Dragon Age Inquisition quest command rates. Storyline. There lies the Abyss

The progress of the Inquisition through the lands of Denerim and Orlais in Dragon Age: Inquisition begins from a small paddock The strength of the order is growing step by step, so it will be possible to enlist the support of the nobility, followers (magicians or templars), Siri Guardians and other allies, otherwise it will end up being faceless problems like falling on the head of the main character with demons at the same time from the sky. . Obligations in the Inquisition are strictly divided between soldiers: Josephine stands for diplomacy, Lelliana- reconnaissance, Cullen- Viyska. The management of the order is carried out at the command headquarters, where all important queries go and key areas are indicated on the map. Each of the radniks approaches in their own way until the task is completed. The choice is based on the result of the entrusted document and the hour that is spent: you can act with words, cunning or brute force (there are no absolutely wrong decisions).

Agents who can be recruited from all corners of Thedas will help speed up the process of conquest, and also unlock new specializations without spending a point. Recruitment of agents in Dragon Age: Inquisition, the search for a potential candidate begins, but not everyone will join the Inquisition right away, each with their own reasons: who wants to do something, who doesn’t trust him, who wants to win, I just want to be afraid of the consequences of my choice. Come to help in such situations companions, which are related to the disagreements (the dialogue has additional replicas). If testing companions is unsuccessful, the only method for recruiting an agent is lost Vikonanny of a small department for loyalty. It is important not to miss the key moment for recruitment, otherwise the agent may be caught up in the development of the plot. Recruited agents are added to the recruits tab in the window for choosing a specialization.

Rotating agents for the Inquisition in Dragon Age: Inquisition:

  1. Reproaches Clemens(task "In Secret") - meets with the Inquisitor at the Redcliffe tavern in the Hinterlands. To recruit, it is enough to talk to him. Access to the village depends on the plot if you need to make a choice between magicians and templars. Helps Cullen at work.
  2. Vale Volunteers- for recruitment it is necessary to sign up for Corporal Veil's job, from the Crossroads in the Inner Lands, as a task for refugees: count 5 apostles for the job of recruit Vitla, which costs more than the oven at the entrance parts of the settlement, near the plant “In the Master of the Elements”; you can buy 10 pieces of lamb for the food of a refugee-mislivtsya at the plant “Worshna famine” (lamb is found in the forest); persuade the healer from Redcliffe to move to Perekrestya in the "False Doe" zest (you need to be an elf or a mother in Solas's pen); Deal with the apostates, the magicians and templars at the “Advocates at the Witch’s Forest” and “Templars on the Descent” missions. Moving to Skyhold will automatically block access until the end. Turning to Corporal Veil, we ask him to “Hire the brightest.” Companions will positively accept the acceptance of volunteers before the Inquisition.
  3. Alexius(The Mystic Whispers Ward) - for recruitment it is necessary to become a magician and save the life of the master, so that his share will be awarded at the trial in Skyhold. Before the process, you need to select the command “Temne knowledge” on the table (tab “Temnits”), in order to expand the knowledge of magic and add a new item to dialogue. Alexius finally decided to stop the influx of the Inquisition and stop acting on Corypheus’s agenda. Helps the robot Lelliana.
  4. Blades of Hessarian(the department “Putting things in order”) - on the table there is a request for Storm Berezi You need to prepare the skins of the clay myslivts (found in the ovens opposite the Morrine Heights) and two serpents (hanging on the rocks along the shore) the amulet “Coat of Arms of Mercy”, then put it on through your inventory and come to Gessar Yanskiy tabir at the similar part. with a bandage. The blades help the robot Cullen.
  5. Laurenil(task “The kindness of the Dalish people”) - hangs around in the camp of the Dalish people Smaragdov's graves ah, at the sun-down part of the location. At this hour, the elf will ask to join the Inquisition, otherwise he will not be able to leave the clan and complete his plans without the permission of the saver. The tribesmen who appear to be Laurenil's fellow tribesmen will help you gain the trust of the sharers. After entering, Callen begins to help.
  6. Frederic de Cero(treasury “Glibinnaya Vishcha Dragoness”) - for more time searching for information for your new robots, dedicated to dragons, at the Western Land, on this day in front of the camp of the Inquisition. After the Vikonanne kolkokh yogo doruchena ta vbstva glybinnoi great dragon It might be a good idea to join before the Inquisition, where you can get Lelliana’s help.
  7. Smuggler Tanner(the task of “The Divine Waters”) - near the Inner Lands on the day before the Crossroads, where refugees gathered, there is an oval on the hill wooden booth, in the middle of the front there is a note that activates the “Blood Brothers” command. We reach the marker from the backdrop (at the beginning of the day we enter the camp of the Inquisition of the Sunset at the end of the location), we clear the camp of bandits, near the booth lie the bodies of two templars, From the first one we select a sword, from another sheet, which activates the “Divine Waters” quest. When the plot opens up access to the village of Redcliffe, we find Tanner at the camp in front of the entrance to the church. To recruit an agent of the Vikorist Cassandra, Varric or knowledge of the evil world, available for recruitment for Inquisition points at the command table in Prytulka or the castle in Skyhold in the Viyska section, after which Tanner will assist Lellian i.
  8. Fairbanks(The memorial “Nobility is in the heart and on the right”) - we find a camp of rebels at the pristine part of the Emerald graves, we are talking with Fernbanks, we are concluding all our tasks from the cleansing of the locality from the templars-robbers in that great community. A new agent will speed up Lelliani's work.
  9. Lord Berand(task “Love buds”) - the body of a woman is found in the gorge at the end of the Inquisition camp in Peredmist, the investigation begins to trace the territory of the Inner Lands (we go through strarium and spends the entire hour touching the skeleton left-handed). The sheet is selected from the body and delivered to Lord Berand in the sectarian fortress, as indicated by the marker on the map. As long as there is publicity about the death of the Kohanoi, it is advisable to join the Inquisition.
  10. Michelle de Chevin(Zavdannya “Cry of Mene Imshel”) - at the exit from the ruined village, which is under the protection of the Inquisition in the Emprise du Lyon, we know a great knight of the Empress Selina, summoned to justice and disgraced. Rosemary learned about her mission to defeat the demon Imshel, who was in control of the Suledin fort. We’re putting all this work behind us, after which the Inquisition will be replenished with a new agent who will help Cullen.
  11. Sir Barris(task “The Defenders of Justice”) - it is necessary to stand on the side of the templars, having been relieved of the support of the magicians. At the time of the search of veterans and the army under the hour of defense, it is urged not to allow the health level of the new ally to fall below 30%, otherwise it will be lost. After the restoration of Skyhold, Barris can be considered a commander-commander, who will assist Cullen.
  12. Jenna- on the way from the Inquisition camp to Crestwood, the Sirim Guardians are advised to deal with the corpses, allegedly an elf, who can be known later in one of the village booths. Rozmova will have to wash herself about her duty to enter the headquarters of the Sirih Guardians, since Solas or the Inquisitor is a nobleman in the pen, then Jana can be recruited into the Inquisition. If she is sent to the Siri Guardians, she will be sacrificed during the assault on Adamant.
  13. Who's to marvel at the sky?(tale “Cracks in the Mire”) - in the swamps of the Brown Mire, up to the fortress of the Avvars, we find a giant in the skin of a bear, opening and closing the Rozriv in his eyes. After the victory over the Dlannu Kort at the Avvar fort and the release of the Inquisition soldiers from the full (languish in the barrel room at the fort) Those who marvel at the sky are tempted to come to the Inquisition, where they can help me Josephine. The command disappears after the headquarters is moved to Skyhold.
  14. Leader of the Avvars(the "Court" command) - having turned from the Brown Quagmire after the victory over the Dlannu Korta and the rounding up of the Inquisitor soldiers, the trial of the leader Avvar Movran will be held at the throne room of Skyhold. administration to Tevinter.
  15. Preacher Anais(the memorial “Glory to the Lord Andrasta”) - near the Inner Lands there is a castle of sectarians, who were rebuilt on the day before the Inquisition camp on the Dwarf Pass, near the snow-descent part of the location . Please let us in, close the opening at the Hanging in the courtyard and talk to the preacher Anais, if you ask her to listen before people say, then the help of the new agent will be sent to Lellian, if you ask her to carry out the message about the Inquisition, then Josephine.
  16. Enchantress Ellandra(treasury “Amulet of Kohanoi”) - the right hand at the entrance to the fortress of sectarians, who are beloved by the preacher Anais in the Inner Lands, on the hill of the hill lies the corpse of a templar with a phylactery, which must be brought to Ellendra from the Crossroads, where refugees gathered. After delivering the Vivien amulet, you can transfer the enchantress to select the Inquisition cost, and you can also obtain knowledge of magic, which can be obtained for Inquisition points at the command table in Skyhold. sections "Temnitsa".
  17. Khitra Ritts(the command “The Unusual Blows”) - on the other side of the Inquisition camp on the Dwarf Pass, near the snowy part of the Inner Lands, we find it at the intersection of a fortified forest. We are in search of the unknown Ritts, we reach the marker at the fortress of the sectarians, who have been haunted by the preacher Anais, we can help you find different types of templars, we will follow the attack of the [V] key ], the body of the dead magician is known, we speak to her again. Varric will help you cross over to join the Inquisition, and you can also work without any help, as a gnome Inquisitor.
  18. Ob'ezdnik Dennett(task “Horses for the Inquisition”) - we get to the camp of the Inquisition of the Redcliffe farms at the bottom part of the Hinterland, near the village of Dennett, we reach the end of the task for farmers. Viv'en or Cassandra will help you recruit a new agent into the Inquisition, and you can also gain knowledge of the evil world that is raised for Inquisition points on the command table at Skyhold in the "Inquisition" section. ka".
  19. Duchess Florianne(zavodnya “Court”) - after the release to the palace of Halamshiral at the mission “Evil eyes, evil heart”, the duchess should be delivered alive or dead to Skyhold, where there will be a trial, under the purses of which one may be recruited as a new agent of the Inquisitors ii, what influences the speed of robots Josephine.
  20. Nobleman, captain of Gaspar's Naimants(the mission “Evil eyes, evil heart”) - at the hour of the conquest of the palace in Halamshiral, we can hear a number of two nobles at the courtyard with gates on the wall, which leads to the library on the other side of the palace. It is important to stand on the balcony exactly above the targets, if you start talking about templars and magicians, going down to them and, obviously, rozmov, if you support one of the nobles, you will become an agent. Recruiting the captain of the Naimans Gaspar with the help of knowledge of the evil world is available in the “Military” section on the command table in Skyhold for Inquisition points.
  21. Belle(the theme “The trouble has not passed”) - after the meeting of the templars and the servants of the church on the main square of Val Royeaux, we find the trader Belle, who wants to join the Inquisition. It is important not to deprive the place, otherwise Belle will disappear, and Josephine will be left alone.
  22. Samson(the "Court" factory) - to recruit a red templar, you need to train the magicians from Redcliffe in the "Detectives of Justice" factory, defeat Samson in the temple of Metal and bring a trial over him at Skyhold, so as to punish him for marriage to Cullen, and commands of any military We are fighting the Inquisition against Corypheus.

The "Judgment Is Coming" quest in Dragon Age: Inquisition appears as soon as you move to Skyhold. Exit the location and then enter. In the throne room, check the marker for you, which will lead to the task - sit on the chair and the first stage of the task will begin.

In general, this quest represents a series of trials of those whom you look for in the plot - you can’t get through it right away, no matter how hard you try.

Varto notes that the actions of the Inquisitorial Specifics will increase their strength possible options viroku. In the same way, if you are recruiting an agent, then after the one at the headquarters, the command appears to be related to similar decisions.

Do not forget that the songs of resolution can flow into the praise of this or that comrade-in-arms, so the two of you should think about accepting him first.

Vessels, options for choice and succession

Geryon Alexius- Tevinter master, who is called involuntarily and in battles.

  • Strati - stratum by the inquisitor;
  • Visnovok - you will spend your entire life at the Vyaznitsa;
  • Additional help to the magicians of Fioni;
  • Calm down (only for a magician) - Dorian will be completely uneasy with decisions and will more than once guess at a dialogue;
  • Investigation of magic - if an agent is recruited, a position at the station will be revealed.
  • Important! When choosing Templars Danish court clumsy.

    Captain-Licar Denam- in order to present a citation, it is necessary to find evidence of a change of order.

  • Strata - as it was found and proven;
  • Call for service - they didn’t know;
  • Vyaznennya in the yaznitsa;
  • Submit to the Templars for trial;
  • Vignanna - for this option you need the knowledge of “Knowledge of History” and Specifics.
  • Important! When choosing magicians, this court is difficult

    Dragon Age: Inquisition is on trial

    Floriana de Chalon

    I saw:

  • Virok is extremely robotic;
  • Virok becomes a curse at Skyhold;
  • Exile to the monastir (optional) – only for believing inquisitors;
  • Work on the Inquisition - knowledge of the nobility from the Specifics.
  • I'm dead:

  • Gromadsky robots;
  • Ignore – the remains will be sent back;
  • If you do not make any claims, the Duchess’s rights will be rendered ineffective;
  • Turning trade routes - you need to know the history and specifics.
  • Levius Erimond

  • The prison is stuck;
  • Hand over Sirim to the Guardians - as they were expelled;
  • Calm down (only a magician) - cries dissatisfaction among the magicians of fellow party members.
  • Ser Ruth- she brings justice to herself.

  • Forgiveness (optional) - a necessary believing Inquisitor, who has his own position;
  • Carved on Glibinny stitches - appears to be the design of the Stavtsa;
  • Get rid of the guards at once;
  • Vidmova at the trial of the Guardian;
  • Gromadske humiliation.
  • Tom Renier

    Possible options:

  • Vibaciti;
  • Give retraining to the Guardians - immediately after they were expelled from them;
  • The Inquisition Service – the office does not show up.
  • Samson- helped Corypheus.

  • Send to Kirkall for trial;
  • Vygnannya at the Wild Land;
  • Visnovok;
  • Send to witch Dagne - give two desecrating runes;
  • The Inquisition Service is victorious through a remark about Maddox, with whom Cullen becomes his curator.
  • Movran Piddatiy

    • Vignannya - abbreviated "Throne of the Hasindians";
    • At the ganebnu klіtinu - acronym for the “throne of the Hasindians”;
    • Vignati in Tevinter - tezh + zavdannya on Stavtsi;
    • Give Abernash as he is alive - only for the faithful Inquisitors and gives the commanding Statue;
    • Gregory Dedrick- the headman of Crestwood, who drowned people under the Hour of Mora.

    • Strata;
    • Vignannya;
    • Give to Ferelden;
    • Transfer to the Guardians - this, like the three previous options, will complete the “Throne of Ferelden”.
    • Mrs. Poulain

    • Let’s renew Sarnia – there may be a new quest “Repair your career”, which gives an improvement to the “Throne of Orlais” and the task on the map of Stavka;
    • Confiscate gold - only for a human character, and in this case the hero takes the same gold + gold into the treasury.
    • winners-games.ru

      Interview about Skyhold, part 3: trial

      Last year our friends Game Informer in your statistics got to know the shamans Dragon Age zi Skyhold- headquarters Inquisition. This article has a producer "Dragon Age: Inquisition" Cameron Lee Indicates current nutrition.

      The third part has an interview Cameron a story about the Skyhold throne and how to bring justice to enemies!

      : Let's talk about the role of the Inquisitor. How widely will the hero's power be extended?

      [CAMERON CHI]: For the influx of the Inquisitor there will be no territorial cordons You are responsible for the share of the continent, sending agents there, where biases boil. Ruler over thousands of people has a special power. The burden of leadership lies on your shoulders. Even if you didn’t order it, you should be named among those who will stand across your path.

      : This turns us back to the court of the Lord. Can you tell us about this report?

      [KL]: Great. The innocent and the foolish, the wicked and the righteous - we must choose which way to support the conflict. Those who have had mercy may be taken to court before you. This is one of the ways to treat enemies from a special side and understand their motives. It’s also a valuable chance to take a fresh look at the government’s decisions and developments.

      : So, the hero literally takes on the role of judge, bailiff and kata?

      [KL]: You yourself are sitting on the throne in Skyhold, and the Radniks are bringing their captives to you. For each of them, the inspector reads out the list of charges and provides additional information, after which you can feed the accused yourself. Then you will need to pay your share. There is no difference between black and white – skin lesions have their own nuances. Viroks can be slaughtered - released into the wild, captured by the Inquisition, exercised their power, considered a curse, and finally calmed down. And not only that.

      : Court verdicts, like all decisions, will have consequences, right?

      [KL]: Let’s put it this way: the trial of the enemies can be linked to the Inquisition. Is it possible, for example, to take on an agent of the enemy, which will help the law enforcement? Others may spill over into side jobs, operations, Skyhold itself, or your closest comrades. So, believe as usual.

      www.dragonage-area.ru

      Guide to praise and non-praise from the side of companions in Dragon Age: Inquisition

      Your allies will never be with you forever, and they can’t be bothered. The girl has no singing scale of relationship to you. This appears in the praised and the unpraised.

      From whose guide we will find out what you can earn for praise and non-praise on the side of the allies. Do you want perfect sex with your partner? Do you consider becoming a demon for your companion? How can you earn money? You will find out from this guide. On the primary scales, I hope not to hesitate, because the stinks do not particularly pour into the installations before you, but I am focused on the plot and large-scale works, after which allies can praise you and explain their dissatisfaction with your choice. Let's buckle down and read!

      Carry out the drive through the mountains under the hour of prologue.

      At Redcliffe Castle you can recruit mages as allies (as Hawke became the backer of mages in Dragon Age 2).

      At Redcliffe Castle, train mages as underlings (as Hawke chose to side with the templars in Dragon Age 2).

      Allow these guards to join Adamant before the Inquisition (as the guard, Hawk's friend, is lost to Tina).

      To marry the gray guards from Adamant (I ask that Hawk will be lost from Tina).

      At Redcliffe Castle, make mages allies (as Hawke stood on the side of the templars in Dragon Age 2).

      At Redcliffe Castle, train mages as underlings (as Hawke became a mage in Dragon Age 2).

      At the hour of becoming an Inquisitor, tell me that you are evil with your power.

      At the hour of becoming an Inquisitor, say that you are seeking revenge.

      Allow these guards to join Adamant before the Inquisition (in case Hawke is lost from Tina).

      The vision of the gray Warts from Adamant (speculate that the Wart, Hawk’s friend, will be lost in Tina).

      Dragon age inquisition judge

      Command headquarters: Justice: gra for the sake of victory

      Justice: gra for the sake of victory (eng. Judgment: Playing to Win)– command stakes quest for the game “Dragon Age: Inquisition”.

      The quest becomes available after the defeat of Evil Eyes and Evil Hearts, if you spare Florianne de Chalons at the end of the quest, and then, at the hour of trial, recruit her as an agent of the Inquisition (requires knowledge nobility").

      « They contacted us. And others who serve Corypheus. They were promised immortality in the future world, and in whose stench they could smell as much as they could. They can’t think about those who want to ditch the master, and therefore, they can’t suspect such thoughts for by me. This is your advantage.

      I can see you all these people, and I say: there guchnye names. Don’t let the stink grow, don’t let it show to yourself that there’s no hope of victory, you’ll risk everything for the sake of this.

      Give me a break, Inquisitor. Place your troops in a weak position, see that they have made a tactful move through which you for the right it will be disgraceful. Everything may be true, but it may be a lie. Bare your back, and I’ll bare your bottom - then you can take it away. і їх.

      This is my plan. I know what it looks like. Perhaps, I deceived you before, but now I’m just asking you to help me. I'm playing gru, Inquisitor. Are you still playing?

      Thoughts about Dragon Age: Inquisition

      The last couple of rocks were not very successful for Bioware. The failure of another part of Dragon Age, the fiasco with the final of Mass Effect 3, the opinion of the company's founders. And yet I believe that the RPG industry will continue to create a role-playing project, proud of the proud name of the Canadian studio. And after entering the game for the first time, it became clear that it was too early to find company.

      Podіi DA:I are created through a number of fates after the massacre in Kirkvola. Please pin it down Zhorstok war Between the templars and magicians, the Church calls a conclave, where a large number of high clergy are gathered, including the High Priestess herself. Because everything is ruined in the bright beds, after which the temple, the hole in the sky and you, the only one who sees with an even wondrous hand, which releases green discharges, are deprived of construction. Literally after 10-15 weeks, the hero discovers that they can close the rifts in the Shadow (the world of spirits and demons), which spread throughout the world after the vibration, and who is called the Visnik of Andraste. After this comes the Order of the Inquisition, which at the same time is the hero of the call to stop evil and turn away the light. It sounds epic, pathetic and big, isn’t it? And it seems like it gives Dragon Age: Inquisition. It’s easy to trust your country and begin to rule, unravel the cunning tangles of intrigue, prank allies and lead great armies in the vast expanses of cruel Thedas.

      Prote to the valley-bearing decisions still requires some time. From the beginning, the Inquisitor is responsible for revoking his reputation and forcing the influx of a new order. Why will you see eyepieces and evidence for the Inquisition? The first needs are the discovery of new locations and the start of story quests. Others are spent on various decorations. You can earn money from them in different ways.

      The first one is to establish a military council at your base. Here you will see a map of Orlais and Ferelden with dots representing hail signs. This is the place where warriors, spies and politicians, top Inquisitions can be sent. For the type of agents, there is only an hour of conquest and nothing more. There is, unfortunately, no depth here, and it is only rarely possible to discover the tasks necessary to complete the quests of fellow party members.

      Another way is to appoint a quartermaster at the locations. The stench begins to search for resources, turn to the table and press the “create item” button. Sira frown for the sake of stuffing yourself.

      And for the third method, you will spend most of an hour. Side quests and closing the ripples. However, even here we are being bothered by that monotonous burden. Although I want the light of DA:I to be majestic and gloomy (all locations are beautiful: from snowy mountains to dreamy deserts), on the surface I am thirsty. The content here reminds me if I ever enter an MMO: “Hello, come, kill, find, pick up, trim the money, bye.” Of course, this is not the same price as Bioware produces.

      Those other towns, in addition to the well-known influx, do not waste these expenses, because the best equipment can be crafted by the Inquisitor himself. I immediately understand the system of armor and armor. Vaughn was treated well. All collected resources and armchairs are needed during the creation of the party's order to progress the plot at high levels of complexity and kill the local dragons. Since the beginning of Skyrim, I have been working on crafting for about 6-7 years. If only the interface itself could be developed and accepted.

      Try to overcome the tediousness of the first years and help you get through the plot, and the combat system at once with character development. In the Inquisition, the Canadians greatly changed this part of the game, creating a distant fusion of the ideas of the first and other parts. The range of options gives scope for the development of the character and the selection of the party. There is now only one specialization, replacing the primary two, but it has become richly diverse and equal to the front parts. The battles are no longer as dynamic as in DA 2. Besides the mechanics of armor for warriors and the shield that is cast by the magician on the group, they added something new that intrigues the tactical aspect of the game.

      Before speaking, before tactics. Adjusting the character's behavior in battle, who turned from Origin, was disappointing. Less than 5 prescribed actions. And the party members themselves are often stupid, so in complex battles it’s much easier to control the party yourself, talking between characters.

      Although all the minuses are quickly forgotten in the very same year when the story missions start. All the smells were created on the highest level. Wonderful cutscenes with wonderful music and wonderful dialogues are stepwise mixed with battles and successfully seasoned with moral choices. The scenes go one after another, the plot takes sharp turns that make you nervously follow the scenes on the screen, and the past parts of the series delight the eye and give meaning to your choices.

      But there are such unpleasant moments here that it’s impossible to squash your eyes. For example, I’ll play poorly. Gra will not allow you to create a tyrant Inquisitor, cruel to both enemies and friends, or an ambitious Inquisitor who spits on the thoughts of others. It doesn’t matter to me that the game is linear, but giving the gamers more space for gameplay cannot be done for a studio of this level.

      In addition, the passiveness of the head fever. The whole group recognizes failure through failure and more than once before. And it turns out to be unforgivably rare, doctors who care and what knowledge saves. However, it is now impossible to tolerate humiliation from the Inquisitor and his fellow party members.

      And now let's talk a little about fellow party members. Here we go, as soon as the first part comes out, and I’m talking about the skin released by the Canadians, all their companions are miracles. It is easy to understand each of them and the rumors of history, which will complete the picture of all of Thedas. The romantic lines are well written, and banality is also reduced.

      You can honestly say that Dragon Age: Inquisition is gone. So, the project is not ideal. All the emotions, the excitement of large-scale benefits, the indescribable joy at the gatherings of fellow party members at the tavern, the importance of my decisions for the world and the constant cooperation will ultimately fully compensate for the shortcomings of the game.

      If you have found peace, please, please see a fragment of the text and press it Ctrl+Enter.

      Walkthrough of Dragon Age: Inquisition. Skyhold and Zahidna boundary

      After the first part of the world Thedasa gets caught up in the world of internecine wars and political intrigues. Moreover, at various points in the world, unexpected rifts are opening up, which allows demons to escape from Thedas. Head hero removes the mark and after closing several cracks Temples Holy Ashes will remove the ceremonialism of the Inquisition in order to eradicate the chaos that has arisen.

      Fortress Skyhold becomes a new base for Inquisition, The messenger, for his merits, gains the status of Inquisitor. At this stage, a number of locations on the map are available for tracking, but the fortress has a number of missions that demand the respect of the main character.

      We kindly ask you to Skyhold

      It is necessary to quilt the fort, the Spring may be coming forge and talk to the farrier (at the furnace you can adjust external look various elements of the fort). Dali, click on the main character Viyskova Rada.

      While the main hero is dealing with the most serious problems, Cole Having disappeared, she ends up on the territory of Skyhold. As soon as the main character's mark marks Rosmova with other members of the order, Viv'en again proposes to call upon an unexpected companion (the princes must praise the decision). Solas makes a comment about Cole's existence, suggesting that the Inquisition has a lot to do with the spirit.


      At Skyhold, the Inquisition has created a new headquarters and is now ready to make a name for itself throughout the world. On the window wall of Vesnik there is a sustrika from Hawk, the killer of Kirkvol (the protagonist of another part of the game). The main character can extract a little information about his opponent by knowing a member of the Order of the Gray Guardians (Zavdannya Lying there in abyss).



      After speaking with Varric, the Inquisitor will then speak with Josephine(You can find the NPC at the lobby, entrusted with the command headquarters). The Ambassador asked to avoid a possible attack on the Empress Selina, the Messenger rejects the request for the ball in order to especially deal with a possible victim and be aware of the danger (Zavdannya Evil eyes and Evil heart).


      The ligature of Skyhold has affected, which is expected in court. We are standing in the hall on the throne of the Inquisitor and we begin to look at the registered certificate.

      For example, before us there will be the evil leader of the Avvars Movran Piddatogo, that by sprinkling the blood of a goat I will awaken the Inquisition. The prote leader ambiguously explains his proud position before his son, who was killed by the Inquisitor. The decision to recruit the Avars and send them to Tevinter will allow us to eliminate the praise of many of the protagonist’s comrades, and there is also one more recruited agent in the Inquisition camp.



      Now, the Visnik must bring the virok to the lyricist Templar Denamu. In this case, it will be more important to send the captain to trial before the order, which is the result.

      Kasandra began to cry Varric's books“Swords and Shields,” said the dwarf without finishing the rest of the book. It is necessary to reconfigure your comrade-in-arms and complete the text for Cassandra’s sake. Varric should finish the book, just for the sake of his mind, to hand it over especially as a sign of reconciliation (the dwarf immediately came to Hawk’s hospital, if Cassandra was looking for him).

      Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which led to “withdrawal.” The main character should believe that Kalen will take lyrium.

      After the death of the untruthful Lord Shukach, the Templars were left without a commander. Barris has already carried out a number of operations, including servicing, and the results allow us to make a new decision - a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be dismissed if the throne becomes active, for example, in case of condemnation).

      Sulfur gives the main character chergova dodatkove zavdannya, it is necessary, by the forces of the Inquisition, to organize marches near the Vershil area in order to attack the local nobility. After the end of the military command, the military command is resolved from Seraya and goes to Crestwood. After a short battle the task will be completed.


      Cassandra asks for the release of the rightful Lord Shukach, the headquarters of the command has been transferred to a new position. After the call is turned off, it turns to the new location “Caer Osuin Castle”.

      At the dungeon of the castle, we enter into a battle with the Otists (a sect that intends to confront the Shukachs) and recover the key. We move on to the inner door and find a sheet, in place of which it appears that Shukachi was transferred to the Occupants by Corypheus.



      Further, the main characters reveal a member of the Shukachs named Daniel, who tells us that Lucius saved the order before the demon Zazdrost appeared.



      The Inquisitor meets with Lord Shukach, who remains godless and does not admit his evil deeds. We clear the area and turn to Skyhold. Let's talk to Cassandra, as she has begun to follow the secret book of the Shukachs.


      Don't be hastened by your will

      Cole, after the arrival of Adamant at the fortress, stimulates the possible binding of spirits against their will (Cole, apparently, is the spirit of one who was cast to death young man). Initially, your comrade-in-arms asked Solas to tie him to him, the prote elf decided to work on this and suggested an alternative - to get an amulet for Cole that would allow him to steal away the spirit from the outside influx. The military commander completes his duty assignment and gives the amulet to Cole.

      The guard won’t help, because Cole is already “crowded” (according to Varrick). The main characters of the heroes fall to Redcliffe, there is a living person here who lives until Cole’s death. It is necessary to believe that Cole is a human being, or else he will lose his spirit.


      Specializations for the Inquisitor

      The main character needs to learn new combat skills; Next, we talk with our mentors in the inner courtyard of Skyhold, after which three more tasks appear on the Inquisitor’s head.

      The quest appears after a conversation with the mentor at the name of three eyes, a description of similar techniques was found in Val Royeaux from the bookseller (or in Varric’s speeches in the throne room). For the cob, it is necessary to obtain the required components (obsidian can be found in the Inner Lands, the holospin of Varto can be found on the Western boundary in the area of ​​​​the Nazaire pass and the canyon).



      To complete the assignment, you need to make a confirmation request at the application table and talk to your mentor (other assignments will not be available for specializations).

      Left hand of the high priestess

      Leliana took the dying leaf from Justina, the main characters must visit the Temple at Valence. High Priestess I lost it there, so Leliana might like to get some money. During the building of the church, the main character must solve a small riddle by unlocking three mechanisms (after the cut-scene the mission will be completed).


      Retailers report a great influx of people Entrance boundary, it is necessary to accumulate funds and investigate the situation in the region. Near the camp area on the Kamyanisty Ridge, you can see a great severe gloom; at this stage, your camp will not be able to overcome the crossing (you must go to Skyhold).

      Rozrivi near the canyons

      After the camp was created in Entrance boundary, The Visnik must close a number of rifts in this area. Do not forget about the ability to flow into the portal, after which all the demons are present for several seconds.


      Rip it into a saw and put it on the sand

      After falling asleep, the camp Kamyanisty ridge, the main character needs to eliminate a number of explosions in different areas (Pilna Rivnina and Great Gatherings).


      Fortress of Griffin's Creel

      With the chosen location in the area of ​​​​the camp on the Kamyanisty ridge, the varto will be respected fort, which is buried by Venatori (in addition to the hunters and archers, at the top of the tax tower, the Visnik must find the spell Venatori Macrinius). Having cleared the area, the Inquisition seizes a new transshipment base and outpost at the entrance boundary (the gravel also takes away additional assignments from the captain to the outpost).


      Open up the aisle

      Near the camp at the passage of Nazaire If active explosions are detected, the Inquisitor and his corral must strangle the demon bases and close the shadow portals.


      On the trail of the church

      Near the deserted Visnik there is a small stone monument, church symbol indicates something that the main characters need to know. To complete the task, it is necessary to open the oven in the area of ​​​​the camp on the Nazaire passage. In the middle of the oven you can find chairs and rare objects.


      Shards at the Western boundary

      The messenger continues to search for clues to the artifact, and there is also a splinter at the location of the oasis Ocularum, as you can imagine the re-stuffing of warehouse parts.


      In shades of red

      At the location of the Zahidnaya boundary there are a number of genera of red lyrium (Pishchanikov and Zabuta mine), asking for the protection of Varrik. You can spend it until the Forgotten Stove, using the vikoryst skills of Solas and the voluptuous shade. Also, deposits of red lyrium can be found in the digging stone pit (area - Nazaire Passage).


      The robbers ransacked and became poor caravan, who is responsible for delivering material for students from the University of Orlais. Judging by the records found, Frederic's tabar (self-described vantage) is located nearby.

      In the area of ​​the tabor (Passage of Nazaire) the locality is traced and the tabir from the red marking is revealed. Let's talk about it Frederic and the knowledge of the supplies is transferred to the scientist (subject to the assignment of Frederic's life and the Inquisition Specification +1).


      The main character is responsible for clearing the designated areas and making sure they are obvious Frederic's tools. At this stage, it is necessary to search for camps of bandits of the group “White Claw”; from the bodies of those killed, you can collect the necessary supplies.


      Yak to lure the dragon

      Frederik Mayzhe prepared I'll join you And now you don’t have a lot of specific ingredients (phoenix feather and golkospin filling, animals can often get crispy in the paste, the ingredients are out of stock).


      Mysliwski dragons may not have been killed, Frederick ask to find the victims of the attack in the desert and bring them to him for investigation (it is necessary to look for the remains of the needles in the designated areas).


      Poblamati "White Claws"

      Frederik gives one more additional task, it is necessary to join the gang "White Claws", in order to solve the problems with the further interruptions of the meetings near the desert.

      Your mission is to stay in a designated area set up by bandits traps. Next, the main characters are attacked by a gang of gangs who liquidated him, thereby calming down the gang for an hour.


      The copper taste of this water

      The well at the Fort of Griffin's Creel is in a filthy state, the fragments of the Venatori have thrown down the slain people to their new bodies. It is necessary to discover the new water, there is an oasis nearby Samotny key, It’s a place to be infested with warghests. After the depletion of creatures, the destruction will be completed.


      Lyustrin: Entrance boundary

      The quartermaster will ask you to get samples of ores from the Zahidny region (lustrine and lapis lazuli can be found in great stone boulders).


      Application for fauna

      In the spring, it is necessary to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of killed animals).

      Frederik having revealed manuscripts that are dedicated to dragons. It is necessary to know the Tevinter science of luring dragons. After the completion of the task Fishing for a relic in one of the rooms near the Viridis stitch area (inner door Windless ruins, located behind the Hall of Silence) reveals a great volume that should be brought to Frederic.



      To complete the task, the ancient manuscript must be translated; this can be done on the table at the command post.


      Fishing for a relic

      Venators will search the Windless Ruins in the Western Boundary, it is necessary to track the location before the discovery of valuable speeches. The task will be completed if the Venatori troop - the spellcaster Lucanus (the area of ​​the Viridis stitch) - is eliminated.


      The Heart of the Windless Ruins

      After eliminating Lucanus's spell from Venatori's body, we raise the key stone. The main characters need to find other warehouse keys in order to enter the laboratory (parts are distributed in in various parts Virides stitches).


      In the windless ruins the main heroes appear great quantity the demons who fight and the Venators who were caught in the hour. It is necessary to remove the current spell and liquidate the rupture.

      After the completion of the task The Heart of the Windless Ruins We collect the club and turn to the main hall, suppress the support of the demons and close the explosion.


      Glibinna vishcha dragoness

      Having crushed the bait, the main heroes get the dragon, after which they must kill it in battle (the dragon of the 15th Rank, may be exposed to the cold and is badly captured from the fire). After winning the war, he joined the Inquisition as an agent.


      Bed bugs

      Venatori under kerivnitstvo Serbisa Stumbled upon a tunnel due to the emergence of snow, the main character must cover the designated area so that traces are visible. At this stage, you won’t be able to escape from the sanctuary, because the passage is closed by a terrible gloom, making it impossible to cross the gravel. It is necessary to remove the Skyhold fort and find a way to supply the overflow (required inflow).



      Warto mean that until Visnik turns to the headquarters of the command, you will not be able to pass through Brahma of Andorhal(You can only open them from the middle). One of the captains of the Inquisition will place, which is allowed to be spent in the old ruins (following intelligence reports, the stars themselves begin to be born in the pits).

      Having reached the place, the main characters go to the old prison road, as they see a pen near the ancient ruins.



      Further, the Vesnik sinks to Korakavus (an old vault that was buried by darkness). Warto pay attention to the cameras on the lower level, in which there are a number of boxes and a rune. Ruhaemosya through the hall of Vartovyh and closes tunnel Solas's assistant is here to help.



      We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatore, whose body is found key and note. The report contains information about those who Venatori were engaged in excavations under the kerivnitsev of Serbis, after the discovery of the tunnel of the spell of ducks. The main character is responsible for catching Serbis at the Western boundary.



      At the Pivdenny Passage we enter into battle with velvet After the victory, the ruins are eliminated and a camp is created near the Echo Canyon. Behind the boundaries of the camp, the gravel may be closed with another velvet.



      I'm crumbling at Fort Echo And we clear the Venatori tabir, after victory Visnik can send Serbis to trial before Skyhold, or prevent him from dying in the desert. At the time of trial (Zavdannya Court is coming ), Serbis can be considered as an agent of the Inquisition.


      For the riddle about the Vartovikhs

      Blackwall to collect artifacts of the Sirih Guardians that might have been lost in the old camps. At the entrance border there are two built camps of the order, the first artifact is still in the area of ​​​​the explosion in the old fort. Another artifact (the blood of the archdemon) is located in Fort Echo (Serbis's League).


      Near the Echo Canyon, Inquisitorial explorers discovered active ruptures that need to be addressed.


      Cassandra asks the Inquisitor to renounce the evildoers, whose evildoers have deprived the Shukas of respect. One of the rumored Leo from Lucien Bay located at the Western boundary (tabir near the Vorit Tota area).


      Service for the first enchantress

      Viv'en ask the inquisitor to help the stake of magicians and find out the looting of the book at the location of the Entrance Boundary. The documents are located in the area of ​​the sandstone digging pit at the night location.


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      - even more great gra. Only people who complete the main quest can spend anywhere from 40 to 60 years, but if you take on other tasks, it becomes even more scary. There may be difficulties on the way to the final mark, which will allow our progress. Just for starters, let’s be clear.

      . Dragon Age: Inquisition is a non-linear game. This means that your decisions, as well as the status of the Inquisitor’s race, contain a lot of things. The new project from BioWare has forks through which your story will be intertwined with ours.

      . We will learn more about the main quest. So, in Inquisition there are so many anonymous plants, it would take an obscene amount of time to describe their skin. That’s why there are only missions from the group “The Way of the Inquisitor.”

      . Dragon Age: Inquisition can't be played like crazy. In order to see the plot, you need to pay for the eyepieces (Power). Samy Swedish way This is how to earn money - viconate a bunch of other rows of plants. So, please be advised that you should not be bothered by the special tasks of your fellow party members and quests for collecting herbs and metals, which you will still have to do.

      . The text below contains spoilers. Let's try to avoid fancy plot details, but... Kill the door!

      The Wrath of Heaven

      Prologue of Dragon Age: Inquisition is absolutely linear, whatever you want, you won’t get lost. Follow Cassandra, read the hints carefully and fight weak opponents. It’s not to blame for all these problems to disappear. Nezabarom way to Viveda to the elf Solas and the gnome Varric, your new companions.

      After which you begin to show off with a tactful pause. This mode will be needed more than once, especially on high level folding, so try to master this yakomog earlier.

      Soon you will come to the breaking point - the place, the signs of the real world, the demons from the Shadow are penetrating. To close the gap between the worlds, it is necessary to immediately defeat all opponents in the vicinity. After defeating the demons, you need to open the fire and wait a few seconds before it closes. During the course of your work, you will often have to close such portals.

      After returning to the fort, you are presented with a choice: go to the greatest rupture, either in vain or in an unnecessary way. In the first phase, you will be able to reach the offensive location sooner, in the other, you will be able to recruit existing soldiers.

      Regardless of your chosen path, you will soon stumble upon the ruins of a majestic castle. Having gone down to Rozrivu, you will begin the battle with the first boss. Demon Gordin.

      It is not the fault of special people to blame: you will need help not only from your fellow party members, but also from the warriors of the Inquisition. In the first phase, the boss is indifferent - to increase his respect that the woman of his health looks different from the previously established monsters. To create a demon, let's pour it out, we need to vikorize it. Don't let your boss turn on your allies, and press the action button next to the portal. In a few seconds, make up the bulge and the demon will fall on the knees - then hit. In about an hour I’ll become impenetrable again, and you already know how to fix it. When lower demons begin to appear on the battlefield, deal with them first, and then interact with each other in conflict.

      The trouble has not passed / The Threat Remains

      Having recovered from the battle, exit above. Go straight to the church, following the clerk. Go to the command headquarters and complete the prologue.

      After this you will have an hour to get comfortable at headquarters. Vikorist Yogo to learn the farriery, talk to your companions, and remember the progression of key NPCs. Having finished, turn back to the church. From here you can go to the next location - the Hinterlands, near the kingdom of Ferelden. For this purpose you can quickly obtain command and a card to the world.

      There are endless quests in the Inner Lands - here you can spend up to 12 years! Therefore, if you don’t want to get lost, mark the quests that are your priority in the journal - then a special beacon will tell you where to go. If you plan to get your head around the main missions (“The Way of the Inquisitor”) as soon as possible, then add it to the list of quests.

      Vikonite vkazivnik. In no time you will spend it on the Inquisition, which is used against the magicians and templars who rebelled. They need your help. Then ask you to go to the great camp - the main stronghold of the Inquisition in the Inner Lands. Here you need to talk to Giselle’s mother to direct the heroes to a new location.

      You can be deprived of the Inner Lands and take up the task of conquering - extract them in order to earn a few equals. If not, then return to the command headquarters and fly to Val Royeaux.

      Here I’ll give you some help again - follow the beacon. This location has quite a bit of information: after reaching the designated place, watch the video, meet the templars and then head straight to the exit. Before heading to headquarters, the head of the magicians will speak to you.

      You will have to choose between templars and magicians. The headquarters will have two quests available: In Hushed Whispers and Champions of The Just. The choice of one of them is inaccessible to the other. To defeat the templars before the Inquisition, finish Champions of The Just, and if you value the help of magicians - In Hushed Whispers. Our passer-by chose the support of charmers, but you are free to work differently.

      In Secret / In Hushed Whispers

      Destroy near the Inner Lands. Here you need to go to the Redcliffe town, located at the last location. There will be a wormhole in front of the gate - deal with it, and let you leave the walls. At Redcliffe, find a tavern, talk to the enchantress and go to the new place of the sustrich - it’s not far away.

      Here you will meet Dorian, one of the potential companions. Close the opening, listen to the magician and turn to the command headquarters. Here you will have a chance to talk with the warriors and figure out who will be your best allies - magicians or templars. This is the last chance to change your mind.

      If you still plan to be friends with the enchanters, then return to Redcliffe at the additional command table. The party will definitely have Dorian, and the two slots that were lost can be given to other heroes.

      What will happen next is unspecified - this is a spoiler. Let’s also say that after the videos with Dorian, you’ll get drunk at the wife’s. As soon as you regain control, pump up the magician’s skills so that he can help you with the spell in battle.

      The fragments have been lost in two, move through the area with care. There aren't many enemies here, but sometimes the stench becomes decent. It will be easier if you play as a tank warrior. Folded - like a melee robber. Be especially careful whether you are playing as an archer or a mage.

      With the following markers, you will soon reach the fork. There will be three points on the map: two of them indicate fellow party members who need to be released from their ties, and the third will lead you to the enchantress Fioni. Let's take a look at the losses of our allies first - things will be a lot easier for you. After clearing Phiona, the part of the task will appear - follow the new marker.

      To replenish your health reserves, look for special treasures (look like boxes of different dances). New markers will appear on the map that need to be updated. You can freely move between locations and achieve goals in good order. Please note that there are only a few regions in this area, so you can only reach certain places with the help of gatherings.

      You'll end up with a locked door. To open it, you need to collect five pieces of red lyrium. This is indicated on the map. Once you have collected all five, replenish your Zill reserves and get ready for the boss battle, Alexius.

      Alexius casts an attack spell, casts a shield, and teleports around the room. In general, the battle with him is simple: let the warrior take the respect of the boss on himself, while the decision of the party members causes maximum harm. If you lose half of your health, Alexius knows, then the room will have a breakdown - what to do with it, you know. As soon as you close the gap, you will turn back to the battlefield. You can repeat the trick from the quarters of health.

      Burn in our hearts... / In Your Heart Shall Burn

      After returning to the base, you will be able to join forces with your allies, cancel or defeat any task, and so on—visit this hour to complete your inquiry with Heaven. I'm sorry that you won't come back here again.

      By activating the next story mission, you will receive a number of videos. As soon as you regain control of your character, you will join Cole, another potential party member. You must show up if you have chosen the help of magicians. Otherwise, Dorian will replace him, and with Cole you will become acquainted with the templars in the hour of mission. It is important to choose sides and opponents: you will be attacked by magicians or templars.

      In this case, the situation will be the same. Walk with markers, knowing your opponents. You will need to steal one and want another. So I ask you to turn around at Pritulok. On the way, you can recruit a number of characters, so you can bring additional evidence. Having reached the church, watch the video and turn around on the battlefield.

      Now you need to aim the trebuchet. In this case, the heroes need their opponents to kill them right away and then take action. I'm sure you'll show up as a boss Denam.

      To get to the bottom of his honor, I’ll play demons. After which, you should instruct your “tank” to turn the boss on itself: the monster will have to attack hard, so as not to deprive the magicians of the chance to drive. Rub spilled allies behind your boss to minimize damage to them. At 75, 50 and 25 points of health, we remove all negative effects and install a tighter barrier. The battle can go on for a long time, as long as the “tank” maintains the defense, captures the enemy and defeats the enemy, there is nothing to boast about.

      After defeating Denam, show a long cut-scene. When you can play with your hero again, follow the guides - the path is absolutely linear. Soon you will begin to invest in the new building, and then the hero will stumble in the snowy desert during the hour of the storm. Just go forward and be slightly right-handed.

      From the Ashes

      This part of the main quest is very short. You are encouraged to take a walk through the new fortress, learn its main features and join forces with allies. Several sections of Skyhold will be blocked - you can take them out at the time of your arrival to the castle.

      After dealing with Josephine and Varric, two main quests open up: Wicked Eyes and Wicked Hearts and Here Lies the Abyss. They can be dismissed no matter what. Before heading to one of them, it is recommended to talk with all your fellow party members - learn and find out a lot about it.

      Here Lies the Abyss

      After breaking up with Varrick's friend, you will be given access to a new location - Crestwood. Visit us with an informant. Go along the shore, don’t rub the docks on the stove - you’ll go there.

      After unraveling, your path lies in another location, the Western Approach. Mark the marker insets. At the scene you will be shown a cut-scene following the battle with a horde of demons. Through the relatively small dimensions of the battle arena, the spell “Mark of the Rift” will stand out here. Having finished the fight, turn around to Skyhold.

      Your command headquarters will be sent to Orlais for the continuation of the mission. Before doing this, we recommend that you disband your party and make some space in your inventory, so you won’t be returning to Skyhold soon.

      The marker guides you through the battlefield. You will immediately cancel the optional task to help the military inquisition in the battle. You need to destroy the three pens of the Siri guards, who are assisted by the demons. For this price, you will be denied access to the screen with a valuable video boot.

      Soon you will face the great acquisition of enemies against the Demon of Gordin. Deal with other opponents for the first time, and then take on the mini-boss. Try to shake the spilled heroes from the electric whips. A majestic dragon is beating, which periodically brings down spells on your party. Try to center your allies in the arena to minimize harm.

      The marker won't let you get lost here. Please carefully follow the radar: this world means that there is an item here that is necessary for the quest Fears of the Dreamers. In the lower part of the first zone, try to find a human skeleton and go into search mode - this way you will initiate additional research. Other items are distributed in other areas of the location. You can only quit until the end of this section of the game.

      To update your knowledge, kill the demons and press the action button next to their bodies. To get into this location, you will have to repeat this trick several times. The episode as a whole is linear - lean forward until you bump into your barefoot, Zhahom.

      Get ready for an intense battle. The nightmare has a lot of health and heavy attacks. Sometimes we call spiders that need to be quickly detected - otherwise suppressed by numbers. Let the “tank” lose his boss’s respect while everyone else is busy with his minions. As soon as changes appear from other enemies, seek out the most important resources in the Nightmare. At 25 hundred points of health, the boss calls for help from strong demons - this is the greatest moment for Mark of the Rift’s vigor. After victory, turn back to Skyhold.

      Wicked Eyes and Wicked Hearts

      This lady, as never before, has two important issues: the party’s mindset and the choice of the right responses in dialogues. It is advisable to take at least one magician into the group from the “Barrier” building, so that health will be in short supply. When talking to the famous, try not to say anything harsh or rude - flatter and flatter. And so: before starting the mission, save the product in the next slot.

      The specificity of this task is that you will need to transform yourself into a socialist at any time. Good behavior, politeness and friendly service to guests will increase the Inquisitor rating. Long duration and doubtful statements will reduce it. If the value drops to zero, you will be kicked out of the ball and the mission will fail. So don’t waste your opportunity to improve your rating.

      The location has a lot to do besides the main mission. You can collect figurines that give access to hidden wealth, find dirt on the nobility and much more. At the very beginning of the location, you can help the woman who has spent a lot of money. The loss is found in the fountain - use the search mode. By turning it, you will move up your rating - which will be enough for the beginning.

      The marker shows each character you need to talk to. After the official submission, it will be possible to contact your allies and take stock of the situation. When finished, go straight to the lobby and go to the guest rooms. Find the “Hall of Heroes”, go through it and exit from the back side. Walk along the corridor until you reach the fountain. Here you need to climb onto another top for another mesh on the wall.

      As soon as you become visible to the public, your rating will change significantly, so act quickly. Marker to mark the area to be searched. When finished, go down to the library and switch to search mode. Once you know the proof, go to the ball. Don't miss the opportunity to improve your rating in just a little while: go to the ballroom until the bell rings again - you'll know sooner or later, right?

      You take the key from the servant's wing. You can go there through the lower part of the Hall of Heroes. At the entrance, your companions arrive before you - do not forget to change your ceremonial attire for battle equipment. You have at least a 10 point rating: you will be deducted one point at a time, so don’t interfere and deal with your opponents. Follow the trail of blood and corpses, and you will soon encounter a murderer. After the battle and cut-scene, return to the ball.

      The Duchess has asked you to dance. Be as careful as possible - for the sake of choosing the right option from now on. After you divorce the duchess, you will still have the opportunity to provide incriminating evidence to Leliana.

      Soon you will come to a hole in the castle, open to the inner courtyard of the castle. Find human enemies first, and then deal with demons. Other enemies will be much stronger for the first time, so get ready. After which they will show you a bunch of cut scenes, let you praise one important decision, and then send you to battle with the final boss of the location, that same duchess.

      For the cob, enjoy these minions. Do not let magicians put a shield on fellow party members at the first opportunity. Boss will teleport around the arena - make sure not to miss it. If the Duchess’s health drops to 50%, she’ll call upon the lieutenants to deal with them as quickly as possible. Otherwise, there will be no surprises.

      What Pride Had Wrought

      As before, focus on the mission through the command headquarters. In the first part of the task, you only need to follow the markers and fight off the enemy's drives. A short distance away you will reach an ancient temple.

      Having reached the great closed doors, leave your duties for the ritual. You can work at the statue in the lower level of the hall. You need to walk with special slabs so as to set them on fire. Already activated slabs cannot be stepped on again. With the first puzzle, there is no harm in getting rid of problems - it’s easy to solve. Having opened the doors, go through the corner of the temple.

      After the video, you will have a choice: immediately destroy the gates or follow the traditions of the elves and viconty rituals. In the first episode, you will have to fight not only with the sidekicks of the Likhodiya, but also with the Warts of the temple. Another option is to try out several puzzles with slabs: having solved them, you will receive the support of the elves and will fight the alternative boss of the location.

      Once you have made your choice, follow the notes on the mini-map. Once you have completed the rituals, you can unite with the guards against the death traps. And here you see a guide who always walks through the location to the barefoot. If you are comfortable with traditions, then get ready to fight both the elves and the templars. You will need to make your way through the labyrinth on your own - follow the radar and use the search mode.

      Soon you will get along with your barefoot. Due to the last election, there will be either Samson(since you have recruited magicians as allies), or Kalperiya(as you gave advantage to the templars).

      Samson attacks only in close combat. You will be helped by minyoni, which will immediately follow. If the bosses are still spinning, bring in the fighters. Center your allies across the battlefield so that Samson’s attacks don’t kill too many heroes. Take a tactful pause - fellow party members never choose their goals, especially in the beginning of battle.

      Calperia often places fire runes on the underside - you need to run from them and bring out allies. It’s like teleporting, not filling up to the point of stunnedness, paralysis and fear, and also has a high level of support for fire. Bliskavki and cold are yours beautiful friends at this battle.

      The Final Piece

      It's a very short mission. Virus on vіvtar through the command rate. Since in the past, you allowed your companion to drink from the Well of Sorrows, then you will never have a chance to talk to him. Otherwise, the battle with the boss dragon is on you.

      As the “tank” brings the respect of the monster to itself, and the fighters of a distant battle do not climb under the miraculous paws and tail, they will pass without any special problems. It is recommended to be wary of fire attacks, as they are even less harmful. The cold is actually quite effective. You need to reduce the dragon's health to half, after which a cut-scene will occur.

      Marvel at the thoroughness / Doom Upon All the World

      The time has come for the final battle. It is recommended to make some savings before starting the final mission. You can complete the steps of the quest that you lost, and after that, however, some of the content will not be available. So, are you planning to win Inquisition back and forth for your remaining chance?

      Take at least one mage with Bar'er to the battle with Corypheus, or more preferably two. Bos has a lot of harm, is insensitive to status effects and has a large supply of health, so get ready for a long battle. In the first phase, we call demons, move around the arena and attack with powerful spells. “Barrier” and for the sake of health will help you play the game on your feet.

      After an hour, Corypheus will move to a new arena - follow him. When it gets expensive, don’t forget to replenish your Zill reserves. The other phase is in no way different from the first. Anyway, the situation is different.

      If the boss loses half of his health, he will be replaced by the majestic dragon lyrium. As before, allow the warrior with the shield to remove the barefoot, while the heroes of the distant battle suffer from harm. Focus the fire on the paws of the monster - this will kill him. Focus on the joy and protection of heroes with a cold armor: do not harm the enemy and put a “Barrier” on them. Let the party gather around the arena, so that the fiery slain dragon will not be so careless. Don't forget about the tactful pause.

      Having finished with the dragon, go back to Corypheus. During the final stage of the battle, teleports are available more often. His arsenal contains spells that will bring harm to all corners. "Bar'er" and medicinal zilla will help you.

      Now that the main campaign of Dragon Age: Inquisition will end, it's coming to an end! Best of all: don’t miss the post-credits scene!


      Dragon Age: Inquisition - Walkthrough: Storyline - Defenders of Justice (Ways of the Templars)


      The first plot quest-fork, having completed this, you will once again deprive yourself of the opportunity to enter into an alliance with the magicians.

      To complete this quest on the Military Operations map, your Inquisition input must be at least 15. Recommendations for Viconn are 4 to 7.

      Cullen's informant among the templars reports that Lord Shukach took the entire Order from the long-empty citadel of Terinfal. Your followers will come up with a plan to win the respect of Lord Lucius and encourage him to look at the Inquisition as an organization dedicated to spirtration.

      Once you have enough money for this mission (or else you are tired of playing cards, end of non-plot quests), confirm the operation on your table and this will automatically direct you to the Terinfal Fort.

      Forward: you will not be able to turn back or interrupt this mission, and you will not complete the entire task. (This applies to the upcoming story quests in the game.) Therefore, equip yourself according to the new program, first activate the quest.

      Upon arrival in Terinfal, you are greeted by Lord Esmeral Abernash, representative of the aristocrats who have gathered to support you. Talk to him and go to the gate, where the lysar-templar Barris is checking on you. This is the same templar who informed Cullen about the camp, and I will also tell you about the more surprising behavior of Lord Shukach.

      After speaking with Barris, he will lead you to a meeting with Lord Lucius, and then he will begin a small test ritual for you. On the wall of the castle there are ensigns hanging for the people, the Order and Andrasta, and you are instructed to raise them in the order in which you honor them (so that the ensign that is most important to you, you raise for everyone and further in order). You can be inspired by this ritual by calling on those who can’t count on it. The rise of various ranks is due to the great honor of various comrades (for example, Sirka should be praised for raising the people for other ranks), after which we ask you to explain your choice. Explain (or not) and follow through the doors, except for Barris.

      In the next scene, you will meet with the captain of the Order, whom Lord Shukach has given you, and you will reject the revelation that you yourself are not in order with the templars. Also, this is the first time to sound the name of some “Elder”.

      After the battle, ask Lord Shukach to find out in detail what the hell is going on at the fort. Stunned by everything that has happened, Barris is with you. You won’t be able to reach the group, but you will have to fight nearby on your side, which is a nasty encouragement - you will have to fight your way through a large group of different red templars. Also, as you get older, you will sense a suspicious voice that you will sense that is not your companions.

      Go to the front and continue to fight your way through the enemies of the templars. If you have a robber in your group, then you can open the doors to Lord Shukach’s office, where you will find a lot of information, both in terms of information about what is expected, and in terms of video, among other things. what will be the Amulet of Power for Cassandra (Amulets of Power to give give your characters one point if you force them – then you know what).

      Continue up the hill and you will find Lord Lucius. If we don’t talk to you, then we will do something that is unsatisfactory, as a result of which you will end up in new self I have a place for the foolish and unacceptable. Well then, don’t hear anything, go look for the exit.

      You will soon spend your time on the good company, and in the coming year you will begin to understand what has become of Lord Shukach. Let's go further, looking at the possible paths of the development of the Inquisition, to what extent the ruler of this plot of Tina, as well as his forecasts from the drive of your special future.

      In a dozen hours you will be in the hall with the columns, which is about to overwhelm half of you with severe harm - you can die, because you can’t get out of your way in a moment. The colonies sometimes wrap around, directing the flow of the half into the other side, so this gives you a chance to lick it without getting sick. However, after you pass a few columns, you stumble in front of the place, it will be impossible for you to pass. Go to the door nearby, look around the room and straight back to the exit.

      In the next video, you will introduce an uncontested ally (if you have read the book Asunder / Discord throughout the world SO, then you will immediately understand who he is, since it is not a problem, you will explain in an hour), and after the discussion he will show you, What to do with the previously impassable half-holes. Go back to the hall with the columns, and then you will come out of this section of the Shadow (this will disappear if you go into the passage, which will open after the half-extinguishment), go to the room opposite it. I, de vis zustrili Cole. There you will find “Tenya”, having pressed on it, you can permanently advance your characteristics (since you played in two front parts SO, you already know that Tina will always have the ability to permanently advance all characteristics).

      Go to the advanced part of the Shadow and search the prison cells (the evil plans of the demon Zazdrostya for your prisoner will differ in severity) until you find the cell where Cole is watching for you. Cole will tell you about the rose and drink, and on the wall he instructs him to ignite the tar flask with the Hanging Fire. Click on it, take the resin skipper and destroy it to light the braziers in the chambers - everything you need to light the fire.

      The cream of the ignited brazier, which you need to work with in order to cope with the coming phase of the Shadow, you can find here the word “Naturation” for your characteristics. With the tar flake in your hands, go back to the first room, where “Cassandra” stands. At the left-handed cell (which is where the defendants stand before it) you will find the key to the prison cell. The prison cell, which opens, is located behind the wall, which will appear to you after you light the remaining fourth brazier. There you will find another friend.

      Climb up the mountain - and you will end up at the final cut of the Shadow. Just a few cunning wise men behind you - under your feet the pastures will swell all hour, as if they were in trouble - so be respectful and deal with them promptly, and besides, what can you do with them and your enemies (though they are weak). Go uphill, turn right to open the gate, then continue along the path. If you look around respectfully, you will realize that the courtyard of the fort is depicted in the courtyard of Lord Shukach. You will need to reach that point yourself, before burying you in the shadow of the material light. Continue walking uphill, avoiding the gates (or simply brushing them). If you get tired and look around in the tavern through which you need to go along the main road, then on the upper side you will find a third section.

      If you go up to the place where you will meet the Lord Shukach, you will find the demon of Zadrostya there and you can turn to the material world. The demon blares and jumps towards you under the protection of a magical dependency, and Sir Barris, after thinking for a moment, gives you a plan for how to develop it. To complete this plan, you will need to find in the fort three veteran lieutenants of the templars who were lost alive, and supplies of uncorrupted lyrium. The templars with Barris are currently defending themselves against demons at the main hall.
      (There is a screen near the main hall; by clicking on the yak, you can replenish your potion reserves. You can victory them only once. But you don’t need to grab them for the final boss - before the rest of the battle in this territory you will find yet another curse from the devils.)

      This is a quest for an hour - the strength of the templars will be gradually drawn upon (you will have a special woman at the upper right corner, so that you know how to deal with them). If you turn around and help them, they will save their money, otherwise they will be wasted a little more quickly. I recommend that you don’t leave until your skin is completely empty - you won’t be able to remember just turning back to the hall, you will need to overcome all the opponents that are there. You'll get a little smack soon if you're looking for a veteran templar.

      As soon as you go through the officers' quarters, in the shrine room you will find a note pinned to the statue, and Cole, when he appears, informs you that the "Senior" for some reason seriously wants to take the empress Orlais Selena. Near the room near the sanctuary there are caches of red lyrium, and if you go up the hill, you will find supplies of uncorrupted lyrium for Barris. On this same territory there is one of the veterans you need - go through the room and go up the hill along the wooden ramps to reach the window wall.

      Return to the main hall, go to the rooms of the upper barracks, face the red templars in the courtyard, go through the next one and through a couple of rooms to the quest sign on the wall of the fort - and you will find one of the veterans that you fights against a group of opponents. Another veteran is not too far from the first one - you will need to take up rock climbing up the mountain in the protracted battle yard in order to reach the next level.

      Once you have found all three veterans and lyrium, go back to Barris and complete the ritual to break through the magic barrier. At this point, you will be responsible for being confronted by a number of red templars who will attack you, hoping to spoil the ritual. The stinks will continue to appear, and your templar allies will not destroy the magic bar.

      After knowing the bar'er, go up the hill to fight your first boss in the game - the Demon of Zadrosti. Don’t rush - when you get up, look at the upper square before leaving the hall - you will find a screen for replenishing the order.

      The Demon of Destruction is periodically known after you reach a hundred percent of health, immediately calling for help from a group of red templars, and then appearing again - in different forms.

      Once you have dealt with him, talk to the templars who showed up at the courtyard. You have a choice - to build up their part of the Inquisition under your control or to deprive the Order of it and make it your full ally. As you can guess, the first option suits these of your comrades, since there is no need to shun the templars (Solas and Sirka), and the other one praises Cassandra, Vivien, Slimy Beak and Blackwall.

      After this discussion, you will automatically be transported back to the Pitulki, where your friends will discuss what has happened. During the process, Cole will appear in the room - and you will decide that you have the opportunity to take him away from his full-time comrades. (Just a little bit to sue Cassandra.)
      When you finish discussing the matter with your followers, you will complete this story quest and turn off the offensive - Burning in Your Hearts.

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