give your chances to go through the clock.

As a pre-production plant, then for a joke, the prototype of Roseburrow is seen on the same gallery above as the Brianni's car (with lenses). If the car is on the right, then you need to have it. Here the guards are guilty of the closed doors in the room. The key is not needed: go through the shuhlyads in the direction of the doors; Pick up the prototype from the stand.

Armchair number 3... If you see a prototype of the product from the sellers of the custom-made model, then take out the new armchair "Riflene Wirobnitstvo".

Amulets No. 8 and No. 9... Just clean off the two remaining amulets, you will have to beat Brianna Yeshworth, oskil stench on them. Zvychayno, tse absolutely unobtrusively robiti, when you go through the gro without sacrifices. The first amulet is called "Mistki Zviri". Bily vowkodavi will fight on your boat. Another amulet is called "Alchemy of corpse wasps". The first projectile, like to fly from you, to re-create on corpse wasps.

Turn to Megan Foster and complete the mission.

МІСІЯ 6. PILNIY KVARTAL

Ship "Zanepaliy dim"

Meet up with Anton Sokolov and discuss other projects with him, and then go on the boat to the Pilovy quarter.

At the tsiy mіsії vi you can know:

- Rooney - 5.

- Vivtari Alien - 1.

- Amulets - 8.

- Armchair - 2.

- Pictures - 3.

Go to the room, de bula Gipatiya. Women are dumb, you can listen to the audiogram. Go to the captain's cabin and get along with Anton.

Saw quarter

Walk through the Pilovy Quarter and go to the mansion of Aramis Stilton: win the deyaky important taumnitsi Dalili. The head of the supreme visibility Birn and the pious pidlegl will lead a protracted trip with Paolo, a vatazhkom gang of hundreds of people. Yak Birn can help you, so і Paolo, ale of offense, you can help yourself.

When you arrive at the place, go out.

Pidyom Batista

Eat food and pamper yourself with light. Periodically, there will be a drink from the car. You can vikoristovuvati її at your goals. The thieves will fuck you up!

Wickedness from the wall є budіvlya, meters over 30. Go up the hill and outlaw two opponents. Go downstairs and sort out the cookware. Schob vimknuti svitlovu wall, you can quickly install the kit. Fortunately, until the moment we were able to know a few pieces at the front missions.

Go ahead and climb into the wake-up right-hander If you know the wolves, go to the wake-up and go to the wake-up call. Having opened the doors, talk to Megan Foster.

Before you post vibir. Schob rub up Stilton's wrist, you need to drive in either Paolo, or a glimpse. It will be necessary to bring the dead to those whom you have been deprived of alive. If you can joke about the best way, you can eat it up to your wrist, you can't help anyone, you can't drive in anyone.

If you want to take all the amulets, then you will have to beat Paolo. Drive Paolo in for two.

Rune number 1... Pick up from the balcony down, beat the boards behind you and walk to the room before Megan's picks. For the shuhlyada, I know the first rune at the location.

There is a statue of Lord Serkonos in the center of the square, є two roads. Shlyakh right-handed led to the door at Stilton's mattress. Listen to the rozmov of the townspeople - people and women. You see that Durand has fired at the door, and then it has been victorious. Axle to you and an ordinary way!

Go along the road. Zliva is a roadblock of stinatels. You can't get ahead of you.

Rune number 2... In front of the checkpoint, on the left side, know the clogged doors, Zruynuyte the boards, go to the other on top and here at the distant side, behind the screen, in the middle of the curbstone, know the rune to the other.

Go to the top on top and vibrate through the window onto the pipe. Viconize on the right-handed trumpet, and then on the bilya іnshoї wakeup pipe. It will also be displayed here. Make your way through the middle and beat the varietal wolves, and then learn the wolves.

Rune №3, №4 and vivtar Chuzhogo... Go to the balcony and find yourself at the Vidmina ruka location. Shoot on the goats of crazy awakening and wade in the middle through the screen. Go down the slopes and know at the distant room of the Alien's house, on which lie the doors of the rune.

Painting number 1... The guard from the vintarem is the painting "Vera Morey and the Absolute".

Painting number 2... A magnificent portrait of Paolo hangs near the cemetery and the lack of success is true.

Amulet No. 1 and No. 2(No song - it is possible, there are three amulets for Paolo vipada). Come down and get on with Paolo. Hit yo two, and then make a noise and pick up two amulets. The first one is called "Zalizne korinnya" and lowering the value of the fact that enemies can beat them Emeli or Korvo. The other is called "Zaganiy zvir". Low health I pidvishchu skoda, scho applied by you.

Amulet number 3... Below, the musicians were playing, the right-handed man knew the descent at the pedal. There will be attachments of visuals, and on the tables you will see an amulet under the name "Problems with changes". The message of a magical transfer of vision, how to fight against you, can spend a lot of money.

Armchair No. 1 and No. 2... The armchair "Secondary winding" you will know in the same seat as the first amulet. You will know the armchair in the booth, on top of the lower one of the Alien, which you have already looked at.

Grab Paolo's corpse and carry him to the show. Go to the mountain and talk from the foreman of the supreme visibility, so that you can read the code to the door at the wrist.

From the side, you can kill all and know Duran.

Amulet number 4... If you are in front of the checkpoint on the territory of the Abbey, I respect the door until you wake up. The key is required from the silver plate. Ale trokhi dal lіvoruch є score a mistake on a different version. Shoot on the goat, shake the boards and get in the middle. From the room, the handler knows and picks up the "Zapalennya" amulet, which will give the Skoda, which can be applied with grenades.

Amulet number 5... Look around the shafki in the office of the messenger and pick up the "Glyboka grave" amulet. The grave hound can be zaginut only.

Rune number 5... If you go to the wake-up post to look ahead, then go by the right descent and go to the room in front of you. Open the metal box and reach the rune.

Painting number 3... From the office of the supreme chief, the visibility will need to be seen. Stand with your back to the window and swing the balcony on your left side. Climb onto a new, victorious teleportation, and in the midst of evil, know the picture "Unsubmissive Hour of Aramis Stilton."

Then, as soon as they drove Birna, then go downstairs in the maidan, near the elevator, into the walkway itself. Here you are guilty of knowing an unidentified corpse. On the doors of the room, in which the dead is lying dead, є a note - "Durand the scoundrel." Read її about the news.

Go to the mountain and on the bedside table, against Birn's table, know the note that key from Duran's room.

Amulet number 6... Turn to the bar, see the indicated doors and in Duran's room know the amulet "Lucky Vbivtsya".

From the table, pick up the note "Code from Stilton's booth".

Go to the Chorniy Rinok through the tabir of the guesses. Go downstairs, kill the stacks and buy a card from the merchant to the booth of Aramis Stilton.

Amulet number 7... If you clean off the amulet, you will have a chance to screw the door of Chorny Rink. At the same time, replace the key with a combination code. From the same time, from the merchant, go through the doors, and then turn the right-hander to hit the required doors. You need to be angry. Handrail є go down. Try to open the door - the stench is blocked in the middle.

Go downstairs and stand with your back until the end of the merchant. Look at the stars, turn for the cuff, and know the line at the wall. Creep through it. You will lean on the fortune-telling territory. Go ahead and hand. There will be two wins on the left hand of the wire. Surprise through the distance, then patter the wooden board on the door. Whistle at her, rozlamati. Now I know the gatherings and open the doors Know the calendar to hang on the wall.

Know the number, as seen by the worm color at the fourth row from the top down. The first digit of the code combination is "4". The other and the third is the same number in the fourth row. Enter the code, access the doors and stun the merchant. Take the amulet "Kovzannya"

Turn around to the door to the Aramis Stilton booth. At the top row, there are five different names. For a skin problem, wrap up the costlyness, it’s fallen asleep because of the decision you knew. Before the speech, the riddle can be seen independently, having read the sheet in the box right-handed from the doors. As soon as the combination will be valid, the doors will automatically open.

Combination for opening doors (you can have one).

МІСІЯ 7. TRISCHINA U SVITOBUDIVLІ

Three times to that in the mansion of Aramis Stilton they performed a wonderful ritual, as the bandaging from Dalila Copperspun and the heralds. After eating in the booths, learn more about the secrets of Dalila.

You can know from this mission:

- Rooney - 3 (4).

- Alien's Vivtari - 0.

- Amulets - 3 (7).

- Armchair - 1.

- Pictures - 2.

The arms have the maximum number of runes and amulets. It’s possible, in the same way, if you try to relieve Stilton from agony.

Go ahead.

Aramis Stilton's mansion

Rune number 1... Go out in the middle and go up the hill, spill in front of you. See the rune from the side of the person and know the rune on the left side.

Walk to the middle of nowhere, do not rest in the bedroom. Know the dirku in pіdlozі and zіstribnіt to the bottom, de Stilton to sit at the piano. Play with Stilton, Alien will appear at the same time. Take the clock compass to widen the range.

Pushing on the right of the Misha button, you can change the time scale. The F button allows you to save up to 1 hour.

Stilton of closures at the room, you have no way, just use the compass. Push with the right button of the Misha, then move in the past.

Zbozhevolily Aramis Stilton.


Mansion of Aramis Stilton - 1849 rik

Listen to Rozmov outside the door. You are guilty to know the code that is displayed in the cabinet. Doors are fastened, a universal key is required. The right-hand man on the wall hangs the calendar of 1849 to the rock. Take yogo. The most necessary item for reaching "Suveniri".

Turn around in today's day, get closer to the krats, how to get out of the way in the passage, and move in the past, how to turn on that bik of doors. On the doors themselves, you can know a note, which says that the password must be kept by the notebook.

Right-handed є kitchen. Open the door, open the door all the way, you need a kitchen key. Doors are blocked. Walk to the end of the corridor, then lean against the virtual table. Get out of the way and shoo the style, on which the leg of one of the guards is bulging. Krim gamantsya, there is a universal key. At the last, you are rested against the majestic metal doors. Turn around in today's day and go ahead, and then turn around in the past, so you can move Dishonored 2 to the site

Painting number 1... At the same time, there will be a painting, which is called "The contamination of the shchuriv and the placard".

Armchair number 1... In the middle of the round safe there is an armchair "Sharnir gunpowder chamber".

A statue has been raised near the center of the room. Use the sword to smite the ruble, and let it go. Turn around before the present hour and shake it, but now the statue is not out of town in the wall. Make your way through it, turn into the present day and go to the end of the corridor. Universalny key to open doors.

The number of people here is simply magnificent, so try not to waste it on your eyes. Ідіт lіvoruch, povz lіft. Go down by the sidewalk and get out of the two roads. One of them marveled at the dirka at the wall. The right-hand man is seen from the dirka є a note, in which he is informed about the leak at the driver's seat. Evil from the dirka behind the slope know the red valve. See yo, go for shucks and throw them in the dirk.

Vikoristovuchi compass, turn to the present hour. It’s more than an hour, so you can crawl through it. So and grow up. You will rest on the flooded sidewalk. Take the valve and throw it at the side of the room. At the present time, it’s possible to drink a lot of gratis, as you don’t block the way. Go to the part of the shafi, wash it, over the water, and turn in the past. Take the valve and insert it into the mechanism on the wall. Turn the valve, turn off the water.

Rune number 2... Now there will be a rune on the box. (The area will not be flooded).

Rune number 3... Walk down to the upper tier and know the locked doors, which lead to the room with a rune (pick your heart). Ninі lіvoruch from the doors, behind the horn є smash it out. Vibrate naznі on the metal frame collapse to wake up, and then climb into the middle through іnshe smash wіkno. Turn around before the last, beat the thresholds and pick up the rune.

Armchair number 2... On a lift, go to the upper tier and at a verstat with bream, right-handed people know the chair "Thorns for grenades."

Amulet number 1... Wine is called "Water day". At the last viklichte lift near the driveway, not far from the dirka, they climbed through the yak to cross the water. Escape from the lift and climb onto a new one. Go to a whistle, and then turn around in a given hour. Go to the lift cabin and pick up the amulet, which will increase the speed of floating.

Amulet number 2... On the main basis, the order with the lift є locked doors. There are nests of dead wasps. The last hour you can know the amulet. Trap to the room, walk through it, turn right around the door, and turn right around the corner. There is a style here. Climb past the style, bending down, and then move at one hour at a time (it will be necessary to vibrate the moment, you don’t want anything). Nini replace the table here like ulamki. I vie rest yakraz pid ulamami. Through the dirku make your way to the room with the vulik.

An hour has passed and you will find a safe, in the middle of which you will find an amulet. Likewise, the corpse of a Vovkodava was lying on the pidloz, and a note was placed on top of it. Itself, through the wolfhound, here it made a nest of corpse wasps at the clock. Open the doors of the stove evil, throw the corpse of the vokodava, close the door and press the button on the ruble.

Now there will be no bjil nest here. Turn to Denmark and shake the safe when you fall. Marvel at the yogo door, just hit the code combination. Remember її, turn around in the past and enter, by the way, from the safe amulet "Ship Boyts". Naked zbroya not trust your oversubscription.

Amulet number 3... Go for the amulet icon in Danish hour. Move around in the past, when the door is open (the stench is filled up at once). In this hour, you will shake the dirka in the stele. Ale yak to get it? There is an amulet at the same time. The last hour on the side there are three important things to lower and lower the majestic chandeliers. Place all chandeliers at the same height, closest to the stele. To rozbіgu stribnіt on the nearest chandelier. Strike on the find, the splinters in the given hour just get lost in that position, in which they were installed. Shoot on the rounded beams and turn into a mountain. All prices are needed at once. On pidlozі know the amulet "Shvidka tin", which pіdvischu your oversupply in the secret mode.

It’s smart to go by the last before the specified doors from the written “Code” and move to the back of the Stilton.

Stylton's back yard

Go downstairs, kill your opponents and know your friend in altance. Read on to find out the code for the Stilton doors. Go to the specified doors and go to the Stilton mansion.

Stilton's mansion

Painting number 2... Go to the Stilton mansion until the lift. Go up and down and know at a glance at a glance. Vzhe koristuvalis, schob make your way into the closeness. Vibrate through the window on the metal structure and turn in the past. You will beat two opponents. Deal with them. One of the thresholds standing on a wooden place, which will settle down with two worm-bearing racks, the same as if you were a lifeline. Wist with them, and then turn around to the right. Look, now you can climb up the mountain on a tree structure, on the basis of the very base. Go up the hill, walk forward and beat two enemies right-handed. Know the painting "Quaternionna kata kata".

Go to Stilton's office, having entered the code from the schoolboy. You can take a look at it at the section "Zavdannya - Vidomosty". Marvel at the ritual. Go down, de bulo is a spiritual ritual.

Spiritual rite: Delilah's call.


Uvaga! Infected your manager will have the meta "surrender Stylton's mansion." As soon as you beat it, then make sure you leave Aramis divine. If you have a chance to change, it’s not just Stilton’s, but the th mansion. Of course, it was necessary to be robotic at that moment, if they were playing with the code combination. Read below!

Yak vryatuvati Stilton?

If you use the code for the safe, then in the backyard there will be a Stylton device. If you play yogo (not vb'єte), then change a lot of speeches. Ale, be safe! First, you need to take all the objects in front, for some of them cannot be seen.

For that, yak Stilton will be hidden, there is a lot of change in the mansion. You can pick up new items.

Amulet number 4... As soon as you put Stilton on, then go to lift on top of another. There will be an office of the cholovik. An hour later, we could have known there a map about the planners of expanding the mansion. There is another amulet on the work table.

Saw quarter

Close the mansion. When they hid the stone of Stilton, then the area of ​​the Pilnoy quarter to work their best parts. You will be able to get along with Lyusia Pastor, with the head of the group "Ob'ednannya shakhtariv", as you set up to Megan's booth.

Amulet number 5... At the back room of Lucy, at the back of the house, there is a good wink to know the amulet.

If you vryatuvali Stilton, then no light style, no good will be here anymore.

Rune number 4... The right-hander is from the mistsya, de kolis the svitlova wall, є the great brown beam. Walk on and know the captured rune.

Amulet number 6... The day of the wall of light is now sealed. You can move to dakh, de buv vіtryak svіtlovoi stini. There is an amulet in the sealed entrance.

Amulet number 7... You will know the rest of the subject at the channelization, and the shosta mission has been deconstructed.

МІСІЯ 8. GREAT PALAC

Duke Luca Abele dbatime lishe about the power of interest, he himself was responsible for the coup. Make your way to the Great Palace, know the Duke and sleep. Remember, for the sake of the swings, the Duke of Trima at the palace of his own dviynik. Besides, you must know the soul of Dalila Copperspoon: only this way you can fit into immortality.

At the eighth mission you can know:

- Rooney - 5.

- Vivtari Alien - 1.

- Amulets - 7.

- Armchair - 4.

- Pictures - 3.

Walk up the hill and talk to Megan, who was rocked on the deck. Get into the boat and go to the palace of the Duke of Abele.

Go up the hill, find yourself at the first location.

Boulevard Ravina

On the razdorіzhzhі go right-handed and lіvoruch. Snack two wuliks of cadaverous wasps.

Amulet number 1... Vikoristovyte your heart, why not, how the amulet is above you. Go to the street and get out of two roads. Vikoristovyte "Attraction", schob go to the balcony above. Know three vuliks, put out the bream and pick up the amulet, which has fallen into, "Darkly forcible". When you drive in lightly, remove the eyepieces of your health.

To brutalize respect, on the other side in the streets of the city of Budivlya from the safe-boxes of Uyslow. The right-hander is in the middle of the wires and the gate. Read the note from right-handed vid vorit. The code for them is at the Wislow company. Go to the safes stores and in the farthest part on the first version know the note "Code from door". The same code should be entered on the annex to the sidewalk; Then you see!

Look at the back doors of the small shop (Chorny Rinku). Here, the dvchina will be feasible. You can steal the key from the delivery vessel from her.

Turn to the safe store. Stand up to new accusations, go to hand. Turn the right-handers at the provinces and in the awake the right-handers know the front bench. Climb onto the balcony while awakening. Go to the dakhs to know the windmill. Vimknit yogo, as they did it before, so that you know how to light up the wall.

Rune number 1... Go to the square with a look around. Climb onto the side of the balcony behind the help of the balcony, and then hang up the tank with the uvirvannyam. Activate the heart and stream on the balcony of the mid-day, until the rune marker. In the middle, know the curbstone with the fleece and pick it up.

Painting number 1... At a large booth, in a distant room, it’s worthwhile to know the picture "Daoud and the parabola of the days, now gone".

Vіvtar Chuzhogo, runi №2 and №3... Go to the entrance to Chorniy Rinok. Zliva є boxes and іnshі objects. Climb up the hill, break the boards and go down into the pedal, then see the Alien with two runes.

Amulet number 2... Go to wake up from the other side of the luminosity and glory days. Go through the door openings and walk up the hill to close the doors of the seller's apartment. Key required. Go down and go bridle wake up right handed. Go all the way through the first passage, go to the top and open the doors, right-handed. At the shafts with a shell, know the amulet "Girka krov", which snarls the corpses, the trimmatis is closer to the nest.

To go through the svitlova wall, to visit a foreigner, you will have a chance to beat a majestic number of opponents. Before the speech, you can buy a "secret lazyvka" from the peddler seller. Buy an engineer who can do it with the reiki. You can crumble them!

Armchair No. 1, amulet No. 3... Otzhe. You will need to know the key to the seller's apartment. Go to the store in Wislow safes and in the cash register for the first time you know the key. Turn around to the high end of the day. Go to the booths at the door from the wall, go to the third on top and see the metal doors of the seller. At the apartment, you know the armchair "A small, broken mine" and the amulet "A piercing cry". Stiiny bolts work better. Zbilsheno їхній radius дії.

Before the speech, please take the amulet, you will need to put the pillow on the sling. The amulet is to lie on the same pillow.

Move to the onslaught of the location through the light wall.

Great palace

Fall forward, overflow on that bik and get out of the way. Go through the middle of the palace.

Welcome to the courtyard

Amulet number 4... Go down to the bottom and know the room right-handed. Go through the red screens and the sled, on which to lay the corpse, take away the amulet "Spiritual sacrifice." Driving shchurіv or corpse wasps will renew your mana.

Rune number 4... Know on one of the sides of the lift. Go right-handed. Behind the wall of evil, the heart will show a rune. Trim yourselves to the side, docky back to your call, and let the majestic targets stand with the corpses of the servants. Lіvoruch є display wіkno. Climb through the new and beat your opponent. At the room of the opening a safe, in the middle of which the rune is captured. On the lift, go to the third on top and go to the Duke's office. Knock it in or out, and then on one table know a note with a code combination. Vikoristovyte її, when you see the safe and take back the rune.

Amulet number 5... On the third version, know the rest of Dalila Copperspoon. At the bathroom of the room there is an amulet "An odd silhouette" under the shell. Vorogi will be more beautiful than you bachiti, but you will miss more often in ranged combat.

If you are in the duke's office, or if the dweller is in the office on the third stage, just shoo and pick up the key from the storehouse.

Amulet number 6... Go to the throne room below. Do not sleep big to the throne, just take the amulet. The right-hander is worth a razryadny stoovp. Surprise the right-hander at the entrance and kick the door. Go through it to the balcony and get out of the way. Lіvoruch will be іnshі doors. Please see the screen on the wall and hit the keruvanny panels with a single stop. You can either vityagnuti the tank with the right-handed users, or vikoristovuvat the tool on the panel of evil. Take away the "Gostre Oko" amulet, which can be used to move the Skoda, which can be applied with crossbow bolts.

If you have a key, know the doors leading to the balcony. Play straight into the blue serpentine. Kill the Warrior Soldier. Do not sleep in the big bags to the door of the storehouse, even if it costs a bit more. Take care. Quickly go to the panel from the door to the door and from the tank from the warranties.

Skarbnitsa of Duke Abeli

Go down and speed up the images to interact with her. You will deny the soul of Dalila.

At the bottom, know nishu because of the chornoi style. Right-handed є red button. To natisnit on her, to see the house.

Armchair number 2... At the room on the table there is an armchair "Warehouse resin Galvani".

Amulet number 7... To the side, know the picture of Dalila and the amulet "Quenching Light" to lie under her. In the first second of writing "Attraction" and "Transferred" do not turn off the money.

Rune number 5... Malice from the picture Dalili is a screen. Shake it with a sword, drive it and shake it by the water. You need to drink it in and leave the grove down. Pivit at the bottom of the pile from the barrel, so that the runes are going. Turn back by ourselves.

Painting number 2... Go to Dalili's room and on the wall of the hand and from the piano to know the picture "Your exposure is my laugh."

Painting number 3... On the wall, above the stone in the Duke's office (they drove them into the duke's office), hangs a picture with the title “I’m a Mo on the Lips”.

The rest of Duke Abeli

Go up the hill, for quarters on top, at the rest of Duke Abeli. There is a dv_ynik here. As soon as you play both characters, then the game will automatically be sent to the door and the duke himself.

If you have the soul of Dalila, and Duke Luke will be hammered in, then go to the show with Megan Foster. Fill in the tse misce.

МІСІЯ 9. DEATH OF THE IMPERATRESS

Ship "Zanepaliy dim"

Meet with Megan Foster and Anton Sokolov and negotiate a move to Dunwall.

In the ninth mission you can know:

- Rooney - 5.

- Vivtari Alien - 1.

- Amulets - 9.

- Armchair - 2.

- Pictures - 1.

Speak from Anton.

Amulets No. 1 and No. 2... The first two amulets are on the ships, in the cabin of Captain Megan Foster. Drink up to her, you know the key. The doors to the cabin are located at the side of the house, de Anton is painting a picture. Go on deck, sneak up to Megan, and steal the key from her. Bring out the doors and pick up the amulets. The first one is called “Hijiy ptah”. Vbivstva in padіnnі give you health. Another amulet is called "Strength to vibuhiv". Vibuhi is now giving you menshoi shkodi.

Armchair number 1... Go to the main room for the wardroom with Anton and from the table, the right-hander to pick up the armchair "Two-ball leaked Galvani". Virus up to Dunwall.

Death of the Empress

Be guilty of bitisya with Dalila Copperspoon before you change the light. Make your way into Dunwall's tower and try to unite Dalily's soul with її til. Todi the impostor will become mortal, if you have a chance to put it down and turn the throne.

Rune number 1... Go up the hill, beat the hounds and wake up the right-hander, denoted "Chorniy Rinok", buy the first rune that key will go to the arsenal.

Vіvtar Chuzhogo, runi №2 and №3... As soon as you go far along the street, then on the right side, swing the marker vіvtarya high and high (vikorize the heart). From the side є zruynovana Budivlya. Victory "Tyazhinnya", schob climb on the zruynovan slats, from them - on the awakening of evil. Take a meal in ruins, pick up a metal beam, drink it on the required balcony. The apartments are available from the robbers. Look at the wall in the distant room and know the barometer to hang. Vikoristovyte yogo, you should see the same room and know the winter from two runes.

Amulet number 3... Go to the balcony of the house and go right-handed with pipes. Strike down the steps and collapse at the side marker, placing it on the amulet. Look at the room and on the pipes of the stele know the amulet "Tinové Renovation". It is easy to renew your health.

Walk through the middle of Danwall.

Vezha Dunwalla

Go ahead and know the wounded look. Speak from him. The gate is in front of the beginning. Right-handed person є room keruvannya. Right at the entrance there are two outbuildings - one type of empty tanks, which will remember all of them. Pull the handle in front of the attachment, pick up the tank and insert the right-hand arm at the attachment. Pull on the handle. Pick up the tank from warranties and go from a distant part of the management room. Insert the right-handed tank from the chervonny panel by pressing the button. So see the gate.

Amulet number 3... Go to the name and go up the hill. Get over the parkan and drive out. Go to see and in the awake right-handed (greenhouse) know the amulet "Healthy appetite". If you want to see better health points.

Rune number 4... Go up the hill with a grabber and go out the door. Strike the water and know from the left side at the end, leading to the pumping station. Go down and beat out. The rune is at the codend. From it to go by the city of the right side and know the place where you can go down. To rise to the rune and take it away.

Painting number 1... Go to the great bagatty, de boule go. Do you want to wake up? Get down to New. I will put my heart on it, and it will also be an amulet. Walk down the bridge from the bridge and walk up the hill to kill the hounds and see the picture "Luke, my eyes, I am."

Amulet number 4... Collapse with a pipe right-handed from the center of awakening, having gone to it from the picture. Behind awake, on the dakha in a box there is an amulet "Vikhor", which makes the attack with a sword more swift.

Get out of the middle of Bashti Dunwall.

All the middle bashty of Dunwall

Look around the right-handed lift. Read the note. It is necessary to bring the electrician, and for the whole it will be brought to the guard room. Get over the shafu, de є open, right at the entrance. At the top of the descent is a corpse, on which hang two amulets. The first one is called "Vradene dikhannya": hard work is necessary for vitracha more money, ale attraction for the enemies to be found, and quietly. Another amulet is called "Non-secure block". Stavlyachi block with a sword in close combat, defeat the enemy from nig, ale neglect the Skoda.

To overcome the thresholds, to climb the hill and talk to the statue of Dalili. Having drunk before the flood with the gatherings, go to the door. Trim to the right. Know the robot. Go downstairs and shake it down, but in one of the openings there is not a vistach of the tank with the failures.

Vikoristovyte pristіy, sob to get an empty tank, if you put it in the suspension unit and pump up the uvіrvannyam. Place the tank from the empty tank. The life of the lift is renewed.

Rune number 5... There is a rune on the pipes of the stele.

Amulet number 7... Go to another tier. In the middle one of the rooms є amulet. Ale prokhid is blocked by the shafoy. Go to the room on the stake and above one of the doors of the corridor know the place where you can go. There є openings, which lead to being attached to the amulet. Take the amulet "Leviathan's Rose". Perebuvannya under water renewed manu.

Amulet number 8... In the іnshіy room on a different version you will know the amulet "Robot evil". The room has been vacated. The amulet yesє a small chance for those who do not bend the grenadeє.

Viklichte lift and go up the hill, into the throne room. Go to name.

Dakh Bashti

Go to Dalili from the back, taking your heart in your hand, and stop it on it. Press the Misha button to the right, if you will be behind Dalili. Vaughn to cling to the picture.

Є two options - if you follow Dalila into the picture and see it. Above you, you will be victorious in the best way of zupiniti imperatritsyu. In the middle of the picture you will need to copy Dalili's copies. Know it independently, vikoristovyuchi screeniness (easy tin), or scream dvіynikіv. Yak only duplicates will be brought down, Dalila herself will appear. Hit її or entrust the robot to the dvіynikami.

Before the speech, Dalila can be left alive. It is necessary to stand the rune (skull) before two people, handing them to the throne.

Usunennya Dalili.


Having driven Dalila, turn through the picture at the real world. Take over the throne and hide Corvo. Variants of the bagato's ideas - wirishuvati to you!

Dishonored fans were impatient to check the progress of the axle through the rocky stench, they could know how to get into the skin of a great hammer and head into the head of the taunnichi lights of the divine histories and mysteries. Like the original, another part can boast of a great plot and great versatility in the gameplay - the missions can be passed in a number of ways, in which case they appear meaningfully effective for them. We won't be able to describe the plot in detail at the end of Dishonored 2, but I will mostly respect the brutalities of the main storylines.

Pered_story

The fans of the serii are singingly remembered that Corvo Attano, the protagonist of the original, has nevertheless gone far into the distance of Emilia Kolduin, the new empress of the Empire, from the hands of the zhakhlivny hunters. However, from that moment, after having started to constantly torment the fear of those who, if new, try to drive in, might turn out to be successful, and that was the reason why the girl was transformed into a repair machine of death. Those who have been trained in the same solution in another part of the gravel can play not just for Korvo, but for Emil.

The result was that, our brave warrior was not long enough, there were some splinters in Danuall, the coup d'état of Chergov, before the hour of the Empress and Ohorontsyu, he moved to the place of Karnak, and with the Serkonos. Here our heroes will have a chance to think about those who would turn to Batkivshchyna and, with the knowledge of taking Kermo, rule over the state.

By the way, according to the description of the developers, Emilia is no longer a spiteful little girl, but a warrior, ready to go to any lengths to turn her throne. Korvo is kindly awake, but I’m not a copy of his master, for that I have a unique style of fighting and a set of magic wizards.

If you want the main part of Dishonored 2 and go all the way to Danwall, de-develop the origins of the original, if you only want to go to the creation of the smallest known characters, for example, Anton Sokolov - a talented man.

Mission 1: Happy Day at Danwall's

The protagonist (heroine) is stunned at the room of the new Empress, and then he will be taken to the prison cell of Coldridge. Try to get out of the connection through the main doors. Vona will be locked with a key. To that, it is easy to see the right to go to the middle opening. Go to Captain Meikh'yu. See you on the last day, but the owner of a small ship on the name of Megan Foster was always whispering about you.

Vibrate from vezhі. For tsyogo it is possible to go to the drabinka and put the guard on it. Take away the key from the new one to the royal chambers. Go down to the bottom on top of that to get out with another Ohoronets. Go to the throne room. You can use the meta simply by using it or adjust it to that light. Virishuvati to you, ale, all the same, I will describe it to you in a stealthy look and minimal to chaos. Check in, if the object does not go before the exit, turn around and stun him backwards, not screwing up your respect. Take the ring out of the way and straighten it to the baggage box, if you can surrender our friend (win doesn’t die of hunger, so there’s a lot of water here). Open the doors behind an additional ring, enter only and close the door in the middle. Here you can know gold and your own experience. Take all that go.

Vibrate on the days of awakening and scatter from her down. Do not be turbuvatisya - the fall of this kind is not known from the character of the eyepiece of life. There will be an adversary below. Strip to the top and press down Ctrl, then press it down. Let's go to the ship, minayuchi misto. Slide down, open the hatch, and descend onto solid ground. Find the guard from the left side. At the door, which is located on the left side of the main street, you can find a safe.

Then hunt for the wall of your opponents. Walking through the gate, go to the bar and go through the black road. Get out more with two guards below and strip right by the water. Add to the ship, climb aboard and pamper with the captain. Vaughn wait to help you see from the place.

Wonderful visit

For that, as the character is thrown, try to leave from the cabin. The doors will be closed. Turn back and try to be careful, as at the wall there is a passage. To go through the new room and reach the Alien on the islands, to expand. Talk to him and vibrate your way: you can take a motto and reject unique health, if you see it as a “wicked” people (it’s also a quick passage). For additional help Transferring, move to the opposite platform and see the heart (a special attachment for the joke of new artifacts). Vikoristovuchi heart, know the rune.

Zanepaliy booths

Look around the cabin, take a look at the amulets from the boxes on the table and go to the door. On the door you can see a surprise from Sokolov - a strong crossbow. Look from the room and look up the list of the right to lie on the table. As a result, you will remove the additional quest from the opening of the Komori doors. You can eat up to the whole attraction through the window where the call of the ship is located. Go to the deck and go down to one of the walls of the ship. Zalizte at the window and know the crossroads, how to lay the door.

I know to go to the deck and go to the bow of the ship, where there is a hatch. Watch yo go down. So find yourself in Sokolov's room. Go to Megan and pamper with her. Tim himself knows that Sokolov has become a victim of the Korol's murderer. Dіvchinі went in the distance of yogo to the Addermіssky institute, ale later it went. In the future, you will need to go to the cymbal killer and learn about the share of alcohol.

Go to deck and go to Foster's lifeboat. Now it is possible to virus on the offensive mission.

Mission 2 - On the edge of the light

Go through the doors and go to the nearest provinces. At the turn, you may think that the zone is not safe, so you can be attacked by the guards. Until then, the road is to the partition of the svitlova wall, to the deadly annexes, to burn down any kind of cordon. Tsia design to live energієyu from the windbreaker. Virubay yogo, go through the svitlova wall.

Walk the trochs forward, and then climb onto the wall from your left side. Put one guard down and go through the spying guard outside the gate. Make sure to turn the hand and go to the smithy tanks. Zvidsy can go to the wall. Re-install the parkan and go down to the zaliznichnuyu (if you can do it, you could see the side quest by Mind Blanchard and brought the tilo before). If they didn’t look for a bit, then you can get into the required location through the station - only you will get a chance to know the wall of the light, dropping the tank from the decision of the right-handed person, not reaching the wall. Bizhi with racks, as long as you don’t go to the train, go to the Addermir Institute. If necessary, you can contact a guard who is not the same as your luggage.

Misia 3 - Dobriy Likar

When you arrive at the Addermir Institute, you will need to know your old friend Anton Sokolov. Write about the new slid of Oleksandr Gipatiya, the certificate of the institute.

Go to the awakening through the main entrance, opening the right-handed person (This is not the only way to penetrate, you can not reach the entrance, shoot from the ledge on the skeleton and bypass the awakening of evil, de through the window you enter the kitchen - enter the kitchen) Lean back at the lobby. Deal with the opponents on the left side. Go to the wall, which is in front. Bilya wall light to move to the container for intrusions, then deactivate the supply of electricity. Check in, leave the ohoronets at the chervony not to enter, but then go through the fence. Look at the wakeup map. They can have it, but the cabin of Hypatiya is roasted on the 4th version. Go to the lift and click on the required button. Having reached the top of the required one, hove on the left side, so that you do not waste it on the eyes of the guardians. Listen to the rozmov of the guards, and then get in the way of the one who has fallen into his own seat.

Go to the office and know Oleksandriya's key on the table. Go down one top down and go to the doorway, in which you trim the patients, as they go to the direction. There is a key for all you to know. Go through the shuffle of bloodstains (you can vikoristovuvati postponed). At the onset of the room, you will know the Hipate. Pamper with her - and see that Sokolov has become a victim of Kirin Dzhindosh.

Now it is varto obshukati prim_shennya for children, scho oduzhuyut. On one of the slopes you can know Vasco. Let me tell you, Dr. Oleksandriya, who is the King's killer. The infection is not in itself, for that, it’s like a zombuval’s servant її. Now, the girl can still be vryatuvati. Vasco's shop has all the necessary ingredients for crafting an antidote. Before I die, I’ll tell you the code of your safe.

Go back to the descent and go down on top of the bottom. Go through the first doors. Get out with two guards, open the doors and know the safe. Unblock yogo for the additional code 551. Take Vasco's friend and go to the room right away - you can find a syringe here. Now straighten to the wasps and take shelter from the infected corpse. Turn to laboratory and set the antidote. Move your dressing gown and check for a few seconds. Collect the anti-rot in the syringe and direct it to the liquor. Go to her back and inject licks. Hipathia can turn to a normal figure.

It is necessary to go to the lobby before the lift and to the backyard. Find out about the best and straighten it out. Deafen the two guards when they are vezh and remove the container from the warnings. So give Megan the power to get close to you and transport you from the island to the continent.

Zanepaliy booths

Viyavilosya, scho Sokolov was buried by another gene of wine-dwellers, which sounds like Kirin Dzhindosh. Himself Karnak Bula was surrounded by mechanical soldiers, who fought in the most beautiful wars of the world.

Throw in and out of the cabin. Talk to Foster. Vaughn say, it wouldn’t be good for you to talk to Gipatina, as you have decided to live for a few days on the ship. This is a different kind of quest. Go to the doctor and talk to her to the heart. Vaughn sit by the comor.

Місія 4 - Mechanic mansion

Enter the booth, where the Jindosh is located, rasprostatovy on the tsіlodobovuyu protection and to penetrate into a new one is only possible for an additional excuse. However, the passage to the transport is covered with a wall of light.

In front of you, you vibrate from the canalization system and move to the upper part of the place. Vikoristovuchi balconies on the slopes, stand right-handed, go to the rails. Here it is possible to make a visit to the shop. To get around the protection and go to the commercial marketplace. Go downhill on Drabintsi and talk to the sellers. Let me tell you, at this moment I can’t sell the riches, so it’s up to no fault of the inappropriate specialties. It is necessary to grab a table and listen to a conversation. If people go out of the store, go out of their way and buy a tool. If the bandits whack you, then it will be a b_yka.

You can straighten up to the wall of the light. Teleport to the goat, which is located not far from the panel with the built-in annex, and check it out, if you don't want to go to the fence. Stun the guard and change the socket. Now you can make your way to the middle, do not cross the lives of your character.

You can also not deactivate the light wall, but go three steps forward and go around the fence with a couple of buds. Behind the station, where there is a fence, you can get into the warehouse and strip on the doorstep. Know the mountains of the windows and for their help, lean on the door of the new warehouse, which will take you to Verkhnyaya Aventi.

The gate, which leads to the required awakening, appears closed. A special code is required for this display. Now, it’s the best route, which will lead you to the territory of the booth - you will need to move between small islands, you will be transferred. With another vipad you will have a chance to get a little bit of a virubaty light-hearted wall, how to get out of the way of it, if you wake up to a wire, for which you will know a key from the door, which you must know about the soldiers, so that you should go to the top.

When you see it, you still know the code from the gateway and you can see it by yourself. Otzhe, for a whole varto go to the nearest wake up and go to the rest on top. Here you will know the office, de sit for the announcement of the visitor. Pick it up and pick up the required code (641) on the table. Then go to the screen and then move to the panel for additional health benefits.

Then it is necessary to go to the wagon and go straight to the cradle's booth. You can only eat through the middle through the main entrance.

Having eaten at the lobby, turn up the audiographer and learn about the safety rules. Get away from the smut, and speed up the importance of the configuration. Then go ahead and check, as long as you do not have access to the door, but there are two dragons in the middle. Go through it, and then open one more door and overlap the window opening, and then open the door. Behind the walls you can know a small vast expanse. Straight forward, play one shot and climb onto the billiard style. Would be transported to the mountain.

Turn the right-hander and go around the hall, remove the charging stoppers around. Vitrіt one of three winners and find out with the girl's guardian for an additional tranquilizer. Let's get the need for whistle-blowing at the cholovik. Wake up so that the guard does not mind the woman. In іnshomu vypadka you will have a chance to use a wart soldier. Having eaten in the new primitennya, once again turn the right-hander and direct it to the rest of Kirin. Be careful not to make a noise, so there’s a guard in the middle. The staff of the room can be found at once in the laboratory of Jindosh, as soon as possible the importance of the configuration. However, tsi dії can lead to the activation of the wart soldier. Go ahead, do not beastly respect for the bedroom, and go to the hatch, which is the basis of everything. Then go to the lift.

It is necessary to go to the rest on top. Here you will have a chance to take one more decision: to drive in the gate, or to know a more humane way of dealing with meti. Oskіlki we decided to go through the game in stealth-style without killing, then we chose a different way. Our meta is to be guarded by two war soldiers. Take one of them to the lift, and then put it down - to strike back and to know the head, and then carry out an attack to finish off. The slaughter of the vartovoy is not є hammering. Go ahead and go with the other guard.

Now you can teleport to the back of the vcheny, and to the virubati (you can speed up with darts). Go down to the laboratory and know the two panels with the fixed ones. On one of them there is a varto vibrati Optical stand, and on the one of them - Anatomichny. Then it is necessary to put Jindosh on the wall of an electric shock annex that activates yogo. The price of the possession of the dog of the viprobuvan music. For one charge, the goal is neutralized.

Dalі need to tackle Sokolov's jokes. For an hour I will finish Jindosh vipadkovo nazyvaє mіsce, de an old friend of the protagonist - should sit by the hall of approbation. Go to the lift and go down to the demand. Go out and collapse forward by the corridor. Explore the wall of light. The guardrail is okhoronets, which I can beat, I’ll wrap up the fence. Stun yogo backwards and go to the dawn. Get to the entrance and pull the configuration knob. At the result, you can go to the riddle rooms. Here is a gallant soldier. Stand on the button to be on the pidloz, and check, do not go down. If you want to teleport to the room, roztashovanu zliv.

Go ahead and go straight through three boards and break a couple of boards on the floor to close the button. Stand on it and check the trochi. Stand down, and you can be transported up the hill. Go straight to the side, de trim Sokolov. See it and see it by the way.

Go through the descent and transfer to the pipe, where you are on the wall. Walk along the road and get to the elevator. Get to the hatch, rostashovany from the top of the pidyomny annex. Walk through the middle. Press the button of one of the top surfaces, which is available to you at a given moment. Go through the window, and then make your way behind the walls back to the window. Let Sokolov stay here and I know to get over through the window. Straight to the door, to which you have previously brought the big things on the cob stage of the mission (at the first victorian configuration). For her to pull for the importance and turn for the wall. I know Sokolov's visit and go along the road, yak perpendicular to the corridor. Strike through the omitted walls and speed up the offensive vaj. Before descending the platforms down for an hour, climb onto it and be transported up the hill to the main hall, then lean closer to the entrance. Then teleport right to the door from wake-up and go-out from ny, not having triggered any triggers.

Virus up to Lower Aventi at the consumer warehouse. Now go straight to the Foster and poplite yaknaydal. Pick up the artist from the description and transfer to the upper part of the station. Pass the hand and go down to the goat. On the balconies, you can make your way to the canalization system, and then put Sokolov in the choven.

Another wonderful visit

Throw in, being in the cabin. Get out of her - find yourself in Bezodny, the protest is not similar to the past reality. On the right in the one where you will see the wiklikans and the Daliloy. Take a walk in a cim zhakhlivy mіtsm and learn a lot of new things about the past, glancing at the "live" baby. Inodi vinikatime Dalila and tell you about your dignity. Then the portal appears, and you can fill in the location.

Zanepaliy booths

Know propose. Before you hit Jesamini's soul. Go out from your room and go to Foster and Sokolov, so that you can talk to them about your plans. Perebuyuchi at polonya, the artist zmіg dіznatisya, but one of the main allies of Dalili є Brianna Yeshworth. Having come the hour, go to her. Go to the boat, then grab a visit to the church mission.

Misia 5 - Korolivska Kunstkamera

A soldier's decal is guarding the entrance to the cabinet of curiosities. Megan will please you before the virus to the visibility of Birna, which is already an hour to run after Yeshworth, perebuyuyu at the secret outpost.

The result can be taken for additional information and knowledge, such as information from Volodya Birn. Vikonuvati yogo is unnecessarily tricky. As soon as you decided to go through it, then when the Drabinks went up the hill and penetrate at the awakening, I rocked in front of you. We can go to the balcony and move it to the houses. Let's take the strip onto the small balcony. On the dakha you will have a chance to go from three ochoronets. Two of them stand beside the fence, and the third one is on the third part of the dakha. The first one can be virubati with a dart, and the other can be stunned. The third problem you have is innocent. Know at the end of the screen and look at the new one. Wee shake at the bottom of the bumblebee. Strike down and beat yo. Then see the audiographer and listen to the voice as soon as possible. You see that Birn will see Yeshworth at the one who has started to go to the Order of the Oracles.

I know to be on the doorstep and to go through the glass wall. Bіlya fenced off to transfer the right-hander to the post of guards. Let's make our way to the red wake, passing through the booths, trumpets and dakhi. At the end of the red one, go in at the door and go down by descents to the lower top. Go to the outside room and turn around to the balcony. Send strips to the balcony, which is located on the other side of the road.

Walk through the middle of the booth and go to the far part. Go to the balcony, which is located on the other side. There you see the doors, tumble down on the wall. Climb onto it and be transported to the top, possessed by a searchlight. Give your access to electricity and go downstairs. Be aware that the signs of the fence will be removed from the surroundings, following the wires. Vibrate the light wall and go through the main entrance at the doors of the Cabinet of Curiosities. Then we turn the hand and go to the end of the location. There you can see the ledge on the Budivnistva. Go ahead and see the screen at the end, you are right-handed. To make your way on the doors, replaced by chandeliers and whistles in the walls. When you are on the dakha, you can poke at the bottom of a small inner door that is not cleaned up on the second one on top. Teleport to the trumpet wink, and then make your way to the middle. So find yourself in the Cabinet of Curiosities. Now you need to know Brianna.

Here, you can also visit Chergov another row (neobov'yazkove) and know, like Yeshworth herself, to enter into the Order of the Oracles. For the whole walk at the door, open the door again, at the end, in the way you have gone before. So you will be able to go to bed. Know the Oracle. You can read more recently written by Brianna. It’s new to me that the Persha version of the linz for the oracle didn’t drive a little, and it didn’t help much.

Go viral on jokes to old people. Climb up to the top and go through the corridor to the end. Play it out and move on to the next day. Here you know one more thing, which leads to one of the villas in which you will need to lie. Brianna is sitting at her office, on the lower side. Turn to the Oracle and establish the knowledge of the subject. Launch the possession and enjoy the show, in which Yeshworth uses all his strength. The goal is liquidated.

Now I have to get lost at the її office. Take the father to the table of the varto; Virus until the lift, when you are in the main hall, and break the boards on the drabints, and then on the basement on top. At the bottom there is a varto vidsunuti shafu, so it’s worth a wall, so that you know the secret passage. Go through the middle and know the required audioogram. Listen to її, and then see through the doors of the gray color. You will find yourself in the channelization. Walk along them to the end, then vibrate from the Cabinet of Curiosities. The exit from the channelization system was ordered from the teammate, who had violated the security guard before. So far you can turn to Foster's chauffeur and walk with him at the safe place.

Zanepaliy booths

Proceed and go to your allies to negotiate future plans. Megan went viral to the point, so there are requests from Sokolov. I will tell you that you will be able to see the courtyard quarter, and there will be two groups: Stinniks, Paolo's ocholyuvans, and those who look forward to seeing them, like Keru Birn. The offense of the leader is going one by one. All the stench dislikes strangers, and that one will immediately attack them. If you bring one of the vatazhkiv only this sworn enemy, then I will take you as a native of the world.

Go to the boat, and then go to the visit of the offensive mission.

Misia 6 - Saw Quarter

Aramis Stilton has few secrets tied with Daliloy. You can, you can see how you can travel with her. One of them is the mansion of the zakryty behind the help of the cunning castle of Jindosh, which is uncomfortable to open up with the help of the most sophisticated methods. Virus up to Foster, yak zrozumіla, as you can go all the way.

Go out of the channel - see the entrance to the Pilovy Quarter. Confidence for a smitty tank, and then go to awake, where there is evil. Go to the dakhs, vikoristovuyu drabinka. Here you will find two okhoronts. Check out the cob and beat the guards. Pislya vimknit vіtryak. Shoot from dakha to the officer wearing the uniform of a red color. Let's go to the lightness, roztasvanoya evil. Go through the fence and set up with Megan all over the middle of the day.

If you see one of the two factions (Birna or Paolo), then the ugrupy, too much, can help you get into Stilton's mauettes. Go out from home. Here there is a neutral land, a protest before the territory is divided into a number of districts, such as keru and chi іnsha faction. Go to the gate, walk to the mansion. The right-hander is asked to accept the riddle of Jindosh. Please be sure to see the news presented in our okremiy statty.

Walk to the entrance to the territory of the waiting room. Climb on the doorstep awake and move to the balcony. Go teleport to the lichtar, which is not far away, and then go to the wake-up call. Climb up to the upper window. See yo and get in the middle. You can go to Birna's office. Check it out, leave the top guessing not to be lost in the room alone. Strangle you and see yourself. Go through the same window and go to Paolo. Let me tell you how to solve the riddle. Now you can walk in the streets without being afraid of being driven into NATO by bandits. Go to the Jindosh castle and open it.

Misia 7 - Trishina near svitobudov

Three fatefuls to that, in Stilton's wrist, an occult ritual was carried out, such as without dressing from Daliloy. It is necessary to know about the magic rite and the secrets of the new empress. Late, meaningfully, in this mansion it’s uncomfortable to get the health that was given to your character by the Alien.

Go through the main entrance. In the middle, you will hear Stilton's wondrous voices. Go to the top over the top and turn at the lions of the passage. Turn the right-hander through the little crochet and go forward by the corridor, while you don't go to Stilton's bedroom. On pidlozi syatime majestic dirka. Scroll down and know the gentleman's wristband near pianino. Try talking to him. Raptom, do not rise, winnie Alien, and tell you, what a lyudin was at the time of the past. Above-natural beauty is a gift to the hero of a special attachment, to which you can move around the clock.

Press the key "F", which will show the mirror, in which it is shown that it was seen in the past. Behind the door there is a circle of ohoronts. Listen to the rozmov, and then check out, even if the stench does not come. Click with the right button of the mouse for the start of the fungus in an hour. From the side of the door, know a note to see how Stylton walks by the courtyard. Code of the working message at new.

Go to the lobby and move to the help desk. Right-handed person from the main descent doors. Go ahead and stay tuned for a while. Another note will appear on the door, in which it will appear, as soon as it is closed through the duke's quick arrival. It is possible to know the key before it is from the captain, but from the adversary. The whole key is universal, so that you can practically see the doors to the mansion. Report about yo pozpovili in okremіy statty. Writing the knowledge of the whole subject next to go to the windows. As soon as the order does not appear ok, vibrate from the table and turn in a given hour.

Turn at the opposite side and go through the edge of the openings. Dal to turn the right-hander and see if the doors are not locked, the staff can take you to the skyscraper. At the new one є secret passage, blocking the statue. Virus back at the past, de the statue stand at the call of the newest mission. Zruynuyte knight, vdarivshi on one of the third parts, then bring down the statue. Turn around before our hour - the passage will be seen.

Go forward through the dirka in the station and go to the doors, as soon as you open the master key. Then turn the hand and stand at the lift shaft. Vikoristovuchi the alien's attunement, go to the end of the rock in that and go to the one on top of the additional lift. Go through the hatch onto the stele and vibrate the corridor. Remember the hour when you go to see the guards. On this day, you can cross one mourner, who walks not far from the nest of blood. Immediately, you can’t beat him backwards, and he’s not going to get lost for a new hour. Rise around the guard of the doorway, wherever you are at the inner doors. It’s simple to destroy it - to open it with a strike against the wall, and then to deafen it one by one.

Go to the park and look around. Virus in our hour and sleep two psychos, stuck with darts. Go to the altanka. Behind it, a small construction of a tree with wasps is ripped off. Stream on her and virus in the past. Check in, the Stilton docks will not turn their backs on you, but rather strip on new and neutralize. Check the code, and then keep it up to date.

Turn around before waking up, go to the top on top and go to Stilton's room. When you get to the door, move at the past and enter the code at the panel. Go to the room and follow up with the duke and his companions. Here you will see wondrous anomalies, the fragments themselves have passed to the current day. If you listen to the rumor and straighten it up to your room, you will see a spiritual session.

Viyavilosya, how the soul of Dalila Bula was prikhovani in a special storehouse, like guarding Luka Abeli, so that he was hammered in by very special methods (іgrovaya version of Koschіya).

Go to the exit from the day. Handrail from the door and wait until Bezodny again. Take a walk with flaming islets and listen to the Alien. Pislya ts'go vіn will turn you into a given hour. Otzhe, for neutralization, they gave us, before the demand, take away the soul, captured from the secret mission.

Zanepaliy booths

Throw in - you know, shake the image of Jesamini with yourself. Go to the deck and talk to your companions, who show up and Stilton. Let me tell you if it will be awkward to go to Abele's booth. Plus, at the comor’s є prikhovani doors, scho lead the duke’s belongings. Nayimovirnishe, the very soul of Dalily is there. Sidaєmo in Choven do Foster.

Misia 8 - Great Palace

Luca Abele yak the insurance of the driver's own. However, it’s easy to get rid of it, and it’s very easy to love to smoke.

After eating at the pier, go downhill and go through two booths. Go to the vorozhy area. I know how to go through the mountain with descents and go to the metal maidan, the roasted bean of the tree. Gently move to the balcony, where you can find yourself in the middle, and try not to waste a spotlight on the light installed on the guard tower. Walk through the middle of the day and go to the balcony from the opposite side. Go to the top and bottom of the tank.

Having passed through the tower, you will be transferred to the balcony, on which you will bag blood flies. We are happy to burn them down, so that we can change them, but we will be bitten by them. Break the cross on the doors and make your way to the meeting room. Go up the hill and go out on the doorstep. Ride here from two guards: you can hit one with a dart, and stun the other from behind. Let's try to stress the importance, how to clean the light and deactivate the light. There is a small shop not far from the house, where you can add a document, which you can give yourself to the virubati reiki. You can walk through the hallway to the palace.

Listen to the rozmovu two characters, how to stand order from the entrance until awakening. You can know from them that the Duke is going to wear the key from the belongings of himself. Transfer to the stove with the lichtars, and then go to the dakhu with the equipment. Here you know, go to the end, and go straight to the lift shaft. Go down, wipe the lift and press the button on top to find the duke's rest. Climb into the hatch, then grab yourself from the eyes and know the duke. Nagaduєmo, unjust Luke love to smoke. Sponsor for your meta. If you don’t burn, then you have a right to Abele. Now you need to know the "actor".

You can know the required NPC from the left side of the dome, which is rostatasovany on the maidan of the tricot form. Here there is another є razryadny stop, like a slid deactivuvati. I go by cable and I will need a panel for a drab, as I go to the bottom. Move the tank and move to the top on top. Spread behind the meta. It’s the best moment to send a message. Todi need to talk to them. Before launching a dart from the dog, and then we will fix the mess with the wrong Abele. As a result, you will have a chance to put down the duke, not to lead him to that light. You will need to deprive all of them in the surroundings, but a dvine for the better є Luka. In such a rank, Kermo will have the right to take on yourself іnsha lyudin. The emperor will be of great importance. If the plan goes into it, it is necessary to take the medallion from the Duke of honor and hand it over to the impostor.

Know straight to the point, de you know the duke. Stun yogo and take the key from the storehouse. Far away, take him to the sofa. Launch the cut-scene, de ohorontsi introduce Luke and the first place to the loan.

Now you need to know the soul of Dalili. Go to drabinka, then go down. Go down by the sidewalk and get out with two guards. On one of the police, you know the button and press on her, so that you can see the entrance to the secret room. For an additional key, open the doors near the skins. In the middle there is a wart soldier. It is not necessary to sort out with them - you can just teleport to the statue of Dalila and natisnut on it. Tsya diya prizvede to self-depleted mechanic varti. Go to the upper level and go to the doors of the black color. Click on the button and check on the pass. Go in the middle and use the electricity bilya STOVP. Go down and know Choven Foster. Now you can find a complete location.

Zanepaliy booths

Take a ride and sleep, Mister Francis ... to go out of your cabins and go to Foster and Sokolov, so you can talk about turning to your own place. Talk to Sokolov beforehand, and then go to Megan. I’ll tell you how to sound Billy Lerk. Nearly fifteen years ago, she fled in the ugrupuvanny, like the Keruvav Daud. Todi Vona helped him with the swing at Jessamina. Take a drink and drink to Danwall.

Misia 9 - Death of the Empress

Now you have Dalila's soul, captured from Sertsi. It is necessary to get to the self-voiced empress and "pour" the soul into the body. As a result, Dalila will become mortal and you will be able to beat him.

When landing on the shore, go straight to the pier and move to the spor with a billboard. Obidit the offensive of the booths on the left side and climb on the dakh. Dalі teleport to the balcony. Go to the tree construction, but at the same time it is worth seeing. Shoot at her with a dart and move to her. Get down to earth and get a couple of dogs. Go to Danwall's vein, and then go to the street, beaten by the thought of looking forward. One of them is alive. Talk to him, and then transfer to the dakhs of an adjoining awakening and go to her to the palace. Deafen you as you walk along the road, and walk to the door, where you are leading.

It is necessary to make your way to the top on top of the throne. Turn the right hander and go to the lift. Here you will know a note that the Empress violated the power supply, and then the lift stopped working. Turn back to the door at the gate and try to crawl at the passages, heaps of smittyam.

Note: although the supply of energy is not a single output. Do you remember about Jesamin's secret room behind the stone from the first Dishonored? Everything is still available, where you can eat. On the other side, in the codend (de chatu samotnya vіdma), smack for the steller and go through the stone at the secret room. And there is a secret go, which can be seen with a key-person. Drive yogo - voila - take it straight to the Safe Room in Throne Room.

Now you will have a dodatkova, or if it is not necessary for you to visit me, you need to obshukati a drop of predictions. They were flooded with chandeliers to get to the іnshiy kіnets, so as not to waste on the eyes of the opponents. Go downstairs and open the doors leading to the corridor. Climb onto the cornice, pull up the hills, and go to the drop. Take a note to lie on the table, see about the harmony of the runes. A slid of one after one two desecrations and two clean runes, so that harmony can be reached, if it is destroyed, then the magic of Dale will be destroyed against it. To create a defiled rune, vicoristovuchi Ingredinti, which can be known in the whole community.

Now you can go from the chapel. Walk to the door, stand right there. There is a year near the room, and that would be immediately transported to the pipe, where the heights were hanging, but the robot's sensors couldn’t come to you. In addition, as a result of going through the vehicle, going in at the door, walking in front of you and going down to the front of the guard. To renew the energy, you will need one tank with updates. Know the empty box at the dispenser and set it up at the filling station. To put the filling tank into the system. Electroenergy know to go to the lift. Before you come in, see. Obiidit and vibrate from the room.

I know to go to the pipe and turn to the left corridor. Get to the end, do not knock the door in front of you. Go down and walk behind the back through the still open doors. After eating in the kitchen, turn the hand and stand at the ventilation. Go forward along the channelization system and know the doors, which leads to the main hall. Go to another level, then teleport to the chandelier and go into the corridor, passing through the heaped dirka. Viklichte lift and your daughter's return. Admit it, that before all at once the vision will change. Get out of the way, go to the elevator and press on the upper key.

Go to the doors and walk to the entrance. Htos hammering yogo with wood beams. Know the cross with the sword and go in the middle. To go to the hands of the heart and uncomfortable to go to the far back. Vikoristovyte artifact, how to turn the child's soul. Won immediately in one of the pictures. Virus after her, not forgetting to stand on the throne of the defiled rune.

As soon as you want to zirvati plan fiendishly, you are deafened to the throne, even the rune is desecrated. However, it will not be easy to kill, it will not be easy to keep an eye on the hard copy. Here, one more pre-dad will appear, tied to the riches of the copies of the Empress. At the location you can find a number of NATO characters, in which there is one copy of the enemy. Usogo їkh n'yat. Before moving to the right awake. Bilya fenced in with the first copy. There are three ways to go down and know one gateway in NATO.

Turn back and get around the sporu on the left side. Get ready for the black one and get the third copy. Now we will be transported to the prototype bik and tidy up the fourth door. Go down and know how to copy. If you want to go quietly with her, then you will have a chance to hurry up with a distant wake. Now I have lost my mind to take up the secret copy to sit on the throne.

Pislya vchinenih by you diy vinykne Dalila's help. Slide immediately to the kam'yanu sporuda, to trim on the columns, and strike the enemy from above, to stun him. Just turn around to the picture. Get out of her and lay Dalila on the throne. See a cut-scene, in which it will be shown that the dvchina is always closed in her little one. Now it is necessary to get close to someone close to him - Korvo or Emil (not to lie down from the one you are passing through).

Let me show you the final video from the legacy of all your solutions. All possible pictures are described in the okrem_y statty.

Have Dishonored 2 Passage to repent for the Empress Emilia Kolduin. Go to the place and develop the father of the main hero - Corvo Attano. Possibly small navchannya, before the hour when there is an important plot of the story. You will need to go through a number of lessons: a lesson in spritosity, a lesson in a secret movement, a lesson in shooting and a lesson in fencing. Nichogo collapsible, smut to catch the cues of Corvo and cues on the screen.

Happy Day at Danwalle's

Now the days of the green are going to go through 15 years of coming to the original. Behind the plot, Danualla showed up a maniac on the prisvisko "Korolivsky vbivtsya", which drove in all the thresholds of the Empress. Meta vbivtsi - courtesy of Corvo Attano.

To obey the important visit, the dedication to the fate of the mother of the empress. The Duke of Sirkonos arrives at the guest's place to guard the mechanical wars. With a little bit of luck, I bring the elder sister of the murdered Empress Dalila to the house of the children. Brigmorska saw Dalila saw a ritual, like the last Daud for the plot of the DLC from the first part. Now the plan is to seize possession, having seen the throne as a lawful decline. They also drive in all the guards. The results will become alive without Emilia and Corvo. At the most important moment, you will have to appreciate the more important decision, kim wee gratimete dal:

  • First option - Corvo... Vibravshy character, Dalila transformed Emilia into a gray statue, and from the head, the mite of the Alien, by himself letting the hero all the spell. For example, Corvo is quiet at Danuall's vezhi.
  • Other option - Emіlі... At the end of the day, turn the statue into Corvo, and Emil to correct the decay at the vezha. The main idea of ​​†‹вЂ‹ between two characters is to play only in three different spells, but not more.

In any vipadku, a vibrant character prowls through the middle of an unidentified closed room. On the table lie a small number of notes from the empress. Then vibrate the name, see the window and move through the window to the order, as you know to the queen's rest.

The wounded captain has a blade. Take a look at the specialties of the room - the shafakhs can have a troch of gold. From the bathroom, you can listen to the audio recording from Emilia. The offensive side of the house walks by self-reliance - to strangle him and lift from the belt the keys to the king's chambers. Get down on top of the bottom. Sink into the corridors of the guard and through the front doors turn back to the throne room.

When you hear it, you see that Captain Mortimer Ramzi (who has spared you) bazha obshukati the queen's belongings. The handrail is worthy of the guard. Follow the captain inconspicuously, and if you get overwhelmed by yourself, strangle him in the back. From the corpse of Ramzi take obovyazkovo signet ring... Go straight to the storehouse. The secret doors can be seen earlier by taking the ring (insert the ring at the rhombus on the wall).

In the middle you can read a few books, take a mask and another gun. At the safes there are golden brews - take them back too. The corpse of Mortimer Ramzi was going to tighten in the middle and close the doors. Go out from the storeroom slid through the doors and from the same lock at the viglyadi of the rhombus.

In a small room, a figurine of Samuel's chavna (from the first part) is a precious ring object, which is needed to be taken for gain. We have a picture of the three Pedleton brothers - and then take it back. So chi inakshe, ale through the room, will need to go to the balcony. Dakhami go down to the street down from the right side. There will be guards on the streets, joking about your character. Bilya great vorits are worth five soldiers - they must go around. Right-handed is the barracks, but you don’t know anything central.

From the left side there is a passage to the booth (I will write "For Rent"). There will be one guard in the middle of a small house - strangle him. Above the stone hangs a picture of Ledi Boyle. There is a picture taken the code for the safe is "451"... In the middle lie the cartridges and middle brews. Nadvorі directly from the zalіznitsyu if there are a lot of guards. On the right side there is a budіvl named "Boyle" (there are two guards and a couple of corny speeches).

If you collapse three miles along the road, go to the checkpoint, through which it is not possible to pass the inhabitants of the locals, you need to bypass them: turn to the left, take a band of droplets on the territory, fly to the water. On the ship in the device Megana (captain). Take the lead hero (heroine) from Danuolu.

At the edge of the light

Now Dishonored 2 Gris is going to fix up in a dream. Get out of the cabin and find yourself in the absence of one. The character is rubbing against the Alien. Win proponu know to accept yogo mіtku.

  • First option - Take a mint... The character will have access to all supernatural health benefits.
  • Other option - View from mikki... The whole mode є we will speed up the passage, for that it will not be possible to use magic.

For the help of a streak, teleport to the offensive small islands. Speak from the spirit of the slain Empress - from her and take away the mechanical heart, as you can help with the sound of runes. Dalіdіdіt to Dalіli, yak otchit with its own posіpakami. Directly behind it, there will be a small island that will be broken, and it will be possible to take two runes.

Let the character be fair to the cabin. Handrail to hold two amulets. Take the crossbow and go to the captain of the ship. Here's a message about the drug on the name of Anton Sokolov. On the ships you can know more music and audio recordings. Before that, when you sit in the choven, you will be bound by the water and at the bottom you will know one more rune. When you want to turn on the deck, go to the chapel and captain to ferry the hero to the shore.

Collapse to the left along the road, do not hit the docks on the wall with a sign, which is a sign of a traffic market. On the market you can buy mixturi, ammunition and shrinking. Go to the 2nd top. In vіknі stand the name of the divine, yak zzivatime character. Through the windows, see if you want. Vaughn to introduce yourself and say, maybe you can help make your way to the Addermirskiy Institute, if you want to exchange it for her, if you need it. The required corpse is located in the middle of the outpost of the guesses.

Go through the doors and go by the provinces. For the first turn, there is a problem zone. Shlyakh partitionedzhuvatime svitlova paste. You can go through this pasta in a number of ways. For example, if you wake up the windshield, or you will go around the wall through the booths of the handrail.

Move to the top, go up the hill and enjoy the importance. Writing can be spontaneously destroyed. Collapse straight and at the first time, climb onto the wall from your left side. Kill the guards, walk through the sleeping guard and walk through the gate.

Practically, right away you will need to turn on the left side right to the backs of the smithyam. From the baky to the smithy, go to the food. Get over the parkan. Electricity on the wheels will be connected, so there will be no more docks with them, do not mess with the docks on the train, but go to the Addermir Institute. If you do the guards, take it out.

Dobriy Likar

Pislya arriving at the island of the university, you will need to know an old friend - Anton Sokolov... Go through the head entrance from the right side. Having settled down at the lobby, look out for us. Teleport to the wall for an additional streak to the wall of the distance and the wall of the light, move to the tank with the security, how to clean the electrics. Now, do your best to the moment, if the respect of the guard (at the red-haired one) will be opened, if you can go through the wall next. Vivchit respectfully the card of the institute. Good for the card, office of doctor Hepathy sewing on the 4th version. Then get into the lift and select the number "4". Before Tim, how to go down to the top of the required one, grab hold of it, so that you can not get it. Listen to the dialogue with the guards, for whom you can vibrate the one who has become overwhelmed by the message.

Make your way uncomfortably to the cabinet of Hypatiya, and in the middle, pick up the key of the likar. Descend to the 3rd on top and see at the sight, which is meant for the patients, to oduyuyut, speeding up the front with the key. To go through the hall of cadaverous wasps - at the end of the passage you can help teleportation of stribki. At the onset of the room, know Oleksandr Hipate and talk from her. See her and know that Sokolov took Kirin Jindosh with him.

Now it is necessary to get rid of obshukuvati rooms for those who are quiet. On one of the slopes you can know Vasco. Tsya lyudina raspovist about those who for the best reason the king's vbivtsya - tse doctor Gipatiya. If I want to get out of it, Alesyrovatka helped me to change my mind. Vasco stverdzhu, so її can be vryatuvati, if you need it to the safe in the clinic, de everything is necessary. On the last bit of life, say the code of your safe.

Turn back to the descent and go down on top of the bottom. Turn the door at the door. Pick up two people from the road. Open the doors, see the room and open the safe deposit box. Safe code - "551"... Go to the middle and go next to the room with a syringe. People want to go to the room, remove the corpse axes and collect contaminated shelter from the whole family. With blood to turn back to the laboratory open the anti-root: turn on the dressing gown; check, if ridina is poured into a container; draw into the syringe and turn to the drug. For the assistance of a teleportation streak, streak up to her behind her back and hit the anti-root. At the result, the car will turn at its own colossal camp.

Now you can turn around at the lobby and go back to the backyard. Go around the guard, carefully change your clothes to the top, tidy up the other two on the way and fit the tank with the uvirvannyam. Writing Megan Foster You can get to the institute of three neighbors, who can pick you up.

Mechanical mansion

Go to the mansion to guard the soldiers. Drinking in the middle can be less likely in ek_pazhі. Pass until ekіpazhu will be overlapped with a glass paste. Vibrate from the channel and teleport up the hill closer to the place. With the balconies of the budinks from the right side, move closer to the slats.

Now go to the light paste. Transfer to the booth in the booth and get ready, if you’re okay, if you’re standing there, go closer to the fence, then you can go viral without problems. Then you can quickly re-install the panel, and then you can go all the way through.

Behind the station, there is a svitlov paste, go to the warehouse and move to the dakhs. Through vіkna trokhi vishche can be consumed one time at the warehouse, which is to transport the character at the Verkhnya Aventa.

The gate to the mansion will be built. Then pass the code. However, it’s a good idea: you can teleport with small spikes, or just for a cob you can turn on the Chergovy svitlov paste by hand from a bucket. You can also go through the provinces, if you need a key from the gate, which is a trim when the soldiers are sent to the rest of the booth.

Sit in the wagon. Having reached the mansion, go through the middle through the main entrance. At the lobby there is an audio recording. Go to the main hall and enjoy the new important. Go ahead and check the moment, if the doors between two slopes are accessible. Come in the middle. Open the door and make your way through the window from the left side. Go straight. Go around and on the billiard table to move up the hill. Go to the right bik. Walk around the hall to find the charging station. Be aware of the three obvious ones and put down the guards. Let's take one more step. As soon as you will sink into two guards at once, you will not be able to get over it before the old one.

At the room, turn the right-hander and go to the rest of Kirin. Make sure not to make a lot of noise, and don't get some cooking. You can walk through the room to Jindosh. Smack up the importance. Go through the bedrooms. Go to the hatch of the main base and go to the rest of the lift.

Go on a lift on top of it with the name "Cabinet". You know, you can go through the location by a path of burning corpses, or by a path of unburned usunenny and secret relocation. Tom, as soon as you pass the tsiu dilyanka, go down to the laboratory. In the middle there will be two platforms from the raised ones. On one platform select "Anatomical stand", on the other - "Optical stand". In order to put Jindosh on an electric shock machine (in a crystal). Won’t destroy your misery, that memory, that you’ll be able to use it.

Now I want to know Sokolov. Virus before testing. Speed ​​up the lift. Come along and go forward by the corridor. Attach the guard. Make your way to the entrance that is important, which is based on the configuration. In the middle they walk about the okhoronets. Stand on the button, on pidloz and as soon as the wall goes down, quickly teleport to the side of the hand. Then go straight, lam the boards on the bottom and close the order button. Know, put that check, if you omit it. It is necessary to move quickly to the hill, and then at the room to Sokolov. Pick up a friend and follow the same way.

Go to the gatherings. Teleport to the pipe, roztashovanu on the wall. Go through the pipe to the lift. Go to the hatch (elevator), drive it and make your way to the middle. Go to the mountain. Highlight the booths through the window. Behind the walls, make your way to the windows along the path. Zalishit Sokolov and make your way to the door. When doors are pulled it is important, change the configuration and turn for the wall. Take Sokolov's knowledge and crash down the road, the yak is laid out perpendicular to the corridor. Strike through the lowered walls and squeeze the chergovy importance. Leave the platform on pidlozi to descend, move to it and teleport next to the hill - to the head of the hall closer to the exit. Dale teleport to the door from the booth, then vibrate.

Now choose the option "Virus until Lower Aventi" and send it to the station. To get too lazy to turn on the boat and climb into the place.

Korolivska Kunstkamera

Enter the middle of the Kunstkamera will be guarded by soldiers. Megan will propose a sprinkle of glimpses to the point of view - Birnu. Birn, with her guard, is leading the guard here for Yeshworth from her own outpost.

Vibrate on the doorstep and go through the glass wall. If it’s right-handed, there’s a guardian pist, ale from the distance through the pipes, booths and dahahs, you can reach the wake of the red ring. Know the doors on the door. Come on in. In the middle, go down the slopes on top of the bottom and go to the room by the handrail. From the room, vibrate to the balcony. Go along the balcony to the entrance (go against the entrance to the entrance, and through the new entrance to the balcony, on the opposite side).

In front of you are now knocked down on the fence doors - climb on it and teleport next to the tower behind the searchlight. Become aware of the spotlight and go down. Quiet, just lead the darts out of the paste, turn on the darts. Pislya tsiy can be passed through the central entrance.

For the light wall, turn to the left side and, for example, climb onto the ledge, wrap up on the wake-up call. Walk along the ledge to the head start and see a window from the right side. Move along the balconies and chandeliers on the doors. On the dakha, an inner courtyard will be torn apart. Teleport to the pipe in order and make your way to the middle. So find yourself in the middle of the Kunstkameri. Now get lost in the plot of the video from Briannu.

Virus shukati old linzi. Go to one on top of the tree and go through the corridor right up to the window, through which you will need to teleport to the dakh. Make your way through the footsteps of the midst of the midst, de lie old lines for the oracle. Brianny's office is located on the opposite side. Rotate the Oracle, then install the link.

Now visit the obshukati office of Brianni. There are papyr on the table. Go right to the elevator in the very end room and break the boards at the gatherings, as you walk by the front doors. At the bottom it is necessary to see the shafu bilya stiini. This is how the mysterious passage is seen. Pass through the door and the distance along the channels to fill the cabinet of curiosities. Get back to the boat to find the location.

Saw quarter

Behind the plot of Aramis Stilton, I have myself as an important housewife Delaily, as it is necessary to do it, more, you can, you know, as it is so nice. However, the maotoks of Aramis will be closed on the arc of the cunning of the Jindosh castle. The castle is not visible, so Megan knows, well, know how you can spend in the middle.

Exit the canalization and go to the entrance to the Pilovy Quarter. Go behind the tank in front of you, so that you can move all the way to the middle of your seat on the left side. Gatherings go to the dakh. As soon as you turn around on the wall, hit it up - just one more way on the dakh. The guards are standing on the dakha. Check, if there is a storm, so it’s easier to make your way into the distance. Hit the guard and turn on the jumper. Go from dakha to the officer at the red suit. From the left side, go to the svitlovoy pasta, as it will be blasted. Move as the guard and go to wake up to see Megan.

Yakshho put down now one of the leader of the hostile sides (Paolo abo Birna), so the enemies can help you get into the mansion. Enter the mansion, de nichiyni earth. For a number of reasons, be it under control of the territory. Get to the gate of the mansion. Take away from the right side Jindosh's riddle... Oskіlki schorazu tsya a riddle to generate vipadkovo, more precisely, the decision to navіt poshukovik not give. That її will be violated either by himself, or by himself, or will be turned to the leaders quietly by the ugrupovans.

Get to the entrance, which leads to the territory of predictions. From the left side, go to the doors and teleport next to the balcony. From the balcony on the lіkhtarі. Dalі on the stile and trees lіsi bіlya wоdіvlі. Now you will be able to find the way to see and see. So find yourself in Birna's office. Check out the moment, if the supreme guess is lost alone, if you want to strangle him, then take it away from you at once. Go through those windows, for the help of which you have penetrated into the middle and go to Paolo. For the corpse of his competitor, he must pass the solution to the puzzle. Now go to the castle of Jindosh, set up a combination of ice and speed up to Paolo.

Tricity at svitobudov

Three fatefuls to that in the mansion of Aramis Stylton, a ritual was carried out, of tying with Delilah; Rіven is a primitive tim, but on a new one it is not possible to be cried with goodness, for that, all spiritual energy is due to the vitality.

Enter the middle through the central gate. Go to the 2nd on top and turn one way to the left. Walking three steps forward, at the first time turn the right-hander and fall down the corridor all the way to Stilton's bedroom. There is a dirka on the floor in the room - go down through it. Sidite Stilton grand piano. Try to talk to him before the alien arrives, and Stilton is stuck at the clock. So we will take off the analogue of the car for an hour.

Look at the mirror and wonder how it was in the past. There will be a wart at the door - listen to the rozmov and listen to the moment if the stench is blowing. Move around the clock. Now you need to know account code, which is located at Stilton. Go outside the lobby and turn around at once. The right-hander from the descent to find the doors - go to them and turn in the past. So, take a new clue. Turn back in the Danish hour and go down the stairs to the 2nd top. Go up to the door from the right side. Go through the doors, turn back at the past. Go through the doors to the very end by the corridor. Outside the fence on the 1st verse there will be a doorway. Turn back to the present hour and strip to the 1st top. Go to the style for an additional mirror to know the style of the key. Turn back at the past, take the key and go from the table to the screen. If there is no order, turn around and turn back at a given hour.

Climb to the fence and look around. Turn around at once and get two dogs. Go to the gazebo. Strike on her back (on a tree structure with corpse wasps) and decrease the hour immediately. Check out the moment, if Stilton enters, then strip into the alcove that sticks Aramis, then take the code. Moreover, immediately you need to remember the hour for the day. The right-hander would turn around in the middle of the booth. Take food to the cabinet. At the same time, change the hour and enter the code on the special panel. Come in the middle of the cabinet.

The writing of the most recent dialogues can be surpassed by the mansion. On the way out, you will take you to Bezodny, having walked through the islands and having heard the Alien, you will again turn back through the portal at a given hour.

Great palace

Another henchman of Delilie, Luca Abele, who would also need to be driven in, ale maє dvіynik. The dvіynika vіn zavіv in order to get it out of the way. Tim doesn’t mean, he’s from the original.

If you reach the pier, go down the stairs. Collapse between the booths and rest yourselves at the enemies' zone without a bar. Go along the straight and come with small descents, so that you can go to the metal maidan of a tree. In the edge, carefully move to the balcony, which is located in the middle of the day, with a unique searchlight, protect order. Go through the rooms all the way to the balcony on the protylezhny boat. Move for the help of a streak on a cherry, use a handout from the electricians, and by the way, a tank with uvirvannyam. When I walk through, teleport to the balcony and let the corpse axes go. Slowly smash all the boards on the doors and go to the gateway. Go along with the gatherings and vibrate on the dakh. You can make your way through the middle through a window into the wall, or through a window, like being on a dakha. In the middle, have fun with all the guards. Smile for the importance, what a virubati Chergovy vryak and let yourself liven up the life of the paste. The handguard is also located in a small shop, so there will be some papyrets who can help you to use the slats. Tsimi reiki can be reached directly to the palace.

Having heard the rosary, see that the key from the belongings is taken from the duke. Teleport to the lіkhtarі and along them reach the dakhu palace. On the day you know, you know, you lead the lift to the mine. Go down to the bottom, wick the lift and go to the new one on top of the duke's rest. If the enemies didn’t bother you, climb into the hatch and, in such a rank, show either Luka himself, or his dvіynik. Do not forget that you are smoking, so follow respectfully for me. If a cholovik doesn’t smoke, he’s a good duke, that will need to be seen.

There is a dvіynik on the left side of a spherical bathhouse (on the maidan tricut form). Here, too, there is a separate stop, which must be turned on before killing. Get hold of the wires. For example, there is a flap, which leads to the bottom, there is a flap. Take in the whole tank from the list and go back up the hill. Teleport to the tree dakh and go to the end of the tricut dakhu. Now, watch out for the door. It’s the singing moment to ask the guard to override him, that would be a miraculous moment to drive in. You can knock in the duke, or you can vibrate the option with a double, throwing off the duke. This kind of keruvatime has a dvіynik. You will become the most beautiful ruler. However, for tsiogo get a medallion of the Duke of honor. For the sake of knowing, make your way to the special house of Luke's resting place, take him down and take away the key from the storeroom. Tilo conduct on lіzhko.

Pislya tsyogo to become deprived of knowing the soul of Delilie. Come out with the peace of the duke and know go down, as you lead down. Get down to the very bottom of the paddle. There will be two goodies at the bottom, so put it in order to know the button on the bottom. Press the button and open the door. For an additional key, see the doors from the storeroom. In the middle there will be a difference - you can calmly omit it. You can also just move one at a time to the statue of Delilah and try to rectify the Soul. Now it’s too late to leave the place. Get to Megan and leave the palace on the boat.

Death of the Empress

Oskilki soul Delilie now with you, it is necessary to unite the soul at once from til, but the result of the child has become mortal. Collapse to the pier and teleport to the billboard. Behind him I wake up from the left side and walk along the paths. Move to the balcony outside. Walk along the balcony to the structure of the tree. Neutralize yourself and get down to the ground to help the dogs. Bіzhіt to the entrance at the gate. Have a singing moment vie natrapite on a napivzhivogo visualization. From now on you know that the gate was conceived, that will happen to make his way along the dakh to the palace. Travel along the road with everything. For example, you will need to penetrate the middle of the century for the help of the fungus.

Otzhe, now you need to go to the throne. For all the right-handers to go to the lift. On the way, rub on a note. From the note, you see that Delilah punished you to switch on the harchuvannya in the room, so the lift is not right. So it’s possible to turn back to the door in the middle of the tower, letting go through the heaps of openings.

Come out of the chapel and collapse to the door on the way. At the call, it’s like a wart goes there, it’s necessary to teleport to the pipe, because there’s a hill (there’s a distance from the sensors). Yak only vartoviy go, go straight to the door and go down next to the guard room. To renew the energy, you need to know the tank with blubber. The tank is located at the distributor. For the supply of energy, go to the throne room on the lift. At the room next to the arrival you see - you will need to go around and make your way to the mountain. Teleport to the pipe and fall down the corridor to the left side. Get to the end of the corridor.

Doors, for example, will be blocked. Go downstairs and walk behind the back to the rest of the accessible doors. In the kitchen, turn the hand and stride down the shaft. Now go through the canalization to the door, which leads to the head hall. Teleport to the 2nd on top, and then to the chandelier and go through the opening, such as the heaps of the corridor, before the lift is removed. Viklikayte lift and check on yogo arrival, perebuyuchi on boxes from the right side. Kill all in the middle of the lift, if you want to go through the middle, then select the "Throne Room" button.

Having reached the dakh, go to the entrance. Enter if you are hammered with wooden planks, so destroy the countryside. Take your heart from your hand and carefully wade back to Delilah, your soul turned to the ground. At the result, the picture is charming. The same will happen to the virus for her. If Delilah's help arrives, quickly teleport to the kam'yan structure with the columns and strip up to the village. It’s too late to take it until it turns to the picture. Come in, put tilo on the throne. At the moment Gris Dishonored 2 dobigak kіntsya.

Dishonored 2 Pictures

There will be an epilogue, which will be divided into a number of parts. At the skin part, you can pat the inheritance of all the works. Have Dishonored 2 pictures presented itself to such a viewer. For the endurance result, the share of Serkonos, the share of Dalili, the share of Sokolov and the share of Bili Lerk are added.

Video

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