Dragon age tower of the magicians great hall of the statue.

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Dragon Age

Origins Vikonati Zavod "Vartovy Peredil".
The task is given in the Basti Magiw and the shortest summary is given
Confirmation from the Eternal Queen[guru]
From the first to the third from the top, throughout all the notes of the students, you can understand that there is some kind of secret in everything.
Collect all notes (sign that you have collected them when updating the magazine) and go to the third top to the Great Hall.

Activate three statues in order: left, right, middle, then activate the statue with a shield from the exit. (If you were hit by a flashlight, it means you have mercy.) After this, go to the first top - near the room with the magicians - and go straight to the door near the basement. The Guardian will attack you, who will miss the good sword of Yasaris after his death.

Death of the Guardian complete this quest. Study notes (there are six in total): First on top: two in the bedrooms, which are located between the doors to the templars and the room with the magicians;

one in the bedrooms, which are separated from the doors that lead to the exit to the other on top. The other one is on top: one in the room on the other side of the gathering, which leads to the first one on top; one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Third on top: near the room with three statues.
Confirmation 2 types one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Third on top: near the room with three statues.
[guru] Vitannya! one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Third on top: near the room with three statues.
Axis selection of topics with feedback on your nutrition: Tell me how to Dragon Age Origins one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Vikonati plant "Guardian of Peredilu".
The task is given in the Basti Magiv Age Origins one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Rage Abomination
x2 Age Origins one in the room with the Blood Mages (where you need to either spare or kill one of the magic). Daemon Rank 2 Hunger Abomination.
x5 Age Origins Desire Abomination Rage Abomination Rank 2 x4.


Lesser Rage Demon

x1 Rank 1.

At the Room, in order to escape, you need to defeat Uldred, which actually completes the quest. At the same location there are three hopeless magicians and the First Enchanter Irving. As the battle progresses, the stench is transformed onto the possessed (Irving - the remaining one). The easiest way is to turn Irving in order to interrupt the transformation of magicians on those possessed by the help found in the Templars' Chambers Litania Adrali

placing them in the panel

Swedish access
at the bottom of the screen.
If you betray Irving, it will be possible to form an alliance with the magicians, or else with the templars. However, after Irving’s story, it will be possible to reverse the alliance with the templars through a marriage with Gregor.


Pouch: Hunger Abomination 250 XP when Litany of Adrali is removed;

Swedish access
Mittens of ashes from the body of Uldred. The quest begins by reading any fragments of the text


at Bashti magicians. x4 It is necessary to read all the fragments: three in the Students' Rooms, two in the Senior Mages' Rooms, one in the Great Hall.

Then you need to activate the statues near the Great Hall (with the cup, with the raised sword, with the lowered sword, with the shield at the center of the location).

After this, reach the doors of the basement near the Study Rooms and defeat the demon Shah Vird.

yard sword

Yusaris

Swedish access
for completing the quest. The quest begins by reading one of two fragments of the text in the Bashti Magіv at the Rooms of the Students.
The skin call begins with a call to the Font in the library - this calls for the appearance of all necessary objects in the library (books, etc.). Then you need to activate the hover below the object and click on the corresponding call on the underside. 1. Evidence of spiritual leaders.
(The boar mayor appears).


2. Unusual profession for Rodercom, Magician Gorvish. (The Prime Minister of Spritniy Shakhrai will appear) This call opens an additional quest to the preacher's house in Redcliffe., it is necessary to check the following places: at the entrance to Bresilian (tombstones), in Orzammari (teig Ortan, Vivtar Rozluki), in Denerim (Elfinage, tree), in the Basti of Magi (student rooms, central mnata).

Swedish access
175 XP and 2 gold coins for completing the quest.


Dagna wants to practice magic in the communal halls of Orzammar. In this case, you can get in touch with the First Enchanter Irving from the Vezha Mages, as a story quest Rozirvane Kolo

Swedish access
completed for mages.

100 XP, rune-dvoomir master or powerful zilla lirium for completing the quest to find out about the city.

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You can withdraw your application for participation
In this case, you can get in touch with the First Enchanter Irving from the Vezha Mages, as a story quest
At the crossing, talk to the templar Carrol and he will help you cross the lake.
You can also look into the town tavern “The Rozhen Princess” and talk to its ruler.
On the first page, the head templar Gregor, who will tell you his pitiful speeches, will be at your side.
The base of the stake was filled with demons, the templars closed the doors to the middle, and already sent the king to the great mother to Denerim with the method of requesting the right to a lower stake.
We are confidently giving everything that is expected, and it seems that we will try to make everything better.

Gregor is ready to open the doors in the middle for us and our companions, but he anticipates that they will immediately barricade behind us and stop them only in the manner that the first enchanter Irving asks about it.
On the cob you will lean on the image of the fortress of the gray guards.
There you will meet Duncan, who will try to roll you over, so that you are born in the dark.
Of course, it’s not Duncan, but a demon in his image.
Having bitten the abomination, we kill it.
Let's go to the portal.
Now you will first understand the scheme of the shadow. Vaughn guesses an amulet with many sections. The planks that lead from one part of the amulet to another are revealed in the world of passage of one of them. Having killed the demon in Duncan's sight, we see another area of ​​shadow.. There is a majestic labyrinth with a bunch of teddy bears and narrow corridors blocked by fiery walls. For additional help, we can easily bypass all problems and find a person who can fight against the consequences of marriage. We help him to fight off the creatures. In the city, we will learn how to transform into a spirit. In this way you will be able to see invisible doors and penetrate through them in a dark room. Finally, at this location, you will again block the roads with massive doors. Let's go into the portal again and this time turn around to Niall's location. There, go to the local portal, then transform in spirit and turn at the main door.

Before going to the mountain, you will meet the templar Cullen, who will kill all the magicians.
The choice is yours.

  • I especially saved the life of the mages, so that the stinks would later help in stealing Connor from Redcliffe.
    Nagorі you check to blame for all these troubles - Maleficar Ultred.
    You can not only transform into a great demon, but also transform into the primary enchanters of blood mages.
    If you want to be unique, take part in the fullness of Litania Andralli.
    As a result, the sanctuary will be knocked down and the magicians will be destroyed.
    You will go down to the first surface together with Irving, who will help you in the battle with the spawned birds.
    It might also be a good idea to take Connor to Redcliffe.
    Enchantress Wynne will be gone from you until the end of your term.
    -The Great Bestiary of Elvorns- a place for cutting tables

    -scriptorium Etherialis
    -statue of Magus Gorvish
    -novice amulet
    - I’ll call for the third half
    A demon-beast will appear, which trace has been driven in
    The entire quest is completed.

    Note:
    If you scrape objects in the wrong order, then the ritual to be carried out must be started from the beginning.

    Guardian of the boundary
    This quest is also taken from the notes found from Vezha.
    On the third version you will find a great hall with three statues that are illuminated.
    press on them in advance order:
    -statue with a vessel
    -statue with a sword uphill
    -statue with sword down
    6. Denerima has a clue when moving from location to location (appears once, you can’t turn around, so you have to enter the requirement immediately, otherwise the quest will not end).
    From the skin dead we take away a lot of gold and rubble for sales.

    Status This topic cannot accommodate new threads.

The Tower of Cola Magi, which proudly towers over the waters of Lake Calenhad, was inspired by the Avvars a thousand years ago, before they were conquered by the Tevinter Empire. And the magicians were not the first, having turned their magic to their bays. The chaos that reigns in everyone, allowing one of the students to get close to everyone old dungeons, like a long stretch of riches, Bula was caught in the middle. But it was not possible to bring the matter to an end: all the demons were possessed, calling upon the enchanter Uldred. Repeat the process of searching and discovering the truth, allowing notes from Gantt’s study to be scattered on three surfaces of the bag. An ancient force, imprisoned in the middle, is called Guardian of the Border Shah Vird

(Shah Wyrd).

  • You can only call him after you have selected
  • six notes
  • .
  • What is the need for proper order?
  • activate statues
  • , installed near the great hall on the third version of the stake of magicians.

If all entries are correct, the entries in the log will be automatically updated and notifications will appear on the screen.

  • The Guardian of Mezhi will appear through the locked doors on the first version, where he came in contact with Vinn.
  • For victory over Shah Vird you will see the great sword "Yusaris".
  • Retouching notes from the manager of the “Guardian of the Boundaries” in Dragon Age: Origins:
  • The bedside table has a study near the first room from the entrance on the first side of the room.

At the bedside table there is a study in another room from the entrance on the first side of the room.

  • from the body of Uldred. The librarian has a lot of books.

Guardian of the Boundary in Dragon Age: Origins is a quest that you can start during the main campaign, if you are in the current Circle at the time of the “Razirvane Kolo” mission.

To start on the first version, you need to know one of the notes from an unknown student.
You can complete this by any means.
You will find the first three notes on the first version in these places:
- the first room is behind the door, which the templars are going to finish;

- there is a room behind the very doors you came to;- Another section of the library - you need to search through the pile of books.

It will be illuminated so that it won’t be very difficult.
Great hall
- Go to the room with the statues and you will find a note from the distant one.
Now, in the same room with the statues, you will need to experience the following actions:
1) embossed on the statue with the bowl;

2) then the statue raises the sword: 3) lowering the sword behind her; 4) and the shield remains in place - you can find it in the central room at the top.

What should you owe?

go down to the place where you got together with Win
And try to leave before the meeting - at that moment the demon of wrath will appear.
Just know that if you have accepted the magicians, then you will have three more people to help you in the battle, if not, then you will have to accept the call yourself.
The special thing about this battle is that you cannot activate invisibility as a robber - the enemy will be revealed from intelligence and beaten from behind.
After the battle you can recover the following items:
- Yusaris - yard sword;

- Malachite;

- fluorite;- Quartz;

- chain mail. Naturally, upon completion of the quest you will have a written entry in the codex about the overpowered demon.

Sword of Yusaris The game is marked as unique and, in addition to the nasty attack, it also provides protection from fire and a decent additional damage to dragons. Chain mail

simple and does not represent any particular value.

This is what the Guardian's companions wear at the entrance until initiation.

You can safely sell them if, of course, you don’t have much money.

Korisnim mozhe buti malachite which, if given to Emissary Fellhammer, will increase the number of dwarves at the final battle.

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