Forward look.

Golovna

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  • This is a reason for joy for fans of the RPG genre, since the latest game in the Dragon Age series has been released.
  • This means that you can tell your friends that you have a lot of robots in you, lock yourself at home, turn on the phone and head off to the fantasy world, the tales of evil enchanters, giant dragons and dangerous things.
  • Pros:
  • A great light that you will definitely want to follow back and forth.
  • There are several characters and stories between them and the main character.
  • A very mature plot with no complicated moral decisions.

The main combat system has been brought to perfection.

  • There is a colossal amount of different gaming content.
  • The ability to guess the first two games with the help of Dragon Age Keep.
  • Disadvantages:

The graphics could still be a lot more beautiful. Co-op multiplayer is just for show. We can take away a great deal of time from you. What do we expect from the result? A role-playing game of epic proportions, since I spent over 90 years of my life in three years. Just so you can see how difficult it was to write this material, you should know that I had to take more than 600 game screenshots, some of which ended up being lost in this review. The city is actively destroying you and destroying you in its world.


If you love Mass Effect, Dragon Age: Inquisition –

shortest method pass the hour until the release of the fourth part of the space saga. If you deserve fantasy, then what fate is this?

krasha gra

in what genre? Since you have completed the first two games of the Dragon Age series with satisfaction, then the third game can be enjoyed without any doubts. Age 2, although unimportant at such a stage, still let its fans down, it appeared underdeveloped and overall seemed boring, without a soul.

Although Dragon Age: Inquisition is not the ideal game of the future, it more than compensates for its disappointment.

In one year - throughout 2014, there was no more beautiful role-playing game.

Dragon Age: Inquisition 2014 Roku

The Dragon Age series has never been known for its overworldly scale of visual space, but with the Inquisition everything changes dramatically.

BioWare is working hard on the engine, which has done wonders in games like Battlefield and Need for Speed.

It turns out that the flexible tool, designed for dynamic Electronic Arts products, is ideal for games with less intensity of action.

It’s enough to write that I’ve been playing Dragon Age: Inquisition on PS4 for about 300 screenshots.

You just want to marvel at such “pictures” forever, except for the screensavers that BioWare created, and you won’t deprive anyone of the stink.

Like Skyrim, you just need to throw the anchor and get used to it.

It is important to know what options you have when choosing Dragon Age: Inquisition.

Renewal of alliances, dispatch of diplomats, investment in trade routes, contractors from everyday life, increase in garrison, expansion of the fortress, resolution of other issues or praise the decision about shares or other kingdoms, as I love to make decisions in games, you will be captured.

The whole problem is that there is no particular sense that our decisions leave a legacy.

The problem lies with scale.

The main character became so immersive that for a moment we stopped understanding the drama of the other characters.

The most obvious situation has a negative impact on our stories with characters who have matured into independent heroes.

The stories that I drew from the characters that emerged were mostly formulaic and without imagination.

Finally, for fans of arcade games, you can write that fights with the toughest opponents are even worse.

Sutichki with the velvet chi dragon - they have already exchanged blows for a long time, stretching out the same length.

Pouch

How to describe Dragon Age: Inquisition 2014 in one word, that word is “richness”.

Wealth of regimes, peace, possibilities, possibilities and all kinds of races. For participation... Along with the main plot, which is accompanied by artistic cutscenes, there are dozens of side missions, which can be created and painted with armor.

Kenny's trips, castle building and team development are just the tip of the iceberg. Dragon Age: Inquisition is the best game of 2014. There, where the authors were rejected by the subtlety, everything was compensated by the scale.

Verdict - you need to play in order to roll over, which is a tiring game. The first news about the continuation of the popular role-playing series Dragon Age appeared in the spring of 2011. Retailers were in charge of this interactive approach for their fans - on one of the forums a topic was created where discussion took place

.

As a result, we took away a game in which BioWare was able to implement all its best practices from past rocks and emerge from the classic D&D canons.

Before that, in Inquisition, Canadian developers first presented a wickedly powerful open world, which was based on the tedious trips to the Mako in the original Mass Effect.

Although in the first place they still have the creation of developed characters and characteristics of the characters, as well as the game universe.

Yak Seriy Guardian, only more beautiful

Another part of Dragon Age showed the Gravians a story uncharacteristic for the studio, in which evil did not threaten the impoverished entire galaxy, but practically all of them developed in one small town, in which we were clearly shown what racial witchcraft is and why magicians from temples Nobody can get used to it alone.

budinka."

BioWare's games wouldn't be so good if the main character had allies with well-written stories and dialogues.

Talking to them will not only allow you to reveal their peculiarities, but also learn a lot of new things about Thedas, who, for his education, practically does not compromise with Feyrun.

From the mighty Zalizny Beak, you can recognize that the philosophy of the Qun itself, as well as the members of Ben-Hazrat.

Cassandra will tell you about the government of the Church and its problems, and Solas will reveal some of the secrets of the Shadow.

All the heroes of the game are, in one way or another, attracted to themselves, and their actions evoke the right sympathy from the gravel. Not without old acquaintances - for example, the dwarf on the estate of Varric will again become a true friend for us, and Leliana will defeat a number of spies of the Inquisition. Sera melodiously intrigues with her eccentric character and her voice says everything she thinks about you and your affairs.

Before speaking, about the actions - the companions themselves react to them with a path of praise or non-praise. Fortunately, most of your decisions are no longer a matter of black and white. More than once I had the opportunity to make a choice when it was not possible to accurately determine what kind of inheritance was produced. It’s not quite the same as “The Witcher” yet, but it’s still very close. Unliving paradise Just as in another part of BioWare they squeezed the entire world of the game into one place and around it, then in Inquisition we were given a small number of investigations great regions

Let the great Inquisitor, the warrior of all sufferers, have to put up with the laws of the world, even in order to discover new places, to follow the plot, so-called “eyepieces of the flow” are needed, which are seen as the deprivation of demons, What to climb through the cracks, and the quest for side quests.

However, dealing with them is not difficult.

To reach the required level and win a point, it is enough to go through a little less than half of these missions.

Nowadays, it becomes difficult for you to run around the locations you find in the middle of nowhere, and you want to return to your headquarters.

Here you can chat with your companions, read texts related to the history of the world, listen to the bard who plays soulful music in the tavern, and create a new outfit for yourself. As a result, you gradually begin to feel the very atmosphere of the original game. Nowadays, what would seem like insignificant things to everyone, the world of the game literally comes to life before our eyes.

I want almost everything to come down to battles with dark features, and in this regard, the third one will definitely play against the other due to the shortening of the combat system. Its basis has become unfinished - we still energetically swing the sword, fire arrows or shoot energy charges from the club in real time, or pause the game and try to correctly place our fighters and correctly protect your distant affairs. For the other part, the tactical regime involves frequent cuts, immediate improvements and bringing it almost to the level of Origins.

True, you will only have the chance to become a vikorist if you play Inquisition at the same level as normal. Otherwise, a tactful pause may only benefit you in battles with By dragons

, in order to accommodate their companions, they submitted to the fury of the angry monster. The number of smells has changed, but now all the stinks permeate the singing sphere of the vikoristan. Instead of repeating the same activation order, pay attention to the correct positioning and control of opponents.

The combat system also looks bad in the richly decorated multiplayer modes that are based on the multiplayer of Mass Effect 3. It's fun to play, but it gets boring after a while.

Until then, the detectives had not been able to motivate the Gravians.

As in the final part about Commander Shepard’s usefulness in frontline battles, which largely lies in the success of the battle with the Reapers, in Dragon Age: Inquisition we see a little bit of average equipment for the success of winning cooperative missions.

Pride of Thedas

In terms of graphics, the original differed little from its competitors, except for the gusts of blood that covered the main characters from head to toe after a skin battle.

Perhaps the writers praised the fact that this way the characters look more serious and mature.

Thus, the third part of Dragon Age cannot be called an ideal, but it is a great role-playing game, which obliges us to waste our time on the genre.

The remaining number of fates for BioWare were not the most distant.

Behind the resounding success was a plethora of failed decisions.

Ambiguous, which is more suggestive of the series “Ellen and the Boys”, but of lesser importance;

The “chily” ending of the trilogy, which disappointed millions of rogues, super-chicks about yak they can’t smell until now - all this was not the most significant if the company’s unfathomable reputation. – this is the third and final game in the fantasy trilogy. After the disillusionment of past rocks, the shanavalniks counted on the project from battles, like the mantra of a tambourine: “be kind, don’t get confused.” I didn’t show up. Chi became a gra odkrovennyam? No. Chi varto її chekati? BioWare.

Oh so.

After the creation of a character, the action will inevitably be limited. The first thing that falls into the world is the great propagation of the world. There are more “gut corridors” than ever.

Great locations are filled with quests, treasures, secrets and much more.

There is no such thing as complete freedom, let’s say, here. Gravets alternates between majestic locations on the map. BioWare However, this exchange does not mean blatant hostility.



The world of Thedas is wonderful and varied: we can visit snowy mountains, deserts, forests, towns and villages.
The scenery changes frequently and doesn’t make you feel restless, but keeps you busy so much that the magazine starts to look like a badge.

A true paradise for RPG lovers.

And the bosses push the engine

Frostbite, everything looks more and more suitable and reconciled. Timur ta yogo team combines the tactical elements of the first part and the uncompromising action of the other.


Any action can be paused and switched to an isometric view “from above” in order to assess the situation on the battlefield and distribute the necessary supplies to fellow soldiers.

But you don’t have to worry about it, and in real time, you’re fighting your enemies, without hesitating even for a second.

It will satisfy both lovers of unsystematic destruction and those who love advanced tactics and strategists.

During the breaks between battles, peace and lisping from members of the pen, Gravets, as an important Inquisitor, can take care of the development of his organization, ensuring its growth will flow. In addition, as the Inquisition continues, new possibilities open up for the main character. Now, for example, you can send agents on other quests to get around the city. In addition, from time to time it is possible for mothers to bring justice to those who have killed someone.



It all creates a marvelous effect.
Closer to the end, you feel like a truly inspiring person who maintains a serious organization and whose thoughts are respected by many - but not everyone.

In Origins, until the end, the main character guesses what kind of ragamuffin he is, what kind of confusion he has to convert everyone at his own cost. Now, for example, you can send agents on other quests to get around the city. Quiet cabbage soup, that thick soup Rotten speeches can get along with filthy people. As I discover, I may not be so dead... Maybe I won't be so dead.

A big spoonful of dough is the absolute secondness of the gris. Now, for example, you can send agents on other quests to get around the city. impeccably varto.

Being one of the most ambitious projects of the remaining rocks, it is good to drag on for many years and forget about sleep, even work.

Now ahead of Dragon Age: Inquisition – this is BioWare’s accusation against the Gravians.

Adja vіdverto nevdal friend part of the series was hardly relished.

Now it’s practical for the authors to talk about it in a personal interview - the stinks are all over the place for all the fans.

So once again we can look forward not only to all the best from Dragon Age: Origins, but also to a number of new ideas. And the stench is visible, I need to say, it’s really disgusting. The gloomy world of Ferelden will be mercilessly deranged again.

Those partners will be attracted to all your ideas with much greater enthusiasm, even before. Interaction with them now does not look like a pleasant “thermometer” from The Sims, so instead of the mental “+2 to Positive Duma » Look for a specific action - a hand squeeze, a like, a kiss, an image, etc. I want the long-term calendar to grow, of course.

Often, companions will stand up for the hero and may end up fighting one after another through your decisions.

Fortunately, by the time you click on this type of reaction, you can no longer see it - now you can easily find out how the characters react to the word, and the traditional dialogue wheel from Mass Effect is provided with prompts for the command "character accepts sar" kazm", "the spivozmovnik must be wary after like this.

types" and others. And it is important, out of loyalty to the companion, to share their experiences, to recognize some stories And you can imagine a lot in the past - exactly as it was in the original Dragon Age. Such changes cannot but be silent, and even in the first part the scriptwriters tried to reveal the characters of many heroes.

And yet, sometimes you better not go into the local area, about which you have absolutely no knowledge.

Unsafety checks on the skin - the desert mityu can bring down a powerful storm on you, which is gradually causing harm, you can easily drown in the swamps, and it would seem that it would be bad to significantly reduce visibility and weaken the danger.

However, the main concern is, primarily, living opponents.

The game does not subordinate them to yours, so if you get close, for example, with a dragon at the very beginning of your journey, be prepared to immediately hit the screen of attraction.

Working with Frostbite 3 (the engine that powers Battlefield 3), the designers were able to make the game more interactive.

Share with friends or save for yourself:

So, instead of shooting the skin archer out of sight, you can simply order the magician to destroy the wall on which the stench is standing.